Rats are friends, not food!Space Panda wrote:are you gonna eat thoseMisdoubtful wrote:Look what you made me do:
The advanced posing is pretty great.
Spoiler:
Search found 1422 matches
- Thu Oct 01, 2020 2:44 pm
- Forum: General Chat
- Topic: heroforge can color models now
- Replies: 46
- Views: 8288
Re: heroforge can color models now
- Thu Oct 01, 2020 3:12 am
- Forum: General Chat
- Topic: heroforge can color models now
- Replies: 46
- Views: 8288
Re: heroforge can color models now
Look what you made me do:
The advanced posing is pretty great.
The advanced posing is pretty great.
Spoiler:
- Fri Sep 25, 2020 3:37 am
- Forum: Closed Policy Discussion
- Topic: Tweak MRP movespeed
- Replies: 44
- Views: 8012
Re: Tweak MRP movespeed
...The real question is one of map size. Imagine a football field with 5 people on it. Now, imagine a living-room with 5 people in it... ...Any moment a traitor can just run up to you, whip out a .357 and empty the cylinder into you. Or someone can walk around the hallways, wetting floor and throwi...
- Wed Sep 23, 2020 6:31 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11983
Re: MRP: Remove murderbone pass from hijack traitors.
Actually, the more I think about it the happier I am with the idea of traitors getting more and more objectives as they go on. On the other servers, traitors are always a threat because they can do as they please, kill as they please. This isn't the same on Manuel, so we should give them more and m...
- Wed Sep 23, 2020 6:28 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11983
Re: MRP: Remove murderbone pass from hijack traitors.
You cannot win a hijack through doing this except on extreme lowpop. You just can't hope to win 1 vs 40 as the entire crew grabs all their gear, loot, and treasure and piles into evac for the closing minutes of the shuttle to await evacuation. The two main strategies for Hijack have always realisti...
- Wed Sep 23, 2020 12:04 pm
- Forum: General Chat
- Topic: Have we all gone mad?
- Replies: 31
- Views: 5123
- Tue Sep 22, 2020 12:14 pm
- Forum: Off Topic
- Topic: How many hot girls are here on this forum?
- Replies: 21
- Views: 4491
Re: How many hot girls are here on this forum?
Do cold girls count?
- Tue Sep 22, 2020 6:40 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Murderbone Definition/Section Tweaks
- Replies: 3
- Views: 1821
Re: [MRP] Murderbone Definition/Section Tweaks
Bingo on this concept. Justification and context are the name of the game, and adding something about the process of doing/killing in order to complete objectives is a nice touch up.
- Mon Sep 21, 2020 9:46 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10561
Re: Let Pirates Murderbone on Manuel
You miss the simple point: Roleplay will always happen on manuel, if you force it you don't get an active working round progression. It needs to happen organically and if people don't want it to happen organically they won't join manuel. I can understand that, rounds commonly last hours longer than...
- Mon Sep 21, 2020 9:39 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10561
Re: Let Pirates Murderbone on Manuel
Also bad: people immediately killing pirates on sight no questions asked. Excuse me? It's not realistic that I would give any mercy to a pirate in any way, shape or form. Even with traitors, if you point a gun at security, I don't understand why people are like "THE SEC GUY SHOULD HAVE ROLEPLA...
- Mon Sep 21, 2020 2:26 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10561
Re: Let Pirates Murderbone on Manuel
In essence, what would all of this provide for the actual IC experience? Ideally, we wouldn't see complete indifference on part of the crew when they see pirates anymore. Completely understandable. This seems to be an issue in general though. Things like "xenos?!?!?" can very often get ca...
- Mon Sep 21, 2020 2:07 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10561
Re: Let Pirates Murderbone on Manuel
I'm still not sure what changing the label from can't murderbone to can murderbone is supposed to accomplish? What is the actually intended purpose here? How is this going to change pirates from how they are now? Not much has been said on what will happen, or what actual change is wanted here — most...
- Sun Sep 20, 2020 7:20 am
- Forum: Admin Feedback
- Topic: Misdoubtful
- Replies: 16
- Views: 4558
Re: Misdoubtful
words Cheers on this don't disregard it there is certainly validity to it. This is the sort of feedback I'm looking for most, blanket goods and bads sadly don't leave much for improvement and insight. Outside the IC interactions where you looked to the use of the cobweb infested court that could ha...
- Fri Sep 18, 2020 1:36 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10561
Re: Let Pirates Murderbone on Manuel
In my experience when its pirates time, it results in a large portion of the crew gearing up and things turning into a station vs. bad guys moment. The rule just works to restrict things outside the inevitability of this area, at the time when pirates are being perceived and acted upon as a station ...
- Tue Sep 15, 2020 6:17 am
- Forum: Roleplaying
- Topic: lizards wearing wigs
- Replies: 22
- Views: 8909
Re: lizards wearing wigs
BingoSuper Aggro Crag wrote:wigs keep your head warm dumbass
- Wed Sep 09, 2020 9:24 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Fuck Dynamic, don't put it on Manuel.
- Replies: 37
- Views: 7290
Re: [MRP] Fuck Dynamic, don't put it on Manuel.
Adding onto my previous post. There are also rules and their requirements that be adjusted as well, meaning that all those game modes that are felt should not be on MRP won't happen. The idea of rev cult, cult nukies, etc is already non existent by default as round ending antags are toggled not to s...
- Tue Sep 08, 2020 8:10 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Fuck Dynamic, don't put it on Manuel.
- Replies: 37
- Views: 7290
Re: [MRP] Fuck Dynamic, don't put it on Manuel.
Dynamic can be fine tuned. Is it not worth testing tuned dynamic to begin with? Some tuned dynamic happened to run for hours just the other day for a handful rounds — none of them were 'a chaotic mess'. In fact people didn't assume they were dynamic rounds at all from how tuned and tame they were, c...
- Sat Sep 05, 2020 7:09 pm
- Forum: Closed Policy Discussion
- Topic: The Greentext [MRP]
- Replies: 20
- Views: 3899
Re: The Greentext [MRP]
While I myself am someone that would much rather do my own thing and use objectives as an extremely loose guideline - its mostly because I find the objectives as they are, boring unless used as a foundation for creativity. Not an issue with greentext, it’s an issue with server culture and the object...
- Fri Aug 28, 2020 2:12 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Robotics powergaming and job dereliction
- Replies: 18
- Views: 4218
Re: [MRP] Robotics powergaming and job dereliction
Isn't this something that would be somewhat solved by the hackmd for reworking mechs and hardsuits (the orbital drop pod has already been merged in)? This seems more like a code issue. https://hackmd.io/@tgstation/HyzY1TDw8 Robotics certainly has a very shallow pool of things do. Some other codebase...
- Wed Aug 26, 2020 3:59 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Memory loss on death
- Replies: 28
- Views: 5416
Re: [MRP] Memory loss on death
Sylphet while I appreciate the idea, I don't think it's feasible, and I think manuel already has issues in the opposite direction. It's not that people are incapable of roleplaying well enough to execute a system like this, it's that they are already in circumstances, as rock described, where they ...
- Tue Aug 25, 2020 11:25 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Memory loss on death
- Replies: 28
- Views: 5416
Re: [MRP] Memory loss on death
I've personally tried putting this in place on servers in the past, and its rarely gone smoothly. Does it have its benefits? Absolutely, as you described, which I agree with from experience. Let me put the potential negatives this way though, with a really simple sounding case: someone knows about t...
- Thu Aug 13, 2020 4:10 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Ban promotions of perma prisoners to Security
- Replies: 19
- Views: 5147
Re: [MRP] Ban promotions of perma prisoners to Security
Considering that the RP server is about RP and story, wouldn't this be better left for people playing to develop on IC, rather than a blanket yes or no policy? If this is about the mechanics of prisoners not being able to be round-start antags (therefore adding inherent risk to the interaction inst...