Search found 2640 matches
- Tue May 23, 2023 5:24 am
- Forum: Closed Policy Discussion
- Topic: The Grand Silicon Policy Rewrite Megathread
- Replies: 128
- Views: 39428
Re: The Grand Silicon Policy Rewrite Megathread
Purged AIs being soft-nonantag status was only ever a crude policy fix for a bug that hasn't existed for years. There's no reason to still have that. It's no longer literally impossible to re-law the AI from certain states without leaving the AI Purged for a few seconds. Therefore, kill the outdate...
- Tue May 23, 2023 1:00 am
- Forum: Closed Policy Discussion
- Topic: Remove blood brother.
- Replies: 15
- Views: 2142
Re: Remove blood brother.
I like blood brothers
- Sat May 20, 2023 5:49 pm
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 506
- Views: 211598
- Wed May 17, 2023 6:13 pm
- Forum: Video Games
- Topic: Every Bioware game is $20 until the 29th
- Replies: 8
- Views: 2998
Re: Every Bioware game is $20 until the 29th
Just pretend that the series ended after Mass Effect 2 and we're eagerly awaiting the completion of the trilogy. Jokes aside, ME1 was a masterpiece. Definitely Bioware's best work, and probably the best Sci-Fi RPG of all time. ME2 was just "good, evil, neutral", and ME3 was just "good...
- Wed May 17, 2023 2:16 pm
- Forum: General Chat
- Topic: Space Station 13 Merchandise
- Replies: 20
- Views: 5511
Re: Space Station 13 Merchandise
The heck is a rouny?
- Sun May 14, 2023 9:26 am
- Forum: Closed Policy Discussion
- Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
- Replies: 59
- Views: 11250
Re: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
The second note would warrant some sort of additional justifying context, e.g. Had a death-syringe made at roundstart for no good reason, or shot it while scuffling with a traitor who hadn't done anything openly traitorous but they found antag gear while looting the body, etc. Okay, but neither of ...
- Sat May 13, 2023 2:46 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Disallow willingly becoming cultists for antag privileges.
- Replies: 17
- Views: 1920
Re: [MRP] Disallow willingly becoming cultists for antag privileges.
Maybe they found his theological arguments persuasive?carshalash wrote: ↑Sat May 13, 2023 2:33 pm People were literally in bar asking to be converted by a guy in the combat cult gear, what extra context did he need?
- Fri May 12, 2023 12:40 am
- Forum: Closed Policy Discussion
- Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
- Replies: 59
- Views: 11250
Re: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
Anybody who disagrees that notes are a punishment need only look at this thread https://tgstation13.org/phpBB/viewtopic.php?f=34&t=33374&p=665448 to see that a person copped a FOUR DAY BAN for an antagonist breaking out of a plasma prison and starting a fire that damaged nothing and injured...
- Thu May 11, 2023 9:49 am
- Forum: Coding Feedback
- Topic: Not being able to fit even a single gun in a bag is horrible
- Replies: 29
- Views: 6286
Re: Not being able to fit even a single gun in a bag is horrible
You know, only allowing one or two guns per bag might actually make sense ICly. We could frame it in different ways: 1. Backpacks and duffel bags have a specific number of " gun pockets ". A gun pocket allows one to securely carry a firearm in their bag without risk of unintentional trigge...
- Tue May 09, 2023 1:21 am
- Forum: Ideas
- Topic: More maintenance tomfoolery
- Replies: 2
- Views: 885
Re: More maintenance tomfoolery
I like the idea of more maint pranks, but I feel like maint O2 cannisters actually serve a purpose: to rapidly repressurize rooms. Would feel kind of lame if you went out of your way to repair the station using roundstart equipment and you end up killing people without warning.
- Sun Apr 30, 2023 2:08 am
- Forum: General Chat
- Topic: The emergency shuttle fundamentally makes no sense
- Replies: 9
- Views: 2819
Re: The emergency shuttle fundamentally makes no sense
Before dynamic, you were only supposed to call the shuttle if the station couldn't handle the threat. If you handled the threat, then the round would end without the emergency shuttle being called (and presumably, with no reprimands for command by Nanotrasen). With dynamic, however, that's changed. ...
- Fri Apr 28, 2023 9:15 am
- Forum: Player's Club
- Topic: john maintenance, wine, and the wacky peanut world we all live on
- Replies: 164
- Views: 30349
Re: john maintenance, wine, and the wacky peanut world we all live on
Should have called himself Eman Mud, amirite fellas?
- Fri Apr 28, 2023 1:59 am
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 6742
Re: Please simplify id cards access
I like the trim system. It's fun walking around as an antag with a wallet filled with stolen ID cards.
- Thu Apr 27, 2023 6:56 am
- Forum: Player's Club
- Topic: Breakings New: Player's Club could not count to 420
- Replies: 15
- Views: 973
- Wed Apr 26, 2023 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Discord (art) streaming and what is/isn't allowed
- Replies: 37
- Views: 5464
Re: Discord (art) streaming and what is/isn't allowed
I think I'm okay with this as long as it's kept to a specific, labeled voice channel for it. Also probably no hardcore stuff. the manuelcord had a channel specifically for all this stuff, why don't we just do that? what's the worst that could happen? We should try to steer the ship as far away from...
- Wed Apr 26, 2023 6:49 pm
- Forum: Closed Policy Discussion
- Topic: Discord (art) streaming and what is/isn't allowed
- Replies: 37
- Views: 5464
- Tue Apr 25, 2023 11:33 pm
- Forum: Closed Policy Discussion
- Topic: Discord (art) streaming and what is/isn't allowed
- Replies: 37
- Views: 5464
Re: Discord (art) streaming and what is/isn't allowed
Coomers can look at porno somewhere else. SS13 requires two hands to play.Timberpoes wrote: ↑Tue Apr 25, 2023 10:14 am tgstation community members are always interested in tits and willies. Who are we to deny them their most primal of urges?
- Sun Apr 23, 2023 11:31 pm
- Forum: Player's Club
- Topic: unbiased and fact based complaint penut
- Replies: 139
- Views: 7434
Re: unbiased and fact based complaint penut
Yobi need to find a community outside of ss13, beyond just "go see a therapist" as the only important thing. Therapists are great, but not having a loving or supporting community/social network while seeing one is a problem. (Though sometimes therapists can lead you to places to find them...
- Sat Apr 22, 2023 9:11 am
- Forum: Ideas
- Topic: Bring back swarmers but without replication
- Replies: 13
- Views: 2300
Re: Bring back swarmers but without replication
I always liked swarmers
- Fri Apr 21, 2023 9:44 pm
- Forum: Player's Club
- Topic: if the players club can count to 420, i will undelete the hut.
- Replies: 1327
- Views: 181957
Re: if the players club can count to 420, i will undelete the hut.
You guys followed sabotaged and invalid chains. I tried to warn you somewhere around 190 but everyone chose to follow admitted saboteurs instead.
- Fri Apr 21, 2023 6:59 pm
- Forum: Player's Club
- Topic: Beret Anti-Proliferation Treaty
- Replies: 30
- Views: 2793
Re: Beret Anti-Proliferation Treaty
The hero we needBawhoppennn wrote: ↑Wed Apr 19, 2023 3:36 pm I will remove all non-mime/sec berets and you can't stop me
- Fri Apr 21, 2023 6:33 pm
- Forum: Player's Club
- Topic: if the players club can count to 420, i will undelete the hut.
- Replies: 1327
- Views: 181957
Re: if the players club can count to 420, i will undelete the hut.
Nothing in the OP says it has to be an unbroken chain.
- Fri Apr 21, 2023 4:20 am
- Forum: Closed Policy Discussion
- Topic: Add a rule to For No Reason! about transparent AI use.
- Replies: 34
- Views: 4609
Re: Add a rule to For No Reason! about transparent AI use.
If you use an AI to write an apology, doesn't that defeat the entire purpose? If you're using it to communicate better, no. If you're using it to auto generate generically nice responses so you can get back to playing quicker, yes. I mean if you are incapable of writing an coherent apology (even if...
- Thu Apr 20, 2023 9:22 pm
- Forum: Closed Policy Discussion
- Topic: Add a rule to For No Reason! about transparent AI use.
- Replies: 34
- Views: 4609
Re: Add a rule to For No Reason! about transparent AI use.
If you use an AI to write an apology, doesn't that defeat the entire purpose? If you're using it to communicate better, no. If you're using it to auto generate generically nice responses so you can get back to playing quicker, yes. I mean if you are incapable of writing an coherent apology (even if...
- Thu Apr 20, 2023 10:24 am
- Forum: Closed Policy Discussion
- Topic: Add a rule to For No Reason! about transparent AI use.
- Replies: 34
- Views: 4609
Re: Add a rule to For No Reason! about transparent AI use.
If you use an AI to write an apology, doesn't that defeat the entire purpose?
- Wed Apr 19, 2023 8:27 pm
- Forum: Closed Policy Discussion
- Topic: Mimes and signing gloves.
- Replies: 23
- Views: 3112
Re: Mimes and signing gloves.
This might be off topic, but who thought making sign language be transmittable over a radio was a good idea? Like... SIGN LANGUAGE, you need to make SIGNS, if I flip my phone off it wont call someone and call them a retard. I think it’s dumb, personally. If you’re mute you shouldn’t be able to talk...
- Wed Apr 19, 2023 5:43 am
- Forum: Ideas
- Topic: pedal powered shuttle
- Replies: 16
- Views: 2539
Re: pedal powered shuttle
Only if peddling is a reflex-intensive quicktime event for the entire duration of the flight
- Wed Apr 19, 2023 3:42 am
- Forum: Player's Club
- Topic: UI TIER LIST 2023 [CLICK HERE] [UNBIASED]
- Replies: 34
- Views: 2253
Re: UI TIER LIST 2023 [CLICK HERE] [UNBIASED]
I like Midnight.
- Wed Apr 19, 2023 3:19 am
- Forum: Player's Club
- Topic: Peanut Thread TOP 10 BEST TITLES and TOP 10 WORST TITLES
- Replies: 7
- Views: 463
Re: Peanut Thread TOP 10 BEST TITLES and TOP 10 WORST TITLES
A good title can make or break a peanut. You gotta craft one that entices.
- Tue Apr 18, 2023 4:06 pm
- Forum: Player's Club
- Topic: Beret Anti-Proliferation Treaty
- Replies: 30
- Views: 2793
Beret Anti-Proliferation Treaty
Sign here and make your voice heard
- Tue Apr 18, 2023 7:20 am
- Forum: Closed Policy Discussion
- Topic: Should we remove post revs?
- Replies: 48
- Views: 9357
Re: Should we remove post revs?
I would support removing post-revs. Cult victory ends the round. Nuke ops victory ends the round. A glorious rev victory should also end with a bang, instead of a fizzle that is post-revs.
- Mon Apr 17, 2023 5:12 pm
- Forum: Player's Club
- Topic: unbiased and fact based complaint penut
- Replies: 139
- Views: 7434
Re: unbiased and fact based complaint penut
Sounds like his brain’s been fried by drugs
- Mon Apr 17, 2023 7:16 am
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 506
- Views: 211598
Re: Dead By Daylight
Hot take: Nurse is easy to play against. You just have to use your brain instead of brainlessly looping like you do for most other killers.
Seriously, just run past a jungle gym and suddenly the nurse won't know where to blink.
Seriously, just run past a jungle gym and suddenly the nurse won't know where to blink.
- Sun Apr 16, 2023 10:06 pm
- Forum: Coding Feedback
- Topic: Why were atmospherics berets removed?
- Replies: 32
- Views: 6793
Re: Why were atmospherics berets removed?
To be fair, the Coding Feedback subforum is already pretty slow. It's not like Fwoosh had to go into the backpages to find threads from January.
- Sun Apr 16, 2023 9:47 pm
- Forum: Closed Policy Discussion
- Topic: Policy Discussion Fire Round: Disable all latejoin and midround progression antagonists from Dynamic
- Replies: 39
- Views: 9742
Re: Policy Discussion Fire Round: Disable all latejoin and midround progression antagonists from Dynamic
Every problem with shiftstart medical bombs is actually a problem with Engineers who are too unskilled to fix the department. Partially a skill issue, partially a code issue in my view. Something to speed up repiping of atmos and rewiring of electricity could improve rebuilding times. Speed up the ...
- Sun Apr 16, 2023 8:35 pm
- Forum: Coding Feedback
- Topic: Why were atmospherics berets removed?
- Replies: 32
- Views: 6793
Re: Why were atmospherics berets removed?
Berets are a military uniform thing. And a French artist thing. Think of as many science hats or engineering hats as you want, but they have to make sense. There's no such thing IRL as a "science beret" You can literally make a beret out of cloth and either crayon stain it or spraypaint i...
- Sun Apr 16, 2023 6:13 pm
- Forum: Closed Policy Discussion
- Topic: Policy Discussion Fire Round: Disable all latejoin and midround progression antagonists from Dynamic
- Replies: 39
- Views: 9742
Re: Policy Discussion Fire Round: Disable all latejoin and midround progression antagonists from Dynamic
The only problem with readding old traitor, would be that it would double the amount of maintenance that traitor requires. It would pretty much double the amount of work required to add things to the game. The maintainers as the people who actually have to maintain the code have a right to not arbi...
- Sun Apr 16, 2023 10:31 am
- Forum: Closed Policy Discussion
- Topic: Mimes and signing gloves.
- Replies: 23
- Views: 3112
- Sun Apr 16, 2023 7:15 am
- Forum: Closed Policy Discussion
- Topic: Policy Discussion Fire Round: Disable all latejoin and midround progression antagonists from Dynamic
- Replies: 39
- Views: 9742
Re: Policy Discussion Fire Round: Disable all latejoin and midround progression antagonists from Dynamic
The only problem with readding old traitor, would be that it would double the amount of maintenance that traitor requires. It would pretty much double the amount of work required to add things to the game. The maintainers as the people who actually have to maintain the code have a right to not arbi...
- Sat Apr 15, 2023 6:27 pm
- Forum: Ideas
- Topic: Active Cult Deconversion
- Replies: 6
- Views: 1513
Re: Active Cult Deconversion
Cult deprogramming should take time, I think. It shouldn't be something you can do on the fly with minimal effort.
- Sat Apr 15, 2023 2:57 am
- Forum: Player's Club
- Topic: In this thread we come up with ways to end racism
- Replies: 284
- Views: 29935
Re: In this thread we come up with ways to end racism
I liked the movie for Ender's Game. Never read the book though. Or maybe I did? It would have been a long while ago though.
- Thu Apr 13, 2023 5:15 pm
- Forum: Closed Policy Discussion
- Topic: Remove sentient disease Part II
- Replies: 19
- Views: 2961
Re: Remove sentient disease Part II
The other day, to deal with three viruses of various lethality, I created a completely neutered 18 resistance disease that overrode everything else (including my healing virus). While it wasted my own work, I had effectively made everyone immune to viruses from then on, as nothing naturally would g...
Re: Pray Ban
>stripping a devout Terryite of his freedom of religion
What are we, communist China?
What are we, communist China?
- Wed Apr 12, 2023 6:11 pm
- Forum: Player's Club
- Topic: In this thread we come up with ways to end racism
- Replies: 284
- Views: 29935
Re: In this thread we come up with ways to end racism
MSO is completely correct. Anyone who knows me knows I’ve never dropped a single slur in my time here. I doubt you’ll rven find a case of me using curse words either. I’m quite polite in the language I use. However, it seems to me many people here are exhibiting the “Jimmy Kimmel problem”. You start...
- Wed Apr 12, 2023 3:09 pm
- Forum: Player's Club
- Topic: Poopy pants nut.
- Replies: 116
- Views: 107794
Re: Poopy pants nut.
Can someone please summarize the logs for me?
- Tue Apr 11, 2023 11:31 pm
- Forum: Site, Forums, And Wiki
- Topic: fuck the forums logging me out
- Replies: 35
- Views: 13524
Re: fuck the forums logging me out
It happens to me too. Weird.
- Tue Apr 11, 2023 10:51 pm
- Forum: Ideas
- Topic: Fun antag ideas thread
- Replies: 25
- Views: 3182
- Tue Apr 11, 2023 9:29 pm
- Forum: Ideas
- Topic: Fun antag ideas thread
- Replies: 25
- Views: 3182
Re: Fun antag ideas thread
Good thread but it probably should have gone in the ideas subforum so it wouldn't get autolocked.
- Tue Apr 11, 2023 5:37 pm
- Forum: Player's Club
- Topic: if the players club can count to 420, i will undelete the hut.
- Replies: 1327
- Views: 181957
- Tue Apr 11, 2023 5:19 pm
- Forum: Video Games
- Topic: Rimstation 13: Part Tres
- Replies: 18
- Views: 5151
Re: Rimstation 13: Part Tres
Names? Who needs names when you have a funee cluwneMMMiracles wrote: ↑Mon Apr 10, 2023 7:07 pm blame yourselves i got like 2 names out of this thread last time i did this i got like 10 at least