Search found 1643 matches
- Sun May 25, 2014 5:21 pm
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 73855
Re: Minor Suggestions Mk. III; Artyom Edition
Remove slipping in zero gravity if you're not on a space tile. Remove slipping entirely if your magboots are turned on. Isn't that what magboots are supposed to do? This is already the case. The fix might not have made it to Artyom, though. I am unsure. If you do slip with your magboots active, tog...
- Sun May 25, 2014 1:46 am
- Forum: General Chat
- Topic: Expectations of Security
- Replies: 52
- Views: 19023
- Sat May 24, 2014 8:33 pm
- Forum: NTStation Coding
- Topic: (Poll) The dreaded parapen nerf
- Replies: 25
- Views: 15700
Re: (Poll) The dreaded parapen nerf
I was not expecting you to be the one to do this, given your sig. Needless to say, I am voting against this one.
- Fri May 23, 2014 5:52 pm
- Forum: Ideas
- Topic: Beepsky or those other sec robots
- Replies: 18
- Views: 4319
Re: Beepsky or those other sec robots
Since I am neck deep in bot code in preparation of PRing Botcall, I can see about having Beepsky speak on the Sec channel upon capturing someone.
- Fri May 23, 2014 1:13 pm
- Forum: General Chat
- Topic: [POLL] Do you ERP?
- Replies: 68
- Views: 39136
Re: [POLL] Do you ERP?
As Geneticist (or AI), I will happily offer to turn you into a floor-braid girl with your choice of hair color! Genetics is so much better than surgery!
- Fri May 23, 2014 1:10 pm
- Forum: General Chat
- Topic: Engineering competency at an all time low?
- Replies: 89
- Views: 26078
Re: Engineering competency at an all time low?
Do not forget telecommunications! Often times I, as the AI, end up fixing it on my own with the CE just standing there trying to link all the machines together. Engineering is a really technical job (which is good and realistic). Expect newbs! If you are a newb, ask for help! If you are experienced,...
- Wed May 21, 2014 10:48 pm
- Forum: NTStation Ideas
- Topic: Camera Upgrading
- Replies: 1
- Views: 3193
Re: Camera Upgrading
I noticed that my change to cameras is contained in https://github.com/NTStation/NTstation13/pull/601
So it is essentially a matter of time.
So it is essentially a matter of time.
- Wed May 21, 2014 1:12 pm
- Forum: NTStation Ideas
- Topic: Add Nienhaus's Maid Outfit
- Replies: 10
- Views: 5462
Re: Add Nienhaus's Maid Outfit
Please be sure to test these on the lizard mutantrace! For....reasons....
- Wed May 21, 2014 11:29 am
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 35338
Re: fix mining
Ripley needs the following buffs:
- Increased speed to match that of the medical mech.
- A heavy kenetic accelerator to deal with mining mobs.
- Automatic scanner that pings about every five ticks.
The increased speed alone would make it possibly desired by cargo techs for stealing crates.
- Increased speed to match that of the medical mech.
- A heavy kenetic accelerator to deal with mining mobs.
- Automatic scanner that pings about every five ticks.
The increased speed alone would make it possibly desired by cargo techs for stealing crates.
- Tue May 20, 2014 11:21 am
- Forum: NTStation Coding
- Topic: [POLL][PR] Silicon Bot Hacking!
- Replies: 4
- Views: 4174
Re: [POLL][PR] Silicon Bot Hacking!
Yep, that is already synced here! The path for the foam effect is "/obj/effect/effect/foam()" if you want to spawn it directly. Do with it what you will!Neerti wrote:Cleanbots spew foam in this version, right?
- Tue May 20, 2014 6:01 am
- Forum: NTStation Coding
- Topic: [POLL][PR] Silicon Bot Hacking!
- Replies: 4
- Views: 4174
[POLL][PR] Silicon Bot Hacking!
This will allow silicons to hack any robot through that robot's interface. A hacked robot behaves mostly as an emagged one does. Hacked robots cannot be deactivated via interface. If it was manually emagged, it cannot be stopped except by destruction. If a silicon hacked the bot, it must be reset by...
- Mon May 19, 2014 9:24 pm
- Forum: NTStation Coding
- Topic: [MERGED] AI Sensor Augmentations!
- Replies: 9
- Views: 5919
Re: [POLL][PR] AI Sensor Augmentations!
It only does the HUD for things in its eye range, so it should not cause a problem lag-wise, not unless HUDs themselves are super laggy.Neerti wrote:If it doesn't cause noticeable lag (it shouldn't) then yes for me.
Night-Vision is currently back in!
- Mon May 19, 2014 4:42 pm
- Forum: NTStation Coding
- Topic: [MERGED] AI Sensor Augmentations!
- Replies: 9
- Views: 5919
Re: [POLL][PR] AI Sensor Augmentations!
If you are reading this, please do cast your vote and your opinion of the Night-vision or other modes. I would like to avoid a ping/pong on the commits, so add your say please!
- Mon May 19, 2014 11:20 am
- Forum: NTStation Coding
- Topic: [WIP] The -Lathe Update
- Replies: 17
- Views: 7373
Re: [WIP] The -Lathe Update
My concerns with this are: The 'heavy' lathe should be buildable and possibly upgradable using stock parts from Science. You may also wish to replace the autolathe board in tech storage for the one matching the heavy lathe.
Also, Please keep the headsets and newscaster frames.
Also, Please keep the headsets and newscaster frames.
- Sun May 18, 2014 6:47 am
- Forum: NTStation Coding
- Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
- Replies: 38
- Views: 16386
Re: [POLL] New AI ability: Bot Call!
Given that this poll is quite successful, I will keep working on this, and get help from the other coders in the PR stage (Especially getting MULEs working). Thank you for your support.
EDIT: Got MULEs working!
EDIT: Got MULEs working!
- Sat May 17, 2014 6:07 pm
- Forum: NTStation Coding
- Topic: [MERGED] AI Sensor Augmentations!
- Replies: 9
- Views: 5919
Re: [POLL][PR] AI Sensor Augmentations!
Eugh, not a fan of that night vision one. That's why camera lights exist. Give that one the axe, honestly, not a thing AIs should have. Make camera lights function for all active cameras - They currently only function for the camera you're looking through. There, done, and something that should've ...
- Sat May 17, 2014 12:45 am
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13151
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
The fireproof ability is completely and utterly useless. It does not affect the amount of burn damage taken from any weapon. It simply adds fireproofing to an object that already is fireproof.paprika wrote:Lasers do burn damage you moron.
- Sat May 17, 2014 12:04 am
- Forum: NTStation Coding
- Topic: [MERGED] AI Sensor Augmentations!
- Replies: 9
- Views: 5919
[MERGED] AI Sensor Augmentations!
Following Paprika's idea thread here: http://tgstation13.org/phpBB/viewtopic.php?f=15&t=394 Introducing the Sensor Augmentation function for station AIs! This set of features, inspired by Paprika, gives live, prudent medical or security data directly relevant to the crew members the AI is viewin...
- Fri May 16, 2014 9:17 pm
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7158
Re: Integrated sec/medical HUD for the AI
I figure simply making the Medical and SecHUDs part of "Silicon" instead of inside the pAI code itself is better, so both AIs and pAIs can run on the same proc without duplication. The example provided does NOT currently include this change, but if people actually want this, then I will c...
- Thu May 15, 2014 10:50 pm
- Forum: NTStation Ideas
- Topic: Remove Secborgs?
- Replies: 7
- Views: 2122
Re: Remove Secborgs?
Please, no. Secborgs do not need to be removed. Both maps should have an Ion Rifle now, that is how you deal with a secborg (Or a flash, or flashbang). Secborgs should not truly care about break-ins unless it is the armory or some place where intent to cause harm is clear. As for harmful Security, t...
- Thu May 15, 2014 9:43 pm
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7158
Re: Integrated sec/medical HUD for the AI
I figure simply making the Medical and SecHUDs part of "Silicon" instead of inside the pAI code itself is better, so both AIs and pAIs can run on the same proc without duplication. The example provided does NOT currently include this change, but if people actually want this, then I will c...
- Thu May 15, 2014 4:01 pm
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7158
Re: Integrated sec/medical HUD for the AI
So I made a thing.... Screenshot 2014-05-15 10.56.20.png Notes: It is based on the pAI version of SecHUDs, so no implant detection (which is a good thing). You must manually set someone to arrest, as AIs cannot examine. I figure simply making the Medical and SecHUDs part of "Silicon" inste...
- Thu May 15, 2014 3:41 pm
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13151
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
Indeed. If you have borgies, they can unbolt and re-bolt at will. Keep in mind that the AI can unbolt and open EVERYTHING at once, as many times as it wants. This ability is not just "lol bolt-shock everything I win". If you think that is all it takes, then prepare to cry and wonder why yo...
- Wed May 14, 2014 8:48 pm
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22110
Re: Assistant Overhaul
I enjoyed that one idea of giving an assistant access to your area by swiping your ID against his, thus setting his role to "[your name]'s assistant". I.E. the assistant has your name in his job title.
- Wed May 14, 2014 7:24 pm
- Forum: NTStation Coding
- Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
- Replies: 38
- Views: 16386
Re: [POLL] New AI ability: Bot Call!
B.called = AStar(B.loc, end_loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance_cardinal, 0, 255, id=B.botcard) src << "[B] - CALLED - [src.waypoint.x],[src.waypoint.y]" AStar is the Proc causing all the Bot lag, using it ONCE doesn't seem to bad, but if you have multiple bots al...
- Wed May 14, 2014 5:42 pm
- Forum: NTStation Coding
- Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
- Replies: 38
- Views: 16386
Re: [POLL] New AI ability: Bot Call!
The code is absolutely horrid, which is why I have not posted it to my github. I will leave it up for you to view if you like. Just have plenty of buckets. It is quite terrible code. https://github.com/GunHog/-tg-station/compare/Bot_Call_Alpha I did not use the radio code as not all bots supported i...
- Wed May 14, 2014 4:41 am
- Forum: NTStation Coding
- Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
- Replies: 38
- Views: 16386
[MERGED] New AI ability: Bot Call! + Bots revamp!
This is an idea I have had for a while now - giving the AI the ability to control bots! The biggest flaw of all bots are that they are never where they are needed most! A Roboticist cannot take his floorbot into a bombed out hole! So, why not give the station's computer the ability to control where ...
- Tue May 13, 2014 6:01 am
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7158
Re: Integrated sec/medical HUD for the AI
Oddy Medhuds are nothing more than a snowflake pair of hudglasses that get placed on your face whenever you enter the mech. So...those are of no help :/
- Tue May 13, 2014 5:32 am
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7158
Re: Integrated sec/medical HUD for the AI
I could MAYBE code this. If it is REALLY wanted, because this would not be easy for a coder of my limited experience. (In BYOND)
- Mon May 12, 2014 11:29 am
- Forum: Ideas
- Topic: Bota-Knight Armor?
- Replies: 7
- Views: 2658
Re: Bota-Knight Armor?
Heh, Space Vine thorns armor. Anyone touching or attacking you in close quarters takes damage!
- Mon May 12, 2014 6:05 am
- Forum: Ideas
- Topic: NTSL Scripts
- Replies: 10
- Views: 4205
Re: NTSL Scripts
I have repaired them for you. Here is the job one: def Initialize() { $words = vector( "Assistant", "Assnt", "Captain", "Capt", "Head of Personnel", "HoP", "Bartender", "Bar", "Chef", "Chef", "Bo...
- Mon May 12, 2014 12:23 am
- Forum: Ideas
- Topic: NTSL Scripts
- Replies: 10
- Views: 4205
Re: NTSL Scripts
It was done to reduce lag or some such thing. Anyway, that is how you get around it.
- Sat May 10, 2014 5:43 pm
- Forum: Ideas
- Topic: NTSL Scripts
- Replies: 10
- Views: 4205
Re: NTSL Scripts
The scripts do not work because of the 'function inside a parameter' error. Example: broadcast ( replace ( "I AM ROGUE", "ROGUE" , "HELP" ) ); This would throw an error, as the replace() function is inside broadcast(). To fix it, simply set the output of the functions t...
- Fri May 09, 2014 9:40 pm
- Forum: NTStation Ideas
- Topic: Personal Universal Guardian Suit
- Replies: 18
- Views: 7032
Re: Personal Universal Guardian Suit
I cannot believe this is happening, but it is. Nar-Sie bless you, Terbs. Brining back the fun!
- Fri May 09, 2014 9:35 pm
- Forum: NTStation Ideas
- Topic: Changeling
- Replies: 8
- Views: 2263
Re: Changeling
I will happily test it more for you when you post your next update for it, RR!
- Sun May 04, 2014 8:08 pm
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13151
Re: [POLL] Hostile Lockdown ability for Malf AIs!
Edited my PR in /tg/ to be 20 CPU! That should make it more tasty if it ever gets in.
- Sun May 04, 2014 7:44 am
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13151
Re: [POLL] Hostile Lockdown ability for Malf AIs!
I can drop it to 20 if that seems more acceptable. I always thought that station-wide bolt shocking would be quite powerful as it hinders everyone without gloves and tools. I have not even PR'ed it for NTStation yet, so I can freely tweak it as needed. And yes, it is loud. It is meant to be loud. Th...
- Fri May 02, 2014 4:14 pm
- Forum: Ideas
- Topic: Readd test firing teleporter or remove malfunctions
- Replies: 22
- Views: 6882
Re: Readd test firing teleporter or remove malfunctions
You can upgrade the teleporter to prevent the malfunctions.
- Fri May 02, 2014 5:10 am
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13151
[MERGED] Hostile Lockdown ability for Malf AIs!
I wish to grant the Malf AI a new ability - Hostile Lockdown, costing 20 CPU time! - This ability activates all firelocks - Closes all blast doors and shutters - Closes and shock-bolts all airlocks that the AI can control, crushing anyone standing in a doorway when it happens. - Sets the screen disp...
- Thu May 01, 2014 1:51 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36093
Re: Make Head of Personnel Antagproof
Playing antag HoP is not about doing things yourself. You offer all-access to the other antags as a bribe to complete your objectives for you! I am 100% against antag proofing any more positions. Placing restrictions on things like this will only serve to increase the rate of repetitive rounds. We d...
- Wed Apr 30, 2014 2:48 pm
- Forum: General Chat
- Topic: Loss of people from basil's inactivity
- Replies: 28
- Views: 10299
Re: Loss of people from basil's inactivuity
Some moved to Sibyl, most seem to have gone to Artyom. I myself stick to Sibyl now due to the population issue. I prefer Metastation and the Basil community , however they no longer have round types other than traitor and changeling due to it averaging below 20 players readied at round-start. Cult i...
Re: Pretty
I would LOVE to code these as alarm lights. Red for Red Alert, Yellow for non-red alert shuttle call, switching between red and yellow for Delta Alert.
- Sat Apr 19, 2014 5:24 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269487
Re: Sprite Requests
I seek sprites for a Medical and Security HUDs with integrated Night Vision! Go wild! Add some tacticool animations!