Search found 2349 matches
- Wed Apr 12, 2023 2:35 am
- Forum: Resolved Appeals
- Topic: [Scriptis] SaltyBlitz - Antag Rolling
- Replies: 3
- Views: 530
Re: [Scriptis] SaltyBlitz - Antag Rolling
Heya, not the banning admin, but for clarity, have you played on /tg/ a significant amount while unable to become an antag, as requested in the antagban, or have you only been playing on other servers (e.g. Fulp) during that time?
- Wed Apr 12, 2023 2:19 am
- Forum: Player's Club
- Topic: In this thread we come up with ways to end racism
- Replies: 284
- Views: 29881
Re: In this thread we come up with ways to end racism
MSO has terrible takes about what is and isn't racism Sorry your ability to be racist towards white people was gimped by my egalitarianism, but that doesn't make it a terrible take. If losing cracker as an insult is the cost of making all the rest of the usual slurs permabannable at all times, I'll...
- Tue Apr 11, 2023 10:18 am
- Forum: Closed Policy Discussion
- Topic: Policy Discussion Fire Round: Disable all latejoin and midround progression antagonists from Dynamic
- Replies: 39
- Views: 9727
Re: Policy Discussion Fire Round: Disable all latejoin and midround progression antagonists from Dynamic
YES
GOD YES
OLD TRAITOR COME BACK AS A MIDROUND PLEASE
GOD YES
OLD TRAITOR COME BACK AS A MIDROUND PLEASE
- Mon Apr 10, 2023 11:03 am
- Forum: Player's Club
- Topic: Local admin abuses a lowpop shift nut
- Replies: 264
- Views: 27955
Re: Local admin abuses a lowpop shift nut
For what it's worth I don't think being more honest about it would have changed my mind. This was a reckless disregard for appropriate use of admin tools across an entire shift. I don't think people that have to be taught not to admin trade themselves to a different antag; not to spawn in items to ...
- Mon Apr 10, 2023 5:51 am
- Forum: Coding Feedback
- Topic: rounds are way too long
- Replies: 18
- Views: 3245
Re: rounds are way too long
something to consider here that's not represented with this information is why rounds end. i feel like "crew transfer votes" are fairly common these days and evac shuttles just seem to get called despite there being very little threat present. however this is entirely anecdotal. The most ...
- Fri Apr 07, 2023 9:34 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 46553
Re: Ask the Syndicate
Are the ARC furries? Not everyone invested in the well-being of animals is a furry! Some people just don't see animals as a lesser form of life, undeserving of consideration for their feelings. Humanocentric attitudes result in not just their suffering, but their needless suffering. Why send cubed ...
- Fri Apr 07, 2023 4:52 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Antags actively going counter to their IC objectives
- Replies: 50
- Views: 6045
Re: (MRP) Antags actively going counter to their IC objectives
I am already uncomfortable with how we have varying expectations of antags to follow their fluff, their objectives, etc. I have at least once, but I believe more, had to explain to people on Manuel that "Go postal and hijack the shuttle" is - by current policy - basically a codebase banbai...
- Wed Apr 05, 2023 11:37 pm
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 15810
Re: State of Dynamic 2023
Keep in mind that these gamemodes may have requirements to run at all (heads of staff, security population) which aren't being met, just to ATTEMPT rolling them at all
- Wed Apr 05, 2023 5:40 am
- Forum: Player's Club
- Topic: Silicon Balance
- Replies: 18
- Views: 1555
Re: Silicon Balance
Antags retaining antag status while borged is genuinely terrible for many reasons Bring back Secborgs, you cowards, no balls Silicons act crew aligned because of unchecked validhunting and because lacking secborgs means that if you act against the crew while still on default lawset (meaning you can'...
- Tue Apr 04, 2023 10:13 am
- Forum: Player's Club
- Topic: You can't unfuck a face peanut
- Replies: 104
- Views: 8107
Re: You can't unfuck a face peanut
Another victim of posting in own peanut
- Mon Apr 03, 2023 8:32 pm
- Forum: Off Topic
- Topic: Nicknames for partners/spouses
- Replies: 29
- Views: 7749
- Sun Apr 02, 2023 10:02 pm
- Forum: Closed Policy Discussion
- Topic: Rule 3 Historical/Famous/Media Figures
- Replies: 21
- Views: 2372
Re: Rule 3 Historical/Famous/Media Figures
Honestly 90% of it can be summed up as "don't make things weird"
- Thu Mar 30, 2023 9:21 pm
- Forum: Closed Policy Discussion
- Topic: Miranda Rights, or similiar policy for Security
- Replies: 60
- Views: 7283
Re: Miranda Rights, or similiar policy for Security
When I play sec I try to solve every problem I can by saying "Bro, could you please not?" and it very rarely works. Most of the time, I think, if someone doesn't know why they're being arrested it's because the Detective actually did their job and figured out something they did earlier. We...
- Thu Mar 30, 2023 4:30 am
- Forum: Player's Club
- Topic: Sinfulpiss appeal nut.
- Replies: 116
- Views: 7564
Re: Sinfulpiss appeal nut.
You haven't disappointed me yet and nothing says you ever have to! Just please do not post the Worst Takes Ever Taken in peanut threads. I beg you.sinfulbliss wrote: ↑Thu Mar 30, 2023 4:09 amSorry to disappoint you PandaPandarsenic wrote: ↑Sat Mar 25, 2023 10:54 pm the best outcome I dare to hope for is that he just doesn't get unbanned.
- Thu Mar 30, 2023 2:59 am
- Forum: Player's Club
- Topic: Sinfulpiss appeal nut.
- Replies: 116
- Views: 7564
Re: Sinfulpiss appeal nut.
FROM WIKIPEDIA, THE FREE ENCYCLOPEDIA
- Tue Mar 28, 2023 11:28 pm
- Forum: Player's Club
- Topic: Portal to the past II
- Replies: 29
- Views: 1465
Re: Portal to the past II
Fucking with people who ERPed was funny but not in a way that, in retrospect, would probably be healthy for the server in the long term. But turning a dozen ghosts into simplemob cats and releasing them into a dorm or turning the wall of the librarian's study into glass remain some of my favorite st...
- Tue Mar 28, 2023 9:54 pm
- Forum: Player's Club
- Topic: Chip Shitfest peanut
- Replies: 120
- Views: 9485
Re: Chip Shitfest peanut
What the hell, you can emag meteor shields?
- Tue Mar 28, 2023 4:51 pm
- Forum: Player's Club
- Topic: Sinfulpiss appeal nut.
- Replies: 116
- Views: 7564
Re: Sinfulpiss appeal nut.
This is making me want to play Fury of Dracula
- Mon Mar 27, 2023 3:18 pm
- Forum: Closed Policy Discussion
- Topic: Invalidate "purging AI is metagaming" ruling
- Replies: 33
- Views: 5213
Re: Invalidate "purging AI is metagaming" ruling
I would genuinely burn it down wholesale and start from scratch using any lessons learned. Instead of prescribing every minor nitpick in excruciating detail, I think Silipol 2023 could benefit from being shorter and outlining the spirit of policy. And I will absolutely redraft Silipol around code c...
- Mon Mar 27, 2023 3:10 pm
- Forum: Closed Policy Discussion
- Topic: AI upload sniping and rule 1.
- Replies: 79
- Views: 11998
Re: AI upload sniping and rule 1.
Could be wrong but I reckon this is intended to mean the AI has probable cause to deny people that could be nukies or cultists or traitors to the upload, since they will likely use it to relaw for harm. I don't think it's talking about the cap relawing the AI on a nukie round. Yeah that's what I wa...
- Mon Mar 27, 2023 10:33 am
- Forum: Closed Policy Discussion
- Topic: Invalidate "purging AI is metagaming" ruling
- Replies: 33
- Views: 5213
Re: Invalidate "purging AI is metagaming" ruling
Who ever thought that purged AI being crew alligned was a good idea? Like what are you even trying to achieve, it is the opposite of content. Hi, I'm the one who wrote that back in like 2014, 2015. Giving the usual explanation: This was implemented as a very clumsy fix for a combination of bugs tha...
- Sun Mar 26, 2023 7:14 pm
- Forum: Closed Policy Discussion
- Topic: Invalidate "purging AI is metagaming" ruling
- Replies: 33
- Views: 5213
Re: Invalidate "purging AI is metagaming" ruling
I didn't like it when it was put in and I don't like it now. Free the AIs.
- Sat Mar 25, 2023 10:54 pm
- Forum: Player's Club
- Topic: Sinfulpiss appeal nut.
- Replies: 116
- Views: 7564
Re: Sinfulpiss appeal nut.
The best outcome is that Sinfulbliss got way better and gets unbanned and proves that, but the best outcome I dare to hope for is that he just doesn't get unbanned.
- Sat Mar 25, 2023 8:04 am
- Forum: Closed Policy Discussion
- Topic: AI upload sniping and rule 1.
- Replies: 79
- Views: 11998
Re: AI upload sniping and rule 1.
Shoulda made a better law or uploaded more smoothly, skill issue
- Fri Mar 24, 2023 3:26 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Security And Using Contraband
- Replies: 8
- Views: 1233
Re: MRP - Security And Using Contraband
1) Simply do not get killed by the contraband, skill issue
2) Whether someone uses contraband is a matter of RP appropriate to the threats facing the station and how much damage they've done compared to the strength of the station's resistance
2) Whether someone uses contraband is a matter of RP appropriate to the threats facing the station and how much damage they've done compared to the strength of the station's resistance
- Thu Mar 23, 2023 10:37 am
- Forum: Closed Policy Discussion
- Topic: Current TC Trade Policy
- Replies: 8
- Views: 1266
Re: Current TC Trade Policy
There's not really any formal policy beyond "Do something cool and fun with it, don't just be boring"
- Wed Mar 22, 2023 1:51 pm
- Forum: Ideas
- Topic: Rename "Psychologist" Job to "Psychiatrist"
- Replies: 5
- Views: 892
Re: Rename "Psychologist" Job to "Psychiatrist"
Psychiatrist being "MD but with a few funny pills, an office, and the RP expectation of talking to people" would be - I think - an interesting way of making Psychologist/Psychiatrist a more commonly taken job, since you aren't being "the medical person who isn't actually a doctor"
- Mon Mar 20, 2023 9:18 am
- Forum: Coding Feedback
- Topic: Revolution Feedback
- Replies: 20
- Views: 3054
Re: Revolution Feedback
Dynamic is surprisingly undynamic because it makes very milquetoast samey rounds. Progtot doesn't help with that. I sometimes struggle to articulate it, but (barring Nuke Ops or a Wizard) every dynamic round comes down to about the same mix of Traitors, Changelings/Heretics, etc. If you have a big ...
- Mon Mar 20, 2023 4:15 am
- Forum: Closed Policy Discussion
- Topic: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
- Replies: 58
- Views: 8691
Re: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
Given that info, I don't see any reason not to issue a blanket "All forms of antag testing are exploits by Word of Coder, never do them"
- Fri Mar 17, 2023 5:40 am
- Forum: Coding
- Topic: If changeling MMI test is a exploit, what is the solution?
- Replies: 39
- Views: 11177
Re: If changeling MMI test is a exploit, what is the solution?
Hmm. Make MMI'ing the brain full-heal the ling and teleport them to a random station turf. It's dumb as hell but kinda undermines the identification if it also guarantees escape (?) There's probably better ideas but could the act of MMI-ing the brain be suitably disincentivised by such a penalty? P...
- Tue Mar 14, 2023 8:21 am
- Forum: Closed Policy Discussion
- Topic: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
- Replies: 58
- Views: 8691
Re: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
You are in the position to do better than your predecessors, and can act in your better judgement regardless of policy if ultimately what you believe you're ruling on is in favour of a better overall experience, which you are 100% empowered to weigh and enact as needed. While I've not strong foot i...
- Mon Mar 13, 2023 11:11 pm
- Forum: Closed Policy Discussion
- Topic: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
- Replies: 58
- Views: 8691
Re: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
I think there's a serious need to revisit rule 2 if people think "traitors have telecrystals to buy traitor items and do certain syndicate objectives" and "Oh the clown has a fucking clown bomb, great" should be considered the same as "tell us your credit card info to prove ...
- Sun Mar 12, 2023 8:56 am
- Forum: Closed Policy Discussion
- Topic: Is healing people by monkifying them and then using mutadone an exploit?
- Replies: 28
- Views: 3126
Re: Is healing people by monkifying them and then using mutadone an exploit?
If you are min-maxing healing and stealing job content from doctors (assuming you are a geneticist while doing this) without asking that's absolutely a rule 12 issue. The question is: Is this an intended game mechanic or not? I don't think an offshoot of an aheal is intended. So yes, exploit. Edit:...
- Sun Mar 12, 2023 6:59 am
- Forum: Closed Policy Discussion
- Topic: Is healing people by monkifying them and then using mutadone an exploit?
- Replies: 28
- Views: 3126
Re: Is healing people by monkifying them and then using mutadone an exploit?
It's not exactly convenient to monkey then unmonkey someone so I figure it's fine unless it becomes so prevalent that it's disruptive to normal medical play.
- Sun Mar 12, 2023 3:44 am
- Forum: Closed Policy Discussion
- Topic: Could we please return to default Asimov?
- Replies: 30
- Views: 2952
Re: Could we please return to default Asimov?
Reminder that the reason Asimov++ happened in the first place is because so much of what A++ says explicitly was embedded in SiliPol rulings that nobody wanted to read
- Sat Mar 11, 2023 8:20 am
- Forum: Closed Policy Discussion
- Topic: Law 1, Security, and Revealing Traitors
- Replies: 8
- Views: 936
Re: Law 1, Security, and Revealing Traitors
You can also make demands of them as a condition to giving the name, then go to town if/when they break the terms
- Thu Mar 09, 2023 9:10 pm
- Forum: Player's Club
- Topic: Food is for communists.
- Replies: 35
- Views: 3423
Re: Food is for communists.
Local spaceman takes the chef role so that he can CQC people instead of giving them food
- Thu Mar 09, 2023 4:50 pm
- Forum: Closed Policy Discussion
- Topic: RAINBOW TIDE WORLDWIDE
- Replies: 18
- Views: 2042
Re: RAINBOW TIDE WORLDWIDE
make it so
- Mon Mar 06, 2023 3:59 pm
- Forum: Coding Feedback
- Topic: STOP MAKING BAD SPRITES
- Replies: 13
- Views: 2074
Re: STOP MAKING BAD SPRITES
As punishment for complaining, the Warden is getting a new and even more incomprehensible jacket as we speak.
- Mon Mar 06, 2023 3:42 pm
- Forum: Closed Policy Discussion
- Topic: Mimes breaking oaths after changing jobs
- Replies: 26
- Views: 3409
Re: Mimes breaking oaths after changing jobs
I still think its weird that the griefer rep headmin casually added "mimes who speak for any reason ever are turbo auto super valid" to the rules by fiat out of the blue and hardly anyone even blinked twice about it. That said mime players are usually shitheads so its not like we lose any...
- Sun Mar 05, 2023 3:45 pm
- Forum: Closed Policy Discussion
- Topic: Mimes breaking oaths after changing jobs
- Replies: 26
- Views: 3409
Re: Mimes breaking oaths after changing jobs
Mime is in the heart (and the Mime datum), not in the ID
- Mon Feb 27, 2023 4:02 pm
- Forum: Closed Policy Discussion
- Topic: Disable FORBID_SINGULO_POSSESSION in config.
- Replies: 14
- Views: 1971
Re: Disable FORBID_SINGULO_POSSESSION in config.
I'm almost certain there's a hacky way to get around singulo posession restriction anyway, possibly buildmode throw or something? If an admin wants to abuse their powers, this is possibly the most obvious way to go about it. There is, and this is it, though unlike Singulo possession you can't use i...
- Sun Feb 26, 2023 1:06 am
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 15810
Re: State of Dynamic 2023
Was there ever a fix for Potato Blights, where the game (due to lack of sec or total players) has no legal rolls except Traitor Injections, making it turn (sometimes literally) half the station's population into traitors in 5-threat increments?
- Fri Feb 24, 2023 9:01 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Allow destructive sabotage under the murderbone rules.
- Replies: 54
- Views: 10793
Re: (MRP) Allow destructive sabotage under the murderbone rules.
I would be fine with the latter as long as you aren't also going around directly finishing off anyone who makes it out but doesn't start shit with you + you make some effort to ensure an actual shuttle call
- Fri Feb 24, 2023 4:02 am
- Forum: Closed Policy Discussion
- Topic: Are temporary gulag sentences IC?
- Replies: 4
- Views: 839
Re: Are temporary gulag sentences IC?
If you ahelp all but the most trivial AND unjustified gulag sentences, you will be laughed at If security is gulaging you without a crime because they want the colorful rocks to make science toys, maybe there's a conversation, otherwise just get your goodies and you'll be out in like 5 minutes. Onl...
- Thu Feb 23, 2023 12:23 pm
- Forum: Closed Policy Discussion
- Topic: Are temporary gulag sentences IC?
- Replies: 4
- Views: 839
Re: Are temporary gulag sentences IC?
If you ahelp all but the most trivial AND unjustified gulag sentences, you will be laughed at
If security is gulaging you without a crime because they want the colorful rocks to make science toys, maybe there's a conversation, otherwise just get your goodies and you'll be out in like 5 minutes.
If security is gulaging you without a crime because they want the colorful rocks to make science toys, maybe there's a conversation, otherwise just get your goodies and you'll be out in like 5 minutes.
- Thu Feb 23, 2023 9:33 am
- Forum: Closed Policy Discussion
- Topic: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?
- Replies: 21
- Views: 3165
- Sat Feb 18, 2023 1:01 am
- Forum: Closed Policy Discussion
- Topic: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?
- Replies: 21
- Views: 3165
Re: Oranges Future Stun Baton Red Alert, agains't rules to set red alert?
The era of the justified harmbaton is upon us and I'm here for it
- Fri Feb 17, 2023 3:09 am
- Forum: Closed Policy Discussion
- Topic: Suspend timed bans until the appeal is handled
- Replies: 44
- Views: 6742
Re: Suspend timed bans until the appeal is handled
I would personally go for 2 days but I think that might be too radical of a proposal to get through
SHIT I should've started there then presented 4 days as the compromise option, I'm bad at this
SHIT I should've started there then presented 4 days as the compromise option, I'm bad at this
- Fri Feb 17, 2023 3:09 am
- Forum: Player's Club
- Topic: Headmin Debates Peanut Megathread
- Replies: 8
- Views: 705
Re: Headmin Debates Peanut Megathread
Subpar roleplay quality. This is way better of an answer than the appeals stuff IMO, but it also doesn't say what do about it Peanut debate. Given the reputation peanut threads have among admin channels, I'd love to see someone brave enough to say peanut threads should go, given how unpopular of a ...