Search found 1030 matches
- Sun Nov 05, 2017 9:13 am
- Forum: Video Games
- Topic: Metal Gear Hackfraud V: The Phantom Content
- Replies: 290
- Views: 87166
Re: Metal Gear Hackfraud V: The Phantom Content
Thread necro because it's better than making a new thread. With George Lucas out of the picture and working on his next big project (which I'm interested to see how it turns out), every single mention of the next Star Wars has been bombarded by people saying that it's terrible. Not that it WILL be t...
- Sat Nov 04, 2017 6:22 pm
- Forum: Ideas
- Topic: bring back ragin' mages
- Replies: 23
- Views: 4904
Re: bring back ragin' mages
I was personally very fond of the concept of Ragin' Mages and the kind of rounds that it would bring, even though I only encountered them very rarely.
- Wed Nov 01, 2017 2:49 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 842593
Re: Stories of rage, tears and regret
Gene Ball is the kind of player who will metagrudge you because he doesn't like your name.bman wrote:gene ball is a fucking king and a quality player
- Wed Nov 01, 2017 12:59 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 842593
Re: Stories of rage, tears and regret
>After many attempts, finally manage to make rainbow slimes again >People are swarming xenobiology for green slime cores so they can un-transform after a changeling transformed them >They all happen to leave as someone attacks xenobiology from space >They take out all the windows and cryosting me a ...
- Wed Nov 01, 2017 12:44 pm
- Forum: General Chat
- Topic: Mildly interesting stories that aren't really that special
- Replies: 47
- Views: 12514
Re: Mildly interesting stories that aren't really that speci
When can we send individual posts to the shed?DemonFiren wrote:>bumping your own objectively shit threadhuehuehue wrote:bee you ehm pee
mso add a sage option already
- Wed Oct 25, 2017 8:58 am
- Forum: General Chat
- Topic: Mildly interesting stories that aren't really that special
- Replies: 47
- Views: 12514
Re: Mildly interesting stories that aren't really that speci
>Wizard lowpop round >Wizard bones pretty well >Crew are eyeing up the golem shuttle >High probability of Wizard Station vs Golem Planet shenanigans >Rarely get to do something like this, so pretty excited >Shuttle is called >Shuttle will arrive in 0 minutes >Wizard conveniently on that shuttle >Shu...
- Tue Oct 24, 2017 8:49 am
- Forum: General Chat
- Topic: Take a break.
- Replies: 54
- Views: 13970
Re: Take a break.
Considering that in these past few weeks, most of my interaction with the game has been idling in observation mode in xenobiology, typing up notes for my next campaign while waiting for sentient xenobio mobs/testing bugs/jumping on ghostroles, I think I ought to have a break soon. Considering the am...
- Mon Oct 23, 2017 9:54 pm
- Forum: General Chat
- Topic: Take a break.
- Replies: 54
- Views: 13970
Re: Take a break.
Last time I came back from a break, one of my favourite features was decried as a bug/exploit and patched out. which was Mighty Morphin' Cyborg Rangers. Since at the time you could pulse the cyborg's module reset wire to activate it, you could attach a voice analyser to the wire, and the cyborg cou...
- Mon Oct 23, 2017 9:22 am
- Forum: General Chat
- Topic: Take a break.
- Replies: 54
- Views: 13970
Re: Take a break.
Last time I came back from a break, one of my favourite features was decried as a bug/exploit and patched out.
:<
:<
- Sun Oct 22, 2017 9:18 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 670006
Re: Little things you learned that are game changing
Makeshift chemical healing from the bar is one of those things that help flesh out the game for me.Anonmare wrote:~
I do miss Doctor's Delight, though. First healing, then requiring tricord, and now just a drink.
- Sun Oct 22, 2017 9:08 pm
- Forum: Ideas
- Topic: Antag Concept - Precursors
- Replies: 11
- Views: 2860
Re: Antag Concept - Precursors
There's a lot of obnoxious meme responses, but they have a point - currently there's this strange mindset within the community that it's just fine to wreck a lizard player's round at the drop of a hat, and they don't need an excuse. If you make an antagonist type that look like lizards with extra ar...
- Sat Oct 21, 2017 7:45 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 942311
Re: Minor Suggestions
calzilla1 wrote:Some one port this https://github.com/HippieStation/Hippie ... /pull/4131
- Thu Oct 19, 2017 7:21 pm
- Forum: Ideas
- Topic: Pregame Lobby
- Replies: 72
- Views: 14903
Re: Pregame Lobby
How 'bout the Ready Up button functions as normal, but there's also a Join Lobby button that puts you in a little hub that can lead you to doors that ready you up, or the beachbar, or the thunderdome, or the CTF arena, an observation console bay etc.? All the doors bar the Ready door would let you g...
- Thu Oct 19, 2017 8:16 am
- Forum: Ideas
- Topic: Genetics rework design document
- Replies: 18
- Views: 3988
Re: Genetics rework design document
Spoiler:
- Thu Oct 19, 2017 8:00 am
- Forum: General Chat
- Topic: Tis the season to be scary
- Replies: 21
- Views: 5565
- Wed Oct 18, 2017 10:56 pm
- Forum: Ideas
- Topic: space manatees
- Replies: 14
- Views: 2891
Re: space manatees
I'm immediately reminded of one of the most SS13 songs of all time. A song so SS13, it got a PR for its removal made up by Goons pretty much as soon as it was added as a lobby theme.
[youtube]wJzPhRJRgFA[/youtube]
[youtube]wJzPhRJRgFA[/youtube]
- Wed Oct 18, 2017 9:10 am
- Forum: Ideas
- Topic: Rebalancing Bluespace Pipes
- Replies: 13
- Views: 2531
Rebalancing Bluespace Pipes
Bluespace pipes have recently been added, but it seems that they've already caused a considerable amount of salt, to the degree that a PR is already up for their removal . It seems rather sad that a feature with such potential could be removed because a few people have figured out how to use it to g...
- Wed Oct 18, 2017 3:33 am
- Forum: Ideas
- Topic: space manatees
- Replies: 14
- Views: 2891
Re: space manatees
Well, they'd of course have to be...
Spoiler:
- Wed Oct 18, 2017 2:25 am
- Forum: Ideas
- Topic: Increasing Relevancy of Service Department
- Replies: 36
- Views: 8138
Re: Increasing Relevancy of Service Department
(Security is another critical department, but there is no viable replacement for it.) Objection - science can, with adequate time, effort and resources, create ghostroles to suit the purpose. Either powerful monsters or variations on the theme of "tough humanoid". Even humans. Even things...
- Tue Oct 17, 2017 11:08 pm
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 41525
Re: oranges should not be a maintainer
I'll be the old humongous gay, then, and say that a maintainer fiddling affairs they shouldn't because of the nature of their official involvement is poor form.
- Tue Oct 17, 2017 10:18 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 533970
Re: Simple Questions Thread
How does the necromantic stone work? I tried using it inhand, on skeletons and on corpses, but it didn't want to respond.
- Tue Oct 17, 2017 3:13 am
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 12848
Re: What do you do as AI
How would you want these hard-light holograms to work? With sufficient research, a hard-light holographic unit can be created. This needs to be fit to a holopad by the researcher, to allow that holopad to use the hard light projector (which is done automatically whenever the AI uses that pad). What...
- Mon Oct 16, 2017 6:01 am
- Forum: Site, Forums, And Wiki
- Topic: We've got spambots.
- Replies: 23
- Views: 8856
We've got spambots.
Not sure where else to post this, so I figured I'd put it here. This message is posted here using XRumer + XEvil 3.0 XEvil 3.0 is a revolutionary application that can bypass almost any anti-botnet protection. Captcha Recognition Google, Facebook, Yandex, VKontakte, Captcha Com and over 8.4 million o...
- Mon Oct 16, 2017 5:57 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107333
Re: Clockwork Cult 2.0
thot_slayer wrote:Anything that has the crew abandoning or otherwise destroying the station should be a loss for the crew
- Sun Oct 15, 2017 9:03 am
- Forum: Ideas
- Topic: a way to make people eat food without being a nazi about it
- Replies: 25
- Views: 5863
- Sat Oct 14, 2017 11:41 pm
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 12848
Re: What do you do as AI
Please make hard-light projection units for holopads.kevinz000 wrote:I think of things to code for AI to do when I'm bored as AI.
- Sat Oct 14, 2017 11:05 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20522
Re: Do you think shuttle calling is a SS13 design flaw?
~ I like the sentiment, but I don't think that being dead is much of a deterrent anymore. One of my favourite things to do is make golems, and quite often when I end up in deadchat afterwards I'll find a dozen salty ghosts acting as if the dozen primed shells in xenobiology don't exist. The reason ...
- Fri Oct 13, 2017 3:36 am
- Forum: General Chat
- Topic: What defines a "character?"
- Replies: 46
- Views: 9712
Re: What defines a "character?"
Wrote a bunch of backstory for the character I usually play; sometimes feel as though there's only half a dozen players currently active who've done that. Built up his personality as a grumpy old man, but I let mine take over when I'm experimenting with the mechanics.
- Thu Oct 12, 2017 7:27 pm
- Forum: Ideas
- Topic: Increasing Relevancy of Service Department
- Replies: 36
- Views: 8138
Re: Increasing Relevancy of Service Department
Having worked the fuck out of xenobiology recently, I have a suggestion. Currently, silver slimes can produce every type of food under the sun (and drink? Not sure). This is great for xenobiologists, who just need to eat a couple of handfuls of whatever's lying around to keep on chuggin' - I do this...
- Wed Oct 11, 2017 11:17 pm
- Forum: Ideas
- Topic: Gallows/Nooses
- Replies: 58
- Views: 16423
Re: Gallows/Nooses
Honestly, the "RACISM IS A FRESH AND FUNNY MEME GUISE" crowd doesn't need more fuel for their dumpster fire.
- Tue Oct 10, 2017 9:44 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 842593
Re: Stories of rage, tears and regret
>Trying to make roburgers with my elder brother in xeno since dad is out running errands and I dont have a job yet since dad is out running errands and I dont have a job yet :thinking: Would you believe that I specifically wanted to make station-friendly golems and changelings? I was out helping my...
- Mon Oct 09, 2017 6:42 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20522
Re: Do you think shuttle calling is a SS13 design flaw?
"The shuttle will be able to be called ONLY if it's too late" Some of my favourite rounds have involved fighting through a broken and desolate station, picking up stragglers and trying to reach the next thing to keep us alive/get us out of here. Massive fires, power failure, meteor damage...
- Mon Oct 09, 2017 7:41 am
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20522
Re: Do you think shuttle calling is a SS13 design flaw?
Sounds like a problem with the criteria, not the system itself. On the flipside, we've got a shuttle that is very easy to call, but difficult to recall unless you have access (and the people who tried to get it called in the first place may try to kill you and will most likely have the access to ser...
- Sun Oct 08, 2017 8:44 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20522
Re: Do you think shuttle calling is a SS13 design flaw?
Extend shuttle call timer, make it only possible to call the shuttle if a certain percentage of the crew are dead/braindead, delta alert is active, power level is below a certain amount, or a Syndicate ship is in range (and it's 25 mins past). Plus station integrity being below a certain amount, an...
- Sat Oct 07, 2017 4:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 942311
Re: Minor Suggestions
Make bluespace teleport beacons work on moving shuttles, including the escape shuttle - but less-upgraded teleporters used to get to those beacons have a tendency to preserve your standing momentum, flinging you into the back wall of the shuttle at speed.
- Fri Oct 06, 2017 4:46 am
- Forum: Ideas
- Topic: Randomized Weapon in the Armory
- Replies: 33
- Views: 6618
Re: Randomized Weapon in the Armory
Have to get back to this once a bunch of interesting and unique gun ideas have been made for it.
- Fri Oct 06, 2017 1:46 am
- Forum: Roleplaying
- Topic: Your /tg/ Stuff
- Replies: 22
- Views: 10372
Re: Your /tg/ Stuff
Never played Pathfinder. Don't even know the difference off-the-cuff, to be honest.
- Thu Oct 05, 2017 5:37 pm
- Forum: Ideas
- Topic: FTL Style-Random Encounters
- Replies: 18
- Views: 4383
Re: FTL Style-Random Encounters
I'd be all about this. Weird extra roles erryround.
- Thu Oct 05, 2017 5:32 pm
- Forum: Roleplaying
- Topic: ye crisps
- Replies: 20
- Views: 8867
Re: ye crisps
Consider what sort of creator would make a bag of crisps that you can't identify the flavour of at a glance at the packaging.
Green for cheese & onion, blue for salt & vinegar. It's not hard, people.
Green for cheese & onion, blue for salt & vinegar. It's not hard, people.
- Thu Oct 05, 2017 10:13 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 842593
Re: Stories of rage, tears and regret
>Observe round >Admin is doing some things, asking someone if they want to be a crab >Jokingly say that I'd like to be a lightgeist >Come back after five minutes away to find that I DID get turned into a lightgeist >Say thanks in a prayer > You hear a voice in your head... i remember your forum post...
Re: Dullahans
Hello, Ideas Forum Thread.
...can we see the design document?
...can we see the design document?
- Thu Oct 05, 2017 4:14 am
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20522
Re: Do you think shuttle calling is a SS13 design flaw?
I'd say we would need to make the game and the environment far more deadly to people, hull breaches throwing people out into space, actual weapons being very dangerous and lethal, resources being in short supply, food mechanics maybe have an actual serious weighting instead of slowing you down, etc...
- Thu Oct 05, 2017 2:30 am
- Forum: Spriting and Mapping
- Topic: Budgetstation
- Replies: 67
- Views: 21075
Re: Budgetstation
I still want this. I feel as though it'd be a nice challenge for a crew. Also, if this comes along, I think we need a more robust map-vote system. People opting in and out of the current map also means the current challenge, so it's something to consider. I am the lone vote for regular mining, becau...
- Thu Oct 05, 2017 2:02 am
- Forum: Roleplaying
- Topic: Your /tg/ Stuff
- Replies: 22
- Views: 10372
Your /tg/ Stuff
Are you working on a campaign? Are you a player in a campaign? Do you play D&D? What edition? A different RPG? A homebrew? Boardgames? Cardgames? Wargames? Do share. I recently finished playing the 5E Curse of Strahd campaign. Myself and a friend of mine played two halves of an Ettin adapted int...
- Thu Oct 05, 2017 1:51 am
- Forum: Roleplaying
- Topic: ye crisps
- Replies: 20
- Views: 8867
Re: ye crisps
Identify the flavour.
- Thu Oct 05, 2017 1:36 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107333
Re: Clockwork Cult 2.0
So how do we fix the hulk problem? Hulks are great fun, but that they can be pumped out fairly indiscriminately and ignore stuns (which suggests an issue with stuns, but that's a kettle of fish the size of a steamer) means that they'll always be A) the preference and B) the vanguard for an anti-cloc...
- Thu Oct 05, 2017 12:50 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107333
Re: Clockwork Cult 2.0
How is 40 minutes too long? The problem I'm seeing is that the cultists don't even seem to realise that they're supposed to be stealthy for the most part, or so it seems.
Have we had any successful instances of War Cult yet? Not cult successes, I mean runs of War Cult we can take information from.
Have we had any successful instances of War Cult yet? Not cult successes, I mean runs of War Cult we can take information from.
- Thu Oct 05, 2017 12:47 am
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20522
Re: Do you think shuttle calling is a SS13 design flaw?
Sounds right on the money, but it'd require a bit of a shift in the game (and datum antags).Steelpoint wrote:~
- Wed Oct 04, 2017 5:56 am
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 35904
Re: Nightmare
I'm reflecting the concensus of the chat at the time, and feelings regarding the nightmare through testing. You disappoint me, Durkel.
- Wed Oct 04, 2017 5:01 am
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 35904
Re: Nightmare
I feel as though nightmares are an interesting antagonist, if they AREN'T killing people. If they have objectives to do so, then what's the point?
It should be something that sows discord and chaos, not just kills. So very boring.
It should be something that sows discord and chaos, not just kills. So very boring.