Not the way I see things.
Ever since the arm change was made to hulk, people stopped wanting HULK syringes, and I had a lot harder time giving them away as a geneticist.
Search found 1018 matches
- Mon Sep 19, 2022 12:12 am
- Forum: General Chat
- Topic: WHy do the Devs Hate all the things I love.
- Replies: 22
- Views: 5115
- Fri Sep 09, 2022 5:06 pm
- Forum: Ideas
- Topic: Bring back tactical resting
- Replies: 16
- Views: 1949
Re: Bring back tactical resting
Sleeping people dodging shots like people in crit would be great.
- Thu Sep 08, 2022 8:37 pm
- Forum: General Chat
- Topic: Burnt out with player/server politics
- Replies: 9
- Views: 2493
Re: Burnt out with player/server politics
The drama is the nail that sticks out gets hammered down. For the sake of balancing a lot of jobs have lost their fun.
- Sat Sep 03, 2022 5:27 am
- Forum: Coding Feedback
- Topic: The Antag Nerfening
- Replies: 54
- Views: 6968
Re: The Antag Nerfening
this is because the coders hate murderbone for some reason Possibly because large-scale murderbone kills server pop, which makes any other game design pointless. Perhaps we could offer a check on murderbone. Like some kind of machine that could revive people without the work of doctors as the bodie...
- Wed Aug 31, 2022 5:27 am
- Forum: Ideas
- Topic: She sells sea shells by the sea shore
- Replies: 11
- Views: 1318
Re: She sells sea shells by the sea shore
So offer a solution. How does the Petitioner become more than a loot pinata, and an effective way for curing what ails the station?
- Mon Aug 29, 2022 11:07 pm
- Forum: Ideas
- Topic: She sells sea shells by the sea shore
- Replies: 11
- Views: 1318
Re: She sells sea shells by the sea shore
I wanted your opinion on the petitioner Crag, but you are too busy talking about poop mechanics. Forget I asked.
- Sat Aug 27, 2022 12:00 pm
- Forum: Off Topic
- Topic: Donating blood
- Replies: 12
- Views: 3592
Re: Donating blood
I pass out whenever I donate blood
- Sat Aug 27, 2022 2:53 am
- Forum: Ideas
- Topic: The Petitioner
- Replies: 5
- Views: 877
Re: The Petitioner
sounds more like an admin event Sure, but if we look at this thread for precedent https://tgstation13.org/phpBB/viewtopic.php?f=33&t=32010 If it requires admins to be online, that's a no-go. More than half of my time on Sybil, there are no admins on. It would be an admin event that could be run...
- Thu Aug 25, 2022 9:51 pm
- Forum: Ideas
- Topic: The Petitioner
- Replies: 5
- Views: 877
The Petitioner
Everyone knows Petitions are meaningless. :pen: :paper: :paperwrote: Signing them does nothing. But in SS13, it doesn't have to be that way. Through writing, players would be able to write a petition, and players can sign that piece of paper. When over half of the living crew has signed that piece o...
- Thu Aug 25, 2022 9:38 pm
- Forum: Ideas
- Topic: She sells sea shells by the sea shore
- Replies: 11
- Views: 1318
Re: She sells sea shells by the sea shore
Hey Crag, I need your help on the next idea, the Petitioner.
Also sea shells are more a currency in my opinion
https://en.wikipedia.org/wiki/Shell_money
Also sea shells are more a currency in my opinion
https://en.wikipedia.org/wiki/Shell_money
- Mon Aug 22, 2022 10:20 pm
- Forum: Off Topic
- Topic: What scares you IRL
- Replies: 59
- Views: 23934
Re: What scares you IRL
Was it the taste or the texture?
- Mon Aug 22, 2022 3:56 am
- Forum: General Chat
- Topic: hello I really wish to play
- Replies: 7
- Views: 1976
Re: hello I really wish to play
What would you do if you played?
- Sat Aug 20, 2022 12:38 am
- Forum: General Chat
- Topic: WHy do the Devs Hate all the things I love.
- Replies: 22
- Views: 5115
Re: WHy do the Devs Hate all the things I love.
So I keep hearing
- Fri Aug 19, 2022 5:58 am
- Forum: General Chat
- Topic: WHy do the Devs Hate all the things I love.
- Replies: 22
- Views: 5115
Re: WHy do the Devs Hate all the things I love.
The nail that sticks out gets hammered down
Tasers, cloning, Original X-ray, space adapt and Hulk,various chems and viruses stood out.
They don't stand out anymore. Now if you break 2 reinforced walls as a hulk you've got no arms
Tasers, cloning, Original X-ray, space adapt and Hulk,various chems and viruses stood out.
They don't stand out anymore. Now if you break 2 reinforced walls as a hulk you've got no arms
- Sat Aug 13, 2022 11:30 pm
- Forum: Ideas
- Topic: Write a book about it.
- Replies: 1
- Views: 907
Re: Write a book about it.
This could also be turned into a game mode, where authors are capitalists and communists. If you read a book being pushed at the library, expecting to learn a perk, but instead get "You gain Capitalist/Communist Sympathies". The first 3 people after gaining sympathies who achieve a perk be...
- Sat Aug 13, 2022 11:09 pm
- Forum: Ideas
- Topic: Divine Holopads
- Replies: 1
- Views: 2159
Re: Divine Holopads
I agree. But think it should be the admin/mod deciding what form this god figure comes out as (I want one of them to be the old max size singularity). And have all the words spoken by this divine figure to be heard by all mobs. So if you can hear "The event horizon of the singularity say" ...
- Sat Aug 13, 2022 11:00 pm
- Forum: Ideas
- Topic: Malf/Gang mode?
- Replies: 1
- Views: 997
Re: Malf/Gang mode?
This would be a good idea. But with a few tweaks. Firstly, instead of the AI deciding what gang it wants to join, there are now an AI associated with each gang, who has a gang lawset. There is no "real" AI. There is 2-3 (population scaled) gang AIs. This has the side effect of not being hi...
- Sat Aug 13, 2022 10:50 pm
- Forum: Ideas
- Topic: Boxburg/Medieval castle ruin
- Replies: 3
- Views: 1223
Re: Boxburg/Medieval castle ruin
This would be cool. Instead of Icebox, medieval box. And instead of ice dragons in mining, you have regular ones.
- Fri Aug 12, 2022 3:34 am
- Forum: Ideas
- Topic: Invasion of the Body Snatchers.
- Replies: 0
- Views: 3061
Invasion of the Body Snatchers.
Replica Pods have been around for a long time, but with cloning removed they've never gotten much of a spotlight. Fear of the coders removing it to I suspect. It does have a lot of room in terms of gameplay space, what I'm proposing would be a spin on Revolution. Invasion of the body snatchers: At f...
- Thu Aug 11, 2022 10:15 pm
- Forum: Ideas
- Topic: Please let mechs open firelocks
- Replies: 7
- Views: 1556
Re: Please let mechs open firelocks
Can intellicarded AIs in Mechs use equipment yet? That bug was around for years it seems
- Thu Aug 04, 2022 10:09 pm
- Forum: Ideas
- Topic: Set Minimum Character Age to 18 (or higher)
- Replies: 16
- Views: 2124
Re: Set Minimum Character Age to 18 (or higher)
There's a few edgecases for being under 18. I think your character can't buy cigarettes or alcohol from vending machines, unless you hack them.
- Mon Aug 01, 2022 3:13 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948827
Re: Minor Suggestions
Add a PAI-Posibrain transfer. Right now I have to tell the PAI to do a "wireless transfer", and ghost and then enter the posibrain. Being able to click with a PAI who has maintenance access unlocked on a posibrain, and have the player transfer from one device to the other would be nice as ...
- Wed Jul 27, 2022 4:26 am
- Forum: Ideas
- Topic: Chaplain blessed Firebots, Floorbots, Cleanbots, The eyebots of 2562
- Replies: 0
- Views: 2701
Chaplain blessed Firebots, Floorbots, Cleanbots, The eyebots of 2562
I've been playing some Tale of Two Wastelands recently, and I've got some appreciation for the humble Eyebot https://static.wikia.nocookie.net/fallout/images/3/3e/Fo3_Enclave_eyebot.png/ It acts as a mini avatar of the enclave, repeating their doctrine and being friendly to the player unless the lin...
- Tue Jul 26, 2022 11:39 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 29124
Re: The game has become too complex
Depth and Breadth can be used as synonyms. Those can be described as the amount of choices in the game, and the amount of viable choices to the players So security/antag conflict can be very meta dependent, with many options to hit stuff, but very few viable choices. Jobs like Botany, Chemistry, coo...
- Tue Jul 26, 2022 11:28 pm
- Forum: General Chat
- Topic: Why is antag rolling against the rules? How is it bad?
- Replies: 29
- Views: 5415
Re: Why is antag rolling against the rules? How is it bad?
If you're clearly only playing the game to play antagonist, you aren't enjoying the game for what it is. Antag bans for antag rollers are a good way to "suggest" they learn or experience a new aspect of the game than only playing antagonist. If they don't even connect a single day while a...
- Sat Jul 23, 2022 11:57 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 29124
Re: The game has become too complex
E-Peen
If I have been playing the game for 15 years, I probably have more than 2000 hours
If I have been playing the game for 15 years, I probably have more than 2000 hours
- Sat Jul 23, 2022 8:19 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 29124
Re: The game has become too complex
https://i.imgur.com/hahT6H3.png The game can be fun past the 2000 hour barrier, and it doesn't just require antag rolling or becoming an admin/coder/non-player Roleplay. A lot of the time nobody puts captain priority high, and you can get it consistently. Change your name to something unique and ro...
- Tue Jul 19, 2022 4:20 am
- Forum: Ideas
- Topic: Antagonist idea - the Jester
- Replies: 28
- Views: 3849
Re: Antagonist idea - the Jester
Whatever the jester does end up becoming, I hope it has environmental changing effects. As an example, after the jester kills somebody, their body starts to spread checkerboard patterns. Standing on the white tiles causes you to heal 2 damage, and while stepping on a black tile your character receiv...
- Wed Jul 13, 2022 11:06 pm
- Forum: Ideas
- Topic: Write a book about it.
- Replies: 1
- Views: 907
Write a book about it.
Playing Sunless Seas recently, the Seven Canto Ambition was a pretty great. It makes me question if /tg/station books could have an in game effect. Here's what I am suggesting. After getting a certain accomplishment, the next book a player writes and autographs will cause other players who read it t...
- Mon Jul 11, 2022 11:04 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 29124
Re: The game has become too complex
There's always been this element with making bombs. players find better ways to deal with the limitations they are given, and are hammered down by coders to make their jobs even harder, which will be optimized out by the skilled players, and put a larger barrier to entry for new players pursuing the...
- Tue Jul 05, 2022 11:08 pm
- Forum: Closed Policy Discussion
- Topic: Heads of staff should be encouraged to put the full reason in their shuttle calls.
- Replies: 29
- Views: 4361
Re: Heads of staff should be encouraged to put the full reason in their shuttle calls.
Here's how I would suggest coding it. Basically the shuttle call will not be interrupted, instead an announcement will play saying that Centcomm wasn't too happy with the shuttle call justification, the station is now classified as "high-risk", and all future shuttle calls are manually app...
- Tue Jun 28, 2022 3:36 am
- Forum: General Chat
- Topic: things for burnt out players to explore
- Replies: 23
- Views: 6107
Re: things for burnt out players to explore
Clownmart pawn shop is great. Do it 3 rounds in a row once a week. As an antag, try holding someone hostage. It's difficult to do. I did it once as a cargo tech by getting emag for contraband crates and a sleepy pen, and a big old bomb. I held them hostage on mining station and blew us both up when ...
- Fri Jun 03, 2022 8:14 am
- Forum: Ideas
- Topic: Scroll Fragments
- Replies: 8
- Views: 1480
Re: Scroll Fragments
agreed. Its an incentive to murderbone But if you add it to a system that activates when an EOC is in perma.... It's a lot easier to kill a monkey or cat than another player. This would be a universal drop of any entity, a majority of which are non-player characters. This but replace scrolls with t...
- Thu Jun 02, 2022 10:00 am
- Forum: Ideas
- Topic: Scroll Fragments
- Replies: 8
- Views: 1480
Scroll Fragments
Here is an idea for a toggleable feature. Scroll Fragments. Any entity when killed, be it a mouse in a hallway, a player, a lavaland entity or Ian, has a small % chance of dropping a scroll Fragment. There would 3 kinds of Scroll Fragments. Spell Fragments, Heretic Fragments, and Genetic Fragments. ...
- Thu May 26, 2022 6:09 am
- Forum: General Chat
- Topic: How do you use the disposal mailing system
- Replies: 11
- Views: 2786
Re: How do you use the disposal mailing system
This reminds me, a good random event to add to the Wizard's magical randoms would be putting wormholes over all the disposal pipes for the rest of the shift. Call it the Warp Zone Protocol or something.
- Wed May 25, 2022 7:14 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948827
Re: Minor Suggestions
Adding "in case of emergency break glass" cabinets to Ice box lower levels would be good.
Instead of fire axes, you could have PKAs in the second and third level of Ice Box. And on the bottom level, having a patrolling mine bot in case the wildlife breaks into the station would be good.
Instead of fire axes, you could have PKAs in the second and third level of Ice Box. And on the bottom level, having a patrolling mine bot in case the wildlife breaks into the station would be good.
- Wed May 25, 2022 7:02 pm
- Forum: Ideas
- Topic: Wizards need poison spells
- Replies: 4
- Views: 1097
Re: Wizards need poison spells
If Wizard could infect people with Wizarditis that would be cool.
Just add a bottle of it to the wizard vending machine on the wizard shuttle.
Just add a bottle of it to the wizard vending machine on the wizard shuttle.
- Wed May 04, 2022 4:51 am
- Forum: Ideas
- Topic: emag brainstorming thread
- Replies: 14
- Views: 2214
Re: emag brainstorming thread
Oh it would be above the power curve. But pay attention to the context. If you're already in Engineering, and have a emag, you can break into where you want. Next to you is insulated gloves, screw drivers, wirecutters, crowbars, multi-tools. You already have the power to go wherever you want. This j...
- Mon May 02, 2022 11:46 pm
- Forum: Ideas
- Topic: Bot Additions
- Replies: 2
- Views: 822
Re: Bot Additions
"You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun. "
Neat. Didn't know this about Emitters. Perhaps a mobile emitter, that can only fire when over a powered wire could be an engineering unlock.
Neat. Didn't know this about Emitters. Perhaps a mobile emitter, that can only fire when over a powered wire could be an engineering unlock.
- Mon May 02, 2022 11:44 pm
- Forum: Ideas
- Topic: emag brainstorming thread
- Replies: 14
- Views: 2214
Re: emag brainstorming thread
Being able to emag a console in the gateway, to turn it to a syndicate back door to the station could be another way to spawn antagonists as a result of in game mechanics. Emagged Booze-O-Mat dispensing a Molotov Cocktail would be neat. Emagged Kitchen Vendor dispensing a rolling pin, that when clic...
- Mon May 02, 2022 11:32 pm
- Forum: General Chat
- Topic: Could you work at a place like ss13 irl?
- Replies: 19
- Views: 4390
Re: Could you work at a place like ss13 irl?
- Sat Apr 30, 2022 11:05 pm
- Forum: Off Topic
- Topic: What is you go-to karaoke song?
- Replies: 10
- Views: 3264
Re: What is you go-to karaoke song?
Beyond the Sea
- Mon Apr 25, 2022 4:45 pm
- Forum: General Chat
- Topic: If you had the powers of a side antag irl...
- Replies: 5
- Views: 1421
Re: If you had the powers of a side antag irl...
Wizard would be good.
While I would be tempted to have everyone spawn a gun or two, spending all my points on getting people wizards tomes would have the most global impact
While I would be tempted to have everyone spawn a gun or two, spending all my points on getting people wizards tomes would have the most global impact
- Sun Apr 24, 2022 2:13 pm
- Forum: Ideas
- Topic: Concept for making grabbing more interesting.
- Replies: 6
- Views: 811
Re: Concept for making grabbing more interesting.
Grabbing used to be very useful in combat through Tabling.
That was nerfed for a reason I presume.
Also, you can hold someone hostage I think, press a gun to their head while they're grabbed with the other hand. That's marginally useful
That was nerfed for a reason I presume.
Also, you can hold someone hostage I think, press a gun to their head while they're grabbed with the other hand. That's marginally useful
- Sun Apr 24, 2022 2:11 pm
- Forum: Ideas
- Topic: Ordering bodies from a hacked cargo console
- Replies: 3
- Views: 596
Re: Ordering bodies from a hacked cargo console
Just gonna repost my idea from another thread. Abductors exist,they abduct humans, steal their organs, put weird parts in their bodies and set them on their way. Abductors should keep existing, but with a twist. Centcomm Alien Autopsies. Basically, this would be an optional mission. Centcomm would a...
- Sun Apr 24, 2022 2:08 pm
- Forum: General Chat
- Topic: Could you work at a place like ss13 irl?
- Replies: 19
- Views: 4390
Re: Could you work at a place like ss13 irl?
Only with old cloning. The kind where you can save your genetic information. Preferably with upgraded parts that auto clone me once I kick the bucket
- Wed Apr 13, 2022 4:20 am
- Forum: Ideas
- Topic: [Mapping] CentCom Ghost Experimentation Roles
- Replies: 5
- Views: 1038
Re: [Mapping] CentCom Ghost Experimentation Roles
I think allowing ghosts to experiment with rare roles is a good thing.
My first suggestion would be bring back gateway missions, have a Blob mission, and that old Wizard mission where the Wizard Servants couldn't go back to the station through the Gateway.
My first suggestion would be bring back gateway missions, have a Blob mission, and that old Wizard mission where the Wizard Servants couldn't go back to the station through the Gateway.
- Mon Apr 11, 2022 12:14 am
- Forum: Ideas
- Topic: Station trait - possible infected
- Replies: 11
- Views: 1471
Re: Station trait - possible infected
Is Wizarditis still in the game? That was a fun one.
- Sat Apr 09, 2022 4:46 am
- Forum: Ideas
- Topic: Bot Additions
- Replies: 2
- Views: 822
Bot Additions
I had a few ideas for upgrades to Robots :medbot: Firstly, would be the ability to open the maintenance hatch, and add the Cyborg self repair module to a Medbot, giving it the function of repairing bots. :clean: After researching Sanitation technology, adding a firmware update to cleanbots would be ...
- Sat Apr 09, 2022 2:26 am
- Forum: Ideas
- Topic: Station Ideas
- Replies: 8
- Views: 1494
Re: Station Ideas
Monkey station/primitive station would be neat as well. Especially if it wasn't a space station, but built into lavaland