Search found 4197 matches
- Mon Mar 26, 2018 11:23 pm
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26674
Re: Remove Conversion Modes From Rotation
Revolution is basically conversion modes stripped down to the purest elements, which is why it's so easy to pick up, no gimmicks, no powerplay but items available on the station, a simple race against time to cut the rev off before it grows too large to contain. Cult and Clockcult are overly comple...
- Mon Mar 26, 2018 10:21 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
- Mon Mar 26, 2018 10:08 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
Re: Moodlets
Giving people a list of things to keep in check is a good thing. Even now, in it's early iteration, it's bringing people together more than before. Sure they're being mechanically forced to engage in a way they didn't need to before and that's going to be as frustrating as any change with negative ...
- Mon Mar 26, 2018 4:50 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
Re: Moodlets
Maybe I am suffering from a lake of imagination but tweaking the values between several things tied to one meter seems like it will either result in them overwhelming you with a laundry list of tasks to keep them under control if they carry noticeable individual weight, or having them all be largely...
- Mon Mar 26, 2018 4:17 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
Re: Moodlets
From less than a week ago. My point was not that it was still happening, but that people didn't like it when moodlets had easy consequences for their round, so I don't think expanding it to track more things more heavily, which will again cause it to have heavier consequences on the round more frequ...
- Sun Mar 25, 2018 10:53 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
Re: Moodlets
And given that the general feedback to "hallucinating because the room was dirty" has been largely negative I don't think expanding it to include "hallucinating because you're thirsty or smelly" would make it any more popular. Disappointing that the first feedback post I got call...
- Sun Mar 25, 2018 10:41 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
Re: Moodlets
Since eating is the easiest and most accessible way to raise your mood, it feels like it boils down to a reskinned hunger bar except dirty floors make you hungry faster. Different mental breaks might make it more interesting but players would likely seek them out for an excuse to act up. I'm scared...
- Sun Mar 25, 2018 8:26 pm
- Forum: Resolved Appeals
- Topic: [atlantaned] Maqre - Silicon Ban
- Replies: 4
- Views: 1380
Re: [atlantaned] Maqre - Silicon Ban
I confirmed this bug the round after in the thunderdome. You dont get the base AI laws, only the hacked/ion ones.
https://github.com/tgstation/tgstation/issues/36718
https://github.com/tgstation/tgstation/issues/36718
- Sun Mar 25, 2018 5:10 am
- Forum: Coding Feedback
- Topic: Nerf monkey spam.
- Replies: 23
- Views: 4664
Re: Nerf monkey spam.
Has someone actually been spamming monkeys enough to warrant this? If so, I haven't seen it. Buggy just got permabanned for intentionally crashing the server with it and he wasnt the first to do so Yeah this just seems like a player problem to me easily resolved by banning whoever's abusing it Said...
- Sun Mar 25, 2018 4:34 am
- Forum: Coding Feedback
- Topic: Nerf monkey spam.
- Replies: 23
- Views: 4664
Re: Nerf monkey spam.
Buggy just got permabanned for intentionally crashing the server with it and he wasnt the first to do soShadowDimentio wrote:Has someone actually been spamming monkeys enough to warrant this? If so, I haven't seen it.
- Sat Mar 24, 2018 5:38 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
Re: Moodlets
Since eating is the easiest and most accessible way to raise your mood, it feels like it boils down to a reskinned hunger bar except dirty floors make you hungry faster.
Different mental breaks might make it more interesting but players would likely seek them out for an excuse to act up.
Different mental breaks might make it more interesting but players would likely seek them out for an excuse to act up.
- Fri Mar 23, 2018 7:32 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11268
Re: Trialmin Review: Jerry Derpington
Oh right the new circuit sprites, whoops.
- Fri Mar 23, 2018 4:34 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11268
Re: Trialmin Review: Jerry Derpington
Again, correct me if i'm wrong. But regular players don't get let off the hook completely because they've been on a good boy streak Admins give far more notes/warnings than they do bans, and history/time between warnings is one of the biggest factors in determining that. On topic: I played several ...
- Fri Mar 23, 2018 4:03 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108088
Re: Clockwork Cult 2.0
I should make a collage of these 50/50 vote results to post whenever people complain coders dont listen to feedbackfactoryman942 wrote:171 yes / 178 no is final poll result
49% yes
- Fri Mar 23, 2018 1:42 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11268
Re: Trialmin Review: Jerry Derpington
I already answered this bait please dont recycle demonfiren postsoranges wrote:also the irony of kor "lavaland" fantasycoder posting about other people ruining their immersions with magic is tip top
- Thu Mar 22, 2018 11:04 pm
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7806
Re: Half Life airlock sounds
Movespeed nerf actually was a conspiracy to ruin the game though, and the evil cabal won in that case.
- Thu Mar 22, 2018 10:47 pm
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7806
Re: Half Life airlock sounds
I don't like the sound and I'm going to merge the revert but it was a good faith attempt at an issue fix.
It's deranged to imply it was some sort of shadowy conspiracy.
It's deranged to imply it was some sort of shadowy conspiracy.
- Thu Mar 22, 2018 10:44 pm
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7806
- Thu Mar 22, 2018 10:28 pm
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7806
Re: Half Life airlock sounds
what did he fucking mean by thisLuke Cox wrote:silently merged conveniently before the code freeze?
- Thu Mar 22, 2018 10:08 pm
- Forum: Coding
- Topic: Do you like the new airlock sounds.
- Replies: 15
- Views: 4307
- Thu Mar 22, 2018 7:21 pm
- Forum: Coding
- Topic: imlagre and flashsuit help and appreciation thread
- Replies: 4
- Views: 1930
Re: imlagre and flashsuit help and appreciation thread
If you can get them in the next week sure
- Thu Mar 22, 2018 7:16 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
Re: Moodlets
Kor doesn't even play the game, not sure what their angle is here. I played yesterday and constantly shift clicking as the little moodlet face changed to see what was wrong with me was an unwelcome distraction The little face constantly changing stresses me out and getting sad cause I just hit a ba...
- Thu Mar 22, 2018 2:19 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52500
Re: Moodlets
The little face constantly changing stresses me out and getting sad cause I just hit a badguy as security causing him to bleed just feels out of character for the game. I like traits in Rimworld or whatever, and I like traits in SS13 because they're opt in/opt out, but moodlets are just sort of dist...
- Wed Mar 21, 2018 10:11 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
Never gonna forgive Durkel for giving shadowdimentio a post to latch on to that lets him dodge the point
But it's fun!oranges wrote:don't reply to this bait thread kor, let me do it
- Wed Mar 21, 2018 8:51 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
I'm not saying I care about the emojis very much, just ironic that the pretend populists like Shadowdimentio railing about the ignored players will in turn ignore them/their votes/etc as soon as they stop agreeing.
- Wed Mar 21, 2018 8:04 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
- Wed Mar 21, 2018 4:52 pm
- Forum: Coding
- Topic: WHY CANT YOU JUST ANNOUNCE THE ACTUAL TIME THAT THE FREEZE WILL START
- Replies: 22
- Views: 7681
Re: WHY CANT YOU JUST ANNOUNCE THE ACTUAL TIME THAT THE FREEZE WILL START
Why didn't you just talk to me like the other two people that this happened two? They both got approval to finish their in progress stuff after like ten seconds of discussion about their situation. I've been in IRC all day and you never messaged me, so if not me, who is the target audience of this ...
- Wed Mar 21, 2018 3:01 am
- Forum: Coding
- Topic: WHY CANT YOU JUST ANNOUNCE THE ACTUAL TIME THAT THE FREEZE WILL START
- Replies: 22
- Views: 7681
Re: WHY CANT YOU JUST ANNOUNCE THE ACTUAL TIME THAT THE FREEZE WILL START
Why didn't you just talk to me like the other two people that this happened two? They both got approval to finish their in progress stuff after like ten seconds of discussion about their situation. I've been in IRC all day and you never messaged me, so if not me, who is the target audience of this t...
- Tue Mar 20, 2018 10:51 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11268
Re: Trialmin Review: Jerry Derpington
, just covering the station in skeletons means the players aren't really playing SS13 anymore. . I don't even disagree, but it seems silly to complain that players fighting a station full of skeletons isn't SS13 while there is an entire job that fights dragons for magic wands and a game mode in whi...
- Tue Mar 20, 2018 7:20 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11268
Re: Trialmin Review: Jerry Derpington
pulse rifle skeleton war but he makes it less enjoyable for me personally. Glad I do not have to make this decision. pulse rifle skeleton war? i dont remember ever giving skeletons pulse rifles. I don't even remember a skeleton war either, to be honest. If it was a round where everything was fucked...
- Tue Mar 20, 2018 3:13 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
What the hell, where did the time go
- Tue Mar 20, 2018 2:56 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
We were so close to David contributing and you took it all away
- Tue Mar 20, 2018 4:18 am
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11268
Re: Trialmin Review: Jerry Derpington
Friendly and and one of the hardest working admins (maybe a bit too hard, he gets down on himself sometimes and he will burn out at this pace) But he does a ton of events, many of which are immersion breaking (and centcomm announced at that, so tough to ignore) or round derailing such as CIA from TD...
- Tue Mar 20, 2018 12:38 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
Make the PR then it shouldn't be too hard to swap two meltdownsShadowDimentio wrote:Acceptable.Kor wrote:If people really want the "round is over no matter what" deathball back we could just make that the default meltdown option again.
- Mon Mar 19, 2018 11:27 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
I'm going to take all this as my autistic custom setups being validated by the D E S I G N lead. Edit: On a related not,SM is a far better experience than the singularity or tesla in every possible regard. There's more room for customization, there's some means of recourse if it goes south, and the...
- Mon Mar 19, 2018 6:17 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
>planning ahead in a development process that has been ongoing for over a decade is not an argumentShadowDimentio wrote: Denying something on the basis that someone might someday change something associated with it is extremely stupid and is not an argument.
lol
- Mon Mar 19, 2018 5:54 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
Why do we need 3 engines that basically do the same thing (infinite power) but two of those engines have no real variation in setup, a binary fail state (no meltdown/chance to save it, they are out or they are not), and no real room for feature growth. All it does is complicate the job of whichever ...
- Mon Mar 19, 2018 5:24 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29553
Re: Sleepers no longer automatically generate chemical PR
Legacy at this point lets be honestSaegrimr wrote:Toxins?Kor wrote:Why do we have a civillian/non antag Chemistry job at all if we are operating under the assumption they will never do anything except build firebombs and acid spray?
- Mon Mar 19, 2018 5:23 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
???????????????ShadowDimentio wrote:Swarge shoved it through
- Sun Mar 18, 2018 4:55 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29553
Re: Sleepers no longer automatically generate chemical PR
Making supplies in Medbay scarce by making them dependent on Chemistry just isn't fair. Science is gated by Mining in the same way but unlike Mining, Chemistry has no incentive to make or do anything for the rest of the department. Chemists as a job are fundamentally selfish and in most rounds are ...
- Sun Mar 18, 2018 3:07 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20074
Re: bring back the singularity
Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it. Sabotaging the singularity was always pis...
- Sun Mar 18, 2018 2:08 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29553
Re: Sleepers no longer automatically generate chemical PR
If medbay can't coordinate using its own medicine without sleepers I don't see how medbay, security, science, and the chef are going to coordinate on power draw or how coders are going to account for that across 5 different maps with populations from 5-100 people.
- Sun Mar 18, 2018 1:29 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29553
Re: Sleepers no longer automatically generate chemical PR
If this isn't part of the way to do it then there is literally no way to do it.
- Sat Mar 17, 2018 11:56 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29553
Re: Sleepers no longer automatically generate chemical PR
Not to mention cryo on top of that.
- Fri Mar 16, 2018 5:06 pm
- Forum: Coding Feedback
- Topic: Why are there medical supply vendors in mining pods?
- Replies: 9
- Views: 2298
Re: Why are there medical supply vendors in mining pods?
It's part of the "sleepers can't heal testmerge"
- Fri Mar 16, 2018 4:06 am
- Forum: Ideas
- Topic: Organ Failure - An alternative to sleeper changes
- Replies: 29
- Views: 5169
Re: Organ Failure - An alternative to sleeper changes
Having regular invisible medical problems with your mob sounds like a nightmare in SS13. It is very apparent both to a player and to the doctor when a limb is missing and it is easy to understand why you are suffering various consequences, not so much when your lungs are damaged and you're unconcious.
- Tue Mar 13, 2018 6:56 pm
- Forum: Closed Policy Discussion
- Topic: Enable credits
- Replies: 47
- Views: 10772
Re: Enable credits
I hate the credits but posts like that make me want to turn them on.
- Mon Mar 12, 2018 3:04 pm
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1202
- Views: 849657
Re: Admin Staffing Log
I handed off head admin to Rustledjimm a few days early.
- Sun Mar 11, 2018 12:05 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723684
- Sat Mar 10, 2018 11:31 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723684
Re: SS13 Related Art / Hand Drawn Art
Mining suit looks something like this
Spoiler: