i dont have small or girly or femboy hands btw its a big dog my hands are NORMAL and MASCULINE shut the FUCK UP i already hear u typing u fucking shitheads
Search found 466 matches
- Fri Jul 31, 2020 6:16 pm
- Forum: Player's Club
- Topic: Bindy Johal (RiskySikh) Peanut
- Replies: 60
- Views: 10442
- Thu Jul 30, 2020 3:03 pm
- Forum: Player's Club
- Topic: Bindy Johal (RiskySikh) Peanut
- Replies: 60
- Views: 10442
- Thu Jul 30, 2020 6:40 am
- Forum: Player's Club
- Topic: Bindy Johal (RiskySikh) Peanut
- Replies: 60
- Views: 10442
- Thu Jul 30, 2020 6:38 am
- Forum: Player's Club
- Topic: Bindy Johal (RiskySikh) Peanut
- Replies: 60
- Views: 10442
- Thu Jul 30, 2020 6:33 am
- Forum: Player's Club
- Topic: Bindy Johal (RiskySikh) Peanut
- Replies: 60
- Views: 10442
Re: Bindy Johal (RiskySikh) Peanut
me when i see imsxz post
- Thu Jul 30, 2020 6:31 am
- Forum: Player's Club
- Topic: Bindy Johal (RiskySikh) Peanut
- Replies: 60
- Views: 10442
- Thu Jul 30, 2020 6:30 am
- Forum: Player's Club
- Topic: Bindy Johal (RiskySikh) Peanut
- Replies: 60
- Views: 10442
- Thu Jul 30, 2020 6:28 am
- Forum: Player's Club
- Topic: Bindy Johal (RiskySikh) Peanut
- Replies: 60
- Views: 10442
- Sun Jul 19, 2020 5:50 am
- Forum: Town Hall
- Topic: Trialmin Review: Suicidalpickles
- Replies: 16
- Views: 4215
Re: Trialmin Review: Suicidalpickles
Great admin, I'm very happy with their time on the server and it's been wonderful to be co-admin with them. Definitely promote.
- Mon Jul 13, 2020 12:37 am
- Forum: General Chat
- Topic: SUPER DUPER UBER HOT TAKE ABOUT THE CURRENT STATE OF THE GAME: BURNOUT EDITION
- Replies: 60
- Views: 12066
Re: SUPER DUPER UBER HOT TAKE ABOUT THE CURRENT STATE OF THE GAME: BURNOUT EDITION
i really like the direction the code is going in but theres too many cringe people and not enough based people for me to enjoy the game anymore #2018bagil #bringitback (i know 2018 bagil isnt old but it was more fun than 2017 bagil thats for sure) a recent dramatic event also made me feel much less ...
- Wed Jun 17, 2020 9:41 pm
- Forum: Site, Forums, And Wiki
- Topic: Bring the hut back
- Replies: 42
- Views: 11591
bring back ntr hut
the general SS13 subforum has significantly dropped in quality ever since the removal. Evidently, “just go to singulo” hasn’t gotten very far in that regard. Allow light moderation to address the issues previously raised regarding excessive toxicity from specific individuals. It would need little to...
- Sat Jun 13, 2020 7:56 pm
- Forum: Resolved Appeals
- Topic: [<Imsxz>] Griffithlol- spamming in ooc
- Replies: 1
- Views: 823
Re: [<Imsxz>] Griffithlol- spamming in ooc
Appeal accepted, it'll be lifted momentarily
- Tue Jun 09, 2020 3:39 pm
- Forum: Player's Club
- Topic: the_silver_nuke peanut
- Replies: 128
- Views: 25912
Re: the_silver_nuke peanut
kind of ironic for dootdoom to call the silver nuke a pedo considering he is both underage and has his own discord where he hangs out with a bunch of adults I don’t like how you phrased this. stop getting baited it's a 78 person server that plays jackbox, GTFO, left 4 dead, and deep rock galactic, ...
- Mon Jun 01, 2020 11:38 am
- Forum: Closed Policy Discussion
- Topic: my guide to fixing the population on the LRP servers without using the hub as life support
- Replies: 56
- Views: 9895
- Mon Jun 01, 2020 11:33 am
- Forum: Closed Policy Discussion
- Topic: my guide to fixing the population on the LRP servers without using the hub as life support
- Replies: 56
- Views: 9895
Re: my guide to fixing the population on the LRP servers without using the hub as life support
https://i.imgur.com/LuPjUdj.pngoranges wrote:Where is your dataimsxz wrote:now, we are back to around the same level of players as we were pre-ssethtide, and the players are spread very thin among the surplus of servers.
source:bobbahbrown
- Mon Jun 01, 2020 11:26 am
- Forum: Closed Policy Discussion
- Topic: my guide to fixing the population on the LRP servers without using the hub as life support
- Replies: 56
- Views: 9895
Re: my guide to fixing the population on the LRP servers without using the hub as life support
and now some thoughts on this thread in general: https://tgstation13.org/phpBB/download/file.php?id=2306&t=1 you posted this at 4:47 pm pacific time for me which is 11:47 pm at +0, aka near the west side of europe. after that it goes into 12 am then one am etc etc. I think it's very reasonable ...
- Mon Jun 01, 2020 11:18 am
- Forum: Closed Policy Discussion
- Topic: my guide to fixing the population on the LRP servers without using the hub as life support
- Replies: 56
- Views: 9895
Re: my guide to fixing the population on the LRP servers without using the hub as life support
Not based Imsxz, you leave sybil alone its a different environment than bagil. straight up it doesnt matter which one gets deleted, it's just a name. on a different note: before the ssethtide, we had 3 servers. bagil, sybil, and terry. bagil was usually highpop, sybil had 0-50, and terry had 0-30. ...
- Thu May 14, 2020 3:21 pm
- Forum: General Chat
- Topic: Who is the /TG/ist waifu? [gone wild] [explicit]
- Replies: 98
- Views: 22293
Re: Who is the /TG/ist waifu? [gone wild] [explicit]
literally who
- Tue May 12, 2020 12:57 am
- Forum: Closed Policy Discussion
- Topic: Dynamic and multiple antags
- Replies: 7
- Views: 1884
Re: Dynamic and multiple antags
pretty sure revs+cult at the same time straight up cant happen without 100 threat
not sure tho so if im wrong please please say something. cite actual server config rather than the default tho.
not sure tho so if im wrong please please say something. cite actual server config rather than the default tho.
- Fri May 08, 2020 12:47 am
- Forum: Closed Policy Discussion
- Topic: my guide to fixing the population on the LRP servers without using the hub as life support
- Replies: 56
- Views: 9895
my guide to fixing the population on the LRP servers without using the hub as life support
we only opened up the extra servers(other than manuel) to deal with the sseth overflow, now that the pop has died back down the population is thinly spread across them most of the time, the issue very much noticeable during dead hours like EU in this image.
- Fri May 01, 2020 6:09 am
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 62702
Re: Armhulennnn
deletes funny posts for no reason
- Mon Apr 27, 2020 5:38 pm
- Forum: Closed Policy Discussion
- Topic: Swap Bagil off 24/7 Dynamic.
- Replies: 56
- Views: 11885
Re: Swap Bagil off 24/7 Dynamic.
I've wondered if people avoid bagil due to stigma. IE how everyone over there is so keen on getting into fights and trashing the station. But thepop has shifted, driving them to places like Terry and Sybil. And even Manuel on highpop people have been avoiding bagil because the other servers get pop...
- Thu Apr 23, 2020 1:23 pm
- Forum: Closed Policy Discussion
- Topic: what board is legal to shitpost in without ntr hut
- Replies: 29
- Views: 5895
what board is legal to shitpost in without ntr hut
please im suffering withdrawal symptoms i can feel myself losing control
- Wed Apr 15, 2020 8:21 pm
- Forum: Closed Policy Discussion
- Topic: Stealing SM sliver too vague
- Replies: 29
- Views: 6860
Re: Stealing SM sliver too vague
Basically when you open the door to the SM the atmos will push you forward 1 tile because it was previously devoid of air and you are standing somewhere with a lot of air. If you let it push you 1 tile forward or at least wait a few seconds for the pressure to equalize, and THEN moving, you’ll be fi...
- Tue Apr 14, 2020 5:02 am
- Forum: Admin Feedback
- Topic: Wubli
- Replies: 59
- Views: 24877
- Thu Apr 09, 2020 3:23 am
- Forum: Closed Policy Discussion
- Topic: manuel pronunciation
- Replies: 6
- Views: 1880
manuel pronunciation
[youtube]57O1I146LRQ[/youtube] it is not man-you-el it is man-well GET IT RIGHT. This is a real policy issue and must be resolved - there was nearly a violent gunfight in the high bitrate discord voice channel over a dispute regarding "Manuel". Let us settle this issue once and for all wit...
- Sun Mar 29, 2020 5:24 am
- Forum: Coding Feedback
- Topic: Families game mode feedback
- Replies: 44
- Views: 11962
Re: Families game mode feedback
Had an awesome experience on event hall earlier today in families. We were breaking into the vault to steal gold, ended up sparking a lot of conflicts with security and people helping them. The fights were exciting and tense, reminiscent of good rev rounds where a group of revs gets into a brawl wit...
- Wed Mar 25, 2020 1:48 pm
- Forum: Resolved Appeals
- Topic: [lmsxz] MintMango - Did some lethal surgeries
- Replies: 5
- Views: 2032
Re: [lmsxz] MintMango - Did some lethal surgeries
Hello! Thank you for appealing. First things first, sometimes admins will message you to get more information about situations that you're involved in, the messages make a distinct "bwoink" sound and appear in large red text in your chatbox. Click the admin's highlighted blue/pink name to ...
- Tue Mar 24, 2020 1:20 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 54921
Re: Imsxz
stop deleting my feedback you fuck
- Sun Mar 22, 2020 9:26 pm
- Forum: Thinking Cap
- Topic: Forum user Tier List 6.9
- Replies: 285
- Views: 55737
Re: Forum user Tier List 6.9
me too
- Fri Mar 20, 2020 8:43 pm
- Forum: Closed Policy Discussion
- Topic: Is the captain's room a high-security area?
- Replies: 21
- Views: 4849
Re: Is the captain's room a high-security area?
we already have a rule for this, there’s a list of places that the AI is allowed(not required or anything) to deny people entry to roundstart.
- Thu Mar 19, 2020 5:12 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 54921
Re: Imsxz
fake image I don’t get paid
- Thu Mar 12, 2020 7:20 pm
- Forum: Coding Feedback
- Topic: Note on mechs and hardsuits
- Replies: 35
- Views: 9416
Re: Note on mechs and hardsuits
do you envision current mechs to become more like wearable clothing? or are you keen to keep them as special object subtypes? perhaps turn them into vehicles? same sort of question for current hardsuits like the ones in engineering. do you intend to keep what is currently considered mechs and hardsu...
- Mon Mar 02, 2020 7:38 pm
- Forum: Admin Feedback
- Topic: Twaticus
- Replies: 37
- Views: 11076
Re: Twaticus
i had a very disturbing experience with twaticus...
Spoiler:
- Fri Feb 28, 2020 12:45 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 62702
Re: Armhulennnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
i love arm because he loves jokeboat
- Thu Feb 27, 2020 3:25 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 62702
Re: Armhulennnn
i miss tralezab
- Sun Feb 23, 2020 4:52 am
- Forum: Admin Feedback
- Topic: Arianya
- Replies: 77
- Views: 30803
Re: Arianya
i made a post regarding admins that i dont see connected to the game often and felt it would make a good feedback post There are a fair bit of very valuable members of the admin team that are commendable for their ability to think rationally and make unbiased rulings involving people that they might...
- Sun Feb 23, 2020 4:49 am
- Forum: Closed Policy Discussion
- Topic: Admins don't need to connect enough
- Replies: 23
- Views: 5817
Re: Admins don't need to connect enough
i had a chat with an admin trainer that later became a headmin during my first run as admin. they noticed the congregation of admins that generally didnt participate in game, forums, or discord moderation or otherwise contribute to the community, but still stayed around in the admin discord channel ...
- Fri Feb 21, 2020 7:15 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16308
Re: remove boxstation from the map rotation
I will give you the round id of the next round I play on boxstation if it lasts long enoughPKPenguin321 wrote: Proofs? Round ID? Github issue?
- Fri Feb 21, 2020 7:05 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16308
Re: remove boxstation from the map rotation
the bug is in the powernet code you retards then we can also remove donut for the same reason while we are at it No. Stop removing maps. Kilo was justified because it was a confirmed crash most rounds, but minor stuff like this can be fixed in no time, right? (looks at the talking fruit) the bug on...
- Thu Feb 20, 2020 9:52 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16308
Re: remove boxstation from the map rotation
yes. the issue you were struggling with is unrelated. something that can cause this sort of behavior is if theres a body getting dragged into a shocked grille by moving air(see: perma prisoners failing to break out). there's a key difference though - with box, using a multitool will show that all ca...
- Thu Feb 20, 2020 8:12 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16308
Re: remove boxstation from the map rotation
Wanting to remove a piece of ss13 history from the game cause its out of fashion is disappointing. You may as well suggest to remove the Clown. The crux of the issue seems to stem from a mapping or coding issue, I'd recommend investigating fixing that issue before throwing out the entire bathroom, ...
- Thu Feb 20, 2020 2:33 am
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16308
Re: remove boxstation from the map rotation
>remove the OG map from the rotation fucking zoomers, I swear post this in mapping instead, so someone can push a fix rather than removing the best map in the game. improve, don't remove lmk when boomerstation's coders support box i'd work on it if i knew how to fix said bug also my fear here is th...
- Wed Feb 19, 2020 6:03 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16308
remove boxstation from the map rotation
boxstation has been stagnating with a pretty round ruining bug for a bit now that causes the powernet to bug outin the middle of the round. from what ive been able to gather, power just stops flowing through the cables, even if theres a radiation collector making power on it, cables just say "c...
- Mon Feb 17, 2020 10:45 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16704
Re: Rework Cult Stun
someone just has to open a bad PR(but good enough that maintainers won’t close it instantly) and then someone with an actual good idea will have an incentive to do somethingcacogen wrote:we have to check it's okay with everyone first
see: Krav Maga changes
- Mon Feb 17, 2020 1:04 am
- Forum: Ideas
- Topic: Make Lings Less Powerful, more stealth/camo oriented
- Replies: 10
- Views: 1900
Re: Make Lings Less Powerful, more stealth/camo oriented
imo make the non stealth oriented abilities have visual and or audio tells. The ones I had in mind were fleshmend, the shrieks, maybe adrenals and strained muscles. Basically if a ling decides to fight and uses those abilities, you’ll know they’re for sure a ling. To preserve their stealth they’d ha...
- Fri Feb 14, 2020 5:20 pm
- Forum: Closed Policy Discussion
- Topic: give events hall a real name
- Replies: 15
- Views: 3107
give events hall a real name
it is used more as a real server than an event server so the name is misleading
- Fri Feb 07, 2020 3:51 pm
- Forum: Former Admins
- Topic: [No Longer Admin] DoctorBrutality
- Replies: 58
- Views: 17601
Re: DoctorBrutality
i taught him to play ss13 by killing him and now i will teach him how to admin by griefing him. ive never been a parent but i can imagine this is what it feels like to take pride in the accomplishments of your children because my boy pugie is gonna go far.
- Thu Feb 06, 2020 6:38 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111858
Re: CLONING REMOVAL FEEDBACK
this was probably mentioned already but I’d like to see empty cloning and experimental cloning back. I’d be willing to refactor clone code to remove the “shitcode” issues maintainers had with it if the idea got greenlit. It’d give doctors something to level their surgery skills on, harvest organs, a...
- Thu Feb 06, 2020 6:26 am
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16704
Re: Rework Cult Stun
dr bee please address my points I don’t mention winrate at all