Search found 412 matches
- Thu Aug 07, 2014 1:50 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 940019
Re: Minor Suggestions
/vg/ has really cool vents, and even cooler scrubbers.
- Thu Aug 07, 2014 4:59 am
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10017
Re: [POLL]Minor Ideas to Reduce Un-Officers
And this is bad because?
- Wed Aug 06, 2014 2:47 pm
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7812
Re: A couple things that happened in my last round.
But he's right, you know.
Besides, chocking someone without a hardsuit with one hand is not exactly an easy job, either, yet all spessmen are capable of doing it.
Besides, chocking someone without a hardsuit with one hand is not exactly an easy job, either, yet all spessmen are capable of doing it.
- Tue Aug 05, 2014 9:53 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8110
Re: What can be done to make R&D fun?
It would be nice if we could have some Evil Genius style science. I think that could work nicely.
In essence, scientists there run around the base, scan random objects, collect data, then perform experiments on the machines and unlock new stuff.
In essence, scientists there run around the base, scan random objects, collect data, then perform experiments on the machines and unlock new stuff.
- Tue Aug 05, 2014 9:48 am
- Forum: Ideas
- Topic: Money Talk
- Replies: 31
- Views: 8116
Re: Money Talk
At the end of the round, show 3 non-antags with most money.
- Tue Aug 05, 2014 9:48 am
- Forum: Ideas
- Topic: How to fix nosec problem [Insanity]
- Replies: 26
- Views: 6963
Re: How to fix nosec problem [Insanity]
IMO antags should not just be selected before the job assignments, I believe that in secret antags should be chosen before the roundtype is chosen. And then for every gamemode the game checks if choosing this players for antags would still allow the round to run. This could allow some special restri...
- Tue Aug 05, 2014 9:45 am
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 86770
Re: Boxstation General Feedback
Tinted windows are buggy, and make it painful to talk to robotist through the window.
Re: Say()
Let's see if you'll abandon it two days later in frustration like I did.
- Mon Aug 04, 2014 7:04 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8110
Re: What can be done to make R&D fun?
Wasn't there a thing somewhere around here about not suggesting to 'make things better', 'add more X', and such?
Because a coder can't sit down and 'make things better'. Ideas need to be specific.
This is a thread for feedback.
Because a coder can't sit down and 'make things better'. Ideas need to be specific.
This is a thread for feedback.
- Sun Aug 03, 2014 7:45 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 70588
Re: [POLL]Should the Assistant role have reduced Antag statu
Magical, in that it somewhat defeats the purpose of the entire thing. Not at all. Rather, it deals with a great deal of the meta. If it is possible to code it so that late join assistants get the same chance of antag as every other possible antag job, then those who have no choice but Assistant in ...
- Thu Jul 31, 2014 11:58 am
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20329
Re: Borgs and names...
It makes no sense. You list in-game advantages that they get, and somehow come to a conclusion that they shouldn't be able to pick their own name, which is completely irrelevant. It would have been making sense if we were talking about their fire immunity, for example, then yeah, it would have made ...
- Thu Jul 31, 2014 10:55 am
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20329
Re: Borgs and names...
I would rather keep the original designations and only allow the round start borg to have a custom name. I mean, lets not forget all of the massive advantages a Cyborg gets just for being one. Letting me shoot off all the advantages a Cyborg gets. Immunity to most stuns. Cannot be disarmed of its w...
- Thu Jul 31, 2014 10:23 am
- Forum: Ideas
- Topic: How do we make Librarian interesting?
- Replies: 34
- Views: 8070
Re: How do we make Librarian interesting?
Make library public, remove librarian job.
- Thu Jul 31, 2014 9:48 am
- Forum: Closed Policy Discussion
- Topic: Indirectly helping antags in station vs antags situation
- Replies: 14
- Views: 5288
Re: Indirectly helping antags in station vs antags situation
So when I am trying to talk about a problem in general, you are telling me how I was wrong about giving you one of the examples, without knowing specific details. I do not have anything against the roleplay. This is not roleplay. This is intentionally being a prick and using roleplay as an excuse. D...
- Wed Jul 30, 2014 10:09 pm
- Forum: Closed Policy Discussion
- Topic: Indirectly helping antags in station vs antags situation
- Replies: 14
- Views: 5288
Re: Indirectly helping antags in station vs antags situation
security officer who kept two people in a prison after nuke ops were confirmed, refused to release them He's not arresting them for being antags. If the reason's valid, he can leave them there. They did commit a perma'able offense most likely in the first 5-10 minutes of the round depending on the ...
- Wed Jul 30, 2014 9:47 pm
- Forum: Closed Policy Discussion
- Topic: Indirectly helping antags in station vs antags situation
- Replies: 14
- Views: 5288
Indirectly helping antags in station vs antags situation
The situation being confirmed nuke ops, malf, blob, wizard, things like that. I sometimes meet people who, in a situation like that, instead of helping the people who are fighting the antags, or at least not getting in their way, act as if nothing happened and actively hinder with the crew. I could ...
- Wed Jul 30, 2014 9:18 pm
- Forum: Ideas
- Topic: What does the Monkey gamemode need?
- Replies: 39
- Views: 9718
Re: What does the Monkey gamemode need?
Some minor suggestions on buffing the game mode or expanding it. - Disable Internals: To an extent anyway, doing this would mean the crew can't resort easily to gassing the station. Maybe all Gas Masks stop functioning once patient zero turns into a monkey. No IC reason. Meta. Creates more problems...
- Tue Jul 29, 2014 5:28 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 70588
Re: [POLL]Should the Assistant role have reduced Antag statu
How about we add 'return to lobby if preferences unavailable' option.
That'll reduce amount of assistants.
That'll reduce amount of assistants.
- Tue Jul 29, 2014 1:20 pm
- Forum: Ideas
- Topic: How to fix nosec problem [Insanity]
- Replies: 26
- Views: 6963
Re: How to fix nosec problem [Insanity]
Start a bloody poll thread on Sec Antag if you really desperately want it back. I detest Sec Antag for many reasons I won't go into detail since that would be off topic. On topic. Well, it would essentially be forcing a large section of players to play one of the most high stress rolls in the game,...
- Tue Jul 29, 2014 12:16 pm
- Forum: Ideas
- Topic: How to fix nosec problem [Insanity]
- Replies: 26
- Views: 6963
How to fix nosec problem [Insanity]
So I just had the most insane idea on how to fix the lack of security ever. Make it tied to you choosing to be a traitor. The game picks slightly more people for the traitors, but a few of them become security officers, if ones from job selection don't fit all slots. So if you'll want to get your an...
- Tue Jul 29, 2014 11:30 am
- Forum: Ideas
- Topic: [POLL]Should Xeno be given it's own Game Mode/Random Event?
- Replies: 42
- Views: 10071
Re: [POLL]Should Xeno be given it's own Game Mode/Random Eve
And we will replace rev with it. Everyone wins!
- Mon Jul 28, 2014 9:05 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 70588
Re: [POLL]Should the Assistant role have reduced Antag statu
Greytiders should be punished harder IMO. It's shitty, it contributes absolutely nothing to the round, it creates obstacles, distracts security from antags, makes greytiders complain when they get arrested by security. There are a lot of interesting things you can do as an assistant that are not gre...
- Sun Jul 27, 2014 9:06 pm
- Forum: Ideas
- Topic: [POLL]Minor Lawyer and Detective Change
- Replies: 12
- Views: 2946
Re: [POLL]Minor Lawyer and Detective Change
Add an option 'remove lawyers'.
I'd vote for that.
I'd vote for that.
- Sat Jul 26, 2014 6:51 am
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 13948
Re: Revolution changes
And nobody has ever given a slightest damn about it.MisterPerson wrote:Former revs are explicitly told they only remember the head rev who converted them and nothing else.
That is if they don't go braindead right after implanting because muh antag status.
- Fri Jul 25, 2014 8:37 am
- Forum: Ideas
- Topic: Remove assistants from antag selection
- Replies: 42
- Views: 10013
Re: Remove assistants from antag selection
And suddenly the assistant is one of the most trusted people on the station? Ha ha no.
- Tue Jul 22, 2014 11:19 am
- Forum: Ideas
- Topic: Nerf the HoS's armor
- Replies: 33
- Views: 8195
Re: Nerf the HoS's armor
Buff bullet protection on the coat, too.
- Mon Jul 21, 2014 8:00 pm
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16485
Re: How to not burn down engineering five minutes into the s
You do know that they explode when overcharged, do you?Scott wrote:Well, wiring the singulo to the grid does seem a bit antagonistic, but it's also a measure that can help the station, against power sinks for example.
- Mon Jul 21, 2014 10:08 am
- Forum: Ideas
- Topic: What Should Happen With Mechs?
- Replies: 49
- Views: 13101
Re: What Should Happen With Mechs?
It looks like a PIMPMECH3000 or something
- Sun Jul 20, 2014 7:14 pm
- Forum: Ideas
- Topic: Ideas for genetics
- Replies: 20
- Views: 5803
Re: Ideas for genetics
I went ahead and tried goon's genetics.
It's awesome, but I feel that it would be too overpowered.
It's awesome, but I feel that it would be too overpowered.
- Sun Jul 20, 2014 1:06 pm
- Forum: Coding Feedback
- Topic: AI Interface
- Replies: 24
- Views: 6508
Re: AI Interface
Could have a toggle for showing 'duplicated' verbs.
- Sun Jul 20, 2014 12:21 pm
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16485
Re: How to not burn down engineering five minutes into the s
AFAIK, shock damage from doors can only damage limbs, and damage to one limb is capped at 75.
- Sat Jul 19, 2014 10:40 am
- Forum: Coding Feedback
- Topic: AI Interface
- Replies: 24
- Views: 6508
Re: AI Interface
>Verbs are good
Phuleeeease.
And it does show their name when you hover your cursor over the icon. Also, new pictures are already merged.
Phuleeeease.
And it does show their name when you hover your cursor over the icon. Also, new pictures are already merged.
- Sat Jul 19, 2014 10:23 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 394117
- Sat Jul 19, 2014 12:07 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 940019
Re: Minor Suggestions
And what's the point?Wesdo wrote:You can break pens by using a screwdriver on it, and using it again on it would fix it.
- Thu Jul 17, 2014 8:01 pm
- Forum: Ideas
- Topic: Camera lights
- Replies: 4
- Views: 1563
Re: Camera lights
Lock please :V
- Wed Jul 16, 2014 7:35 pm
- Forum: Closed Policy Discussion
- Topic: You must be 18 or older to play on the game servers.
- Replies: 114
- Views: 36022
Re: You must be 18 or older to play on the game servers.
Can you seriously give an argument of why ERP should not be banned that is not 'it was always like that'?
- Wed Jul 16, 2014 7:31 pm
- Forum: Ideas
- Topic: Camera lights
- Replies: 4
- Views: 1563
Camera lights
See here: https://github.com/tgstation/-tg-station/pull/4162 Anyway, camera lights are currently broken. There are now two ideas floating in the air: 1) Make the button, plain and simply, toggle light on a camera closest to the eye. That way AI can turn on as many lights as it wants, everywhere it w...
- Wed Jul 16, 2014 10:47 am
- Forum: Ideas
- Topic: 'Safeguard' objective.
- Replies: 48
- Views: 14127
Re: 'Safeguard' objective.
Antagonist's job is to make round interesting, not to get his greentext.
- Wed Jul 16, 2014 9:53 am
- Forum: Ideas
- Topic: 'Safeguard' objective.
- Replies: 48
- Views: 14127
Re: 'Safeguard' objective.
Still technically a griff license as you can just ignore your objectives. Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect tar...
- Tue Jul 15, 2014 12:25 pm
- Forum: Ideas
- Topic: Maintenance drones [Needs sprites]
- Replies: 75
- Views: 21273
Re: Maintenance drones [Needs sprites]
For what purpose would they need to hear binary other than screw with rogue AI? Give them "show alerts" if you really want them to be informed like that, which they shouldn't anyway. Drones who 'screw with rogue AI' can a) get banned for breaking their laws and b) get blown by, surprise-s...
- Tue Jul 15, 2014 11:30 am
- Forum: Ideas
- Topic: Maintenance drones [Needs sprites]
- Replies: 75
- Views: 21273
Re: Maintenance drones [Needs sprites]
Giving them their own channel to talk is, like... 10 lines. Anyway, they can talk only in their private drone channel, but can hear binary and whatever they configure their radio to.
- Tue Jul 15, 2014 10:44 am
- Forum: Coding Feedback
- Topic: DNA aide
- Replies: 50
- Views: 14416
Re: DNA aide
It is literally the only symptom in virology that doesn't suck. Remove hulk from it by all means, just don't remove anything else. With right ccombination of viruses, you can regenerate around 1 brute and 1 burn damage per tick per body part , move at sanic speeds, do not breathe, be basically immu...
- Tue Jul 15, 2014 10:34 am
- Forum: General Chat
- Topic: HOW TO BE THE BEST WIZARD IN SS13
- Replies: 38
- Views: 13409
Re: HOW TO BE THE BEST WIZARD IN SS13
I find "Disable Technology" (EMP) to be a really powerful spell if paried up correctly. It can shutdown a Crew's push on you by disabling their Energy Weapons, halt Cyborgs in their track, screw up communications and seal off rooms. Its also useful for charging into the AI Core. EMP in AI...
- Mon Jul 14, 2014 11:32 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 614703
Re: Pet Peeves Thread - Little things that REALLY annoy you
Security officers/wardens/HoSs that attack chaplain when he heals them. If upon reading it you thought 'but he can give yhem brain damage, YOU ARE NOT ROBUST ENOUGH.
- Mon Jul 14, 2014 3:30 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 394117
- Sun Jul 13, 2014 11:05 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 394117
- Sun Jul 13, 2014 6:37 pm
- Forum: Ideas
- Topic: Of AIs and radios
- Replies: 4
- Views: 1303
Of AIs and radios
Just... why does the AI use intercoms? Why can't it have a radio installed into it, with access to all channels?
Is it even a game balance issue or a code issue?
Is it even a game balance issue or a code issue?
- Sun Jul 13, 2014 6:04 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33611
Re: New Silicon Policy, /Silicons Policy General/
watpaprika wrote:Pretty much every stolen item on the station can be construed to be 'harmful theft'.
Explain please.
- Sat Jul 12, 2014 4:51 pm
- Forum: Ideas
- Topic: Maintenance drones [Needs sprites]
- Replies: 75
- Views: 21273
Re: Maintenance drones [Needs sprites]
I'd appreciate if discussion of NT's drones would be moved to NT subforum.
- Sat Jul 12, 2014 10:32 am
- Forum: Closed Policy Discussion
- Topic: Bombs and Explosives
- Replies: 16
- Views: 5649
Re: Bombs and Explosives
If you want to make bombs, pick scientist and make bombs. You're making the second most destructive thing on the station in a very close proximity to the first one, and you're surprised that security comes knocking at your window? Ideally, bombs can be in one of three conditions on the station: bein...