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Search found 341 matches
- Fri May 15, 2015 4:54 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1267279
- Thu May 14, 2015 5:31 pm
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14167
Re: It's currently to easy to call the shuttle.
The way I see it, the main issue with the shuttle isn't with the shuttle itself but with the people who call it. Once the station is damaged people seem very unwilling to attempt to repair it. People don't feel invested in the round so they call the shuttle as soon as its convenient, which discourag...
- Thu May 14, 2015 4:44 pm
- Forum: General Chat
- Topic: Little things you do for your fellow crewmates
- Replies: 46
- Views: 12573
Re: Little things you do for your fellow crewmates
Build machines for people instead of using R&D to just horde guns.
Order crates before they are needed.
Actually obey Law 2 instead of "lel possible harm "
Order crates before they are needed.
Actually obey Law 2 instead of "lel possible harm "
- Thu May 14, 2015 8:28 am
- Forum: Coding Feedback
- Topic: Lizards wagging tails (no seriously this isn't a joke thread
- Replies: 53
- Views: 15406
Re: Lizards wagging tails (no seriously this isn't a joke th
Sooo... we don't have idle, running, walking, animations for humans for obvious reasons (ease of sprite maintenance, less work required to add new sprites) but lizards absolutely have to have an animated tail? Because some people who will not be named are sick in the head and want to tongue lizard ...
- Mon May 11, 2015 9:39 pm
- Forum: Closed Policy Discussion
- Topic: Admin enforced requirement for Captain's Execution permissio
- Replies: 82
- Views: 16836
Re: Admin enforced requirement for Captain's Execution permi
Just ask the captain, its his station and your executing one of his crewmen. Outside of exceptional circumstances, the captain should have a say in it. If the captain isn't available or is off ignoring his duties and dicking around, than it should fall to the HoS to decide. Also, Code Red is obvious...
- Mon May 11, 2015 6:29 pm
- Forum: Successful Complaints
- Topic: [Stickymayhem] Another amazingly awful event
- Replies: 48
- Views: 12167
Re: [Stickymayhem] Another amazingly awful event
>Insult Centcom employees mother >Employee warns that if you keep insulting his mother he will fire BSA at you >Do it anyway >Get hit with BSA >Keep doing it anyway >Employee shows up and half-heartedly fires a few potshots at people >Gets immediately dunked after causing little to no damage >FUCKIN...
- Fri May 08, 2015 8:11 pm
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 42139
Re: ITT: we whine
In all seriousness, being a good Captain is theoretically all about delegating and directing. I prefer to skip over the command channel and simply talk on each department radio. I'd rather know that the entire department heard an order than just the head. For example, if I'm in the bridge and I noti...
- Fri May 08, 2015 7:55 am
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15591
Re: PLASMAMEN GENERAL
Here's an idea. When plasmamen die, the plasma in their skeletal structure rapidly oxidizes and goes critical, causing them to erupt in a very small explosion. The explosion is pretty pitiful in size and damage, but it does gib the plasmaman and send his bones flying at dangerous velocities. We have...
Re: Migrants
Lizards should be migrants. It fits in well with their backstory as second class citizens and I love the idea of sticking masses of filthy liggers into "shower" chambers so we can "clean them of lice and pestilence" before "allowing them into the station."
- Thu May 07, 2015 6:34 pm
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 42139
Re: ITT: we whine
In a command positions aboard the station, there is one key thing you must understand.
The crew are lemmings. They will blindly go about their tasks regardless of what you do even if it kills them. All you can do is direct them to which cliff to dive off of.
The crew are lemmings. They will blindly go about their tasks regardless of what you do even if it kills them. All you can do is direct them to which cliff to dive off of.
- Thu May 07, 2015 6:06 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76268
Re: Gang War feedback
MUH. VALIDS.lumipharon wrote: Also fuck the whole murderbone thing I see going on, by NON ANTAGS.
Like seriously, I've had multiple gangsters in perma, with chucklefuck implaned people going out of their way to get in and murder them for zero fucking reason.
Re: Migrants
Your right, I guess it would get old of it happened every round. Maybe it should only have a small chance of happening during high-pop rounds.
- Thu May 07, 2015 4:35 am
- Forum: Spriting and Mapping
- Topic: TechnoAlchemist's Sprites
- Replies: 5
- Views: 1989
Re: TechnoAlchemist's Sprites
*Twirls cloak and tips fedora*
Excellent sprites m'lady.
Excellent sprites m'lady.
Re: Migrants
Heres an idea. Remember those useless command reports that get sent in at the beginning of each round? Have them include Centcom orders of how to treat migrants. The reports could include allowing entry, allowing limited entry, or totally denying entry due to the presence of disease, contraband, or ...
- Wed May 06, 2015 8:07 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15591
Re: PLASMAMEN GENERAL
Ya, and everything Shaps said. One trick pony races are tropes of the worst kind. Frankly, I'd just leave their backstory at "We don't really know what they are because Nanotrasen won't say much, but rumors range from the results of industrial accidents to ancient aliens. All we know for sure i...
- Wed May 06, 2015 7:40 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15591
Re: PLASMAMEN GENERAL
I'm cool with whatever, any of these ideas are interesting. We should totally keep at least a tiny bit of consistency to avoid a round of military fascists and a round of academics confusing everyone as to how to deal with them appropriately. Having done an event with the military thing, I think sc...
- Wed May 06, 2015 6:03 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15591
Re: PLASMAMEN GENERAL
To be honest, I prefer the original /vg/ lore for them. They are simply humans who were exposed to plasma fires and underwent a poorly understood binding process between their charred bodies and post-fire plasma residue. Technically they are more like undead humans rather than a new alien race, but ...
- Fri May 01, 2015 11:11 pm
- Forum: Off Topic
- Topic: JOB GENERAL
- Replies: 144
- Views: 42408
Re: JOB GENERAL
>Inna hanger >My A&P supervisor, another lineman, and I are doing a weight and balance check on a Cessna Citation >All done, time to lower it off the jacks >Alright, on the count of three we'll all lower the jacks slowly so it comes down nice and level >One >Two >I slowly release my hydraulic va...
Re: Torture!
I enjoy cutting off peoples hands for stealing if I'm playing on a server with baymed. Faggot greytiders will think twice when they see the punishment I handed down to their fellow shitter.
- Thu Apr 30, 2015 10:24 pm
- Forum: Ideas
- Topic: Laying Tools to make construction bearable
- Replies: 14
- Views: 2780
Re: Laying Tools to make construction bearable
Is the RCD not a thing anymore? Because last time I checked it was. Perhaps they should be more available so people can actually use them.
- Thu Apr 30, 2015 10:21 pm
- Forum: General Chat
- Topic: POLL: What logs do you want made public?
- Replies: 58
- Views: 15890
Re: POLL: What logs do you want made public?
And why are you not ok with everything you say in ahelp and asay being made public? If these were your cell phone records or keystrokes, that would be different, but your admining a 2D clown simulator. Are people sharing their PIN numbers over asay or something?
- Tue Apr 28, 2015 5:40 pm
- Forum: Video Games
- Topic: Horse Genitals High Resolution Mod (Skyrim General)
- Replies: 95
- Views: 108004
Re: Horse Genitals High Resolution $99.99
And the funniest part is people still defend his shit.
Literal cucks.
Literal cucks.
- Tue Apr 28, 2015 5:36 pm
- Forum: Ideas
- Topic: SINGULARITY REPLACEMENT
- Replies: 37
- Views: 9968
Re: SINGULARITY REPLACEMENT
It takes literally no maintenance if you know how to set up a proper cooling loop. The only thing that stops us from really using the SM engine is that we still need a dedicated room in engineering for it. And even if it did require maintenance, so what? If anything thats a good thing, since all eng...
- Tue Apr 28, 2015 5:22 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948393
Re: Minor Suggestions
When bullets hit a wall they should make a PLANG noise.
- Mon Apr 27, 2015 4:28 pm
- Forum: Video Games
- Topic: Horse Genitals High Resolution Mod (Skyrim General)
- Replies: 95
- Views: 108004
Re: Horse Genitals High Resolution $99.99
>Author goes full hebrew merchant and starts charging for Wet and Cold >I still have the old, free version of Wet and Cold >According to the Workshop ToS, modders are free to use other free mods in their own modding so long as they give credit for others work >Take the old version of Wet and Cold an...
- Sat Apr 25, 2015 5:23 am
- Forum: Video Games
- Topic: Horse Genitals High Resolution Mod (Skyrim General)
- Replies: 95
- Views: 108004
Re: Horse Genitals High Resolution $99.99
I don't think it will kill Steam. Ya, everyone will be pissed about it for a while, rant about it on /v/ or their blog, and maybe boycott Steam for a while, but people have a short memory. That much is obvious, considering people first laughed at the idea of spending five bucks on horse armor for Ob...
- Fri Apr 24, 2015 6:30 pm
- Forum: Video Games
- Topic: Horse Genitals High Resolution Mod (Skyrim General)
- Replies: 95
- Views: 108004
Re: Horse Genitals High Resolution $99.99
So wait. Some mods require the script extender mod. If you charge for your mod, yet it uses the script extender, aren't you full on profiting off of someone else's work? Which is illegal as hell unless your paying royalties. P.S. If the authors for my spess engineers mods start charging for their mo...
- Thu Apr 23, 2015 3:32 pm
- Forum: Ideas
- Topic: Enforcement Borg Module (Rebranding secborg)
- Replies: 17
- Views: 3849
Re: Enforcement Borg Module (Rebranding secborg)
The second you tried to hack the borg to unslave it from the AI it would probably arrest you because muh potential harm.
- Thu Apr 23, 2015 1:38 am
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5285
Re: Atmos into Factory [Merged with Gunsmithing]
>No .300 Blackout
>No 22 eargesplitten loudenboomer
>No .223-06
>No 4 Gauge
Its like you don't even operate.
>No 22 eargesplitten loudenboomer
>No .223-06
>No 4 Gauge
Its like you don't even operate.
Spoiler:
- Mon Apr 20, 2015 8:57 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43575
Re: Abduction [Gamemode]
This is exactly why we need negative implants as well as positive ones. Being abducted by aliens should be a bad thing, not a good thing.
- Sat Apr 18, 2015 1:42 am
- Forum: Coding Feedback
- Topic: Proposed new gamemode: Nanopocolypse
- Replies: 12
- Views: 2637
Re: Proposed new gamemode: Nanopocolypse
NANOMACHINES SON!/10
Reminds me of blob 2: cybernetic boogaloo.
Reminds me of blob 2: cybernetic boogaloo.
- Fri Apr 17, 2015 5:28 pm
- Forum: Ideas
- Topic: New Gamemode Idea: Vampire
- Replies: 10
- Views: 3026
Re: New Gamemode Idea: Vampire
>On /vg/ >Your the vampire! >Do nothing but act like an insufferable goth faggot the entire round, smoking in the abandoned bar and ranting about conformist posers. >"Ralph get back on the engine, we're having power shortages." >"You can't tell me what to do. Who elected you the mayor...
- Fri Apr 17, 2015 6:15 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053529
Re: ITT: We make shitty suggestions and come up with poor id
Gamemode: Game of Thrones Departments Space Winter is coming... Yes. Once again the station prepares itself for Space Winter. The Space Wizard Federation, mysterious as ever, has always sent out magical warning to all major political entities in space when the mystical Space Winter is nearing. Spac...
- Fri Apr 17, 2015 4:59 am
- Forum: Spriting and Mapping
- Topic: Scones Spriting Things
- Replies: 11
- Views: 3268
Re: Scones Spriting Things
Looks like a Beretta Neos had a child with a Beretta 92, but momma drank a little too hard during the pregnancy and well...
- Fri Apr 17, 2015 1:25 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43575
Re: Abduction [Gamemode]
So far, the only abduction teams I've seen in play have been teleporting into the armory and stealing all the guns, then just critting people to teleport back, shove in the machine and dump back aboard. That or they're just running in the halls undisguised and get validhunted. Also since the AI is ...
- Thu Apr 16, 2015 9:44 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43575
Re: Abduction [Gamemode]
So wait. Weren't we thinking of adding possible negative effects to implants to make abductions more varied? Because if so Abductors might leave more of a mark on the station than they do now. We should consider future changes before we consider merging Abductors into other gamemodes. Traitor-abduct...
- Thu Apr 16, 2015 4:17 am
- Forum: General Chat
- Topic: SS13: HARD MODE, PERMA-DEATH
- Replies: 9
- Views: 2903
Re: SS13: HARD MODE, PERMA-DEATH
Its understandable. Its annoying when people break muh immersian before round end, even more annoying when its actually Centcom doing it.
Also, Smity Werblemanjenkens is already perma-dead. Rip in peace.
Also, Smity Werblemanjenkens is already perma-dead. Rip in peace.
- Wed Apr 15, 2015 11:33 pm
- Forum: Off Topic
- Topic: Ambitions General
- Replies: 51
- Views: 13096
Re: Ambitions General
Turn my grades around and get my A&P licence. That's it. Once that's done, my future is practically assured.
- Tue Apr 14, 2015 6:28 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43575
Re: Abduction [Gamemode]
That's pretty robust, does it at least have a cooldown so we can't ayy lmao entire mobs of people at once? Maybe a species check so humans can't use it?Adds Advanced Baton - Stun,Sleep,Cuff in one tool
- Mon Apr 13, 2015 8:25 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43575
Re: Abduction [Gamemode]
Way back when I made the original idea thread I had the same concern, hence why in my draft of the mode many implants had negative, even lethal, effects like constant spontaneous combustion or corgification.
- Mon Apr 13, 2015 8:01 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43575
Re: Abduction [Gamemode]
I'd imagine thats kind of the point. They create chaos to act as a distraction while the abductors do their thing.
- Mon Apr 13, 2015 5:49 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43575
Re: Abduction [Gamemode]
If there's no implant that makes you sporadically burst into song and dance I will be rather sad. But really, the only things I would want is more (and possibly negative) possible effects from implants and a message for abductees so they won't try to blow the abductors cover, but so far this is grea...
- Sun Apr 12, 2015 9:39 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76268
Re: Gang War feedback
Well, it would allow the gang bosses to decide how overt they want their gang to be. If they wanted to be sneaky, they could just hand out little things like switchblades. If they were hard motha fuckas, they could be doing drive by shootings in their lowriders. Choices like these go a long way to p...
- Sun Apr 12, 2015 8:30 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76268
Re: Gang War feedback
Gangs should need to tag territory (=rooms). Every room gives the boss a passive TC income. So long as the stuff they could order was balanced and more gangster appropriate, this would be pretty neat. Think along the lines of switchblades, armored gang clothing, Uzis, malt liquor, a lowrider, blunt...
- Fri Apr 10, 2015 2:44 am
- Forum: Off Topic
- Topic: JOB GENERAL
- Replies: 144
- Views: 42408
Re: JOB GENERAL
Gasoline? No. I already went on a rant about the melting of steel beams on singulo once and I can't be assed to do it again here.
- Thu Apr 09, 2015 8:03 am
- Forum: Off Topic
- Topic: JOB GENERAL
- Replies: 144
- Views: 42408
Re: JOB GENERAL
>On the ramp >Getting a fuel sample from a little Cessna that just got out of the shop and was about to be returned to the customer >Fill the little cup >Hm. Nice and clear, no water separation, no foreign contaminates, piss yellow color... >Wait... >Av Gas is supposed to be light blue. >Splash a li...
- Tue Mar 31, 2015 10:55 pm
- Forum: Coding Feedback
- Topic: Slime Changes
- Replies: 18
- Views: 3737
Re: Slime Changes
BRING BACK ROROS 2015
- Tue Mar 31, 2015 10:37 pm
- Forum: Off Topic
- Topic: Germanwings flight 4U9525 Crash
- Replies: 14
- Views: 5041
Re: Germanwings flight 4U9525 Crash
So we need to replace pilots with computers and remove the poor masses again? That won't happen for a while. Our technology in the field of autonomous flight simply isn't up to par with the reliability of a human pilot. Autonomous flight is fine for something like delivery drones or a small airlift...
- Thu Mar 26, 2015 11:46 pm
- Forum: Archived/Deleted
- Topic: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO
- Replies: 115
- Views: 40250
Re: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO
An0n3, if your going to be a dictator please just come out and admit it. I mean really, your not fooling anybody. Save your dignity and just admit you only want someone you like to win the election. There's no shame in being a dictator so long as your a good one, but this is just sad. RIP Headmin Po...
- Thu Mar 26, 2015 11:31 pm
- Forum: Coding Feedback
- Topic: Remie Richards Appreciation General
- Replies: 27
- Views: 6478
Re: Remie Richards Appreciation General
This is such wonderful feedback about the game. Yes, this thread is a quality thread that illuminates many issues and opportunities currently in the game. It truly is relevant to feedback regarding the game and was not created in the wrong place by someone who should have known better but decided to...