Search found 742 matches

by Incoming
Fri Feb 24, 2017 11:48 pm
Forum: General Chat
Topic: Sprite changes/Perspective
Replies: 155
Views: 41193

Re: Sprite changes/Perspective

Valid arguments against forced 3/4ths perspective (a work in progress) 1. It's terrible at showing depth. All you get is that wacky area at the top of the sprite. There's no context for thickness over the length of the sprite, meaning it only works on things that have a consistent thickness over the...
by Incoming
Fri Feb 24, 2017 11:15 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56579

Re: The Female Body

This is now a 3/4ths thread.

It's trash and shame on you for thinking it looks good. Things need to look like how they actually are, not from some context robbing perspective.

OK, back to the mob stuff.
by Incoming
Fri Feb 24, 2017 12:37 am
Forum: Ideas
Topic: Lock the shuttle call to an hour after round begins
Replies: 29
Views: 5798

Re: Lock the shuttle call to an hour after round begins

Yes the mulligan system was supposed to fix this as kor said, but I was too nice and gave the admins an easy to use override for rounds that were too fucked to continue. They then proceeded to use that override nearly every time, even when it was a five minute in dead wizard. As a result the feature...
by Incoming
Thu Feb 23, 2017 6:41 pm
Forum: General Chat
Topic: Pros and cons of TG vs Goon
Replies: 102
Views: 30230

Re: Pros and cons of TG vs Goon

It's so apples to oranges at this point it's nearly impossible to even compare them.
by Incoming
Wed Feb 22, 2017 8:38 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56579

Re: The Female Body

danno wrote:Wouldn't stretching sprites just make things ugly in a different way?
The funny thing is that logically, if clothing was "stretching" the deformation would be expected. But yeah you can't just double pixels to fill the void, it needs a more nuanced solution.
by Incoming
Wed Feb 22, 2017 7:17 pm
Forum: Off Topic
Topic: What are you doing (or not doing) at work?
Replies: 90
Views: 21609

Re: What are you doing (or not doing) at work?

Taking a coding class on the side to try and turn this hobby into a marketable skill set. Constantly trying to leverage my old skill set (BS Chemical Engineering) into paying work as well. Generally unsuccessful at it. Note to potential future employers that somehow traced my identity back to here: ...
by Incoming
Wed Feb 22, 2017 7:12 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56579

Re: The Female Body

The spessmen torso is a barrel, 100% flat. The female torso essentially fakes having a chest by carving out the stomach on the side sprites and pushing the chest into the arms in the front/back. If you ever saw a real person that looked like this, you'd probably run for your life. Currently the limi...
by Incoming
Wed Feb 22, 2017 1:06 am
Forum: General Chat
Topic: Sprite changes/Perspective
Replies: 155
Views: 41193

Re: Sprite changes/Perspective

Anything that's cube shaped (as in H ~= W ~= D) looks terrible in "the new style".

Anything that's not cube shaped is significantly harder to sprite in "the new style".

I mean it really feels lose-lose here.
by Incoming
Tue Feb 21, 2017 10:22 pm
Forum: General Chat
Topic: SS13 on Linux
Replies: 34
Views: 15537

Re: SS13 on Linux

The server is running linux and that's the test. If you can get your linux machine to work there it should work on the other servers too.

After a lot of bitching by people like me we rolled backed the tgui change so people not running windows 8/10 could once again play the game.
by Incoming
Tue Feb 14, 2017 10:15 pm
Forum: General Chat
Topic: Tell me how these shitty wiznerd loadouts will end up failin
Replies: 12
Views: 3983

Re: Tell me how these shitty wiznerd loadouts will end up fa

All 5x one spell loadouts are supposed to be hideous memes that in most cases are theoretically functional. Getting goofy with the loadout is the right way to play wizard. Also rod form has some undocumented extra benefits from upgrading, the rod travels farther, and thus you are invincible longer (...
by Incoming
Tue Feb 14, 2017 4:25 am
Forum: Ideas
Topic: How can we make Revolution rounds actually interesting?
Replies: 29
Views: 6806

Re: How can we make Revolution rounds actually interesting?

The fact that revolution is so simple in concept is a big part of it's power in my opinion.
by Incoming
Tue Feb 14, 2017 2:05 am
Forum: General Chat
Topic: How would SS13 have been with fixed round lengths?
Replies: 12
Views: 3389

Re: How would SS13 have been with fixed round lengths?

I've tried this a few times before on live servers with hour long traitor/traitoresque round and it usually works out pretty well except when someone releases the engine early. I'd never suggest it be the norm though.
by Incoming
Mon Feb 13, 2017 7:00 pm
Forum: Coding Feedback
Topic: Wizard transform spell
Replies: 10
Views: 2045

Re: Wizard transform spell

ShadowDimentio wrote:It's like DnD transform, you turn into the animal you want and damage only starts to hurt you once you kill the transform form. It's cool.

Actually it's not, if you die while transform you're just dead. It probably SHOULD work like how you're saying though. Maybe I'll do that.
by Incoming
Mon Feb 13, 2017 3:50 am
Forum: Coding Feedback
Topic: /vg/station lighting
Replies: 122
Views: 25375

Re: /vg/station lighting

Makes my computer run terrible

Excessive client rendering demands aren't kosher on a game that draws in people with toaster machines :(
by Incoming
Sat Feb 04, 2017 5:26 am
Forum: Ideas
Topic: bring jungle fever back into rotation
Replies: 23
Views: 4068

Re: bring jungle fever back into rotation

A reminder that keeping every mode type in rotation, even broken ones, and even if only at a very rare chance, has literally no downsides.
by Incoming
Tue Jan 31, 2017 7:31 pm
Forum: General Chat
Topic: /TG/ European Server?? Please?
Replies: 67
Views: 18995

Re: /TG/ European Server?? Please?

As others have echoed I'm not sure if splitting the US servers is a great idea given concurrent player numbers tank pretty hard later in the night and one of the servers tends to end up abandoned.

Euro server sounds bretty good though.
by Incoming
Mon Jan 23, 2017 10:34 pm
Forum: Ideas
Topic: New movement mode for digitrade legged lizards
Replies: 31
Views: 6910

Re: New movement mode for digitrade legged lizards

As the progenitor of most of the not objectively terrible lizard changes: 1. Lizards are supposed to be 90% cosmetic differences, they are not supposed to be dramatically different in terms of gameplay like how plasmamen are. 2. The snowflake is there intentionally to draw up ire, the legs are to ou...
by Incoming
Wed Jan 18, 2017 1:27 am
Forum: Coding Feedback
Topic: Revheads should scale to the # security personnel there are
Replies: 13
Views: 2409

Re: Revheads should scale to the # security personnel there

...guys we already have this. I implemented this a long time ago, over a year ago.

https://github.com/tgstation/tgstation/pull/12724
by Incoming
Thu Jan 12, 2017 3:27 am
Forum: Video Games
Topic: Remember that "failed" Centration game?
Replies: 25
Views: 7075

Re: Remember that "failed" Centration game?

https://www.digg.com/r/ion/

The saddest corner of the entire ss13 extended universe
by Incoming
Wed Jan 04, 2017 4:44 am
Forum: Video Games
Topic: Binding of Isaac: Rebirth
Replies: 25
Views: 6471

Re: Binding of Isaac: Rebirth

There's a new version of the big circle poop that spawns those horrible blue chargers, and it starts with like 10 already spawned.

These devs just want people to hate them.
by Incoming
Fri Dec 23, 2016 5:07 pm
Forum: Video Games
Topic: Binding of Isaac: Rebirth
Replies: 25
Views: 6471

Re: Binding of Isaac: Rebirth

Not playing antibirth because I don't want my mind to adapt to a bunch of new stuff that will become irrelevant less than two weeks later. It's kinda funny, the same thing happened before afterbirth. A long dev'd community mod is released a couple weeks before the DLC because the devs realized that ...
by Incoming
Wed Dec 21, 2016 7:54 am
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15604

Re: Our UI situation

The argument is rather that we not need be tied to MODERN IE, which casts out players using more creative solutions to run byond. https://github.com/tgstation/tgstation/pull/21958 That pull is why we need IE11, by itself it does nothing but lock out people who can't run IE11. I want to stress that n...
by Incoming
Tue Dec 20, 2016 8:42 pm
Forum: General Chat
Topic: I have given Poly a twitter account
Replies: 50
Views: 36389

Re: I have given Poly a twitter account

Running another twitter poll on short messages in poly's feed

https://twitter.com/Poly_the_Parrot/sta ... 6996042756
by Incoming
Mon Dec 19, 2016 7:22 am
Forum: Coding Feedback
Topic: Our UI situation
Replies: 50
Views: 15604

Re: Our UI situation

Tgui is a pox on older computers and my toaster loathes it so. Also every so often someone walks into coderbus asking why they can't play large swaths of the game anymore and we have to tell them it's because they're using [a really old version of windows || A virtual machine like wine || Just strai...
by Incoming
Wed Dec 14, 2016 5:47 pm
Forum: General Chat
Topic: I have given Poly a twitter account
Replies: 50
Views: 36389

Re: I have given Poly a twitter account

So it turns out that Poly picks up phrases quicker than I thought, and because of this I could move the bots setting to tweeting every half hour instead of every hour without any real risk out of running out of phrases. I made a poll on the bird to gauge interest on doing this. https://twitter.com/P...
by Incoming
Wed Dec 14, 2016 4:17 am
Forum: General Chat
Topic: I have given Poly a twitter account
Replies: 50
Views: 36389

Re: I have given Poly a twitter account

bandit wrote:so theoretically I can get WGW tweeted
I'd allow it.
by Incoming
Tue Dec 13, 2016 1:32 am
Forum: Ideas
Topic: [POLL] reach weapons
Replies: 58
Views: 14259

Re: [POLL] reach weapons

iamgoofball wrote:can i add calculators next to abuse ExpPrimeHoly?
You mean AP5Holy
by Incoming
Mon Dec 12, 2016 8:29 pm
Forum: General Chat
Topic: I have given Poly a twitter account
Replies: 50
Views: 36389

Re: I have given Poly a twitter account

If someone was paying close attention they might have seen poly goof up a little while ago. I've corrected the problem but as a side effect poly now posts at X:08 instead of the more mematic X:20. I might fix that at some point but for now whatever.
by Incoming
Sun Dec 11, 2016 9:13 pm
Forum: Closed Policy Discussion
Topic: Security is more or less impossible to deal with IC
Replies: 355
Views: 85392

Re: Security is more or less impossible to deal with IC

Theoretically this is the lawyer's realm
by Incoming
Sat Dec 10, 2016 10:38 pm
Forum: General Chat
Topic: I have given Poly a twitter account
Replies: 50
Views: 36389

Re: I have given Poly a twitter account

Drynwyn wrote:
capi duffman wrote:Still no "IT'S LOOSE" twit.
read the post, it sanitizes out the stock phrases.
It actually will, since other people can/have taught it that phrase accidentally a lot. But it only ever tweets a unique message once, so you're gonna see variations on the theme over time.
by Incoming
Sat Dec 10, 2016 6:41 pm
Forum: General Chat
Topic: I have given Poly a twitter account
Replies: 50
Views: 36389

I have given Poly a twitter account

https://twitter.com/Poly_the_Parrot Poly tweets every half hour, 20 4 past the hour. The feed pulls from a sanitized/filtered list of all the phrases poly knows from both servers. FAQ: Why? Why not? Its a fun little diversion you don't have to pay attention to if you don't want, and extends a silly...
by Incoming
Thu Dec 08, 2016 7:33 pm
Forum: General Chat
Topic: A new era?
Replies: 19
Views: 4973

Re: A new era?

https://www.youtube.com/watch?v=zFTanGUiSOM Well Totalbiscuit and a guest just talked about it for 10 minutes. >Link a three hour video where only 10 minutes are relevent >No time stamp. Uuuuuuuuugh 28:22 Edit: they don't really say much. One guy is indoctrinated but the others can't even comprehen...
by Incoming
Thu Dec 08, 2016 5:06 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38691

Re: SS13 Rebuilt

With up to 32 players (is it higher?) I can easily get the code optimized to work efficiently, far better than Byonds. On a competently hosted dedicated server player count has never been much of a limiting factor. The servers around here routinely host rounds with 80 or 90 players without much in ...
by Incoming
Thu Dec 08, 2016 4:42 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38691

Re: SS13 Rebuilt

The main allures of SS13 are hard to replicate elsewhere. The curse of the remake is essentially you are asking for lightning to strike twice. Here is a short list of a few of the problems that make a remake very unlikely: You have to outdo the original This game still in constant development with d...
by Incoming
Mon Dec 05, 2016 4:44 am
Forum: General Chat
Topic: What do you think you're known for? (egothread)
Replies: 247
Views: 63253

Re: What do you think you're known for? (egothread)

Successfully forcing the cleanbot meme.
Productive code shitposting.
Hanging out on the peripheral of the community just out of focus.
Cheesy bread racketeering.
Enabling horrible things while keeping my hands inexplicably clean.
by Incoming
Sun Nov 20, 2016 11:04 pm
Forum: General Chat
Topic: MrStonedOne: Thanks, I'll the admins know
Replies: 21
Views: 6208

Re: MrStonedOne: Thanks, I'll the admins know

The best way to build a better mousetrap is to face better mice.
by Incoming
Sun Nov 13, 2016 3:10 am
Forum: Successful Complaints
Topic: [Lzimann] Removing mutant races for no apparent reason
Replies: 38
Views: 12568

Re: [Lzimann] Removing mutant races for no apparent reason

For the record Lizards are currently/still off on sybil
by Incoming
Thu Oct 13, 2016 7:02 am
Forum: Closed Policy Discussion
Topic: Nuke Shuttle Discovery Clarification
Replies: 37
Views: 10154

Re: Nuke Shuttle Discovery Clarification

Clearly the solution here is to make the turrets shoot bullets that ban you.
by Incoming
Wed Sep 28, 2016 4:06 am
Forum: General Chat
Topic: Stop removing modes from rotation ya nerds
Replies: 29
Views: 7829

Re: Stop removing modes from rotation ya nerds

MSO just made changes to space movement specifically so meteor wouldn't be a laggy mess. If monkey is broke it's fairly recent, but it will get fixed a lot faster if people tell us what's wrong with it. People seemed to be enjoying abductor and there's nothing wrong with a lower intensity round ever...
by Incoming
Wed Sep 28, 2016 3:25 am
Forum: General Chat
Topic: Stop removing modes from rotation ya nerds
Replies: 29
Views: 7829

Stop removing modes from rotation ya nerds

http://i.imgur.com/fr5Jny7.png There is absolutely no reason to remove fully functional modes from rotation. You can set a round type as rare as you want it, but keeping that outside chance of getting fucked by something exotic is important to keeping things diverse and exciting. Bring back Abducto...
by Incoming
Sat Sep 24, 2016 12:59 am
Forum: Coding Feedback
Topic: New Lizards Feedback/Bug Reporting
Replies: 21
Views: 5259

Re: New Lizards Feedback/Bug Reporting

If these posts are true about them being terribly broken I motion that the coder be banned from Git. How does one fuck up coding a near totally cosmetic change? Trust me when I say it's not as easy as you'd think. All uniforms have various hardcoded versions of themselves, and these sprites have to...
by Incoming
Fri Sep 23, 2016 10:15 pm
Forum: Coding Feedback
Topic: New Lizards Feedback/Bug Reporting
Replies: 21
Views: 5259

Re: New Lizards Feedback/Bug Reporting

J_Madison wrote:Horribly broken and badly implemented feature. Had absolutely no testing.
:( Less accurate than I wished given the situation. I did a ton of testing, but five minutes with 80 players is more than me doing 80 rounds of testing.
by Incoming
Fri Sep 23, 2016 9:55 pm
Forum: Coding Feedback
Topic: New Lizards Feedback/Bug Reporting
Replies: 21
Views: 5259

New Lizards Feedback/Bug Reporting

https://cloud.githubusercontent.com/assets/4176358/18734092/e6491dac-803e-11e6-93d2-efa751c052e9.png https://github.com/tgstation/tgstation/pull/20599 These are live now, welcome to the bug reporting thread which I suppose could also be used for feedback. Known bugs: *Using user pref shenanigans yo...
by Incoming
Thu Sep 22, 2016 4:52 pm
Forum: Ideas
Topic: Template station
Replies: 3
Views: 841

Re: Template station

Have wanted to do this for years. The tricky bit isn't the departments, but rather the hallways and maint shafts that connect them. You'd have to think up ways to generate valid pipe/wire/disposal nets too. Also the game is designed in such a way to assume that the map exists before pretty much anyt...
by Incoming
Thu Sep 22, 2016 5:40 am
Forum: Off Topic
Topic: Dream Journal
Replies: 143
Views: 68451

Re: Dream Journal

Had a strange one last night. I was looking at myself, either dead or comatose. I was very clearly someone else but mentally I was acutely aware that "This is/was my body and I'm not in it". I was just looking my old body over, inspecting what had up until the dream started been my corpore...
by Incoming
Wed Sep 07, 2016 2:28 pm
Forum: Ideas
Topic: Quick Craft
Replies: 3
Views: 859

Re: Quick Craft

I know but I'm just saying that it takes longer to manually page through those categories than to just render all the categories with safeties in play to keep the number of displayed recipes down. Especially since the relative locations of buttons jump around between categories based on the lengths ...
by Incoming
Wed Sep 07, 2016 2:22 pm
Forum: Ideas
Topic: Quick Craft
Replies: 3
Views: 859

Quick Craft

Someone who knows tGUI nonsense better than me just do this and save me some damn heartache. Make a button in the crafting menu (or make this the default menu) that shows a lists with the following features: 1. Always in compact mode 2. Always only showing currently craftable recipes 3. Checks all r...
by Incoming
Mon Sep 05, 2016 3:14 am
Forum: Ideas
Topic: Use numeric pad for targeting body parts.
Replies: 8
Views: 2227

Re: Use numeric pad for targeting body parts.

Many keyboards (especially laptop keyboards) now lack a numpad entirely. It would be wrong to put them at an in game disadvantage.
by Incoming
Sat Sep 03, 2016 8:50 pm
Forum: Ideas
Topic: Drakeblood Ligger form should have no lungs
Replies: 7
Views: 1867

Re: Drakeblood Ligger form should have no lungs

Ash Walkers have lungs, they just don't need to breathe. I would have made it an ash walker instead of a lizard, but ash walkers, can't use guns, which is a dang death sentence for a shaft miner.