Search found 1422 matches

by Misdoubtful
Thu Oct 01, 2020 2:44 pm
Forum: General Chat
Topic: heroforge can color models now
Replies: 46
Views: 8288

Re: heroforge can color models now

Space Panda wrote:
Misdoubtful wrote:Look what you made me do:

The advanced posing is pretty great.
Spoiler:
Image
are you gonna eat those
Rats are friends, not food!
by Misdoubtful
Thu Oct 01, 2020 3:12 am
Forum: General Chat
Topic: heroforge can color models now
Replies: 46
Views: 8288

Re: heroforge can color models now

Look what you made me do:

The advanced posing is pretty great.
Spoiler:
Image
by Misdoubtful
Fri Sep 25, 2020 3:37 am
Forum: Closed Policy Discussion
Topic: Tweak MRP movespeed
Replies: 44
Views: 8012

Re: Tweak MRP movespeed

...The real question is one of map size. Imagine a football field with 5 people on it. Now, imagine a living-room with 5 people in it... ...Any moment a traitor can just run up to you, whip out a .357 and empty the cylinder into you. Or someone can walk around the hallways, wetting floor and throwi...
by Misdoubtful
Wed Sep 23, 2020 6:31 pm
Forum: Closed Policy Discussion
Topic: MRP: Remove murderbone pass from hijack traitors.
Replies: 58
Views: 11983

Re: MRP: Remove murderbone pass from hijack traitors.

Actually, the more I think about it the happier I am with the idea of traitors getting more and more objectives as they go on. On the other servers, traitors are always a threat because they can do as they please, kill as they please. This isn't the same on Manuel, so we should give them more and m...
by Misdoubtful
Wed Sep 23, 2020 6:28 pm
Forum: Closed Policy Discussion
Topic: MRP: Remove murderbone pass from hijack traitors.
Replies: 58
Views: 11983

Re: MRP: Remove murderbone pass from hijack traitors.

You cannot win a hijack through doing this except on extreme lowpop. You just can't hope to win 1 vs 40 as the entire crew grabs all their gear, loot, and treasure and piles into evac for the closing minutes of the shuttle to await evacuation. The two main strategies for Hijack have always realisti...
by Misdoubtful
Wed Sep 23, 2020 12:04 pm
Forum: General Chat
Topic: Have we all gone mad?
Replies: 31
Views: 5123

Re: Have we all gone mad?

Souwnds tuwwuw me wike mwistew gwouwchy wwouwchy pants nyeeds sowme headpatsies tuwwuw tuwwn thawt fwown uwpside-down! ^w^

Image
by Misdoubtful
Tue Sep 22, 2020 12:14 pm
Forum: Off Topic
Topic: How many hot girls are here on this forum?
Replies: 21
Views: 4491

Re: How many hot girls are here on this forum?

Do cold girls count?
by Misdoubtful
Tue Sep 22, 2020 6:40 am
Forum: Closed Policy Discussion
Topic: [MRP] Murderbone Definition/Section Tweaks
Replies: 3
Views: 1821

Re: [MRP] Murderbone Definition/Section Tweaks

Bingo on this concept. Justification and context are the name of the game, and adding something about the process of doing/killing in order to complete objectives is a nice touch up.
by Misdoubtful
Mon Sep 21, 2020 9:46 pm
Forum: Closed Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 10561

Re: Let Pirates Murderbone on Manuel

You miss the simple point: Roleplay will always happen on manuel, if you force it you don't get an active working round progression. It needs to happen organically and if people don't want it to happen organically they won't join manuel. I can understand that, rounds commonly last hours longer than...
by Misdoubtful
Mon Sep 21, 2020 9:39 pm
Forum: Closed Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 10561

Re: Let Pirates Murderbone on Manuel

Also bad: people immediately killing pirates on sight no questions asked. Excuse me? It's not realistic that I would give any mercy to a pirate in any way, shape or form. Even with traitors, if you point a gun at security, I don't understand why people are like "THE SEC GUY SHOULD HAVE ROLEPLA...
by Misdoubtful
Mon Sep 21, 2020 2:26 pm
Forum: Closed Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 10561

Re: Let Pirates Murderbone on Manuel

In essence, what would all of this provide for the actual IC experience? Ideally, we wouldn't see complete indifference on part of the crew when they see pirates anymore. Completely understandable. This seems to be an issue in general though. Things like "xenos?!?!?" can very often get ca...
by Misdoubtful
Mon Sep 21, 2020 2:07 pm
Forum: Closed Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 10561

Re: Let Pirates Murderbone on Manuel

I'm still not sure what changing the label from can't murderbone to can murderbone is supposed to accomplish? What is the actually intended purpose here? How is this going to change pirates from how they are now? Not much has been said on what will happen, or what actual change is wanted here — most...
by Misdoubtful
Sun Sep 20, 2020 7:20 am
Forum: Admin Feedback
Topic: Misdoubtful
Replies: 16
Views: 4558

Re: Misdoubtful

words Cheers on this don't disregard it there is certainly validity to it. This is the sort of feedback I'm looking for most, blanket goods and bads sadly don't leave much for improvement and insight. Outside the IC interactions where you looked to the use of the cobweb infested court that could ha...
by Misdoubtful
Fri Sep 18, 2020 1:36 pm
Forum: Closed Policy Discussion
Topic: Let Pirates Murderbone on Manuel
Replies: 56
Views: 10561

Re: Let Pirates Murderbone on Manuel

In my experience when its pirates time, it results in a large portion of the crew gearing up and things turning into a station vs. bad guys moment. The rule just works to restrict things outside the inevitability of this area, at the time when pirates are being perceived and acted upon as a station ...
by Misdoubtful
Tue Sep 15, 2020 6:17 am
Forum: Roleplaying
Topic: lizards wearing wigs
Replies: 22
Views: 8909

Re: lizards wearing wigs

Super Aggro Crag wrote:wigs keep your head warm dumbass
Bingo
by Misdoubtful
Wed Sep 09, 2020 9:24 pm
Forum: Closed Policy Discussion
Topic: [MRP] Fuck Dynamic, don't put it on Manuel.
Replies: 37
Views: 7290

Re: [MRP] Fuck Dynamic, don't put it on Manuel.

Adding onto my previous post. There are also rules and their requirements that be adjusted as well, meaning that all those game modes that are felt should not be on MRP won't happen. The idea of rev cult, cult nukies, etc is already non existent by default as round ending antags are toggled not to s...
by Misdoubtful
Tue Sep 08, 2020 8:10 pm
Forum: Closed Policy Discussion
Topic: [MRP] Fuck Dynamic, don't put it on Manuel.
Replies: 37
Views: 7290

Re: [MRP] Fuck Dynamic, don't put it on Manuel.

Dynamic can be fine tuned. Is it not worth testing tuned dynamic to begin with? Some tuned dynamic happened to run for hours just the other day for a handful rounds — none of them were 'a chaotic mess'. In fact people didn't assume they were dynamic rounds at all from how tuned and tame they were, c...
by Misdoubtful
Sat Sep 05, 2020 7:09 pm
Forum: Closed Policy Discussion
Topic: The Greentext [MRP]
Replies: 20
Views: 3899

Re: The Greentext [MRP]

While I myself am someone that would much rather do my own thing and use objectives as an extremely loose guideline - its mostly because I find the objectives as they are, boring unless used as a foundation for creativity. Not an issue with greentext, it’s an issue with server culture and the object...
by Misdoubtful
Fri Aug 28, 2020 2:12 pm
Forum: Closed Policy Discussion
Topic: [MRP] Robotics powergaming and job dereliction
Replies: 18
Views: 4218

Re: [MRP] Robotics powergaming and job dereliction

Isn't this something that would be somewhat solved by the hackmd for reworking mechs and hardsuits (the orbital drop pod has already been merged in)? This seems more like a code issue. https://hackmd.io/@tgstation/HyzY1TDw8 Robotics certainly has a very shallow pool of things do. Some other codebase...
by Misdoubtful
Wed Aug 26, 2020 3:59 pm
Forum: Closed Policy Discussion
Topic: [MRP] Memory loss on death
Replies: 28
Views: 5416

Re: [MRP] Memory loss on death

Sylphet while I appreciate the idea, I don't think it's feasible, and I think manuel already has issues in the opposite direction. It's not that people are incapable of roleplaying well enough to execute a system like this, it's that they are already in circumstances, as rock described, where they ...
by Misdoubtful
Tue Aug 25, 2020 11:25 pm
Forum: Closed Policy Discussion
Topic: [MRP] Memory loss on death
Replies: 28
Views: 5416

Re: [MRP] Memory loss on death

I've personally tried putting this in place on servers in the past, and its rarely gone smoothly. Does it have its benefits? Absolutely, as you described, which I agree with from experience. Let me put the potential negatives this way though, with a really simple sounding case: someone knows about t...
by Misdoubtful
Thu Aug 13, 2020 4:10 pm
Forum: Closed Policy Discussion
Topic: [MRP] Ban promotions of perma prisoners to Security
Replies: 19
Views: 5147

Re: [MRP] Ban promotions of perma prisoners to Security

Considering that the RP server is about RP and story, wouldn't this be better left for people playing to develop on IC, rather than a blanket yes or no policy? If this is about the mechanics of prisoners not being able to be round-start antags (therefore adding inherent risk to the interaction inst...