Search found 742 matches
- Fri Feb 24, 2017 11:48 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41193
Re: Sprite changes/Perspective
Valid arguments against forced 3/4ths perspective (a work in progress) 1. It's terrible at showing depth. All you get is that wacky area at the top of the sprite. There's no context for thickness over the length of the sprite, meaning it only works on things that have a consistent thickness over the...
- Fri Feb 24, 2017 11:15 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56579
Re: The Female Body
This is now a 3/4ths thread.
It's trash and shame on you for thinking it looks good. Things need to look like how they actually are, not from some context robbing perspective.
OK, back to the mob stuff.
It's trash and shame on you for thinking it looks good. Things need to look like how they actually are, not from some context robbing perspective.
OK, back to the mob stuff.
- Fri Feb 24, 2017 12:37 am
- Forum: Ideas
- Topic: Lock the shuttle call to an hour after round begins
- Replies: 29
- Views: 5798
Re: Lock the shuttle call to an hour after round begins
Yes the mulligan system was supposed to fix this as kor said, but I was too nice and gave the admins an easy to use override for rounds that were too fucked to continue. They then proceeded to use that override nearly every time, even when it was a five minute in dead wizard. As a result the feature...
- Thu Feb 23, 2017 6:41 pm
- Forum: General Chat
- Topic: Pros and cons of TG vs Goon
- Replies: 102
- Views: 30230
Re: Pros and cons of TG vs Goon
It's so apples to oranges at this point it's nearly impossible to even compare them.
- Wed Feb 22, 2017 8:38 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56579
Re: The Female Body
The funny thing is that logically, if clothing was "stretching" the deformation would be expected. But yeah you can't just double pixels to fill the void, it needs a more nuanced solution.danno wrote:Wouldn't stretching sprites just make things ugly in a different way?
- Wed Feb 22, 2017 7:17 pm
- Forum: Off Topic
- Topic: What are you doing (or not doing) at work?
- Replies: 90
- Views: 21609
Re: What are you doing (or not doing) at work?
Taking a coding class on the side to try and turn this hobby into a marketable skill set. Constantly trying to leverage my old skill set (BS Chemical Engineering) into paying work as well. Generally unsuccessful at it. Note to potential future employers that somehow traced my identity back to here: ...
- Wed Feb 22, 2017 7:12 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56579
Re: The Female Body
The spessmen torso is a barrel, 100% flat. The female torso essentially fakes having a chest by carving out the stomach on the side sprites and pushing the chest into the arms in the front/back. If you ever saw a real person that looked like this, you'd probably run for your life. Currently the limi...
- Wed Feb 22, 2017 1:06 am
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41193
Re: Sprite changes/Perspective
Anything that's cube shaped (as in H ~= W ~= D) looks terrible in "the new style".
Anything that's not cube shaped is significantly harder to sprite in "the new style".
I mean it really feels lose-lose here.
Anything that's not cube shaped is significantly harder to sprite in "the new style".
I mean it really feels lose-lose here.
- Tue Feb 21, 2017 10:22 pm
- Forum: General Chat
- Topic: SS13 on Linux
- Replies: 34
- Views: 15537
Re: SS13 on Linux
The server is running linux and that's the test. If you can get your linux machine to work there it should work on the other servers too.
After a lot of bitching by people like me we rolled backed the tgui change so people not running windows 8/10 could once again play the game.
After a lot of bitching by people like me we rolled backed the tgui change so people not running windows 8/10 could once again play the game.
- Tue Feb 14, 2017 10:15 pm
- Forum: General Chat
- Topic: Tell me how these shitty wiznerd loadouts will end up failin
- Replies: 12
- Views: 3983
Re: Tell me how these shitty wiznerd loadouts will end up fa
All 5x one spell loadouts are supposed to be hideous memes that in most cases are theoretically functional. Getting goofy with the loadout is the right way to play wizard. Also rod form has some undocumented extra benefits from upgrading, the rod travels farther, and thus you are invincible longer (...
- Tue Feb 14, 2017 4:25 am
- Forum: Ideas
- Topic: How can we make Revolution rounds actually interesting?
- Replies: 29
- Views: 6806
Re: How can we make Revolution rounds actually interesting?
The fact that revolution is so simple in concept is a big part of it's power in my opinion.
- Tue Feb 14, 2017 2:05 am
- Forum: General Chat
- Topic: How would SS13 have been with fixed round lengths?
- Replies: 12
- Views: 3389
Re: How would SS13 have been with fixed round lengths?
I've tried this a few times before on live servers with hour long traitor/traitoresque round and it usually works out pretty well except when someone releases the engine early. I'd never suggest it be the norm though.
- Mon Feb 13, 2017 7:00 pm
- Forum: Coding Feedback
- Topic: Wizard transform spell
- Replies: 10
- Views: 2045
Re: Wizard transform spell
ShadowDimentio wrote:It's like DnD transform, you turn into the animal you want and damage only starts to hurt you once you kill the transform form. It's cool.
Actually it's not, if you die while transform you're just dead. It probably SHOULD work like how you're saying though. Maybe I'll do that.
- Mon Feb 13, 2017 3:50 am
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25375
Re: /vg/station lighting
Makes my computer run terrible
Excessive client rendering demands aren't kosher on a game that draws in people with toaster machines
Excessive client rendering demands aren't kosher on a game that draws in people with toaster machines
- Sat Feb 04, 2017 5:26 am
- Forum: Ideas
- Topic: bring jungle fever back into rotation
- Replies: 23
- Views: 4068
Re: bring jungle fever back into rotation
A reminder that keeping every mode type in rotation, even broken ones, and even if only at a very rare chance, has literally no downsides.
- Tue Jan 31, 2017 7:31 pm
- Forum: General Chat
- Topic: /TG/ European Server?? Please?
- Replies: 67
- Views: 18995
Re: /TG/ European Server?? Please?
As others have echoed I'm not sure if splitting the US servers is a great idea given concurrent player numbers tank pretty hard later in the night and one of the servers tends to end up abandoned.
Euro server sounds bretty good though.
Euro server sounds bretty good though.
- Mon Jan 23, 2017 10:34 pm
- Forum: Ideas
- Topic: New movement mode for digitrade legged lizards
- Replies: 31
- Views: 6910
Re: New movement mode for digitrade legged lizards
As the progenitor of most of the not objectively terrible lizard changes: 1. Lizards are supposed to be 90% cosmetic differences, they are not supposed to be dramatically different in terms of gameplay like how plasmamen are. 2. The snowflake is there intentionally to draw up ire, the legs are to ou...
- Wed Jan 18, 2017 1:27 am
- Forum: Coding Feedback
- Topic: Revheads should scale to the # security personnel there are
- Replies: 13
- Views: 2409
Re: Revheads should scale to the # security personnel there
...guys we already have this. I implemented this a long time ago, over a year ago.
https://github.com/tgstation/tgstation/pull/12724
https://github.com/tgstation/tgstation/pull/12724
- Thu Jan 12, 2017 3:27 am
- Forum: Video Games
- Topic: Remember that "failed" Centration game?
- Replies: 25
- Views: 7075
- Wed Jan 04, 2017 4:44 am
- Forum: Video Games
- Topic: Binding of Isaac: Rebirth
- Replies: 25
- Views: 6471
Re: Binding of Isaac: Rebirth
There's a new version of the big circle poop that spawns those horrible blue chargers, and it starts with like 10 already spawned.
These devs just want people to hate them.
These devs just want people to hate them.
- Fri Dec 23, 2016 5:07 pm
- Forum: Video Games
- Topic: Binding of Isaac: Rebirth
- Replies: 25
- Views: 6471
Re: Binding of Isaac: Rebirth
Not playing antibirth because I don't want my mind to adapt to a bunch of new stuff that will become irrelevant less than two weeks later. It's kinda funny, the same thing happened before afterbirth. A long dev'd community mod is released a couple weeks before the DLC because the devs realized that ...
- Wed Dec 21, 2016 7:54 am
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15604
Re: Our UI situation
The argument is rather that we not need be tied to MODERN IE, which casts out players using more creative solutions to run byond. https://github.com/tgstation/tgstation/pull/21958 That pull is why we need IE11, by itself it does nothing but lock out people who can't run IE11. I want to stress that n...
- Tue Dec 20, 2016 8:42 pm
- Forum: General Chat
- Topic: I have given Poly a twitter account
- Replies: 50
- Views: 36389
Re: I have given Poly a twitter account
Running another twitter poll on short messages in poly's feed
https://twitter.com/Poly_the_Parrot/sta ... 6996042756
https://twitter.com/Poly_the_Parrot/sta ... 6996042756
- Mon Dec 19, 2016 7:22 am
- Forum: Coding Feedback
- Topic: Our UI situation
- Replies: 50
- Views: 15604
Re: Our UI situation
Tgui is a pox on older computers and my toaster loathes it so. Also every so often someone walks into coderbus asking why they can't play large swaths of the game anymore and we have to tell them it's because they're using [a really old version of windows || A virtual machine like wine || Just strai...
- Wed Dec 14, 2016 5:47 pm
- Forum: General Chat
- Topic: I have given Poly a twitter account
- Replies: 50
- Views: 36389
Re: I have given Poly a twitter account
So it turns out that Poly picks up phrases quicker than I thought, and because of this I could move the bots setting to tweeting every half hour instead of every hour without any real risk out of running out of phrases. I made a poll on the bird to gauge interest on doing this. https://twitter.com/P...
- Wed Dec 14, 2016 4:17 am
- Forum: General Chat
- Topic: I have given Poly a twitter account
- Replies: 50
- Views: 36389
Re: I have given Poly a twitter account
I'd allow it.bandit wrote:so theoretically I can get WGW tweeted
- Tue Dec 13, 2016 1:32 am
- Forum: Ideas
- Topic: [POLL] reach weapons
- Replies: 58
- Views: 14259
Re: [POLL] reach weapons
You mean AP5Holyiamgoofball wrote:can i add calculators next to abuse ExpPrimeHoly?
- Mon Dec 12, 2016 8:29 pm
- Forum: General Chat
- Topic: I have given Poly a twitter account
- Replies: 50
- Views: 36389
Re: I have given Poly a twitter account
If someone was paying close attention they might have seen poly goof up a little while ago. I've corrected the problem but as a side effect poly now posts at X:08 instead of the more mematic X:20. I might fix that at some point but for now whatever.
- Sun Dec 11, 2016 9:13 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 85392
Re: Security is more or less impossible to deal with IC
Theoretically this is the lawyer's realm
- Sat Dec 10, 2016 10:38 pm
- Forum: General Chat
- Topic: I have given Poly a twitter account
- Replies: 50
- Views: 36389
Re: I have given Poly a twitter account
It actually will, since other people can/have taught it that phrase accidentally a lot. But it only ever tweets a unique message once, so you're gonna see variations on the theme over time.Drynwyn wrote:read the post, it sanitizes out the stock phrases.capi duffman wrote:Still no "IT'S LOOSE" twit.
- Sat Dec 10, 2016 6:41 pm
- Forum: General Chat
- Topic: I have given Poly a twitter account
- Replies: 50
- Views: 36389
I have given Poly a twitter account
https://twitter.com/Poly_the_Parrot Poly tweets every half hour, 20 4 past the hour. The feed pulls from a sanitized/filtered list of all the phrases poly knows from both servers. FAQ: Why? Why not? Its a fun little diversion you don't have to pay attention to if you don't want, and extends a silly...
- Thu Dec 08, 2016 7:33 pm
- Forum: General Chat
- Topic: A new era?
- Replies: 19
- Views: 4973
Re: A new era?
https://www.youtube.com/watch?v=zFTanGUiSOM Well Totalbiscuit and a guest just talked about it for 10 minutes. >Link a three hour video where only 10 minutes are relevent >No time stamp. Uuuuuuuuugh 28:22 Edit: they don't really say much. One guy is indoctrinated but the others can't even comprehen...
- Thu Dec 08, 2016 5:06 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38691
Re: SS13 Rebuilt
With up to 32 players (is it higher?) I can easily get the code optimized to work efficiently, far better than Byonds. On a competently hosted dedicated server player count has never been much of a limiting factor. The servers around here routinely host rounds with 80 or 90 players without much in ...
- Thu Dec 08, 2016 4:42 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38691
Re: SS13 Rebuilt
The main allures of SS13 are hard to replicate elsewhere. The curse of the remake is essentially you are asking for lightning to strike twice. Here is a short list of a few of the problems that make a remake very unlikely: You have to outdo the original This game still in constant development with d...
- Mon Dec 05, 2016 4:44 am
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63253
Re: What do you think you're known for? (egothread)
Successfully forcing the cleanbot meme.
Productive code shitposting.
Hanging out on the peripheral of the community just out of focus.
Cheesy bread racketeering.
Enabling horrible things while keeping my hands inexplicably clean.
Productive code shitposting.
Hanging out on the peripheral of the community just out of focus.
Cheesy bread racketeering.
Enabling horrible things while keeping my hands inexplicably clean.
- Sun Nov 20, 2016 11:04 pm
- Forum: General Chat
- Topic: MrStonedOne: Thanks, I'll the admins know
- Replies: 21
- Views: 6208
Re: MrStonedOne: Thanks, I'll the admins know
The best way to build a better mousetrap is to face better mice.
- Sun Nov 13, 2016 3:10 am
- Forum: Successful Complaints
- Topic: [Lzimann] Removing mutant races for no apparent reason
- Replies: 38
- Views: 12568
Re: [Lzimann] Removing mutant races for no apparent reason
For the record Lizards are currently/still off on sybil
- Thu Oct 13, 2016 7:02 am
- Forum: Closed Policy Discussion
- Topic: Nuke Shuttle Discovery Clarification
- Replies: 37
- Views: 10154
Re: Nuke Shuttle Discovery Clarification
Clearly the solution here is to make the turrets shoot bullets that ban you.
- Wed Sep 28, 2016 4:06 am
- Forum: General Chat
- Topic: Stop removing modes from rotation ya nerds
- Replies: 29
- Views: 7829
Re: Stop removing modes from rotation ya nerds
MSO just made changes to space movement specifically so meteor wouldn't be a laggy mess. If monkey is broke it's fairly recent, but it will get fixed a lot faster if people tell us what's wrong with it. People seemed to be enjoying abductor and there's nothing wrong with a lower intensity round ever...
- Wed Sep 28, 2016 3:25 am
- Forum: General Chat
- Topic: Stop removing modes from rotation ya nerds
- Replies: 29
- Views: 7829
Stop removing modes from rotation ya nerds
http://i.imgur.com/fr5Jny7.png There is absolutely no reason to remove fully functional modes from rotation. You can set a round type as rare as you want it, but keeping that outside chance of getting fucked by something exotic is important to keeping things diverse and exciting. Bring back Abducto...
- Sat Sep 24, 2016 12:59 am
- Forum: Coding Feedback
- Topic: New Lizards Feedback/Bug Reporting
- Replies: 21
- Views: 5259
Re: New Lizards Feedback/Bug Reporting
If these posts are true about them being terribly broken I motion that the coder be banned from Git. How does one fuck up coding a near totally cosmetic change? Trust me when I say it's not as easy as you'd think. All uniforms have various hardcoded versions of themselves, and these sprites have to...
- Fri Sep 23, 2016 11:16 pm
- Forum: Coding Feedback
- Topic: New Lizards Feedback/Bug Reporting
- Replies: 21
- Views: 5259
- Fri Sep 23, 2016 10:15 pm
- Forum: Coding Feedback
- Topic: New Lizards Feedback/Bug Reporting
- Replies: 21
- Views: 5259
Re: New Lizards Feedback/Bug Reporting
Less accurate than I wished given the situation. I did a ton of testing, but five minutes with 80 players is more than me doing 80 rounds of testing.J_Madison wrote:Horribly broken and badly implemented feature. Had absolutely no testing.
- Fri Sep 23, 2016 9:55 pm
- Forum: Coding Feedback
- Topic: New Lizards Feedback/Bug Reporting
- Replies: 21
- Views: 5259
New Lizards Feedback/Bug Reporting
https://cloud.githubusercontent.com/assets/4176358/18734092/e6491dac-803e-11e6-93d2-efa751c052e9.png https://github.com/tgstation/tgstation/pull/20599 These are live now, welcome to the bug reporting thread which I suppose could also be used for feedback. Known bugs: *Using user pref shenanigans yo...
- Thu Sep 22, 2016 4:52 pm
- Forum: Ideas
- Topic: Template station
- Replies: 3
- Views: 841
Re: Template station
Have wanted to do this for years. The tricky bit isn't the departments, but rather the hallways and maint shafts that connect them. You'd have to think up ways to generate valid pipe/wire/disposal nets too. Also the game is designed in such a way to assume that the map exists before pretty much anyt...
- Thu Sep 22, 2016 5:40 am
- Forum: Off Topic
- Topic: Dream Journal
- Replies: 143
- Views: 68451
Re: Dream Journal
Had a strange one last night. I was looking at myself, either dead or comatose. I was very clearly someone else but mentally I was acutely aware that "This is/was my body and I'm not in it". I was just looking my old body over, inspecting what had up until the dream started been my corpore...
- Wed Sep 07, 2016 2:28 pm
- Forum: Ideas
- Topic: Quick Craft
- Replies: 3
- Views: 859
Re: Quick Craft
I know but I'm just saying that it takes longer to manually page through those categories than to just render all the categories with safeties in play to keep the number of displayed recipes down. Especially since the relative locations of buttons jump around between categories based on the lengths ...
- Wed Sep 07, 2016 2:22 pm
- Forum: Ideas
- Topic: Quick Craft
- Replies: 3
- Views: 859
Quick Craft
Someone who knows tGUI nonsense better than me just do this and save me some damn heartache. Make a button in the crafting menu (or make this the default menu) that shows a lists with the following features: 1. Always in compact mode 2. Always only showing currently craftable recipes 3. Checks all r...
- Mon Sep 05, 2016 3:14 am
- Forum: Ideas
- Topic: Use numeric pad for targeting body parts.
- Replies: 8
- Views: 2227
Re: Use numeric pad for targeting body parts.
Many keyboards (especially laptop keyboards) now lack a numpad entirely. It would be wrong to put them at an in game disadvantage.
- Sat Sep 03, 2016 8:50 pm
- Forum: Ideas
- Topic: Drakeblood Ligger form should have no lungs
- Replies: 7
- Views: 1867
Re: Drakeblood Ligger form should have no lungs
Ash Walkers have lungs, they just don't need to breathe. I would have made it an ash walker instead of a lizard, but ash walkers, can't use guns, which is a dang death sentence for a shaft miner.