Search found 237 matches

by fleure
Wed Dec 03, 2014 10:32 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1041376

Re: ITT: We make shitty suggestions and come up with poor id

Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection. At last, the kitty ears will have an auxiliary use Im pretty sure hop doesnt need kitty ears to erp with ian I was more thin...
by fleure
Tue Dec 02, 2014 7:17 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667613

Re: Little things you learned that are game changing

The New Meta™
by fleure
Tue Dec 02, 2014 5:10 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667613

Re: Little things you learned that are game changing

Just wondering, how robust it is to put the cigar loaded with beepsky smash/ mutetoxin/ polyacid in mouth of your target. I tried this once, for fun, with some zombie powder. Subject falls down instantly, not even a chance to do anything. I imagine other reagents are equally speedy. Depending on ho...
by fleure
Tue Dec 02, 2014 4:52 pm
Forum: Coding Feedback
Topic: Feedback forums hostility
Replies: 95
Views: 26460

Re: Feedback forums hostility

Mandated maintenance code of your own work would be a good start. Your change should be reverted and you should be blacklisted from future changes if you constantly add stuff that breaks things and don't try to fix it. Hell, your change should probably be reverted while you fix it if the bug is maj...
by fleure
Tue Dec 02, 2014 11:09 am
Forum: Ideas
Topic: Goon Chemistry & The Codebase Drug Ban
Replies: 60
Views: 13752

Re: Goon Chemistry & The Codebase Drug Ban

Whatever happened to https://tgstation13.org/phpBB/viewtopic.php?f=5&t=9 ? Numbers had some p cool ideas.
by fleure
Mon Dec 01, 2014 5:16 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667613

Re: Little things you learned that are game changing

eswords only reflect energy projectiles last I checked. That's an awesome idea regarding the dart shells, though, I need to try that.
by fleure
Mon Dec 01, 2014 1:32 pm
Forum: Video Games
Topic: Vidya Game Problems
Replies: 15
Views: 4196

Re: Vidya Game Problems

It's just a false positive.
by fleure
Mon Dec 01, 2014 1:23 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1041376

Re: ITT: We make shitty suggestions and come up with poor id

Ahammer18 wrote: Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.
At last, the kitty ears will have an auxiliary use
by fleure
Sun Nov 30, 2014 11:21 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938464

Re: Minor Suggestions

It's a nice of trying to move away from the wiki, however the game itself has way too much detail and fiddly little bits to ever truely move away from using the wiki (until you slowly start to remember it all, though I'm doubtful one person knows absolutely everything, maybe some of the coders). R-...
by fleure
Sun Nov 30, 2014 11:19 am
Forum: Video Games
Topic: Can we have our own Mush casting?
Replies: 28
Views: 5407

Re: Can we have our own Mush casting?

I don't think I really understand what I am looking at here.
by fleure
Sat Nov 29, 2014 3:54 pm
Forum: Coding Feedback
Topic: Feedback forums hostility
Replies: 95
Views: 26460

Re: Feedback forums hostility

I think polls could work if certain changes or features had demo time periods on the server. Though I imagine most players would be against this since it interferes with their experience on the "live" servers... the obvious solution to which would be running a third test server as I think ...
by fleure
Fri Nov 28, 2014 9:19 pm
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 393575

Re: Mislabeled Filenames

http://i.imgur.com/CjbDcSM.webm

coders_during_feature_freeze.gif
by fleure
Fri Nov 28, 2014 4:36 pm
Forum: Off Topic
Topic: IRC quotes
Replies: 360
Views: 177697

Re: IRC quotes

(‘∀’●)♡
by fleure
Fri Nov 28, 2014 11:54 am
Forum: Coding Feedback
Topic: Feedback forums hostility
Replies: 95
Views: 26460

Re: Feedback forums hostility

MrP hits the nail on the head really.
by fleure
Thu Nov 27, 2014 11:35 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938464

Re: Minor Suggestions

I think he ment it makes zero sense that burning cracked glass with a welding torch fixes it rather than scorching it Absolutely. I was thinking we needed some kind of resin you could inject into the cracks to heal it, but figured bothering with extra sprites and code just to deal with a new change...
by fleure
Thu Nov 27, 2014 2:18 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1041376

Re: ITT: We make shitty suggestions and come up with poor id

MMMiracles wrote:Just make it so all escape pods are emaggable and crash into eachother mid-flight, then everyone will be afraid to use them.
I'm already too afraid to use them because of the weird drift bug, and there's usually one shitter who opens the airlock.
by fleure
Thu Nov 27, 2014 12:39 am
Forum: Ideas
Topic: Construction mech
Replies: 33
Views: 6908

Re: Construction mech

Raven776 wrote:I'm really tired of people complaining about this possibly being a combat mech...
Shit man it's been like four days
by fleure
Thu Nov 27, 2014 12:13 am
Forum: Off Topic
Topic: Ferguson
Replies: 265
Views: 63596

Re: Ferguson

nsos wrote: idk about ff but you can get embedded videos on this forum to show on chrome by clicking on that shield and selecting the 'load unsafe script' option.
Clicking the shield icon seems to work on my version of FF (33.1)
by fleure
Wed Nov 26, 2014 11:55 pm
Forum: Off Topic
Topic: Music
Replies: 898
Views: 372706

Re: Music

muh cogs
by fleure
Wed Nov 26, 2014 11:47 pm
Forum: Off Topic
Topic: Music
Replies: 898
Views: 372706

Re: Music

SPG are... I don't know, they rub me totally the wrong way. I have this irrational hatred of them reserved for so few bands. https://www.youtube.com/watch?v=kMZXeArxex0 Immunity overall was such a gorgeous album, but I picked up this follow-up record the other week and have fallen in love ever since.
by fleure
Tue Nov 25, 2014 11:11 pm
Forum: Off Topic
Topic: Ferguson
Replies: 265
Views: 63596

Re: Ferguson

Skorvold wrote:nsos is smarter than all of us
He listens to SPK let's not get carried away here
by fleure
Tue Nov 25, 2014 11:10 pm
Forum: Off Topic
Topic: IRC quotes
Replies: 360
Views: 177697

Re: IRC quotes

(On Vorestation) 22:11 < Iamgoofball> we had a ton of vg nerds on the server though who figured out they could use the creepy vore shit to work like a clown car 22:11 < Iamgoofball> we hid all the nuke ops one round inside an assistant 22:11 < Iamgoofball> and had them burst out when the cap got near
by fleure
Tue Nov 25, 2014 5:25 pm
Forum: Off Topic
Topic: Ferguson
Replies: 265
Views: 63596

Re: Ferguson

If it becomes impossible to get your voice heard, then the only option is to burn shit till the world listens. I support the protesters. I agree that violence and civl unrest is effective in making an unknown issue, known. I think the problem in this scenario is that people were already talking abo...
by fleure
Tue Nov 25, 2014 4:16 pm
Forum: Off Topic
Topic: Ferguson
Replies: 265
Views: 63596

Re: Ferguson

Sounds like exactly what happened in the UK a few years back: Police shoot black dude in an area with high racial tensions, they explode into riots, the vast majority of participants using it as an excuse to loot shit or break stuff. It just makes everybody look bad and brings our nation back a few ...
by fleure
Tue Nov 25, 2014 3:24 pm
Forum: Video Games
Topic: Dark Souls 2
Replies: 67
Views: 21425

Re: Dark Souls 2

http://bandainamcous.tumblr.com/post/103526088996/were-very-excited-to-announce-dark-souls-ii This ultimate Dark Souls II experience features additional in-game events and NPCs along with new deadlier enemies and gameplay improvements. This experience includes the original Dark Souls II along with t...
by fleure
Tue Nov 25, 2014 2:40 pm
Forum: Ideas
Topic: Inspection Day
Replies: 21
Views: 4365

Re: Inspection Day

Does it involve a Johnson inspection? For the captain? In medical?
Spoiler:
WHOOP WHOOP
by fleure
Tue Nov 25, 2014 12:51 pm
Forum: General Chat
Topic: My First Time Playing As a Head Was Yesterday
Replies: 14
Views: 3892

Re: My First Time Playing As a Head Was Yesterday

If CMO not real head why he get lynched during rev???

chekm8 athests
by fleure
Mon Nov 24, 2014 6:19 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10858

Re: Nanotrasen Xenobiology Research Foundation

I don't mind collaborating. The goal of the design doc's phase section was to split the workload into (mostly) encapsulated functionality, so if you wanted to get stuck in to one particular aspect, like alien attributes and care, that's fine with me.
by fleure
Mon Nov 24, 2014 6:10 pm
Forum: Off Topic
Topic: Music
Replies: 898
Views: 372706

Re: Music

this Full of Hell/Merzbow collab http://media.tumblr.com/b2a370b3cb96219abd01d4c1282eb908/tumblr_inline_nf9cllD3Ga1red9gf.gif this shit go stupid hard https://www.youtube.com/watch?v=6OqTMbQQp9U I don't really get it, it just sounds like Merzbow did the first half of the track and then Full of Hell...
by fleure
Mon Nov 24, 2014 6:07 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10858

Re: Nanotrasen Xenobiology Research Foundation

deathhoof wrote:Make sure to make things that are lethal as fuck so that traitors can trait m8
Maybe the order console could be emagged to allow connecting to a black market of lifeforms.
by fleure
Mon Nov 24, 2014 4:29 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10858

Re: Nanotrasen Xenobiology Research Foundation

Nah, not yet. I might implement the basic slime core currency and ordering system first, then we can focus on what kinda aliens you can get, basic mechanics, specific alien behaviours etc.
by fleure
Mon Nov 24, 2014 4:16 pm
Forum: General Chat
Topic: Pet Likes Thread - Little things that make you smile
Replies: 102
Views: 29508

Re: Pet Likes Thread - Little things that make you smile

When people actually eat food the chef makes instead of shovling 4nos. On that subject, when chefs and bartenders are actually robust/know what they're doing and do it. I always like setting out a whole bunch of mixed drinks at the bar, but it's usually quickly depleted by some bored assistant who ...
by fleure
Mon Nov 24, 2014 3:01 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 839241

Re: Stories of rage, tears and regret

First time playing wizard last night. It was pretty great, I convinced everyone I was the mime somehow, gibbed my target, and managed to abuse blink and teleport enough that even with the AI tracking my every move I was able to escape danger pretty easily. I was hoping to make a hasty escape in one ...
by fleure
Mon Nov 24, 2014 10:58 am
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10858

Re: Nanotrasen Xenobiology Research Foundation

after like six months i would have thought youd be through the suggestion-taking-phase I posted this around the same time I got burned out on SS13 and coding. Plus I was hoping for some more critical feedback beyond "mite b cool", which is nice, but I'd like to have an interesting and eng...
by fleure
Mon Nov 24, 2014 10:55 am
Forum: Ideas
Topic: Construction mech
Replies: 33
Views: 6908

Re: Construction mech

This sounds pretty close to those construction pods that Goon(?) have or had. We actually have the sprites for them in our code still. Sounds like a p cool idea, though. The ripley is not fast moving. It's more or less a joke mech... It's not really intended to be, and I wish it was used more. It wa...
by fleure
Sun Nov 23, 2014 2:47 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10858

Re: Nanotrasen Xenobiology Research Foundation

So after like six months I get these suggestions
Spoiler:
Image
Thanks you too
by fleure
Sun Nov 23, 2014 2:07 pm
Forum: Ideas
Topic: Expensive Armor from Protolathe
Replies: 68
Views: 15452

Re: Expensive Armor from Protolathe

I always kinda liked the labcoat look when wielding an advanced egun.

Image
by fleure
Sun Nov 23, 2014 1:42 pm
Forum: Off Topic
Topic: What do you nerds look like (REDUX)
Replies: 1290
Views: 378736

Re: What do you faggots look like (REDUX)

You faggots really are getting more attractive.
by fleure
Sat Nov 22, 2014 9:23 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51213

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Just a little thing in the fitness room:
Spoiler:
Image
by fleure
Sat Nov 22, 2014 6:06 pm
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 393575

Re: Mislabeled Filenames

coder_fixes_bug.wmv

Image
by fleure
Fri Nov 21, 2014 4:31 pm
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7408

Re: Cargo Authorization Button

I don't think an extra or private console is needed. How about:

* Button on cargo consoles
* Defaults to off
* Only QM can toggle it
* When the button is "on", only the QM can authorize orders
* The on/off state and effect of the button is global for all cargo consoles

y/n?
by fleure
Fri Nov 21, 2014 12:03 pm
Forum: Ideas
Topic: [POLL]Food and Drink? How about Drink buffs?
Replies: 3
Views: 1094

Re: Food and Drink? How about Drink buffs?

As usual, I'd be for both food and drinks giving small buffs, but there's a fair amount of work in defining, desining and coding it all. And I think there is still disagreement over the idea. We'll see how this thread goes I guess.
by fleure
Fri Nov 21, 2014 11:04 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36612

Re: Population Issues

Expanding the map itself and adding more jobslots instead of making server 2 more appealing is stupid. Plain and simple. I kind of agree, only in the sense that you don't need to expand caps on roles that are obviously singular or limited, like AI, captain and other heads, and I don't see the harm ...
by fleure
Fri Nov 21, 2014 10:25 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36612

Re: Population Issues

If you want to make a station that's all well and good Well I don't see this discussion going anywhere until someone, or a group of people, step up to it. Box has populatuion issues, and if we concede what paprika says, that and maintainability should be the only choice for a map. Nowhere else to g...
by fleure
Fri Nov 21, 2014 10:05 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36612

Re: Population Issues

Because that would require a metric ton of effort on many mappers in order to get the new map up to scratch. It would be far easier to make your own station at that point, there's only so much you can do to improve a premade station, a blank canvas offers far more freedom. Right, so we can still do...
by fleure
Fri Nov 21, 2014 9:53 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36612

Re: Population Issues

Why not change which map is the official development map?
by fleure
Fri Nov 21, 2014 9:20 am
Forum: Ideas
Topic: Map and RGN round type rotation
Replies: 32
Views: 6310

Re: Map and RGN round type rotation

You're putting words in my mouth. I never said anything about the population itself being the end to which we should look when deciding. So why bring it up? I could only infer it's an important factor to keeping Box on. You've still yet to explain who is going to maintain those "other" ma...
by fleure
Fri Nov 21, 2014 12:30 am
Forum: Ideas
Topic: Map and RGN round type rotation
Replies: 32
Views: 6310

Re: Map and RGN round type rotation

And as been stated before, forum threads and polls are rarely a real snapshot of the playerbase because many more people play on the server without even looking at the forum than the other way around. What's been said here is true though. ヽ(*・ω・)ノ Setting the server to rotate maps or changing the m...
by fleure
Thu Nov 20, 2014 9:28 pm
Forum: Ideas
Topic: Map and RGN round type rotation
Replies: 32
Views: 6310

Re: Map and RGN round type rotation

cedarbridge wrote:Don't inflict a new map on an already established server and playerbase and drag them along for the ride.
You're begging the question here. The whole point of this thread is to gauge interest and discuss the idea.
by fleure
Thu Nov 20, 2014 3:44 pm
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7408

Re: Cargo Authorization Button

Well, they have mining access too, but I agree, although giving QM more power usually results in arguments over just how much of a head role it really is.