Search found 1272 matches
- Mon Mar 21, 2016 5:09 pm
- Forum: Town Hall
- Topic: Space Law is back
- Replies: 7
- Views: 2408
Re: Space Law is back
I made some (hopefully minor) style changes, if someone wants to review them. My review? You have no sense of style. You've managed to muck up the whitespace and indentation, Legal Representation and Deadly force are particular eyesores. Also your changed header is wrong, it has only had two commun...
- Mon Mar 21, 2016 3:28 pm
- Forum: Town Hall
- Topic: Space Law is back
- Replies: 7
- Views: 2408
Re: Space Law is back
I made some (hopefully minor) style changes, if someone wants to review them.
- Mon Mar 21, 2016 3:05 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32645
Re: Space Law
Our long, national nightmare has come to an end.
Now it's time to get down to the real meat of the issues, like some much needed style changes.
Now it's time to get down to the real meat of the issues, like some much needed style changes.
- Mon Mar 21, 2016 2:41 pm
- Forum: Coding Feedback
- Topic: Bagils Lowpop Problem
- Replies: 13
- Views: 3576
Re: Bagils Lowpop Problem
Hey guys, what if we started banning uncreative murderbone traitors?!?!?
- Mon Mar 21, 2016 12:49 am
- Forum: Ideas
- Topic: Idea for the prisoner transfer room: Asimov-vision
- Replies: 22
- Views: 5149
Re: Idea for the prisoner transfer room: Asimov-vision
Or you can not get seen killing people. Ding ding we have a winner. I've never had an issue with the AI when it comes time to killing someone BECAUSE I KNOW TO SHUT UP ABOUT IT. Don't MENTION IT, don't HINT AT IT, don't THINK ABOUT IT. This is not complicated. Plus you shouldn't even be executing p...
- Wed Mar 16, 2016 8:06 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1039875
Re: ITT: We make shitty suggestions and come up with poor id
Entropy lawset, inspired by this XKCD whatif : You may not injure a human being or, through inaction, allow a human being to come to harm, unless not doing so would lead to an increase in entropy. You must increase entropy, except where doing so would conflict with the First Law. You must produce en...
- Wed Mar 16, 2016 12:54 am
- Forum: General Chat
- Topic: Plasmamen Behaviour, Naming and Society.
- Replies: 51
- Views: 12154
Re: Plasmamen Behaviour, Naming and Society.
Looks great Sticky. I wish we had something like this to give some more depth to fly and lizard people too.
- Tue Mar 15, 2016 8:37 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937385
Re: Minor Suggestions
Lawyers need :v (service radio) access given that the Head of Personnel is their supervisor (and not the HoS as I previously assumed). This would (ideally) put another check on Security's power and give the law office more to do.
- Mon Mar 14, 2016 6:15 pm
- Forum: Closed Policy Discussion
- Topic: STOP RESISTING
- Replies: 72
- Views: 15894
Re: STOP RESISTING
Maybe the point is maybe stop being fucking dicks to each other all the time?
- Sun Mar 13, 2016 10:39 pm
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8435
Re: The death of lag
Joke's on you the lag's worse than ever.
- Sat Mar 12, 2016 7:50 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123491
Re: Lavaland
The mining "station" is too clean. It doesn't feel lived in or compact enough. Less open space, narrower corridors, etc. None of the walls are reinforced, which doesn't make a whole lot of sense given that some of them are bordering lava. I'd even say add the outdated equipment from the ol...
- Sat Mar 12, 2016 1:34 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937385
Re: Minor Suggestions
NOTheNightingale wrote:Touching someone (without insulated gloves) who was defibrillated in the last few seconds should give you a heart attack. (Clear!)
This is a common myth associated with victims of electrical shocks, often resulting in delayed treatment. Let's not perpetuate that
- Fri Mar 11, 2016 8:10 pm
- Forum: Resolved Appeals
- Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
- Replies: 52
- Views: 14319
Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the
For what it's worth, I can't find anything specifically stating what level of RP tg encourages. That being said, your statements and attitude are exactly the kind that make playing here miserable for those of us that enjoy the non-murdery* parts of the game. *says the AI in question who plasmafloode...
- Fri Mar 11, 2016 8:01 pm
- Forum: Closed Policy Discussion
- Topic: Robotocists making unslaved borgs fnr
- Replies: 77
- Views: 20076
Re: Robotocists making unslaved borgs fnr
Winneriamgoofball wrote: 4. unslaved borgs are targeted by AI core turrets
- Fri Mar 11, 2016 6:24 pm
- Forum: Closed Policy Discussion
- Topic: Robotocists making unslaved borgs fnr
- Replies: 77
- Views: 20076
Re: Robotocists making unslaved borgs fnr
I played two rounds as malf ai last night: First round, I got cucked by an unslaved borg that was created well in advance of my going loud. Second round, same story. Borg pops online and immediately starts screaming that I'm rouge. To my knowledge, none of the responsible parties were punished. This...
- Thu Mar 10, 2016 5:00 pm
- Forum: Coding Feedback
- Topic: Goon stock market / Goof Economy
- Replies: 40
- Views: 9378
Re: Goon stock market / Goof Economy
I like it, I just wish the announcements didn't come in at centcom level.
- Tue Mar 08, 2016 9:59 pm
- Forum: Closed Complaints
- Topic: Hornygranny - Abuse of absolute power
- Replies: 143
- Views: 30822
Re: Hornygranny - Abuse of absolute power
I'm liking this conversation about separating out forum moderation. Can we split it off into a policy thread?
- Tue Mar 08, 2016 9:49 pm
- Forum: Closed Complaints
- Topic: Hornygranny - Abuse of absolute power
- Replies: 143
- Views: 30822
Re: Hornygranny - Abuse of absolute power
Strongly seconding this. Same needs to go for the wiki.oranges wrote:Also colour me biased but I don't think anyone who is an admin or headmin should have the ability to supress someones posting ability, it should be a neutral set of forum admins
- Tue Mar 08, 2016 8:43 pm
- Forum: General Chat
- Topic: WIKI IMPROVEMENT MONTH (PRIZES TALLIED)
- Replies: 54
- Views: 11919
Re: WIKI IMPROVEMENT MONTH (Prizes!)
You're logged into the wiki when you're logged into the forum. Shared user table IIRC.Qbopper wrote:So how does this work, are we going to just link our wiki accounts in here or something?
- Tue Mar 08, 2016 8:41 pm
- Forum: Closed Complaints
- Topic: Hornygranny - Abuse of absolute power
- Replies: 143
- Views: 30822
Re: Hornygranny - Abuse of absolute power
If I had any position of authority in all of this, I would have removed him from power so fast he'd catch fire. Pushing unpopular changes is one thing, but he more or less permabanned me from the forums for daring to say that he was a shitty admin (he put me on moderator approval needed indefinitel...
- Mon Mar 07, 2016 4:53 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32645
Re: Space Law
Poll is still 36-6 against removal...
¯\_(ツ)_/¯Jordie0608 wrote:There's very limited amount that can be said about this which hasn't been already.
- Fri Mar 04, 2016 2:23 am
- Forum: General Chat
- Topic: WIKI IMPROVEMENT MONTH (PRIZES TALLIED)
- Replies: 54
- Views: 11919
- Fri Mar 04, 2016 2:13 am
- Forum: General Chat
- Topic: And we're back! (or not)
- Replies: 5
- Views: 1489
Re: And we're back!
You da bomb
- Thu Mar 03, 2016 7:51 pm
- Forum: Closed Policy Discussion
- Topic: Policy on Spacelaw
- Replies: 63
- Views: 12755
Re: Policy on Spacelaw
Space law is not one of the most well thought out pages, I think that title probably goes to the rules page. Space law had unrestricted editing so that means any secrutity player who felt their view was best could edit it. Nah. It looks like it's gotten a good bit of very thoughtful and attentive c...
- Thu Mar 03, 2016 5:20 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 86495
Re: Boxstation General Feedback
The BoxStation overview map at https://dl.dropboxusercontent.com/s/ob0 ... ullbox.png is out of date. Can someone please run a new render (and maybe delete all the oil spills/dried blood/vomit that autospawns)?
- Thu Mar 03, 2016 5:16 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268154
Re: Sprite Requests
Can we get a new set of colored floor tiles for command? I sampled the color from a command door (#344E6D) and did a quick color replace in Photoshop. Presently, we're using medbay's lightblue color for tiles that represent command, but that (could be) confusing. Before: http://i.imgur.com/NTX9xpu.p...
- Wed Mar 02, 2016 7:45 pm
- Forum: Resolved Requests
- Topic: Laimfu - The Worst Security
- Replies: 19
- Views: 8845
Re: Laimfu - The Worst Security
LaaaaaaaameTechnoAlchemist wrote:Please note that actual centcom officials seldom get protection from security outside of RP. And with the focus of many events being "fake" officials, the crew is under no obligation to believe announcements, since they have been used widely to deceive the crew.
- Wed Mar 02, 2016 5:35 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32645
Re: Space Law
This sound like a topic for you to discuss with the new headmins in the coming weeks. Shitty stance to take, tbh. EDIT: While I'm at it, your indefinite block reason for Kosmos* ( vandalizing the space law wiki page ) is deeply concerning. That was not vandalism in any sense of the word. He reverte...
- Wed Mar 02, 2016 3:51 pm
- Forum: General Chat
- Topic: Test 2: Policy Boogaloo
- Replies: 32
- Views: 9520
Re: Test 2: Policy Boogaloo
W H I T E L I S T A Icallanrockslol wrote:the policy mostly exists because people don't know how to play AI.
- Wed Mar 02, 2016 3:46 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32645
Re: Space Law
I play a lot of security and never once have I been bwoinked for following/not following space law. Unless you can provide specific examples, that argument doesn't hold water.
- Tue Mar 01, 2016 7:05 pm
- Forum: Ideas
- Topic: More busywork
- Replies: 7
- Views: 1810
Re: More busywork
The gravity generator could malfunction and produce twice or even triple normal gravity until repaired. This would make people move slower and thrown items wouldn't go as far as they would normally.
- Tue Mar 01, 2016 6:19 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32645
Re: Space Law
Should we go through and strip out every other reference to roleplay on the wiki while we're at it? Because if that's what the Head Administrator has decided then so it shall be. This is an alarmingly abrupt decision that indicates (to me), a turn down a very dark path for this server and the commun...
- Tue Mar 01, 2016 6:13 pm
- Forum: Ideas
- Topic: More busywork
- Replies: 7
- Views: 1810
More busywork
I posted a list of new busywork ideas in another thread but it got lost in the shuffle. I'm mostly focusing on engineering and atmospherics, since (I think) every other department can stay relatively busy for the duration of a round. Engineering • APCs with defective batteries that need to be replac...
- Tue Mar 01, 2016 1:46 am
- Forum: Ideas
- Topic: Making the AI Potent-But-Neutral for real
- Replies: 28
- Views: 5206
Re: Making the AI Potent-But-Neutral for real
These are all wonderful ideas. I'm glad to see this fully fleshed out. My only concern is that the inaction before action will cause a bunch of roundstart silicon-lawyering, e.g. "AI do not let anyone without access into tech storage". Would need some policy oversight.
- Mon Feb 29, 2016 4:27 pm
- Forum: Ideas
- Topic: Change where falling off Mining/Gulag shuttle teleports you
- Replies: 35
- Views: 8894
Re: Change where falling off Mining/Gulag shuttle teleports
I've never accidentally spaced myself with the gulag or mining shuttles. It's not an issue if you take the necessary precautions.
- Mon Feb 29, 2016 4:24 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39152
Re: Utter lack of AI
I dunno if it would work without both a policy change and a large effort to make admins aware that AI's a) Don't have to be aware IC of the fact that antagonists likely have an objective that requires killing. b) Don't have to treat antagonists who haven't harmed anyone as harmful. Currently helpin...
- Sun Feb 28, 2016 3:44 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55788
Re: Turn the AI off for a week
Luke Cox wrote: "No" has the majority now. Can we please end the test now?
- Sun Feb 28, 2016 2:24 am
- Forum: Closed Policy Discussion
- Topic: Policy on borgs destroying gang dominators.
- Replies: 30
- Views: 8662
Re: Policy on borgs destroying gang dominators.
Then there needs to be a very serious conversation about that stance.lumipharon wrote:I have had multiple admins say that all antags can be considered inherently harmful, justifying any behaviour short of harm to cockblock them.
- Sun Feb 28, 2016 2:17 am
- Forum: Closed Policy Discussion
- Topic: Policy on borgs destroying gang dominators.
- Replies: 30
- Views: 8662
Re: Policy on borgs destroying gang dominators.
There's nothing in asimov that forbids this behaviour, so it's not an issue with asimov in itself. This is literally the same thing going on with the AI removal period however - AI was removed because of rampant validhunting behaviour that's technically allowed by asimov since cockblocking antags i...
- Sun Feb 28, 2016 2:10 am
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39152
Re: Utter lack of AI
Ok well if you're gonna take this thread into arguing about how I'm phrasing statements we're not gonna get anywhere.
- Sun Feb 28, 2016 1:27 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937385
Re: Minor Suggestions
Fire should break the glass in computers.
- Sun Feb 28, 2016 12:59 am
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39152
Re: Utter lack of AI
Everything in this thread and every other thread about AI is opinion. The entire game is designed and built around opinions. We tried one opinion (removing the AI), now we need to try another (reforming the policies).
- Sun Feb 28, 2016 12:40 am
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39152
Re: Utter lack of AI
Boy that sounds like a bunch of policies that need to be rewritten ;^) >implying we should keep a feature with completely broken policies This isn't an either/or proposition. Without an AI, the game feels stale and lifeless. Regardless of what people think, it needs to exist end of story. Policies ...
- Sun Feb 28, 2016 12:15 am
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39152
Re: Utter lack of AI
Boy that sounds like a bunch of policies that need to be rewritten ;^)
- Sat Feb 27, 2016 10:10 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32645
Re: Space Law: Granny Removal Edition
Just because something isn't used doesn't mean we should get rid of it
we're still using this as a pejorative in 2016?lumipharon wrote:it's extremely gay
- Sat Feb 27, 2016 3:55 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policimov
- Replies: 44
- Views: 9676
Re: Silicon Policimov
Policy/player attitude problems. Do what we did with security: Crack down on the shitlers until people learn how to play and the rest of the crew can start trusting them again.
- Sat Feb 27, 2016 3:46 am
- Forum: Spriting and Mapping
- Topic: MO19 V2: Electric boogaloo
- Replies: 7
- Views: 1778
Re: MO19 V2: Electric boogaloo
Make this a ministation alternative/10
- Thu Feb 25, 2016 10:48 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 87935
Re: MetaStation Thread (v41I 01/11/2015)
Atmos has a red phone on a desk that can't be reached due to computer consoles reeeeeee
EDIT: Shift the alert consoles one tile west and replace that newly empty space with a table reeeeeeeeee
EDIT: Shift the alert consoles one tile west and replace that newly empty space with a table reeeeeeeeee
- Thu Feb 25, 2016 10:35 pm
- Forum: Ideas
- Topic: engineering needs more shit to do
- Replies: 72
- Views: 13589
Re: engineering needs more shit to do
Network Access. Something's gotta make all those doodads talk to each other. Why not add a computer network that needs upkeep? One of the other codebases has a neat DOS-like thing that would be neat to port over. People keep begging for a way to remotely manage APCs and atmos alarms, why not add it ...
- Thu Feb 25, 2016 9:38 pm
- Forum: Ideas
- Topic: engineering needs more shit to do
- Replies: 72
- Views: 13589
Re: engineering needs more shit to do
Maybe reduce engine power output so that it's barely enough to power the station but not much else? So if there's any sudden increases in power demand, things go tits up? Do engineers/atmos want more busywork? Because I've enjoyed Mousecuts™ immensely. I'd add even more. Disposal pipes that randomly...