Search found 1018 matches

by Helios
Mon Sep 19, 2022 12:12 am
Forum: General Chat
Topic: WHy do the Devs Hate all the things I love.
Replies: 22
Views: 5115

Re: WHy do the Devs Hate all the things I love.

Not the way I see things.
Ever since the arm change was made to hulk, people stopped wanting HULK syringes, and I had a lot harder time giving them away as a geneticist.
by Helios
Fri Sep 09, 2022 5:06 pm
Forum: Ideas
Topic: Bring back tactical resting
Replies: 16
Views: 1949

Re: Bring back tactical resting

Sleeping people dodging shots like people in crit would be great.
by Helios
Thu Sep 08, 2022 8:37 pm
Forum: General Chat
Topic: Burnt out with player/server politics
Replies: 9
Views: 2493

Re: Burnt out with player/server politics

The drama is the nail that sticks out gets hammered down. For the sake of balancing a lot of jobs have lost their fun.
by Helios
Sat Sep 03, 2022 5:27 am
Forum: Coding Feedback
Topic: The Antag Nerfening
Replies: 54
Views: 6968

Re: The Antag Nerfening

this is because the coders hate murderbone for some reason Possibly because large-scale murderbone kills server pop, which makes any other game design pointless. Perhaps we could offer a check on murderbone. Like some kind of machine that could revive people without the work of doctors as the bodie...
by Helios
Wed Aug 31, 2022 5:27 am
Forum: Ideas
Topic: She sells sea shells by the sea shore
Replies: 11
Views: 1318

Re: She sells sea shells by the sea shore

So offer a solution. How does the Petitioner become more than a loot pinata, and an effective way for curing what ails the station?
by Helios
Mon Aug 29, 2022 11:07 pm
Forum: Ideas
Topic: She sells sea shells by the sea shore
Replies: 11
Views: 1318

Re: She sells sea shells by the sea shore

I wanted your opinion on the petitioner Crag, but you are too busy talking about poop mechanics. Forget I asked.
by Helios
Sat Aug 27, 2022 12:00 pm
Forum: Off Topic
Topic: Donating blood
Replies: 12
Views: 3592

Re: Donating blood

I pass out whenever I donate blood
by Helios
Sat Aug 27, 2022 2:53 am
Forum: Ideas
Topic: The Petitioner
Replies: 5
Views: 877

Re: The Petitioner

sounds more like an admin event Sure, but if we look at this thread for precedent https://tgstation13.org/phpBB/viewtopic.php?f=33&t=32010 If it requires admins to be online, that's a no-go. More than half of my time on Sybil, there are no admins on. It would be an admin event that could be run...
by Helios
Thu Aug 25, 2022 9:51 pm
Forum: Ideas
Topic: The Petitioner
Replies: 5
Views: 877

The Petitioner

Everyone knows Petitions are meaningless. :pen: :paper: :paperwrote: Signing them does nothing. But in SS13, it doesn't have to be that way. Through writing, players would be able to write a petition, and players can sign that piece of paper. When over half of the living crew has signed that piece o...
by Helios
Thu Aug 25, 2022 9:38 pm
Forum: Ideas
Topic: She sells sea shells by the sea shore
Replies: 11
Views: 1318

Re: She sells sea shells by the sea shore

Hey Crag, I need your help on the next idea, the Petitioner.
Also sea shells are more a currency in my opinion
https://en.wikipedia.org/wiki/Shell_money
by Helios
Mon Aug 22, 2022 10:20 pm
Forum: Off Topic
Topic: What scares you IRL
Replies: 59
Views: 23934

Re: What scares you IRL

Super Aggro Crag wrote: Sun Jun 26, 2022 1:43 am used to be afraid of oatmeal
Was it the taste or the texture?
by Helios
Mon Aug 22, 2022 3:56 am
Forum: General Chat
Topic: hello I really wish to play
Replies: 7
Views: 1976

Re: hello I really wish to play

What would you do if you played?
by Helios
Sat Aug 20, 2022 12:38 am
Forum: General Chat
Topic: WHy do the Devs Hate all the things I love.
Replies: 22
Views: 5115

Re: WHy do the Devs Hate all the things I love.

So I keep hearing
by Helios
Fri Aug 19, 2022 5:58 am
Forum: General Chat
Topic: WHy do the Devs Hate all the things I love.
Replies: 22
Views: 5115

Re: WHy do the Devs Hate all the things I love.

The nail that sticks out gets hammered down
Tasers, cloning, Original X-ray, space adapt and Hulk,various chems and viruses stood out.
They don't stand out anymore. Now if you break 2 reinforced walls as a hulk you've got no arms
by Helios
Sat Aug 13, 2022 11:30 pm
Forum: Ideas
Topic: Write a book about it.
Replies: 1
Views: 907

Re: Write a book about it.

This could also be turned into a game mode, where authors are capitalists and communists. If you read a book being pushed at the library, expecting to learn a perk, but instead get "You gain Capitalist/Communist Sympathies". The first 3 people after gaining sympathies who achieve a perk be...
by Helios
Sat Aug 13, 2022 11:09 pm
Forum: Ideas
Topic: Divine Holopads
Replies: 1
Views: 2159

Re: Divine Holopads

I agree. But think it should be the admin/mod deciding what form this god figure comes out as (I want one of them to be the old max size singularity). And have all the words spoken by this divine figure to be heard by all mobs. So if you can hear "The event horizon of the singularity say" ...
by Helios
Sat Aug 13, 2022 11:00 pm
Forum: Ideas
Topic: Malf/Gang mode?
Replies: 1
Views: 997

Re: Malf/Gang mode?

This would be a good idea. But with a few tweaks. Firstly, instead of the AI deciding what gang it wants to join, there are now an AI associated with each gang, who has a gang lawset. There is no "real" AI. There is 2-3 (population scaled) gang AIs. This has the side effect of not being hi...
by Helios
Sat Aug 13, 2022 10:50 pm
Forum: Ideas
Topic: Boxburg/Medieval castle ruin
Replies: 3
Views: 1223

Re: Boxburg/Medieval castle ruin

This would be cool. Instead of Icebox, medieval box. And instead of ice dragons in mining, you have regular ones.
by Helios
Fri Aug 12, 2022 3:34 am
Forum: Ideas
Topic: Invasion of the Body Snatchers.
Replies: 0
Views: 3061

Invasion of the Body Snatchers.

Replica Pods have been around for a long time, but with cloning removed they've never gotten much of a spotlight. Fear of the coders removing it to I suspect. It does have a lot of room in terms of gameplay space, what I'm proposing would be a spin on Revolution. Invasion of the body snatchers: At f...
by Helios
Thu Aug 11, 2022 10:15 pm
Forum: Ideas
Topic: Please let mechs open firelocks
Replies: 7
Views: 1556

Re: Please let mechs open firelocks

Can intellicarded AIs in Mechs use equipment yet? That bug was around for years it seems
by Helios
Thu Aug 04, 2022 10:09 pm
Forum: Ideas
Topic: Set Minimum Character Age to 18 (or higher)
Replies: 16
Views: 2124

Re: Set Minimum Character Age to 18 (or higher)

There's a few edgecases for being under 18. I think your character can't buy cigarettes or alcohol from vending machines, unless you hack them.
by Helios
Mon Aug 01, 2022 3:13 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 948827

Re: Minor Suggestions

Add a PAI-Posibrain transfer. Right now I have to tell the PAI to do a "wireless transfer", and ghost and then enter the posibrain. Being able to click with a PAI who has maintenance access unlocked on a posibrain, and have the player transfer from one device to the other would be nice as ...
by Helios
Wed Jul 27, 2022 4:26 am
Forum: Ideas
Topic: Chaplain blessed Firebots, Floorbots, Cleanbots, The eyebots of 2562
Replies: 0
Views: 2701

Chaplain blessed Firebots, Floorbots, Cleanbots, The eyebots of 2562

I've been playing some Tale of Two Wastelands recently, and I've got some appreciation for the humble Eyebot https://static.wikia.nocookie.net/fallout/images/3/3e/Fo3_Enclave_eyebot.png/ It acts as a mini avatar of the enclave, repeating their doctrine and being friendly to the player unless the lin...
by Helios
Tue Jul 26, 2022 11:39 pm
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 29124

Re: The game has become too complex

Depth and Breadth can be used as synonyms. Those can be described as the amount of choices in the game, and the amount of viable choices to the players So security/antag conflict can be very meta dependent, with many options to hit stuff, but very few viable choices. Jobs like Botany, Chemistry, coo...
by Helios
Tue Jul 26, 2022 11:28 pm
Forum: General Chat
Topic: Why is antag rolling against the rules? How is it bad?
Replies: 29
Views: 5415

Re: Why is antag rolling against the rules? How is it bad?

If you're clearly only playing the game to play antagonist, you aren't enjoying the game for what it is. Antag bans for antag rollers are a good way to "suggest" they learn or experience a new aspect of the game than only playing antagonist. If they don't even connect a single day while a...
by Helios
Sat Jul 23, 2022 11:57 pm
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 29124

Re: The game has become too complex

E-Peen
If I have been playing the game for 15 years, I probably have more than 2000 hours
by Helios
Sat Jul 23, 2022 8:19 pm
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 29124

Re: The game has become too complex

https://i.imgur.com/hahT6H3.png The game can be fun past the 2000 hour barrier, and it doesn't just require antag rolling or becoming an admin/coder/non-player Roleplay. A lot of the time nobody puts captain priority high, and you can get it consistently. Change your name to something unique and ro...
by Helios
Tue Jul 19, 2022 4:20 am
Forum: Ideas
Topic: Antagonist idea - the Jester
Replies: 28
Views: 3849

Re: Antagonist idea - the Jester

Whatever the jester does end up becoming, I hope it has environmental changing effects. As an example, after the jester kills somebody, their body starts to spread checkerboard patterns. Standing on the white tiles causes you to heal 2 damage, and while stepping on a black tile your character receiv...
by Helios
Wed Jul 13, 2022 11:06 pm
Forum: Ideas
Topic: Write a book about it.
Replies: 1
Views: 907

Write a book about it.

Playing Sunless Seas recently, the Seven Canto Ambition was a pretty great. It makes me question if /tg/station books could have an in game effect. Here's what I am suggesting. After getting a certain accomplishment, the next book a player writes and autographs will cause other players who read it t...
by Helios
Mon Jul 11, 2022 11:04 pm
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 29124

Re: The game has become too complex

There's always been this element with making bombs. players find better ways to deal with the limitations they are given, and are hammered down by coders to make their jobs even harder, which will be optimized out by the skilled players, and put a larger barrier to entry for new players pursuing the...
by Helios
Tue Jul 05, 2022 11:08 pm
Forum: Closed Policy Discussion
Topic: Heads of staff should be encouraged to put the full reason in their shuttle calls.
Replies: 29
Views: 4361

Re: Heads of staff should be encouraged to put the full reason in their shuttle calls.

Here's how I would suggest coding it. Basically the shuttle call will not be interrupted, instead an announcement will play saying that Centcomm wasn't too happy with the shuttle call justification, the station is now classified as "high-risk", and all future shuttle calls are manually app...
by Helios
Tue Jun 28, 2022 3:36 am
Forum: General Chat
Topic: things for burnt out players to explore
Replies: 23
Views: 6107

Re: things for burnt out players to explore

Clownmart pawn shop is great. Do it 3 rounds in a row once a week. As an antag, try holding someone hostage. It's difficult to do. I did it once as a cargo tech by getting emag for contraband crates and a sleepy pen, and a big old bomb. I held them hostage on mining station and blew us both up when ...
by Helios
Fri Jun 03, 2022 8:14 am
Forum: Ideas
Topic: Scroll Fragments
Replies: 8
Views: 1480

Re: Scroll Fragments

agreed. Its an incentive to murderbone But if you add it to a system that activates when an EOC is in perma.... It's a lot easier to kill a monkey or cat than another player. This would be a universal drop of any entity, a majority of which are non-player characters. This but replace scrolls with t...
by Helios
Thu Jun 02, 2022 10:00 am
Forum: Ideas
Topic: Scroll Fragments
Replies: 8
Views: 1480

Scroll Fragments

Here is an idea for a toggleable feature. Scroll Fragments. Any entity when killed, be it a mouse in a hallway, a player, a lavaland entity or Ian, has a small % chance of dropping a scroll Fragment. There would 3 kinds of Scroll Fragments. Spell Fragments, Heretic Fragments, and Genetic Fragments. ...
by Helios
Thu May 26, 2022 6:09 am
Forum: General Chat
Topic: How do you use the disposal mailing system
Replies: 11
Views: 2786

Re: How do you use the disposal mailing system

This reminds me, a good random event to add to the Wizard's magical randoms would be putting wormholes over all the disposal pipes for the rest of the shift. Call it the Warp Zone Protocol or something.
by Helios
Wed May 25, 2022 7:14 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 948827

Re: Minor Suggestions

Adding "in case of emergency break glass" cabinets to Ice box lower levels would be good.
Instead of fire axes, you could have PKAs in the second and third level of Ice Box. And on the bottom level, having a patrolling mine bot in case the wildlife breaks into the station would be good.
by Helios
Wed May 25, 2022 7:02 pm
Forum: Ideas
Topic: Wizards need poison spells
Replies: 4
Views: 1097

Re: Wizards need poison spells

If Wizard could infect people with Wizarditis that would be cool.
Just add a bottle of it to the wizard vending machine on the wizard shuttle.
by Helios
Wed May 04, 2022 4:51 am
Forum: Ideas
Topic: emag brainstorming thread
Replies: 14
Views: 2214

Re: emag brainstorming thread

Oh it would be above the power curve. But pay attention to the context. If you're already in Engineering, and have a emag, you can break into where you want. Next to you is insulated gloves, screw drivers, wirecutters, crowbars, multi-tools. You already have the power to go wherever you want. This j...
by Helios
Mon May 02, 2022 11:46 pm
Forum: Ideas
Topic: Bot Additions
Replies: 2
Views: 822

Re: Bot Additions

"You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun. "
Neat. Didn't know this about Emitters. Perhaps a mobile emitter, that can only fire when over a powered wire could be an engineering unlock.
by Helios
Mon May 02, 2022 11:44 pm
Forum: Ideas
Topic: emag brainstorming thread
Replies: 14
Views: 2214

Re: emag brainstorming thread

Being able to emag a console in the gateway, to turn it to a syndicate back door to the station could be another way to spawn antagonists as a result of in game mechanics. Emagged Booze-O-Mat dispensing a Molotov Cocktail would be neat. Emagged Kitchen Vendor dispensing a rolling pin, that when clic...
by Helios
Mon May 02, 2022 11:32 pm
Forum: General Chat
Topic: Could you work at a place like ss13 irl?
Replies: 19
Views: 4390

Re: Could you work at a place like ss13 irl?

massa wrote: Sun May 01, 2022 5:00 pm
Helios wrote: Sun Apr 24, 2022 2:08 pm Only with old cloning. The kind where you can save your genetic information. Preferably with upgraded parts that auto clone me once I kick the bucket
It won't be you, though? Just a mockery. You died, copying you won't bring you back bro.
My ghost, my soul is the same.
by Helios
Sat Apr 30, 2022 11:05 pm
Forum: Off Topic
Topic: What is you go-to karaoke song?
Replies: 10
Views: 3264

Re: What is you go-to karaoke song?

Beyond the Sea
by Helios
Mon Apr 25, 2022 4:45 pm
Forum: General Chat
Topic: If you had the powers of a side antag irl...
Replies: 5
Views: 1421

Re: If you had the powers of a side antag irl...

Wizard would be good.
While I would be tempted to have everyone spawn a gun or two, spending all my points on getting people wizards tomes would have the most global impact
by Helios
Sun Apr 24, 2022 2:13 pm
Forum: Ideas
Topic: Concept for making grabbing more interesting.
Replies: 6
Views: 811

Re: Concept for making grabbing more interesting.

Grabbing used to be very useful in combat through Tabling.
That was nerfed for a reason I presume.
Also, you can hold someone hostage I think, press a gun to their head while they're grabbed with the other hand. That's marginally useful
by Helios
Sun Apr 24, 2022 2:11 pm
Forum: Ideas
Topic: Ordering bodies from a hacked cargo console
Replies: 3
Views: 596

Re: Ordering bodies from a hacked cargo console

Just gonna repost my idea from another thread. Abductors exist,they abduct humans, steal their organs, put weird parts in their bodies and set them on their way. Abductors should keep existing, but with a twist. Centcomm Alien Autopsies. Basically, this would be an optional mission. Centcomm would a...
by Helios
Sun Apr 24, 2022 2:08 pm
Forum: General Chat
Topic: Could you work at a place like ss13 irl?
Replies: 19
Views: 4390

Re: Could you work at a place like ss13 irl?

Only with old cloning. The kind where you can save your genetic information. Preferably with upgraded parts that auto clone me once I kick the bucket
by Helios
Wed Apr 13, 2022 4:20 am
Forum: Ideas
Topic: [Mapping] CentCom Ghost Experimentation Roles
Replies: 5
Views: 1038

Re: [Mapping] CentCom Ghost Experimentation Roles

I think allowing ghosts to experiment with rare roles is a good thing.
My first suggestion would be bring back gateway missions, have a Blob mission, and that old Wizard mission where the Wizard Servants couldn't go back to the station through the Gateway.
by Helios
Mon Apr 11, 2022 12:14 am
Forum: Ideas
Topic: Station trait - possible infected
Replies: 11
Views: 1471

Re: Station trait - possible infected

Is Wizarditis still in the game? That was a fun one.
by Helios
Sat Apr 09, 2022 4:46 am
Forum: Ideas
Topic: Bot Additions
Replies: 2
Views: 822

Bot Additions

I had a few ideas for upgrades to Robots :medbot: Firstly, would be the ability to open the maintenance hatch, and add the Cyborg self repair module to a Medbot, giving it the function of repairing bots. :clean: After researching Sanitation technology, adding a firmware update to cleanbots would be ...
by Helios
Sat Apr 09, 2022 2:26 am
Forum: Ideas
Topic: Station Ideas
Replies: 8
Views: 1494

Re: Station Ideas

Monkey station/primitive station would be neat as well. Especially if it wasn't a space station, but built into lavaland