Search found 344 matches

by Togopal
Wed Apr 19, 2017 5:35 pm
Forum: Video Games
Topic: Attorney Online, or "HE HAD GLOVES ON"
Replies: 69
Views: 18256

Re: Attorney Online, or "HE HAD GLOVES ON"

I played this game when it was first around, there was a lot of pony OCs
by Togopal
Mon Apr 17, 2017 4:29 pm
Forum: Coding Feedback
Topic: His Grace
Replies: 36
Views: 12735

Re: His Grace

snip The revolver was never intended to be used in such an aggro way. Yes but with the damage it does it's going to be used an aggro way 9/10 times. But people don't use that as much as they use the desword, which is sure as hell meant to go on a rampage with, considering it deflects energy project...
by Togopal
Mon Apr 17, 2017 4:03 pm
Forum: Coding Feedback
Topic: Borg "Speedwagon" free access piggyback rides
Replies: 155
Views: 28606

Re: Piggy back rides

Sligneris wrote:Oh yes, I sure love borgs giving their clown metabuddies all access rides every round.
*<|:o(
by Togopal
Mon Apr 17, 2017 6:45 am
Forum: Coding Feedback
Topic: His Grace
Replies: 36
Views: 12735

Re: His Grace

Silly murderbone-enabling item. Should not be added to the game. Guess we better get rid of eswords, revolvers, pistols and minibombs too :roll: All of the above are just normal items used to hurt people. Its different from a weapon that feeds on dead bodies and kills you if you do not constantly k...
by Togopal
Sun Apr 16, 2017 7:35 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1048981

Re: ITT: We make shitty suggestions and come up with poor id

Screemonster wrote:A wizard spell that leaves barely-visible snowflakes on the ground.
Anyone stepping on one gets their name and appearance randomised.

50% chance of becoming a Tajaran
by Togopal
Sun Apr 16, 2017 7:01 pm
Forum: Coding Feedback
Topic: His Grace
Replies: 36
Views: 12735

Re: His Grace

Alex Crimson wrote:Silly murderbone-enabling item. Should not be added to the game.
Guess we better get rid of eswords, revolvers, pistols and minibombs too :roll:
by Togopal
Sun Apr 16, 2017 5:25 pm
Forum: Coding Feedback
Topic: Borg "Speedwagon" free access piggyback rides
Replies: 155
Views: 28606

Re: Piggy back rides

In my experience I've only ever seen it used as a metabuddy power gaming tool. Borg riding at least makes some sense. Players riding players with full free hands and moving at full speed is dumb. the person riding can't use their hands at all though silly cedarbridge EDIT: nvm but i do agree in tha...
by Togopal
Sun Apr 16, 2017 5:09 pm
Forum: Coding Feedback
Topic: His Grace
Replies: 36
Views: 12735

Re: His Grace

I'd been trying to fish for this item for a while, and when I finally rolled Chaplain Traitor, I was so fucking excited, I got it, unlatched it, and started going ham in the hallways. I managed to eat one assistant with it.. until someone ran up and cucked me by disarming me, grabbing it, and runnin...
by Togopal
Thu Apr 13, 2017 7:03 pm
Forum: Spriting and Mapping
Topic: Derelict station discrepancy
Replies: 9
Views: 2721

Re: Derelict station discrepancy

Remie Richards wrote:research machines are networked though.
Oh I see, is that just to prevent drones from doing RnD on their own like Armhulenn suggested?
by Togopal
Thu Apr 13, 2017 6:56 pm
Forum: Spriting and Mapping
Topic: Derelict station discrepancy
Replies: 9
Views: 2721

Derelict station discrepancy

Derelict station's supposed high security research area with the broken turrets and boards starts with every research board EXCEPT for the destructive analyzer, I assume that's not intentional as it's impossible to make a destructive analyzer by normal means. Can somebody please add one?
by Togopal
Thu Apr 13, 2017 5:22 am
Forum: Ideas
Topic: Cybernetic ears - (radio & radioscopic)
Replies: 14
Views: 3214

Re: Cybernetic ears - (radio & radioscopic)

Gun Hog wrote:I would want to give cat ears a small hearing advantage, but of course that would be destroyed by SLIPPERY SLOPE memes.
...You hear something about...A-AI S-ST-STOP S-SH-SH-OCK-KING D-DOORS C-CAT-TPEOPLE A-ARE H-HUM-MAN
by Togopal
Mon Apr 10, 2017 4:37 am
Forum: Former Admins
Topic: [No longer an admin]IcePacks
Replies: 183
Views: 47049

Re: IcePacks

Image


Wew lad
by Togopal
Sat Apr 08, 2017 6:47 am
Forum: Ideas
Topic: Clockwork golems are walking slabs
Replies: 19
Views: 3784

Re: Clockwork golems are walking slabs

Only if the clockwork slab makes their head oblong and makes them look like Pyramid Head from silent hill
by Togopal
Fri Apr 07, 2017 5:02 pm
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17255

Re: Make megafauna spawns have a minimum distance

Give every job a rare chance for their workplace to be fucked at round start too Science starts pre-bombed, engineering starts flooded with plasma and on fire, sec has 10 hostile clown NPCs in the armory, etc I know you're making fun of my point but the whole drive of Lavaland is D A N G E R and a ...
by Togopal
Thu Apr 06, 2017 7:51 am
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17255

Re: Make megafauna spawns have a minimum distance

Give every job a rare chance for their workplace to be fucked at round start too Science starts pre-bombed, engineering starts flooded with plasma and on fire, sec has 10 hostile clown NPCs in the armory, etc Clearly this is the solution to the problem, how could I have been so blind You are a genius
by Togopal
Tue Apr 04, 2017 7:46 am
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17255

Re: Make megafauna spawns have a minimum distance

I don't understand why somebody is fighting something like this tooth and nail when it just fixes something that's most likely unintended
by Togopal
Sat Apr 01, 2017 7:08 am
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17255

Re: Make megafauna spawns have a minimum distance

The main reason I suggest the regular mobs being moved as well is because goliath and legion will start breaking shit if they see you and since there's almost always an ash storm at round start you can't do much but watch as they smash your windows and cause all the items including GPS's and suits y...
by Togopal
Thu Mar 30, 2017 6:20 am
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17255

Re: Make megafauna spawns have a minimum distance

Change megafauna to everything hostile to mining including tendrils
by Togopal
Mon Mar 27, 2017 5:01 pm
Forum: Former Admins
Topic: [No Longer Admin] Cedarbridge
Replies: 79
Views: 29708

Re: Cedarbridge

Had sour first impressions but thats really because I am an idiot and compared how he acted IC to how he would act as an admin, pretty chill person and the exact opposite of how I expected them to act
by Togopal
Sun Mar 26, 2017 4:40 am
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Re: Cameras running on Environmental power

Nobody seems to like this idea so I'm just going to shut it down and stop trying to defend it
by Togopal
Sun Mar 26, 2017 4:24 am
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Re: Cameras running on Environmental power

Why would you turn off environment after bolting doors? Power loss won't make a bolted door any harder to break down with a fire axe, and you can just disable Airlock power manually on each airlock Motion alarmed cameras make it impossible to pass areas to cut the cameras before they can see you Mo...
by Togopal
Sun Mar 26, 2017 3:27 am
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Re: Cameras running on Environmental power

kevinz000 wrote:no ais don't need more nerfs please don't suggeset such horribad ideas.
You are the literal Gordon Ramsay of suggestions & Ideas
by Togopal
Sat Mar 25, 2017 11:48 pm
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Re: Cameras running on Environmental power

Screemonster wrote:Maybe you should try avoiding the areas with motion sensors if you're trying to be stealthy.

Fair enough but there are other reasons the cameras should run on power
by Togopal
Sat Mar 25, 2017 8:37 pm
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Re: Cameras running on Environmental power

Why would you turn off environment after bolting doors? Power loss won't make a bolted door any harder to break down with a fire axe, and you can just disable Airlock power manually on each airlock

Motion alarmed cameras make it impossible to pass areas to cut the cameras before they can see you
by Togopal
Sat Mar 25, 2017 7:42 pm
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Re: Cameras running on Environmental power

DemonFiren wrote:>he does not know what camera lights are
He argued that camera lights would be useless, I pointed out that lighting will be killed before Environmental power, so the camera lights could still be utilized with broken lights/offline lighting before they are shut down
by Togopal
Sat Mar 25, 2017 6:06 pm
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Re: Cameras running on Environmental power

This would lock AIs out of APC control should they need to shut that APC off, or otherwise assist. This would also greatly reduce the utility of camera lights. This function is one of the things most people want an AI to have, because it makes them more helpful. Lighting runs on a seperate power so...
by Togopal
Sat Mar 25, 2017 6:04 pm
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Re: Cameras running on Environmental power

Make Cameras run on environmental power to make the AI more dependent on power and give tactical stealth ops more of a chance to get spotted without AI screaming over comms at the sight of a hardsuit before they even enter the station Cameras are not very power hungry and consume 2W each To combat ...
by Togopal
Sat Mar 25, 2017 4:29 pm
Forum: Ideas
Topic: Cameras running on Environmental power
Replies: 28
Views: 5867

Cameras running on Environmental power

Make Cameras run on environmental power to make the AI more dependent on power and give tactical stealth ops more of a chance to get spotted without AI screaming over comms at the sight of a hardsuit before they even enter the station Cameras are not very power hungry and consume 2W each To combat a...
by Togopal
Sat Mar 25, 2017 3:58 pm
Forum: Ideas
Topic: Update Spiders = Xenobio compatible (Part 1 of 2)
Replies: 7
Views: 2208

Re: Update Spiders = Xenobio compatible (Part 1 of 2)

Interesting idea but the only reason mobs are made sentient from xenobio is to release them because 'studying' them would imply icky roleplay

Also they would need some sort of environment system since they can be as annoying as revenants with the breaking of windows to space
by Togopal
Sat Mar 25, 2017 3:53 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 944216

Re: Minor Suggestions

Probably best to compile a list. Chameleon projectors look like timers. Bomb beacons look like tracking beacons. Parapens and pen uplinks (empty? Two TCs?) look like... pens. Non-slip chameleon shoes and jumpsuits look like regular shoes and jumpsuits. So on and so forth. I dont think giving greysh...
by Togopal
Fri Mar 24, 2017 7:46 pm
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17255

Re: Make megafauna spawns have a minimum distance

Lazengann wrote:rekt
Fuck you shitty admin
by Togopal
Fri Mar 24, 2017 7:45 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1048981

Re: ITT: We make shitty suggestions and come up with poor id

With enough bluespace technology, the Research and Development team can make prototype paintings, that you can jump into to travel across time and space to get to an area you want on a different z-level. Teleporters are a thing of the past!
by Togopal
Fri Mar 24, 2017 7:39 pm
Forum: Ideas
Topic: Make megafauna spawns have a minimum distance
Replies: 82
Views: 17255

Make megafauna spawns have a minimum distance

Subject is self explanatory

Make megafauna have a minimum distance away from the mining base

If there is something that already does this, it needs to be expanded, because I was killed by a colossus right after stepping outside at the beginning of a round
by Togopal
Thu Mar 23, 2017 6:38 am
Forum: General Chat
Topic: Please put gang back in rotation
Replies: 75
Views: 17366

Re: Please put gang back in rotation

Revolution is a pure and simple game mode with most of the filler cut out. Gang was a over complicated game mode that relied massively on the competence, but also RNG, of the placement and viability of the Gang Leaders. Here are the main issues Gang Mode had. Security was in a weird place. The game...
by Togopal
Mon Mar 20, 2017 8:10 pm
Forum: Ideas
Topic: Food, Nutrition, and a Balanced Diet
Replies: 48
Views: 11721

Re: Food, Nutrition, and a Balanced Diet

I need this so I can run around in the hallways with boxing gloves and athlete shorts and punch everyone I see with Rocky music playing
by Togopal
Mon Mar 20, 2017 7:46 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1048981

Re: ITT: We make shitty suggestions and come up with poor id

Quadesword that delimbs you if you try to disarm it when its on, and can be spun rapidly for 5 seconds. When you walk into people while it's spinning, it instantly shreds them into a pile of gibs

Made by combining two deswords
by Togopal
Mon Mar 20, 2017 7:13 am
Forum: Video Games
Topic: Friday the 13th: The Vidya - NES Jason update
Replies: 150
Views: 41996

Re: Friday the 13th: The Vidya - STILL NO RELEASE DATE

I anticipate this game eagerly and hope it does not get cancelled
by Togopal
Sat Mar 04, 2017 7:54 am
Forum: Video Games
Topic: Blackwake - Davy Jones' Locker
Replies: 30
Views: 5872

Re: Blackwake - Davy Jones' Locker

Quanti wrote:
Togopal wrote:Expected to be able to play as a somalian pirate, utterly disappointed
Just make a black pirate and start mutiny votes while saying "I am de kepten now" a lot.
I can just do that in SS13 :shades:
by Togopal
Sat Mar 04, 2017 7:40 am
Forum: Video Games
Topic: Blackwake - Davy Jones' Locker
Replies: 30
Views: 5872

Re: Blackwake - Davy Jones' Locker

Expected to be able to play as a somalian pirate, utterly disappointed
by Togopal
Sun Feb 26, 2017 6:51 pm
Forum: Ideas
Topic: Give AI the ability to control medibots
Replies: 13
Views: 2381

Re: Give AI the ability to control medibots

to the last two replies, i know the interface exists, but the medbot moves on its own as slow as a snail in the matrix, and when security officer griffin is on the other side of the map, chances are he's going to die before the medbot even makes it halfway
by Togopal
Sun Feb 26, 2017 5:11 am
Forum: Ideas
Topic: Give AI the ability to control medibots
Replies: 13
Views: 2381

Re: Give AI the ability to control medibots

Ask Shadowlight to revive this: https://github.com/tgstation/tgstation/pull/23571 using RR's new soul thingy. You can then take your own borg shell and do the medicals yourself! Failing that, ask the Robos to make you an Oddy mech to use! that PR is actually awesome, wonder why it got closed tg see...
by Togopal
Sun Feb 26, 2017 5:08 am
Forum: Ideas
Topic: Give AI the ability to control medibots
Replies: 13
Views: 2381

Re: Give AI the ability to control medibots

I think the AI has enough on their hands that they don't need to be worrying about controlling simple bots, especially when borgs can fulfill those functions but they can already control mechs, and like i said, if there's a situation that requires medical aid and the human crew are not bothering wi...
by Togopal
Sun Feb 26, 2017 4:53 am
Forum: Ideas
Topic: Give AI the ability to control medibots
Replies: 13
Views: 2381

Re: Give AI the ability to control medibots

D&B wrote:Why don't you just make an extra Borg and order it to go medbot.
because when I am AI I lack the hands and the movement

besides, most cyborgs don't really want to change module just for a situation
by Togopal
Sun Feb 26, 2017 4:36 am
Forum: Ideas
Topic: Give AI the ability to control medibots
Replies: 13
Views: 2381

Give AI the ability to control medibots

title, this can be implemented in a similar way of the pAI, requiring a robotics-fabricated card inside the medical bot to operate

this will allow the AI to become a little more useful to the station and be able to heal crew members in crit when nobody else can be arsed to help