thanksfactoryman942 wrote:prefs --> hear/silence announcementsleibniz wrote:better: add a toggle for vox so we dont have to listen to jarring copypasted shit
Search found 678 matches
- Mon Jun 18, 2018 3:58 am
- Forum: Ideas
- Topic: Add the following words to AI VOX
- Replies: 9
- Views: 1926
Re: Add the following words to AI VOX
- Sun Jun 17, 2018 2:31 pm
- Forum: Ideas
- Topic: Add the following words to AI VOX
- Replies: 9
- Views: 1926
Re: Add the following words to AI VOX
better: add a toggle for vox so we dont have to listen to jarring copypasted shit
- Wed Jun 13, 2018 3:45 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
[youtube]TbIc1LZqIAw[/youtube]
you have to be basically braindead to fall for the "we went cruising and our ship unexpectedly started sinking 5 meters from the coast" shit 1 million times
you have to be basically braindead to fall for the "we went cruising and our ship unexpectedly started sinking 5 meters from the coast" shit 1 million times
- Wed Jun 13, 2018 10:41 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
its disappointing that france gets to talk shit when they barely got any flak for enabling the calais situation for so long
- Sun Jun 10, 2018 5:14 pm
- Forum: Resolved Appeals
- Topic: [jordie0608] Beardbeard - Blacklist Appeal
- Replies: 44
- Views: 12840
Re: [jordie0608] Beardbeard - Blacklist Appeal
Thank you for the input fellow legitimate tg player with 0 posts before this.Barre wrote:It's been five years my dudes, people do less time for manslaughter. Give the poor guy a chance to show that he's past that childish garbage and has matured into a proper gaymer.
- Fri Jun 08, 2018 5:20 pm
- Forum: Closed Policy Discussion
- Topic: Chaplain's "pre-watering" the station
- Replies: 33
- Views: 9051
Re: Chaplain's "pre-watering" the station
>Do your job >get banned/warned Absolute state of tg. It's literally the chaplains job to perform dumb tasks like this. Don't blame players, blame the coder who decided it would be a good idea to give all this functionality to one role despite being intended for rp. This. Or just make the blessing ...
- Sat Jun 02, 2018 8:56 pm
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 28247
Re: Yet another Drone Policy thread
If the drones were limited like the MOMMIs it'd be easier to tell antags to suck it up and deal with them, but it is miserable when there are an endless stream of very difficult to hit mobs respawning and fucking with you. Consider adding some of the suggestions mentioned in this thread, such as an...
- Tue May 29, 2018 6:40 am
- Forum: Ideas
- Topic: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
- Replies: 16
- Views: 3448
Re: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
better: make changeling a solo antag
- Mon May 14, 2018 6:56 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
Paradise Papers kinda showed that they already have a headstart on this thing, you might catch people with 2 villas but not people with private islands
- Mon May 14, 2018 6:07 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
Or you could just tax the rich and use the revenue for welfare for the poor "Wealth redistribution" doesn't mean the unwashed mob storming your villa to raid your stuff >leaves the country Oh no you don't bourgeois scum /gulags u it'd be a shame if something happened to leftwing politics ...
- Mon May 14, 2018 7:05 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
We're not talking about water, we're talking about entire fortunes of money, lifetimes people have spent amassing wealth. Are the poor then entitled to other people's shit because they're poor? Does that entitlement then surpass their rightful owner's property rights and hard work they put in to ea...
- Mon May 14, 2018 4:31 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
1. Postcounts have no use to you 2. Your posts only have value because us, the visitors, read them 3. If 90% of your count was taken and distributed evenly you'd still be in the top 4. High postcounts are unfair to new users, it is hard to tell right away if someone is mentally unsound when they hav...
- Mon May 14, 2018 3:57 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
we need to redistribute postcounts
- Sat May 12, 2018 6:29 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
1. some people have a bad reaction to itMalkevin wrote:>Mostly Harmlessleibniz wrote:leave it to secborg players to defend legislations that were made to increase profit for the private prison industry and not question how its allowed to fuck up someone's life over a mostly harmless drug
2. you shouldnt blaze erry day
- Sat May 12, 2018 8:23 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
leave it to secborg players to defend legislations that were made to increase profit for the private prison industry and not question how its allowed to fuck up someone's life over a mostly harmless drug
- Thu May 10, 2018 3:53 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
k keep me posted
- Thu May 10, 2018 3:13 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
I wouldn't be sad if fox stopped existingDemonFiren wrote:excepting the heroic fox news, right?
- Thu May 10, 2018 1:19 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
It's really amusing to see US media sucking chinese dick just because they insulted drumpf after he made some retarded tweet.
- Thu May 03, 2018 5:44 am
- Forum: Town Hall
- Topic: Trialmin Review: Optimumtact
- Replies: 184
- Views: 44499
Re: Trialmin Review: Optimumtact
promote
- Thu Apr 12, 2018 9:22 am
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26684
Re: Remove Conversion Modes From Rotation
Admins have chilled waaaaaay the fuck out when it comes to security dealing with conversion antags (thank god). It used to be that you got a day ban for every "innocent person killed" or something similarly autistic. Now they mostly let it slide if your intentions were good. Last week I w...
- Sun Apr 08, 2018 5:43 pm
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21410
Re: Does War Ops abridge the rules and roleplaying?
Usual happens, rabble forms in front of brig, demanding weapons to get their valids on. "Validkilling is bad" type of phrases might be meaningful in situations when an antagonist is just doing their own thing without affecting the round much, it is not really relevant in a situation when ...
- Fri Mar 23, 2018 4:49 pm
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26684
Re: Remove Conversion Modes From Rotation
We could actually consider doing a poll about removing conversion modes from one of the servers.
- Thu Feb 22, 2018 2:10 pm
- Forum: Coding Feedback
- Topic: Fireball mechanics are just weird
- Replies: 12
- Views: 2564
Re: Fireball mechanics are just weird
I dont like the blindness
- Mon Feb 19, 2018 7:07 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
Jumping off a bridge takes significantly more planning than picking up an object in your home and applying 5lb of force to a trigger. Strangling yourself also takes quite a bit more work and is less likely to succeed. Most suicide attempts are very impulsive and most people who try it don't do it a...
- Wed Feb 14, 2018 2:54 pm
- Forum: Video Games
- Topic: Kingdom Come: Dad Game of 2018
- Replies: 85
- Views: 23998
Re: Kingdom Come: Dad Game of 2018
Looks like like it will be a good game after it gets some patches
- Mon Feb 05, 2018 5:04 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18539
Re: Bloodcult feedback thread
Would it be better if blood constructs had the same number limit as clock marauders?
- Wed Jan 31, 2018 9:37 pm
- Forum: Resolved Appeals
- Topic: [optiumtact] mlgdatboiwew - note appeal
- Replies: 15
- Views: 3108
Re: [optiumtact] mlgdatboiwew - note appeal
Why didn't you just mute him?
- Thu Jan 25, 2018 10:10 pm
- Forum: Closed Policy Discussion
- Topic: Admins pressing buttons in rounds they are/were playing
- Replies: 51
- Views: 11924
Re: Admins pressing buttons in rounds they are/were playing
It is more important that buttons are pressed in a tasteful manner, this is independent from the admin being involved with the round. Do we really want more restrictions at the cost of potential dullness? Do we have any specific examples of the abuse we are trying to combat here? In the latest wizar...
- Thu Jan 25, 2018 4:01 pm
- Forum: Closed Complaints
- Topic: [StickyMayhem] Smashes that meteor button because of wiz
- Replies: 84
- Views: 14650
Re: [StickyMayhem] Smashes that meteor button because of wiz
I've already done much worse in a wizard round, the only difference is I didn't play as an assistant in the round. It's a pretty important difference though, for the same reason we dont let people answer their own ahelps, or even ahelps in which they were sort of involved. Even if they do it fairly...
- Sat Jan 20, 2018 2:15 pm
- Forum: Ideas
- Topic: NTNet brainstorming, and possible PDA conversion/merger?
- Replies: 19
- Views: 4012
Re: NTNet brainstorming, and possible PDA conversion/merger?
letshavecake wrote:Just steal ideas from goon, like their wired networks and infrastructure. Fun things flow naturally from a good sandbox system
- Sat Jan 20, 2018 2:13 pm
- Forum: General Chat
- Topic: wizard gimmicks that dont make everybody mad
- Replies: 39
- Views: 10411
Re: wizard gimmicks that dont make everybody mad
constructsLimski wrote:List of wizard gimmicks that don't make everybody mad:
- Tue Jan 16, 2018 2:22 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14567
Re: Persistent (cosmetic) unlocks
I think the beard was fun.
We could also add unlockables for post-round fun, like
do easy achievement -> get revolver post-round
do hard achievement -> get mech post-round
stuff like that
also maybe something exclusive for byond members
We could also add unlockables for post-round fun, like
do easy achievement -> get revolver post-round
do hard achievement -> get mech post-round
stuff like that
also maybe something exclusive for byond members
- Mon Jan 15, 2018 1:12 am
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13848
Re: Enlarge your round
- no shuttle call until 1 hr no matter what
there, longer rounds.
better rounds? who knows.
there, longer rounds.
better rounds? who knows.
- Sun Jan 14, 2018 12:44 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 517064
Re: 2k18 /pol/
he leaked thisAnonmare wrote:Spoonfeed me, who is the manlet and why should I care?
https://www.liveleak.com/view?i=a7a_1467877506
- Thu Jan 11, 2018 8:29 pm
- Forum: Closed Policy Discussion
- Topic: please replace the metastation lobby image with this
- Replies: 14
- Views: 3615
Re: please replace the metastation lobby image with this
the perspective triggers my autism
- Wed Jan 03, 2018 1:46 pm
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 16530
Re: Medical Doctor and Medbay Ideas
replacing blood with ADVANCED BLOOD (something something plasma)
- Sat Dec 30, 2017 8:36 am
- Forum: Resolved Appeals
- Topic: [leibniz] kilker12 - 7 day ban
- Replies: 11
- Views: 2197
Re: [leibniz] kilker12 - 7 day ban
I leave the call to headmins then.
- Sat Dec 30, 2017 12:42 am
- Forum: Resolved Appeals
- Topic: [leibniz] kilker12 - 7 day ban
- Replies: 11
- Views: 2197
Re: [leibniz] kilker12 - 7 day ban
Yeah I want to reduce it but I'd like to hear some acknowledgement about mass murder being bad and less shifting the blame "running in the hallways is asking for death" style
- Sat Dec 30, 2017 12:39 am
- Forum: Closed Complaints
- Topic: leibniz
- Replies: 10
- Views: 2848
Re: leibniz
I think the core of the misunderstanding here is that HoP just putting access on your ID card is not legitimate by itself, the proper way of asking access includes asking the department head (in this case the CE) for approval, which the HoP probably did not do. The CE is not obligated to welcome you...
- Fri Dec 29, 2017 11:27 pm
- Forum: Resolved Appeals
- Topic: [leibniz] kilker12 - 7 day ban
- Replies: 11
- Views: 2197
Re: [leibniz] kilker12 - 7 day ban
But without your contribution the setup in the hallway would not have killed people.
And genocide as a non-antag is not acceptable, not sure what you mean.
And genocide as a non-antag is not acceptable, not sure what you mean.
- Fri Dec 29, 2017 9:46 pm
- Forum: Resolved Appeals
- Topic: [leibniz] pogoman122 - 7 day ban
- Replies: 7
- Views: 1733
Re: [leibniz] pogoman122 - 7 day ban
Ok, we'll file this under non-malicious incompetence and I'll lift the ban.
- Fri Dec 29, 2017 9:32 pm
- Forum: Resolved Appeals
- Topic: [leibniz] pogoman122 - 7 day ban
- Replies: 7
- Views: 1733
Re: [leibniz] pogoman122 - 7 day ban
Anyway, so when he said the disposals leads into the SM you thought it's a joke and you didn't even check the exit, that's it?
- Fri Dec 29, 2017 9:30 pm
- Forum: Resolved Appeals
- Topic: [leibniz] kilker12 - 7 day ban
- Replies: 11
- Views: 2197
Re: [leibniz] kilker12 - 7 day ban
I welded a few pipes in between and did make the connection into the first built suicide loop causing the connection into the hallway. But why? People rushing around station was their own downfall. (I realize this is a bit stretched) I am always a role playing character and dont do stupid shit like...
- Fri Dec 29, 2017 7:52 pm
- Forum: Resolved Appeals
- Topic: [leibniz] pogoman122 - 7 day ban
- Replies: 7
- Views: 1733
Re: [leibniz] pogoman122 - 7 day ban
just gonna note that i had noted on the engineering comms that i was only going from the entrance of engineering you decided to go all the way to the hallway on your own discretion Hallway loop got hijacked by the clown AFAIK, don't think it actually led to the SM. It did lead into the SM though, t...
- Mon Dec 25, 2017 5:56 pm
- Forum: Closed Policy Discussion
- Topic: the syndicate shuttle rule
- Replies: 25
- Views: 5380
Re: the syndicate shuttle rule
If people could legally search for the ship I doubt a singular individual could successfully defend it. With a dedicated shuttle locked ghost role in it it would also be mobile. The shuttle would need to be beefed into a home alone style hell hole apart from that anyway. Not looking for the vehicle...
- Thu Dec 21, 2017 9:05 am
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12018
Re: Disk in the vault safe
ok that makes senseStickymayhem wrote:...
- Tue Dec 19, 2017 2:30 pm
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12018
Re: Disk in the vault safe
Very few people are willing to bomb their own station to kill Ops I'm not certain about that. Banned from Research Director, Scientist, Roboticist - Threw and detonated a close to maxcap bomb in the Central Primray Hallway. Successfully killed a nuclear operative but took an innocent with him. Was ...
- Tue Dec 19, 2017 11:28 am
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12018
Re: Disk in the vault safe
I'm not certain about that.Oldman Robustin wrote:Very few people are willing to bomb their own station to kill Ops
- Mon Dec 18, 2017 10:46 pm
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12018
Re: Disk in the vault safe
THE THERMAL DRILL GO GET IT this seems like a much more interesting solution than "lol just don't let people use the safe for what it was made for" throw a thermal drill on the nuke ops shuttle or something and make it take a couple minutes to drill open the safe so the ops have to protec...
- Mon Dec 18, 2017 7:49 pm
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12018
Disk in the vault safe
The vault safe can't be emagged or bombed open, or even moved, so the crew likes to put the disk there. Grabbing a stethoscope and fiddling for 10 minutes (if there is a single person in the nuke team who gives a fuck about that at all) does not really fit the mood of the round. The disk should resp...