Search found 237 matches

by Phalanx300
Tue Jan 20, 2015 2:47 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 952821

Re: Minor Suggestions

When Space Vines cover a dead body it can turn into a Podpeople who are given the objective to help spread the Vines and fight against the humans. They should get properties based on the Vines which created them (also giving them their color).
by Phalanx300
Tue Jan 20, 2015 1:32 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103603

Re: SS13 Remake Source

Bombadil wrote:http://www.digg.com/r/Games/comments/ ... ce/cnustk6

Supernorn says why he didn't include the art assets he made in the source
They also said their art guy wanted to use them for other projects. Its a shame though.
by Phalanx300
Mon Jan 19, 2015 7:09 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103603

Re: SS13 Remake Source

by Phalanx300
Mon Jan 19, 2015 3:58 pm
Forum: Ideas
Topic: Making Detective More Interesting
Replies: 12
Views: 3042

Re: Making Detective More Interesting

There was this game Murder Mansion which actually give clues like hair color which would be nice to have.
by Phalanx300
Mon Jan 19, 2015 2:52 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103603

Re: SS13 Remake Source

I just realised why it looks so bad: "The original sprites for the game, created by Adam Riches, have been withheld for use in a future project at his discretion. The original sprites have been replaced with placeholder images."
by Phalanx300
Mon Jan 19, 2015 1:52 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103603

Re: SS13 Remake Source

Not sure about the complaints surely you can see the potential in this without being restricted by Byond. If you look at this picture they posted a while ago (not sure if art or ingame actually):
Spoiler:
Image
by Phalanx300
Sun Jan 18, 2015 10:48 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32906

Re: Traitor Items

CocaneStyle wrote:Image

Fiber Wire, when used on someone who is knocked down it instantly puts someone in an aggressive grab.
Make it so headset cannot be used during this.
by Phalanx300
Sun Jan 18, 2015 8:51 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32906

Re: Traitor Items

Saegrimr wrote:Only 10? I think you're underestimating what kind of ridiculous shit can happen, mostly the server shitting itself inside out.
Oh my bad I was still thinking in the old terms, 20 is what I meant!
by Phalanx300
Sun Jan 18, 2015 4:31 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32906

Re: Traitor Items

Bomb cap remover. Single use item, maybe it should give a stationwide warning upon use. Cost: 10 TC.
by Phalanx300
Sun Jan 18, 2015 1:04 pm
Forum: Ideas
Topic: Wireless EMAG [super sneaky]
Replies: 10
Views: 2450

Re: Wireless EMAG [super sneaky]

Just merge EMAG with custom ID for sneakyness.
by Phalanx300
Sun Jan 18, 2015 12:18 pm
Forum: Video Games
Topic: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
Replies: 374
Views: 107631

Re: doter 2

Sum Ting Wong wrote:Fuck techies
Techies is great fun, just mindfucking with everyone. I love to use smoke and go into Roshan cave to mine the crap out of it before using my TP to get out. Or sneaking into the enemy jungle its great fun. Though my favourite must be Lion, lots of utility and killing power.
by Phalanx300
Sat Jan 17, 2015 3:51 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103603

SS13 Remake Source

http://forum.spacestation13.com/viewtopic.php?f=3&t=552

Apparantly the source will be released shortly. I wonder what that will mean for the future of SS13.
by Phalanx300
Thu Jan 15, 2015 4:11 pm
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6560

Re: Buff Traitor AI

mrpain wrote:Arent these "law 0" AI's able to hack their borgs through the RD console?
Only MALF AI's I believe. Maybe that should be changed.
by Phalanx300
Thu Jan 15, 2015 4:11 pm
Forum: Ideas
Topic: New Gamemode: Zombie Virus
Replies: 17
Views: 4841

Re: New Gamemode: Zombie Virus

Maybe it could be integrated into the superior Baymed?
by Phalanx300
Sun Jan 11, 2015 1:03 pm
Forum: General Chat
Topic: Engineering Discoveries!
Replies: 41
Views: 10622

Re: Engineering Discoveries!

You used to be able to instacrit people if you connected the singularity to the main grid. (Power cables from collectors into main station power cables) Not sure if its still possible but its fun to screw around with.
by Phalanx300
Sun Jan 11, 2015 11:53 am
Forum: Coding Feedback
Topic: [POLL] Should lizards be considered human for the AI&borgs?
Replies: 56
Views: 13147

Re: Should lizards be considered human for the AI and borgs?

Being a lizard is a choice, stop stabbing yourself if its starting to hurt.
by Phalanx300
Sun Jan 11, 2015 11:43 am
Forum: Town Hall
Topic: Tedward1337 Community Discussion
Replies: 104
Views: 38143

Re: Tedward1337 Community Trial

The guy abused his power and there are people voting to reinstate him? Wow. People have been permabanned for less, gues you need to be admin of some kind to get away with shit like that.
by Phalanx300
Sun Jan 11, 2015 11:41 am
Forum: Ideas
Topic: Making all gasses invisible
Replies: 27
Views: 5547

Re: Making all gasses invisible

Or perhaps don't be a unrobust scrub. How many people die each year from gas poisoning from their heaters in their houses? Gasses OP.
by Phalanx300
Sun Jan 11, 2015 11:37 am
Forum: Resolved Requests
Topic: Alisa Selezneva - Killbaiting resulting in Gibbing
Replies: 11
Views: 2682

Re: Alisa Selezneva - Killbaiting resulting in Gibbing

I support Cedarbridge, you came after this person multiple times, the second time with a lethal weapon. Your victim was at that point exasperated and you left them little choice. They could have inferred from your behavior that you would have come back for more after being cloned. They could get se...
by Phalanx300
Sat Jan 10, 2015 11:50 pm
Forum: Resolved Requests
Topic: Alisa Selezneva - Killbaiting resulting in Gibbing
Replies: 11
Views: 2682

Re: Alisa Selezneva - Killbaiting resulting in Gibbing

snip The escalation here was yours, as I explained when you ahelped in the first place. They honked you with a duck. You escalated to violence. They attempted to leave, you chased. They threw you into disposals for fighting in the kitchen, you healed up and escalated again by attacking with a knife...
by Phalanx300
Sat Jan 10, 2015 11:34 pm
Forum: Resolved Requests
Topic: Alisa Selezneva - Killbaiting resulting in Gibbing
Replies: 11
Views: 2682

Re: Alisa Selezneva - Killbaiting resulting in Gibbing

snip The escalation here was yours, as I explained when you ahelped in the first place. They honked you with a duck. You escalated to violence. They attempted to leave, you chased. They threw you into disposals for fighting in the kitchen, you healed up and escalated again by attacking with a knife...
by Phalanx300
Sat Jan 10, 2015 11:19 pm
Forum: Resolved Requests
Topic: Alisa Selezneva - Killbaiting resulting in Gibbing
Replies: 11
Views: 2682

Re: Alisa Selezneva - Killbaiting resulting in Gibbing

snip The escalation here was yours, as I explained when you ahelped in the first place. They honked you with a duck. You escalated to violence. They attempted to leave, you chased. They threw you into disposals for fighting in the kitchen, you healed up and escalated again by attacking with a knife...
by Phalanx300
Sat Jan 10, 2015 11:01 pm
Forum: Resolved Requests
Topic: Alisa Selezneva - Killbaiting resulting in Gibbing
Replies: 11
Views: 2682

Re: Alisa Selezneva - Killbaiting resulting in Gibbing

snip The escalation here was yours, as I explained when you ahelped in the first place. They honked you with a duck. You escalated to violence. They attempted to leave, you chased. They threw you into disposals for fighting in the kitchen, you healed up and escalated again by attacking with a knife...
by Phalanx300
Sat Jan 10, 2015 10:52 pm
Forum: Resolved Requests
Topic: Alisa Selezneva - Killbaiting resulting in Gibbing
Replies: 11
Views: 2682

Alisa Selezneva - Killbaiting resulting in Gibbing

Your byond account: Phalanx300 Your character name: John Esker Their character name: Alisa Selezneva Their byond account(optional, but useful if you can provide it): RumyanyPirozhok Server and time: Sybil, between 23:00 and 23:30 GMT +1, 10-01-2015 Logs and/or screenshots: Description of what happen...
by Phalanx300
Sat Jan 10, 2015 10:17 pm
Forum: Ideas
Topic: Making all gasses invisible
Replies: 27
Views: 5547

Re: Making all gasses invisible

Cipher3 wrote:
Phalanx300 wrote:Everyone forgot about CO2? So much for OP arguments. And realism4life, down with the huginbox.
CO2 has no special functions, like EXTREME FLAMMABILITY AND HIGH TOXICITY EVEN AT MINOR LEVELS. Plasma is bad, man.
CO2 kills you man.
by Phalanx300
Sat Jan 10, 2015 8:59 pm
Forum: Ideas
Topic: Making all gasses invisible
Replies: 27
Views: 5547

Re: Making all gasses invisible

Realism isn't bad, but this is taking it too far. With the gases we have right now (Plasma, for example), invisible gasses would be horrible. How so? You would still get that popup in your UI that there is toxins in the air, also the air alarms would be flashing with a red light (if they havent bee...
by Phalanx300
Sat Jan 10, 2015 8:05 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 952821

Re: Minor Suggestions

Return the old prisoner transfer area, not even sure why it was removed:

https://tgstation13.org/wiki/File:Prison-wing.png
by Phalanx300
Sat Jan 10, 2015 7:30 pm
Forum: Ideas
Topic: Making all gasses invisible
Replies: 27
Views: 5547

Re: Making all gasses invisible

Everyone forgot about CO2? So much for OP arguments. And realism4life, down with the huginbox.
by Phalanx300
Sat Jan 10, 2015 4:17 pm
Forum: Ideas
Topic: Making all gasses invisible
Replies: 27
Views: 5547

Making all gasses invisible

Because realism. Also it would make Air Alarms serve the purpose of alarming people of gasses in the air, also making air scanners and such usefull. Ofcourse it also has some interesting antag applications.
by Phalanx300
Sat Jan 10, 2015 3:53 pm
Forum: Ideas
Topic: Cargo Clothing Fabricator
Replies: 26
Views: 10882

Re: Cargo Clothing Fabricator

Add a special room for it so crews don't have to strip naked in front of Cargo.
by Phalanx300
Sat Jan 10, 2015 3:51 pm
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166477

Re: DIRTSTATION 2015

Its a horrible change and you should feel bad for not admitting you are wrong.
by Phalanx300
Sat Jan 10, 2015 3:50 pm
Forum: Coding Feedback
Topic: Security Sprites: 2015 Edition
Replies: 116
Views: 27268

Re: Security Sprites: 2015 Edition

I prefer old as they are after all corporate security, not some kind of SWAT force. But allowing Security Officers to alter their look ingame sounds good too.
by Phalanx300
Sat Jan 10, 2015 3:47 pm
Forum: General Chat
Topic: Syndicate Encryption Keys
Replies: 15
Views: 4349

Re: Syndicate Encryption Keys

the problem with syndie encryption keys is that if you buy it just for the syndiechat... - you have to have one - another tater has to have one - the other tater has to talk - you have to talk (potentially outing yourself as tater to someone who has you as their objective) it's better for everyone ...
by Phalanx300
Fri Jan 09, 2015 1:34 am
Forum: Ideas
Topic: Cyborg Equipment Upgrade Modules
Replies: 10
Views: 1729

Re: Cyborg Equipment Upgrade Modules

I dont like the "add anything to the borg" idea. It defeats the point of illegal modules and emmags So we can't have more content because it removes the value of what limits the current content? Doesn't make any sense. You could still E-Mag it to hack it and then install certain traitor i...
by Phalanx300
Wed Jan 07, 2015 6:51 pm
Forum: Ideas
Topic: Forcing a non-repeat of round types
Replies: 12
Views: 2347

Re: Forcing a non-repeat of round types

Bad idea, then you get meta "Oh it can't be Traitor since it was Traitor last round". Instead maybe increase the % of other roundtypes happening. Make it all more organic.
by Phalanx300
Sun Jan 04, 2015 10:25 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 952821

Re: Minor Suggestions

by Phalanx300
Sun Jan 04, 2015 6:20 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272399

Re: Sprite Requests

Ok so a guy on digg http://www.digg.com/r/SS13/comments/2r90dn/sprite_thread_2_guns_and_combat_weapons/ is creating items. I asked if he could create a Shiv since that item is often suggested and more makeshift weapons is a good thing. Any chance this can be added to the game? http://puu.sh/e44qh/16...
by Phalanx300
Sun Jan 04, 2015 6:17 pm
Forum: Coding
Topic: Goon Master Controller
Replies: 6
Views: 2385

Goon Master Controller

Just in case the coders don't know Goon apparantly released their Master Controller which might be usefull. Not sure if its usefull to TG but just in case here is a link:

https://github.com/goonstation/ProcessScheduler
by Phalanx300
Sun Jan 04, 2015 12:44 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43231

Re: Add slowdown for dragging bodies

If you wanna talk realism, dragging a wounded body at running pace along a hallway by their ankles would royally fuck them up. If you wanna discourage patientdragging in favour of more stretchers and on-scene medical, give people in crit like 3 brute for every tile they're dragged or go full baymed...
by Phalanx300
Sun Jan 04, 2015 1:24 am
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6560

Re: Buff Traitor AI

The biggest nerf personally was the removal of a large part of electrified stuff damage. You used to be able to instacrit people (if Sing was connected to main grid) which was a good way to stealthily dispose of someone. I remember Wintermote as the scariest AI though, he was extremely hard to kill ...
by Phalanx300
Sat Jan 03, 2015 11:06 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43231

Re: Add slowdown for dragging bodies

I'd like to see some more realism. So yeah I'd support this change. Also, it makes those medbay carts good for transporting people.
by Phalanx300
Fri Jan 02, 2015 12:51 pm
Forum: Ideas
Topic: Ship Building Gamemode!
Replies: 11
Views: 3587

Re: Ship Building Gamemode!

Steelpoint wrote:Goonstation has a "Construction Game Mode" where the players start off from a small ship and construct a space station.
http://wiki.ss13.co/Construction_Game_Mode

It does seem like a lot of fun.
by Phalanx300
Fri Jan 02, 2015 1:23 am
Forum: Spriting and Mapping
Topic: The Metastation-Ministation Situation
Replies: 21
Views: 6678

Re: The Metastation-Ministation Situation

Ministation doesn't need to be maintained as much, the charm of mini was that it started with almost nothing. Though I gues the latest changes made it more of a minibox rather then a ministation.
by Phalanx300
Fri Jan 02, 2015 1:00 am
Forum: General Chat
Topic: Little things you do in-game while bored
Replies: 69
Views: 19832

Re: Little things you do in-game while bored

make a blank book called "hilarious uses for space lube" cut the pages out and hide a proximity-triggered lube grenade in it leave it somewhere for someone to see it and get curious http://img.pandawhale.com/post-12466-I-don-t-know-what-I-expected-g-gIlY.gif Will it only go off when opene...
by Phalanx300
Thu Jan 01, 2015 11:50 pm
Forum: Ideas
Topic: Ship Building Gamemode!
Replies: 11
Views: 3587

Re: Ship Building Gamemode!

Or make people create a entire station from scratch. Would be interesting to see what people could come up with, it probably would be a total mess.
by Phalanx300
Thu Jan 01, 2015 2:21 pm
Forum: Ideas
Topic: Security borg gun replacement
Replies: 4
Views: 1085

Re: Security borg gun replacement

Or make Borgs entirely custom made. Requiring real items to be placed in the borg chassis to make them use it. Make it so research unlocks more items you can use for borgs. Not sure why this isn't a thing already, having only premade borgs is boring and it doesn't need to be. Imagine a traitor hacki...
by Phalanx300
Wed Dec 31, 2014 1:50 pm
Forum: Spriting and Mapping
Topic: [Poll] Efficiency Station III permanence on Badger
Replies: 34
Views: 7354

Re: [Poll] Efficiency Station III permanence on Badger

I'd say Efficiency. But personally having that first server to host multiple "Ministations" people create would be far more fun.
by Phalanx300
Tue Dec 30, 2014 9:27 pm
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 75108

Re: New Hires, Dec 2014

paprika wrote:There goes the dream of replacing xenomorphs
Let us celebrate.
by Phalanx300
Tue Dec 30, 2014 3:32 pm
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18550

Re: Super Matter Generator

RG4 wrote:INB4 Sing combining with Super Matter for amazing results.
Electrified doors will be glorious once more.
by Phalanx300
Tue Dec 30, 2014 1:38 pm
Forum: Ideas
Topic: Contact poison
Replies: 7
Views: 1936

Re: Contact poison

Would be nice to see a traitor item where we get a deadly poison, fun for Chef and Bartender to kill some people.