Search found 742 matches

by Incoming
Sat Apr 02, 2016 9:48 pm
Forum: Coding Feedback
Topic: Memememememememe
Replies: 50
Views: 14888

Re: Memememememememe

Should have been in the april fools pull, has no place in the game proper.
by Incoming
Sat Apr 02, 2016 3:31 am
Forum: General Chat
Topic: APRIL FOOLS HAS BEGUN ON SYBIL
Replies: 12
Views: 3644

Re: APRIL FOOLS HAS BEGUN ON SYBIL

yes I'd like to play and/or meme, I can't really do either of those things on goon
by Incoming
Sat Apr 02, 2016 2:14 am
Forum: Ideas
Topic: Better ashwalker lizard memes
Replies: 3
Views: 994

Re: Better ashwalker lizard memes

The little lizards are not young lizardpeople, they're just real lizards.
by Incoming
Sat Apr 02, 2016 12:14 am
Forum: Coding Feedback
Topic: April Fools - It gets stale
Replies: 25
Views: 6553

Re: April Fools - It gets stale

Zilenan91 wrote:Yeah the parrotmen spamming deadchat is awful
I added a fix and it got merged but the actual branch being run on the server never updated :roll:
by Incoming
Thu Mar 31, 2016 7:07 am
Forum: Coding
Topic: Fellow Coders
Replies: 10
Views: 2950

Re: Fellow Coders

SpinAnimation(0.001)
by Incoming
Wed Mar 30, 2016 10:12 pm
Forum: Closed Policy Discussion
Topic: is "coderbus" one entity or a group of people
Replies: 64
Views: 13341

Re: is "coderbus" one entity or a group of people

Coderbus is just a room where you can talk about SS13 programming/game theory with other people who do that. There's no opinion at all that is common to everyone who visits coderbus because holy crap it's just a chatroom, not a political party.
by Incoming
Sat Mar 26, 2016 3:13 am
Forum: Ideas
Topic: Eliminating the "grief lottery".
Replies: 62
Views: 13480

Re: Eliminating the "grief lottery".

also is one antag token per player per day enough to even support the required number of antags in a day's play? I feel like we don't have enough unique players to support just one per person per day. In my opinion the way it should work would be that you could burn a token for a priority que to an...
by Incoming
Sat Mar 26, 2016 1:57 am
Forum: Ideas
Topic: Eliminating the "grief lottery".
Replies: 62
Views: 13480

Re: Eliminating the "grief lottery".

It's nothing about training for shorter rounds. If the wizard dies 5 seconds in the round shouldn't be extended to allow for traitors because traitors are just not all that interesting. Their entire design is just killing people, nothing interesting or nothing new, simply an extension of the gamepl...
by Incoming
Sat Mar 26, 2016 1:54 am
Forum: Ideas
Topic: Eliminating the "grief lottery".
Replies: 62
Views: 13480

Re: Eliminating the "grief lottery".

if you want to use the antag token allegory, just award tokens not on a one a day metric, but either a rounds played or a time played metric. If you want to be mean and really add value to not dying you could make it time played WHILE ALIVE. I am VERY leary about any game mechanic that could lead to...
by Incoming
Sat Mar 26, 2016 1:43 am
Forum: Ideas
Topic: Eliminating the "grief lottery".
Replies: 62
Views: 13480

Re: Eliminating the "grief lottery".

Mulligan is set to 30 minutes max, but this is a config option, you could set it to be valid for four hours if you wanted right now. Mulligans can also be set for literally any roundtype (except maybe shadowling, I don't know if the guy who made that did the work to make it compatible), but right no...
by Incoming
Fri Mar 25, 2016 5:20 am
Forum: Site, Forums, And Wiki
Topic: Maybe a new logo?
Replies: 21
Views: 5211

Re: Maybe a new logo?

it doesn't really read well as a favicon
by Incoming
Wed Mar 23, 2016 8:38 am
Forum: Coding
Topic: Fixing merge conflicts
Replies: 29
Views: 8390

Re: Fixing merge conflicts

when you commit in those circumstances what your telling the project is "this is how the project looks after I make my changes as well as other peoples changes compared to the previous commit". If you uncheck the other files that changed besides your own you're basically saying "My ch...
by Incoming
Wed Mar 23, 2016 8:15 am
Forum: General Chat
Topic: Test 5: 2 DEADLY 4 U
Replies: 66
Views: 15464

Re: Test 5: 2 DEADLY 4 U

Everything in the game is based around a 200/100 health system. Those config options were added in late 2011, but I doubt anyone ever really balanced around them.
by Incoming
Wed Mar 23, 2016 6:59 am
Forum: Town Hall
Topic: Coders have their ingame buttons back
Replies: 16
Views: 4150

Re: Coders have their ingame buttons back

PKPenguin321 wrote:wait, so is this for maintainers, not anybody in the admins.txt, right?
It's for people with the coder rank in the admins.txt

All maintainers have at least coder rank (I think?) but not everyone with coder rank is a maintainer.
by Incoming
Tue Mar 22, 2016 10:00 pm
Forum: Coding
Topic: Fixing merge conflicts
Replies: 29
Views: 8390

Re: Fixing merge conflicts

Asking people to do all their git stuff from the command line is a great way to never get any more new hobbyist coders.
by Incoming
Mon Mar 21, 2016 10:07 pm
Forum: Town Hall
Topic: Coders have their ingame buttons back
Replies: 16
Views: 4150

Re: Coders have their ingame buttons back

Also I don't think the coder permissions actually changed yet
by Incoming
Mon Mar 21, 2016 7:59 am
Forum: Ideas
Topic: More races!
Replies: 37
Views: 9066

Re: More races!

literally might be older than tgstation
by Incoming
Mon Mar 21, 2016 6:37 am
Forum: Town Hall
Topic: Coders have their ingame buttons back
Replies: 16
Views: 4150

Re: Coders have their ingame buttons back

but how will I be able to test effectively without playing meme songs at full blast?
by Incoming
Wed Mar 16, 2016 7:04 am
Forum: Ideas
Topic: Actually exotic alternate races
Replies: 45
Views: 13043

Re: Actually exotic alternate races

I can tell you from a coding perspective a race that has a body structure other than "two arms, two legs, a torso, and a head" would be both difficult and hard to justify.
by Incoming
Fri Mar 11, 2016 11:43 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 123524

Re: Lavaland

The greed room is a bit much, offering dozens of diamonds and also some silver as long as you're aware of what not to interact with.
by Incoming
Thu Mar 03, 2016 5:38 pm
Forum: General Chat
Topic: Goonstation's full code got leaked.
Replies: 127
Views: 47555

Re: Goonstation's full code got leaked.

Cheridan was wrong, ours are CC BY SA, not CC BY NC SA, because for whatever reason we allow people to sell our sprites. this is woefully not compatible with CC BY NC SA, which does /not/ allow selling of material. I don't really see why we couldn't use CC BY NC SA sprites since our license is just...
by Incoming
Thu Mar 03, 2016 5:35 pm
Forum: General Chat
Topic: Put goon code on a server for a bit?
Replies: 25
Views: 6474

Re: Put goon code on a server for a bit?

Except as one or two round joke I can't recommend doing this, players have a tendency to either love or hate sudden radical change.

If they hate it people will ragequit.

If they love it people will ragequit to goon after it's done.
by Incoming
Thu Mar 03, 2016 2:14 am
Forum: General Chat
Topic: Goonstation's full code got leaked.
Replies: 127
Views: 47555

Re: Goonstation's full code got leaked.

From what little I'm aware of licensing can't we just just comment specific code as CC BY-NC-SA 3.0 and still keep our catch all GNU AGPL v3 for everything else? And don't say "we don't have any premise for having certain code have something other than AGPL v3" cause we do . Tgui is CC BY-...
by Incoming
Thu Mar 03, 2016 1:47 am
Forum: Coding Feedback
Topic: Mulligan still sucks
Replies: 3
Views: 940

Re: Mulligan still sucks

Gomenasai
by Incoming
Wed Mar 02, 2016 5:45 am
Forum: General Chat
Topic: Goonstation's full code got leaked.
Replies: 127
Views: 47555

Re: Goonstation's full code got leaked.

We don't steal leaked code, but it's nice to have a place to look through their concepts that isn't "playing on goonstation".
by Incoming
Thu Feb 18, 2016 8:29 pm
Forum: Coding Feedback
Topic: I need monkey names, barrels of them
Replies: 27
Views: 4830

Re: I need monkey names, barrels of them

We got kong, diddy is a bit too on the nose if you ask me.
by Incoming
Tue Feb 16, 2016 5:56 pm
Forum: Coding Feedback
Topic: I need monkey names, barrels of them
Replies: 27
Views: 4830

I need monkey names, barrels of them

Pun Pun is getting some new features https://github.com/tgstation/-tg-station/pull/15564 I need alternative names for pun pun though, as many as you can muster. Good sources for monkey names: tg jokes (no player references though) /tg/ jokes (actual traditional games meme names) famous real world mo...
by Incoming
Mon Feb 15, 2016 6:25 pm
Forum: General Chat
Topic: Why do maps rotate when everyone only likes Boxstation?
Replies: 49
Views: 11420

Re: Why do maps rotate when everyone only likes Boxstation?

People liked the idea of map rotation, not necessarily the maps rotating.

This was explicitly stated in the question
by Incoming
Tue Feb 09, 2016 3:05 am
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 72886

Re: New Hire Log

Something about the notion of standardizing design fills me with concern reguardless of who has such a title.

I'm just gonna go stand over here by the wizard spell list and make sure Kor doesn't meme it up more.
by Incoming
Sat Feb 06, 2016 10:05 pm
Forum: Coding
Topic: SS13: The Wrath of Nar-Sie.[WIP]
Replies: 21
Views: 4337

Re: SS13: The Wrath of Nar-Sie.[WIP]

Is it really "lets radically alter cult to try and make people like at the expense of the few people who enjoyed the current version" time again already?
by Incoming
Wed Feb 03, 2016 8:48 pm
Forum: Off Topic
Topic: Windows 10 - the message on the tgstation13 welcome page
Replies: 169
Views: 43215

Re: Windows 10 - the message on the tgstation13 welcome page

lumipharon wrote:>my windows 7 laptop has never shown me windows 10 as an available update, optional or otherwise
Feels good, but I suppose eventually I probably will change.
Sounds like you got Windows 7 Enterprise, that version isn't eligible for the free upgrade because of its group licensing.
by Incoming
Wed Feb 03, 2016 6:58 pm
Forum: Off Topic
Topic: Windows 10 - the message on the tgstation13 welcome page
Replies: 169
Views: 43215

Re: Windows 10 - the message on the tgstation13 welcome page

I tried to run windows 10 on this laptop, it ran like crap and because the machine was old lenovo refused to put out key driver updates to ensure proper compatibility in windows 10. Meaning not only don't I want windows 10, but it also represents a clear and existential threat to my laptop. Shit is ...
by Incoming
Tue Feb 02, 2016 3:35 am
Forum: General Chat
Topic: Features from other servers that you'd like on TG.
Replies: 70
Views: 14547

Re: Features from other servers that you'd like on TG.

We tried to bring the borers once, but it didn't make it https://github.com/tgstation/-tg-station/pull/1764
by Incoming
Sun Jan 31, 2016 6:45 pm
Forum: Coding Feedback
Topic: Fly people should not be heads
Replies: 35
Views: 7194

Re: Fly people should not be heads

Upon further review, the code that handles who can be heads (qualifies_for_rank()) is garbage and not set for any race besides humans, lizards, and plasmemes.

Thus they can be roundstart heads.
by Incoming
Sun Jan 31, 2016 6:39 pm
Forum: Coding Feedback
Topic: Fly people should not be heads
Replies: 35
Views: 7194

Re: Fly people should not be heads

What races are playable roundstart are completely up to the server owners as that's all in the config (Roundstart flies are a memerace in my opinion).

Roundstart flypeople (like lizards) shouldn't be allowed to be heads in code, but yeah teleporter accidents are all in game stuff.
by Incoming
Sun Jan 31, 2016 6:01 pm
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17471

Re: Human Sprites: What can be improved?

The absolute bombad
by Incoming
Sun Jan 31, 2016 6:00 pm
Forum: General Chat
Topic: Features from other servers that you'd like on TG.
Replies: 70
Views: 14547

Re: Features from other servers that you'd like on TG.

Saegrimr wrote:fun
Too hard to port, sorry.
by Incoming
Wed Jan 27, 2016 1:00 am
Forum: Coding Feedback
Topic: A lot of modes are disabled (but do they suck?)
Replies: 49
Views: 9279

Re: A lot of modes are disabled (but do they suck?)

to be clear the changeling rounds are just disabled on the server side, so it's actually closer to an adminbus hate-erection
by Incoming
Tue Jan 26, 2016 8:29 am
Forum: Coding Feedback
Topic: A lot of modes are disabled (but do they suck?)
Replies: 49
Views: 9279

Re: A lot of modes are disabled (but do they suck?)

mulligans can only make changelings if changeling or traitorchan are in rotation. Right now on sybil there's no way to have a changeling in a round beyond extreme xenobio shenanigans.
by Incoming
Tue Jan 26, 2016 6:45 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17471

Re: Human Sprites: What can be improved?

Females already do have a different silhouette, it's just very subtle and doesn't appear with loose fitting clothing (read, exosuit slot).
by Incoming
Tue Jan 26, 2016 6:23 am
Forum: Coding Feedback
Topic: A lot of modes are disabled (but do they suck?)
Replies: 49
Views: 9279

A lot of modes are disabled (but do they suck?)

As far as I know these three modes work fine, but for whatever reason are currently disabled (at least on sybil). I've added Malfunction and OldCult to the list not because they're runnable, but rather just as a gauge of if you enjoyed them. I've not included Hand of God because as far as I know it'...
by Incoming
Mon Jan 25, 2016 6:08 pm
Forum: Coding Feedback
Topic: mulligan
Replies: 10
Views: 1883

Re: mulligan

Oh, THE OTHER MULLIGAN.

Kor memed on me again
by Incoming
Mon Jan 25, 2016 4:41 pm
Forum: Coding Feedback
Topic: Datum Based Antags Design Document (WIP/Preview)
Replies: 77
Views: 23046

Re: Datum Based Antags Design Document (WIP/Preview)

Mulligan actually does what you're suggesting here by recursively placing new game modes on top of old ones as the old ones run out of antags. The problem was that every game mode was designed with the expectation that it had full control over the roundtype. They were all designed by different peopl...
by Incoming
Mon Jan 25, 2016 1:20 am
Forum: Coding Feedback
Topic: mulligan
Replies: 10
Views: 1883

Re: mulligan

Anonmare wrote:
Incoming wrote:Mulligan is slated for death sometime during or shortly after datum antags
So never then.
Yes
by Incoming
Mon Jan 25, 2016 1:12 am
Forum: Coding Feedback
Topic: Make nuke immune to bag of holding
Replies: 13
Views: 2649

Re: Make nuke immune to bag of holding

Should have had people there to defend the nuke
by Incoming
Mon Jan 25, 2016 1:10 am
Forum: Coding Feedback
Topic: mulligan
Replies: 10
Views: 1883

Re: mulligan

Mulligan is slated for death sometime during or shortly after datum antags
by Incoming
Sat Jan 23, 2016 10:58 pm
Forum: Coding Feedback
Topic: blobbernauts need a cap
Replies: 33
Views: 7054

Re: blobbernauts need a cap

Helios wrote:Well, how is the blob win rate being effected by this?
If it's still sub 40%, then I think they are a fine addition
That not how balance woooooooooooooooorks
by Incoming
Sat Jan 23, 2016 3:54 am
Forum: Coding Feedback
Topic: blobbernauts need a cap
Replies: 33
Views: 7054

Re: blobbernauts need a cap

A factory node shouldn't make nuggets while a blobbernaut is alive, and one factory node should only support one naut at a time.