Search found 576 matches
- Wed Apr 04, 2018 9:01 pm
- Forum: Spriting and Mapping
- Topic: Missing drinks sprites
- Replies: 6
- Views: 2225
Missing drinks sprites
Hey hey Always wanted to try learning pixel art and I noticed some of the drinks didn't have proper sprites, so I figured it was a good opportunity to start. If these aren't good enough to add I can still appreciate some feedback Left to right: Stinger, Grasshopper, Quadruple sec, Quintuple sec http...
- Sun Apr 01, 2018 3:37 am
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24428
Re: Character traits
It appears to do a constant 0.2% brain damage per tick if I read the code correctly Yeah, it just seems to stop at certain values for whatever reason. With 0.2/tick it would take about THREE MINUTES without mannitol to start getting brain traumas, and it's kind of absurd. If you lower it to at leas...
- Sat Mar 31, 2018 7:45 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24428
Re: Character traits
I had a similar experience with social anxiety, on average it feels like it actually got worse with the last rebalance and it's often impossible to have a conversation anywhere public, either needs to be a major negative or a big nerf I'm pretty sure Brain Damage is broken, after a few 30+ min round...
- Tue Mar 27, 2018 4:46 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24428
Re: Character traits
Greedy: Get a stackable buff from having coins/space bucks in your inventory. Cold Blooded: take less damage from cold but more damage from heat Hot Blooded: viceversa Empath: See other people's traits and/or mood by inspecting them. May have some metagaming issues like being able to figure out if s...
- Tue Mar 27, 2018 2:49 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 613631
Re: Pet Peeves Thread - Little things that REALLY annoy you
you didnt just... leave them in the brig with no recorded crimes and not telling the warden to keep them held on suspicion of murder or whatever, did you? I always do my paperwork when I'm sec. I'll give a more detailed example that happened not too long ago. We suspect revs are around. I spot some...
- Tue Mar 27, 2018 1:22 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 613631
Re: Pet Peeves Thread - Little things that REALLY annoy you
When round after round you see the same guy (who seems to exclusively play assistant) make a run for yellow gloves and breaking into AI upload 5 minutes into the round whether or not they're actually an antag and then suicide if they get caught. When you investigate a crime as a detective, track dow...
- Mon Mar 26, 2018 5:29 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51994
Re: Moodlets
From less than a week ago. My point was not that it was still happening, but that people didn't like it when moodlets had easy consequences for their round, so I don't think expanding it to track more things more heavily, which will again cause it to have heavier consequences on the round more freq...
- Mon Mar 26, 2018 9:41 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51994
Re: Moodlets
You can't just change every word in that sentence and then tell me I'm wrong. If area beauty has issues then it needs fixing but it isn't a good reason to get rid of everything. Though I do think that losing nutrition depending on mood feels redundant and puts too much pressure on the chef, I'd rath...
- Mon Mar 26, 2018 1:03 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51994
Re: Moodlets
I think this system has a great potential to finally make service jobs have a real purpose rather than being gimmicks/assistants with perks and it would be a shame to see it dropped due to kneejerk reactions to change/lack of initial polish. Some things I personally find could use some looking into:...
- Fri Mar 16, 2018 3:58 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24428
Re: Character traits
Please change the Social Anxiety trait by adding a visible message when you try to speak("*spessman* mumbles something") and/or show the player a message when they can talk ("You feel like speaking again"). Right now when you're trying to talk to someone you have to spam the same...
- Fri Mar 16, 2018 3:55 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938944
Re: Minor Suggestions
Apologies, I'll do that!
An extra idea I forgot to mention: wing removal surgery for moths, for when you need to get rid of those conspicuous wings, or just indulge in a little bit of clean, fun workplace racism.
An extra idea I forgot to mention: wing removal surgery for moths, for when you need to get rid of those conspicuous wings, or just indulge in a little bit of clean, fun workplace racism.
- Fri Mar 16, 2018 3:25 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938944
Re: Minor Suggestions
Please change the Social Anxiety trait by adding a visible message when you try to speak("*spessman* mumbles something") and/or show the player a message when they can talk ("You feel like speaking again"). Right now when you're trying to talk to someone you have to spam the same...
- Tue Dec 09, 2014 4:51 am
- Forum: General Chat
- Topic: Share your deadliest handmade weapons/tactics
- Replies: 10
- Views: 3378
Re: Share your deadliest handmade weapons/tactics
You need: A backpack water tank (get one from cargo, put in a reason like "botany asked me to get it" or as an ass istant "I work there" otherwise if you're botanist head forward in Erm you can do this just fine with a plant-b-gone or pest spray of which you can find plenty in t...
- Wed Nov 19, 2014 6:40 pm
- Forum: Closed Policy Discussion
- Topic: Monkeys and muh valids
- Replies: 15
- Views: 3540
Re: Monkeys and muh valids
I know, I just refuse to acknowledge it as a valid argument because it's retarded. When I want to be a monkey I go assistant because I'm considerate enough to not waste a geneticist slot and more often than not the geneticist has fucked off with hulk and is smashing random walls for fun or is too bu...
- Wed Nov 19, 2014 12:35 pm
- Forum: Closed Policy Discussion
- Topic: Monkeys and muh valids
- Replies: 15
- Views: 3540
Re: Monkeys and muh valids
Interesting accusation, do you even know what my ingame name is?
I don't think you do. So if you can't discuss this like a civilized person you can kindly fuck off
I don't think you do. So if you can't discuss this like a civilized person you can kindly fuck off
- Wed Nov 19, 2014 3:37 am
- Forum: Closed Policy Discussion
- Topic: Monkeys and muh valids
- Replies: 15
- Views: 3540
Re: Monkeys and muh valids
Considering the last time I saw a monkey running around it shot a flamethrower at me. Fuck monkeys. Seems like an oversight, monkeys can't operate guns, they shouldn't be able to use flamethrowers either. Completely irrelevant, regardless. It's also a deterrent so people dont just monkey themselves...
- Tue Nov 18, 2014 1:55 pm
- Forum: Closed Policy Discussion
- Topic: Virologist Validity: to lynch or not to lynch
- Replies: 37
- Views: 9035
Re: Virologist Validity: to lynch or not to lynch
I don't care if a viro releases a disease, so long as it doesn't spread , like, holy shit stop making this airborn fever filled viruses, ESPECIALLY when they're dna aid. That should be lynchable, if not OOCly dodgy, because it's literall just handing hulk out to everyone on the station and shruggin...
- Tue Nov 18, 2014 1:31 pm
- Forum: Closed Policy Discussion
- Topic: Monkeys and muh valids
- Replies: 15
- Views: 3540
Re: Monkeys and muh valids
Ah my bad, missed that section But yes, changelings being about I can definitely see why it would be a good IC reason to be valid, on the other hand people automatically assuming that monkeys are changelings without previously known threat is meta as fuck (actually happens frequently). I'll ahelp it...
- Tue Nov 18, 2014 1:08 pm
- Forum: Closed Policy Discussion
- Topic: Monkeys and muh valids
- Replies: 15
- Views: 3540
Monkeys and muh valids
This is more about server policy than development but I wasn't sure where to put it I like playing as a monkey and I've gotten used to valid hunters (usually borgs) hunting me down hoping for an easy kill (they usually fail). I remember ahelping about it back in the day to make sure they were allowe...
- Mon Nov 17, 2014 9:48 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667870
Re: Little things you learned that are game changing
That's odd, I've had diseases with nothing but Eternal Youth and Self Respiration show up on HUDs before. It was changed at some point, I know they used to show up but they don't anymore, regardless of the stealth rating You do realize there's only one virologist in the entire station, and if virus...
- Mon Nov 17, 2014 9:11 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667870
Re: Little things you learned that are game changing
The easiest way to spread viruses as a virologist without getting lynched is using the spacecleaner bottle. Either spray people directly or adjust the nozzle and leave blood stains all over the station, preferably in key areas where people are more likely to stand around like between the chemistry w...
- Mon Nov 10, 2014 3:51 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667870
Re: Little things you learned that are game changing
This should be common knowledge except during power outages it seems I'm always the only person to know how to mess with an APC, so here's a mini guide: (I'm aware hacking APCs is in the wiki but this is a little more specific) We're going to assume you don't have engineering access nor yellow glove...
- Tue Nov 04, 2014 4:11 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532015
Re: Simple Questions Thread
I had no idea that was a thingGrazyn wrote:You need tablecrafting to make them now. Same components
What else can you make through tablecrafting?
- Mon Nov 03, 2014 11:47 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532015
Re: Simple Questions Thread
IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore.ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?
No.
Igniting things, serving as a component in several assemblies.
- Mon Nov 03, 2014 9:03 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532015
Re: Simple Questions Thread
What's the rifle stock you can make with wood used for?
Were IEDs removed?
What is the purpose of igniters?
Were IEDs removed?
What is the purpose of igniters?
- Wed Oct 15, 2014 12:06 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667870
Re: Little things you learned that are game changing
I had a question about using chemicals with cigarettes like it was mentioned a few pages ago, are chemicals inside a cigarette administered all at once or over time? Is there any benefit in using them that way?