Search found 412 matches

by Kelenius
Thu Aug 07, 2014 1:50 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 940019

Re: Minor Suggestions

/vg/ has really cool vents, and even cooler scrubbers.
by Kelenius
Thu Aug 07, 2014 4:59 am
Forum: Ideas
Topic: [POLL]Minor Ideas to Reduce Un-Officers
Replies: 38
Views: 10017

Re: [POLL]Minor Ideas to Reduce Un-Officers

And this is bad because?
by Kelenius
Wed Aug 06, 2014 2:47 pm
Forum: Coding Feedback
Topic: A couple things that happened in my last round.
Replies: 33
Views: 7812

Re: A couple things that happened in my last round.

But he's right, you know.

Besides, chocking someone without a hardsuit with one hand is not exactly an easy job, either, yet all spessmen are capable of doing it.
by Kelenius
Tue Aug 05, 2014 9:53 am
Forum: Coding Feedback
Topic: What can be done to make R&D fun?
Replies: 31
Views: 8110

Re: What can be done to make R&D fun?

It would be nice if we could have some Evil Genius style science. I think that could work nicely.

In essence, scientists there run around the base, scan random objects, collect data, then perform experiments on the machines and unlock new stuff.
by Kelenius
Tue Aug 05, 2014 9:48 am
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8116

Re: Money Talk

At the end of the round, show 3 non-antags with most money.
by Kelenius
Tue Aug 05, 2014 9:48 am
Forum: Ideas
Topic: How to fix nosec problem [Insanity]
Replies: 26
Views: 6963

Re: How to fix nosec problem [Insanity]

IMO antags should not just be selected before the job assignments, I believe that in secret antags should be chosen before the roundtype is chosen. And then for every gamemode the game checks if choosing this players for antags would still allow the round to run. This could allow some special restri...
by Kelenius
Tue Aug 05, 2014 9:45 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 86770

Re: Boxstation General Feedback

Tinted windows are buggy, and make it painful to talk to robotist through the window.
by Kelenius
Mon Aug 04, 2014 5:17 pm
Forum: Coding
Topic: Say()
Replies: 11
Views: 4252

Re: Say()

Let's see if you'll abandon it two days later in frustration like I did.
by Kelenius
Mon Aug 04, 2014 7:04 am
Forum: Coding Feedback
Topic: What can be done to make R&D fun?
Replies: 31
Views: 8110

Re: What can be done to make R&D fun?

Wasn't there a thing somewhere around here about not suggesting to 'make things better', 'add more X', and such?

Because a coder can't sit down and 'make things better'. Ideas need to be specific.

This is a thread for feedback.
by Kelenius
Sun Aug 03, 2014 7:45 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 70588

Re: [POLL]Should the Assistant role have reduced Antag statu

Magical, in that it somewhat defeats the purpose of the entire thing. Not at all. Rather, it deals with a great deal of the meta. If it is possible to code it so that late join assistants get the same chance of antag as every other possible antag job, then those who have no choice but Assistant in ...
by Kelenius
Thu Jul 31, 2014 11:58 am
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20329

Re: Borgs and names...

It makes no sense. You list in-game advantages that they get, and somehow come to a conclusion that they shouldn't be able to pick their own name, which is completely irrelevant. It would have been making sense if we were talking about their fire immunity, for example, then yeah, it would have made ...
by Kelenius
Thu Jul 31, 2014 10:55 am
Forum: Coding Feedback
Topic: Borgs and names...
Replies: 82
Views: 20329

Re: Borgs and names...

I would rather keep the original designations and only allow the round start borg to have a custom name. I mean, lets not forget all of the massive advantages a Cyborg gets just for being one. Letting me shoot off all the advantages a Cyborg gets. Immunity to most stuns. Cannot be disarmed of its w...
by Kelenius
Thu Jul 31, 2014 10:23 am
Forum: Ideas
Topic: How do we make Librarian interesting?
Replies: 34
Views: 8070

Re: How do we make Librarian interesting?

Make library public, remove librarian job.
by Kelenius
Thu Jul 31, 2014 9:48 am
Forum: Closed Policy Discussion
Topic: Indirectly helping antags in station vs antags situation
Replies: 14
Views: 5288

Re: Indirectly helping antags in station vs antags situation

So when I am trying to talk about a problem in general, you are telling me how I was wrong about giving you one of the examples, without knowing specific details. I do not have anything against the roleplay. This is not roleplay. This is intentionally being a prick and using roleplay as an excuse. D...
by Kelenius
Wed Jul 30, 2014 10:09 pm
Forum: Closed Policy Discussion
Topic: Indirectly helping antags in station vs antags situation
Replies: 14
Views: 5288

Re: Indirectly helping antags in station vs antags situation

security officer who kept two people in a prison after nuke ops were confirmed, refused to release them He's not arresting them for being antags. If the reason's valid, he can leave them there. They did commit a perma'able offense most likely in the first 5-10 minutes of the round depending on the ...
by Kelenius
Wed Jul 30, 2014 9:47 pm
Forum: Closed Policy Discussion
Topic: Indirectly helping antags in station vs antags situation
Replies: 14
Views: 5288

Indirectly helping antags in station vs antags situation

The situation being confirmed nuke ops, malf, blob, wizard, things like that. I sometimes meet people who, in a situation like that, instead of helping the people who are fighting the antags, or at least not getting in their way, act as if nothing happened and actively hinder with the crew. I could ...
by Kelenius
Wed Jul 30, 2014 9:18 pm
Forum: Ideas
Topic: What does the Monkey gamemode need?
Replies: 39
Views: 9718

Re: What does the Monkey gamemode need?

Some minor suggestions on buffing the game mode or expanding it. - Disable Internals: To an extent anyway, doing this would mean the crew can't resort easily to gassing the station. Maybe all Gas Masks stop functioning once patient zero turns into a monkey. No IC reason. Meta. Creates more problems...
by Kelenius
Tue Jul 29, 2014 5:28 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 70588

Re: [POLL]Should the Assistant role have reduced Antag statu

How about we add 'return to lobby if preferences unavailable' option.

That'll reduce amount of assistants.
by Kelenius
Tue Jul 29, 2014 1:20 pm
Forum: Ideas
Topic: How to fix nosec problem [Insanity]
Replies: 26
Views: 6963

Re: How to fix nosec problem [Insanity]

Start a bloody poll thread on Sec Antag if you really desperately want it back. I detest Sec Antag for many reasons I won't go into detail since that would be off topic. On topic. Well, it would essentially be forcing a large section of players to play one of the most high stress rolls in the game,...
by Kelenius
Tue Jul 29, 2014 12:16 pm
Forum: Ideas
Topic: How to fix nosec problem [Insanity]
Replies: 26
Views: 6963

How to fix nosec problem [Insanity]

So I just had the most insane idea on how to fix the lack of security ever. Make it tied to you choosing to be a traitor. The game picks slightly more people for the traitors, but a few of them become security officers, if ones from job selection don't fit all slots. So if you'll want to get your an...
by Kelenius
Tue Jul 29, 2014 11:30 am
Forum: Ideas
Topic: [POLL]Should Xeno be given it's own Game Mode/Random Event?
Replies: 42
Views: 10071

Re: [POLL]Should Xeno be given it's own Game Mode/Random Eve

And we will replace rev with it. Everyone wins!
by Kelenius
Mon Jul 28, 2014 9:05 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 70588

Re: [POLL]Should the Assistant role have reduced Antag statu

Greytiders should be punished harder IMO. It's shitty, it contributes absolutely nothing to the round, it creates obstacles, distracts security from antags, makes greytiders complain when they get arrested by security. There are a lot of interesting things you can do as an assistant that are not gre...
by Kelenius
Sun Jul 27, 2014 9:06 pm
Forum: Ideas
Topic: [POLL]Minor Lawyer and Detective Change
Replies: 12
Views: 2946

Re: [POLL]Minor Lawyer and Detective Change

Add an option 'remove lawyers'.

I'd vote for that.
by Kelenius
Sat Jul 26, 2014 6:51 am
Forum: Ideas
Topic: Revolution changes
Replies: 61
Views: 13948

Re: Revolution changes

MisterPerson wrote:Former revs are explicitly told they only remember the head rev who converted them and nothing else.
And nobody has ever given a slightest damn about it.

That is if they don't go braindead right after implanting because muh antag status.
by Kelenius
Fri Jul 25, 2014 8:37 am
Forum: Ideas
Topic: Remove assistants from antag selection
Replies: 42
Views: 10013

Re: Remove assistants from antag selection

And suddenly the assistant is one of the most trusted people on the station? Ha ha no.
by Kelenius
Tue Jul 22, 2014 11:19 am
Forum: Ideas
Topic: Nerf the HoS's armor
Replies: 33
Views: 8195

Re: Nerf the HoS's armor

Buff bullet protection on the coat, too.
by Kelenius
Mon Jul 21, 2014 8:00 pm
Forum: General Chat
Topic: How to not burn down engineering five minutes into the shift
Replies: 53
Views: 16485

Re: How to not burn down engineering five minutes into the s

Scott wrote:Well, wiring the singulo to the grid does seem a bit antagonistic, but it's also a measure that can help the station, against power sinks for example.
You do know that they explode when overcharged, do you?
by Kelenius
Mon Jul 21, 2014 10:08 am
Forum: Ideas
Topic: What Should Happen With Mechs?
Replies: 49
Views: 13101

Re: What Should Happen With Mechs?

It looks like a PIMPMECH3000 or something
by Kelenius
Sun Jul 20, 2014 7:14 pm
Forum: Ideas
Topic: Ideas for genetics
Replies: 20
Views: 5803

Re: Ideas for genetics

I went ahead and tried goon's genetics.

It's awesome, but I feel that it would be too overpowered.
by Kelenius
Sun Jul 20, 2014 1:06 pm
Forum: Coding Feedback
Topic: AI Interface
Replies: 24
Views: 6508

Re: AI Interface

Could have a toggle for showing 'duplicated' verbs.
by Kelenius
Sun Jul 20, 2014 12:21 pm
Forum: General Chat
Topic: How to not burn down engineering five minutes into the shift
Replies: 53
Views: 16485

Re: How to not burn down engineering five minutes into the s

AFAIK, shock damage from doors can only damage limbs, and damage to one limb is capped at 75.
by Kelenius
Sat Jul 19, 2014 10:40 am
Forum: Coding Feedback
Topic: AI Interface
Replies: 24
Views: 6508

Re: AI Interface

>Verbs are good
Phuleeeease.

And it does show their name when you hover your cursor over the icon. Also, new pictures are already merged.
by Kelenius
Sat Jul 19, 2014 10:23 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 394117

Re: Mislabeled Filenames

Image
mime's_wall_in_hallway.gif
by Kelenius
Sat Jul 19, 2014 12:07 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 940019

Re: Minor Suggestions

Wesdo wrote:You can break pens by using a screwdriver on it, and using it again on it would fix it.
And what's the point?
by Kelenius
Thu Jul 17, 2014 8:01 pm
Forum: Ideas
Topic: Camera lights
Replies: 4
Views: 1563

Re: Camera lights

Lock please :V
by Kelenius
Wed Jul 16, 2014 7:35 pm
Forum: Closed Policy Discussion
Topic: You must be 18 or older to play on the game servers.
Replies: 114
Views: 36022

Re: You must be 18 or older to play on the game servers.

Can you seriously give an argument of why ERP should not be banned that is not 'it was always like that'?
by Kelenius
Wed Jul 16, 2014 7:31 pm
Forum: Ideas
Topic: Camera lights
Replies: 4
Views: 1563

Camera lights

See here: https://github.com/tgstation/-tg-station/pull/4162 Anyway, camera lights are currently broken. There are now two ideas floating in the air: 1) Make the button, plain and simply, toggle light on a camera closest to the eye. That way AI can turn on as many lights as it wants, everywhere it w...
by Kelenius
Wed Jul 16, 2014 10:47 am
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 14127

Re: 'Safeguard' objective.

Antagonist's job is to make round interesting, not to get his greentext.
by Kelenius
Wed Jul 16, 2014 9:53 am
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 14127

Re: 'Safeguard' objective.

Still technically a griff license as you can just ignore your objectives. Though this essentially voids the point of objectives as a whole. All that will happen with this approach is the griffseekers will whine about missing greentext because they want to go on murderbonathons and their protect tar...
by Kelenius
Tue Jul 15, 2014 12:25 pm
Forum: Ideas
Topic: Maintenance drones [Needs sprites]
Replies: 75
Views: 21273

Re: Maintenance drones [Needs sprites]

For what purpose would they need to hear binary other than screw with rogue AI? Give them "show alerts" if you really want them to be informed like that, which they shouldn't anyway. Drones who 'screw with rogue AI' can a) get banned for breaking their laws and b) get blown by, surprise-s...
by Kelenius
Tue Jul 15, 2014 11:30 am
Forum: Ideas
Topic: Maintenance drones [Needs sprites]
Replies: 75
Views: 21273

Re: Maintenance drones [Needs sprites]

Giving them their own channel to talk is, like... 10 lines. Anyway, they can talk only in their private drone channel, but can hear binary and whatever they configure their radio to.
by Kelenius
Tue Jul 15, 2014 10:44 am
Forum: Coding Feedback
Topic: DNA aide
Replies: 50
Views: 14416

Re: DNA aide

It is literally the only symptom in virology that doesn't suck. Remove hulk from it by all means, just don't remove anything else. With right ccombination of viruses, you can regenerate around 1 brute and 1 burn damage per tick per body part , move at sanic speeds, do not breathe, be basically immu...
by Kelenius
Tue Jul 15, 2014 10:34 am
Forum: General Chat
Topic: HOW TO BE THE BEST WIZARD IN SS13
Replies: 38
Views: 13409

Re: HOW TO BE THE BEST WIZARD IN SS13

I find "Disable Technology" (EMP) to be a really powerful spell if paried up correctly. It can shutdown a Crew's push on you by disabling their Energy Weapons, halt Cyborgs in their track, screw up communications and seal off rooms. Its also useful for charging into the AI Core. EMP in AI...
by Kelenius
Mon Jul 14, 2014 11:32 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 614703

Re: Pet Peeves Thread - Little things that REALLY annoy you

Security officers/wardens/HoSs that attack chaplain when he heals them. If upon reading it you thought 'but he can give yhem brain damage, YOU ARE NOT ROBUST ENOUGH.
by Kelenius
Mon Jul 14, 2014 3:30 pm
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 394117

Re: Mislabeled Filenames

Image
bay.gif
by Kelenius
Sun Jul 13, 2014 11:05 pm
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 394117

Re: Mislabeled Filenames

Image
ERPing_traitors.png
by Kelenius
Sun Jul 13, 2014 6:37 pm
Forum: Ideas
Topic: Of AIs and radios
Replies: 4
Views: 1303

Of AIs and radios

Just... why does the AI use intercoms? Why can't it have a radio installed into it, with access to all channels?

Is it even a game balance issue or a code issue?
by Kelenius
Sun Jul 13, 2014 6:04 pm
Forum: Closed Policy Discussion
Topic: New Silicon Policy, /Silicons Policy General/
Replies: 131
Views: 33611

Re: New Silicon Policy, /Silicons Policy General/

paprika wrote:Pretty much every stolen item on the station can be construed to be 'harmful theft'.
wat

Explain please.
by Kelenius
Sat Jul 12, 2014 4:51 pm
Forum: Ideas
Topic: Maintenance drones [Needs sprites]
Replies: 75
Views: 21273

Re: Maintenance drones [Needs sprites]

I'd appreciate if discussion of NT's drones would be moved to NT subforum.
by Kelenius
Sat Jul 12, 2014 10:32 am
Forum: Closed Policy Discussion
Topic: Bombs and Explosives
Replies: 16
Views: 5649

Re: Bombs and Explosives

If you want to make bombs, pick scientist and make bombs. You're making the second most destructive thing on the station in a very close proximity to the first one, and you're surprised that security comes knocking at your window? Ideally, bombs can be in one of three conditions on the station: bein...