Search found 415 matches
- Wed Oct 09, 2019 12:25 pm
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11332
Re: ban fusion shitters
Fusion has no non-antag use. If you are a security officer arrest anyone who does fusion. Act like an antag, get treated like one. Kill the chemist for making grendes. Kill the roboticist for making a mech. Kill the xenobiologist for grinding gold slimes. Kill the virologist for saving deadly sympt...
- Wed Oct 09, 2019 12:21 pm
- Forum: Closed Policy Discussion
- Topic: Free Terry
- Replies: 19
- Views: 5196
Re: Free Terry
I got permission to touch dynamic during the antag freeze, and I will be making some changes to try to make the gamemode less "everything at once all the time" and more "high threat could mean its just LOTS of traitors, or some times even traitors and cult together." The nukies a...
- Wed Oct 09, 2019 12:14 pm
- Forum: Closed Policy Discussion
- Topic: Dragging Around Birdboat
- Replies: 46
- Views: 11775
Re: Dragging Around Birdboat
If you kill someones pet, you are instigating conflict. Escalation rules follow.
That said, even a dead birdboat will eat and vomit, so unless you butcher why bother.
That said, even a dead birdboat will eat and vomit, so unless you butcher why bother.
- Wed Oct 09, 2019 12:12 pm
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] Ban Note Appeal
- Replies: 14
- Views: 4423
Re: [NecromancerAnne] Ban Note Appeal
Maybe skirting the line into peanut posting, but ghilker clearly doesn't know how atmos works to an extent where he is able to defend himself. Stop kicking the retard. - Gases are NOT radioactive. - Putting hot gas into SM to make it emit rads is not an exploit, nor a bug. The amount of radiation du...
- Sun Oct 06, 2019 9:24 pm
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11332
Re: ban fusion shitters
To be fair, you also don't play atmos which limits your exposure to non-flood fusion. It's not like everything is announced over comms, and you wouldn't notice stuff that doesn't affect you if you don't seek it out. Saying that fusion can't be done solely to have fun doing it is pretty narrow minded...
- Sun Oct 06, 2019 5:11 pm
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11332
Re: ban fusion shitters
Feel free to ban shitter who knowingly irradiate others as a non-antag. Don't throw them all in the fusion pile though, as it happens plenty from engineers working on SM too. Ahelping is the beginning, and while some people may do this mistakenly ahelping ensures that admins can recognize it if it b...
- Sun Oct 06, 2019 4:51 pm
- Forum: Closed Policy Discussion
- Topic: Free Terry
- Replies: 19
- Views: 5196
Re: Free Terry
We should improve on dynamic, and throw out secret. Dynamic is the future, but it needs a bit of tweaking.
- Wed Oct 02, 2019 10:03 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27285
Re: Assistants and Maint Access
My first kill target as a job without maint access is almost always an assistant. Lets not pretend having maint access is an exclusively positive thing.
- Sat Sep 28, 2019 5:50 pm
- Forum: Resolved Appeals
- Topic: [HommandoSA] maskenary - fusion leak
- Replies: 22
- Views: 5845
Re: [HommandoSA] maskenary - fusion leak
Fuel tank probably got hit by a fusion particle and went boom. This is a pretty common mishap, even among experienced atmos techs. The particles might not be logged in the attack log, but are projectiles so probably get logged somewhere.
- Sat Sep 28, 2019 12:58 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27285
Re: Assistants and Maint Access
You got it backwards bud. Assitants only stand out with their maint access because it isn't common access. Everyone should get maint access, problem solved.
- Sun Sep 22, 2019 12:59 pm
- Forum: Closed Policy Discussion
- Topic: Borg head revs converting people
- Replies: 27
- Views: 6440
Re: Borg head revs converting people
No code solutions please, this is a policy discussion thread. It's a bug though. Why are you posting bugs in policy discussion and not on the issue tracker? What happens is the roundstart revs rule in dynamic picks its revheads roundstart, but has a 7 minute delay. If one of them gets borged before...
- Wed Sep 18, 2019 12:51 pm
- Forum: Spriting and Mapping
- Topic: Tool for screenshotting a .dmm file?
- Replies: 7
- Views: 4205
Re: Tool for screenshotting a .dmm file?
Not in game, but I think this is the closest thing we got. https://affectedarc07.co.uk/TGStuff/MapGen
- Wed Sep 18, 2019 12:47 pm
- Forum: Coding Feedback
- Topic: Secway, should it secstay?
- Replies: 14
- Views: 3529
Re: Secway, should it secstay?
Make it not block shots, and below mob layer with no overlays. Also resprite it as a mobility scooter. I have spoken for removal in the past, and I still support that. But making it real dorky would probably work too. https://s3-eu-west-1.amazonaws.com/millercimages/product-images/1000-1000/Scooter...
- Wed Sep 18, 2019 4:57 am
- Forum: Coding Feedback
- Topic: Secway, should it secstay?
- Replies: 14
- Views: 3529
Re: Secway, should it secstay?
Make it not block shots, and below mob layer with no overlays. Also resprite it as a mobility scooter.
I have spoken for removal in the past, and I still support that. But making it real dorky would probably work too.
I have spoken for removal in the past, and I still support that. But making it real dorky would probably work too.
- Thu Sep 12, 2019 6:30 pm
- Forum: Closed Policy Discussion
- Topic: "What Is and Isn't Shitcurity, A discussion"
- Replies: 36
- Views: 6940
Re: "What Is and Isn't Shitcurity, A discussion"
If you arrest the clown for slips, you are shitcurity. If you refuse to talk to your prisoners, you are shitcurity. If you steal legal items from your prisoners, you are shitcurity. If your goto sop with a prisoner is either not setting a timer, or going straight for perma for tiny crimes, you are s...
- Wed Aug 28, 2019 3:35 pm
- Forum: Coding Feedback
- Topic: Stun Baton/Boxing Gloves
- Replies: 8
- Views: 2235
Re: Stun Baton/Boxing Gloves
This is being adressed.
- Tue Aug 27, 2019 12:15 pm
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] FreshestSoup - Antag Ban
- Replies: 6
- Views: 1950
Re: [NecromancerAnne] FreshestSoup - Antag Ban
Oh goodie, another "killed someone near arrivals" ban. I wanna clarify that the rules page states: 4. Lone antagonists can do whatever they want. Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals . This does not equate to...
- Tue Aug 27, 2019 8:42 am
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] FreshestSoup - Antag Ban
- Replies: 6
- Views: 1950
Re: [NecromancerAnne] FreshestSoup - Antag Ban
Oh goodie, another "killed someone near arrivals" ban. I wanna clarify that the rules page states: 4. Lone antagonists can do whatever they want. Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals . This does not equate to ...
- Mon Aug 26, 2019 11:22 am
- Forum: Coding Feedback
- Topic: Radiation is impossible to get rid off
- Replies: 23
- Views: 5319
Re: Radiation is impossible to get rid off
50u pentetic was for 40000 radiation. You'll never see this much unless you are purposefully standing next to a fusion can. Normal radiation levels from SM will range between 1000-2000, while secondary radiation is usually less than 1000. I mentioned that the last 3000 was dealt with in only 20u pen...
- Mon Aug 26, 2019 8:04 am
- Forum: Coding Feedback
- Topic: Radiation is impossible to get rid off
- Replies: 23
- Views: 5319
Re: Radiation is impossible to get rid off
Your contaminated items generally won't contaminate your other items enough that it matters. It's just that showering isnt very effective at removing ALL the radiation. It gets rid of the high numbers quickly, but the small numbers will take forever. The way radiation works, if a very contaminated e...
- Sun Aug 25, 2019 11:30 pm
- Forum: Coding Feedback
- Topic: Radiation is impossible to get rid off
- Replies: 23
- Views: 5319
Re: Radiation is impossible to get rid off
It really isnt all that difficult, you must either be using the chems wrong or have a source of new radiation close to you. Notably, your items can get contaminated and keep irradiating you which will make getting rid of rads harder. Pentetic is more effective on large amounts of radiation (in the t...
- Sun Aug 25, 2019 8:31 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14751
Re: Poll to revert the medical changes.
How about instead of a revert we just fix what is wrong with it and move on with our lives?
- Sun Aug 25, 2019 8:27 am
- Forum: General Chat
- Topic: Summer Ball 2019: A Day By The Grey Tide
- Replies: 21
- Views: 7177
Re: Summer Ball 2019: A Day By The Grey Tide
The ball was probably fun, but the late EU start time (between 10PM and midnight) and added two hour delay pretty much killed any EU participation. I hope the next events comittee takes note of this, and consider running the EU event at an EU friendly time. From the little I saw before turning in th...
- Mon Aug 19, 2019 5:02 pm
- Forum: Ideas
- Topic: Cooldown on ghost role respawns to combat metainfo
- Replies: 24
- Views: 5901
Re: Cooldown on ghost role respawns to combat metainfo
It's not about what you as a player can deal with, it's how the code allows for people to abuse it. We can enforce it administratively all we want, but noones got time to look up what spider (673), spider (94), spider (123), spider (424), spider (465) all controlled by the same person did or did not...
- Mon Aug 19, 2019 2:49 pm
- Forum: Ideas
- Topic: Cooldown on ghost role respawns to combat metainfo
- Replies: 24
- Views: 5901
Cooldown on ghost role respawns to combat metainfo
This is something I have been thinking about for a while now. With any ghost role that has respawns, there is a lot of people using metainfo from previous lives in their new lives. It is often pretty blatant, but not something most people would ahelp due to proof being hard, or just not being aware ...
- Sun Aug 18, 2019 5:18 am
- Forum: Coding Feedback
- Topic: Should the Monkey gene be nerfed?
- Replies: 13
- Views: 3492
Re: Should the Monkey gene be nerfed?
Genetics got fuck all worth doing for antagging, except maybe annoying some people with monkey for the whole minute until they get mutadoned. Taking that away doesnt make it any worse, go ahead.
- Sat Aug 17, 2019 2:54 am
- Forum: Closed Policy Discussion
- Topic: Make Shoe-less Clowns Valid
- Replies: 11
- Views: 4239
Re: Make Shoe-less Clowns Valid
Just take their feet. It's not like they need them anymore.
- Fri Aug 16, 2019 4:07 pm
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12844
Re: Dynamic gamemode
It depends what threat is rolled. It will only be adding antags if there is threat enough to pay for them. So if it rolls a near 0 threat, no antags spawn.
Dynamic is easily the best thing to happen to tg since I joined, being free of the metainfo and never knowing whats gonna happen is great.
Dynamic is easily the best thing to happen to tg since I joined, being free of the metainfo and never knowing whats gonna happen is great.
- Tue Aug 13, 2019 2:05 am
- Forum: Closed Policy Discussion
- Topic: Make Shoe-less Clowns Valid
- Replies: 11
- Views: 4239
- Sun Aug 11, 2019 12:16 am
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 54743
Re: Imsxz
Dax, derailing a feedback thread to further your personal vendetta is shitty. You may wanna consider stopping "spreading awareness" to players in ooc and deadchat as well. The situation was dealt with, and bringing it back up just to turn players against them after the fact is just petty. ...
- Fri Aug 09, 2019 3:21 am
- Forum: Closed Policy Discussion
- Topic: Remove Summon Guns/Magic
- Replies: 17
- Views: 3338
Re: Remove Summon Guns/Magic
Throw it out, and take events too. There are some wizard plays with improved casting that I'd probably miss, but the rest is trash and not worth keeping around. Well, the visible ghosts event, but thats also a non-event thing. Like noone notices they are summon antags anyway, so they dont serve much...
- Fri Aug 02, 2019 2:11 pm
- Forum: Resolved Appeals
- Topic: [Unit2E] Striders13 - warning from borg laws
- Replies: 7
- Views: 2365
Re: [Unit2E] Striders13 - warning from borg laws
Spinning people off you as a borg does not do any damage to them. Short of spinning them onto something that harms stuff on top of it like a glass table, it doesnt matter what they hit. Add to that the fact that borgs are unable to unbuckle people that are riding them (voluntary or not), spinning is...
- Fri Jul 26, 2019 2:42 pm
- Forum: Closed Policy Discussion
- Topic: Remove Sextended from Normal Rotation
- Replies: 28
- Views: 6849
Re: Remove Sextended from Normal Rotation
I feel like this shows that there are two clear and different groups here: The group that desires to have a clear objective and ending for a shift, and therefore consider extended a "nothing happens for 2 hours" shift, and those who either like to do RP, thsoe who like to have gimmicks an...
- Fri Jul 26, 2019 2:25 pm
- Forum: Ideas
- Topic: I want to nerf the damage, armor, and HP of lavaland.
- Replies: 28
- Views: 6224
Re: I want to nerf the damage, armor, and HP of lavaland.
You're supposed to hit them with the heavy endCornarias wrote:That said, I would like crusher buffs because they are really, really bad. Like, no one uses them if they aren't new and aren't messing about.
- Sun Jul 21, 2019 8:19 pm
- Forum: Closed Policy Discussion
- Topic: Remove Sextended from Normal Rotation
- Replies: 28
- Views: 6849
Re: Remove Sextended from Normal Rotation
As I said in the PR, roll secret extended % into normal extended and disable it in config.
- Tue Jul 02, 2019 11:36 pm
- Forum: Closed Policy Discussion
- Topic: take away +sound from trial admins
- Replies: 13
- Views: 3018
Re: take away +sound from trial admins
Fixed it for yatake away +sound from admins
- Tue Jun 25, 2019 6:06 pm
- Forum: Closed Policy Discussion
- Topic: IC Netspeak/Chat Filter: Suggestions
- Replies: 107
- Views: 25199
Re: IC Netspeak/Chat Filter: Suggestions
(( and ))
- Sun Jun 23, 2019 10:04 am
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10926
Re: Nerf Lexorin
Well don't blow the grav gen then :^)Waseemq1235 wrote:edit: also good luck when whoever is with that syringe gun is using a jetpack, really, good luck shooting him
- Sat Jun 22, 2019 10:08 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10926
Re: Nerf Lexorin
Just use a shield, they block syringes. You had the TC for one, I checked when I stole the uplink.
- Wed Jun 19, 2019 7:18 am
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38363
Re: Let wardens secure the armory how they want to
Part of what makes the game work is that we don't always play perfectly, and actually let things that aren't great for us personally happen. If all we do is ensure that there are no holes anyone can use to create conflict, its going to get boring real fast. Not securing armory additionally might see...
- Mon Jun 17, 2019 12:45 pm
- Forum: Town Hall
- Topic: Trialmin Review: Shad0k
- Replies: 11
- Views: 4244
Re: Trialmin Review: Shad0k
He's good
- Sat Jun 01, 2019 1:41 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 27082
Re: Doctor is a shit job
When we remove roundstart cloning and replace it with other means of bringing people back like early revival surgery, doctor gets more work. So long as cloning is a thing, any difficult fix job is going to be thrown in a clone bay as it is the easiest way to do it. Dead and missing all your limbs an...
- Wed May 29, 2019 5:01 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20297
Re: Low pop murderboning
What else are you going to do when the round is 2.5 hours long, space is looted, lavaland is empty and they keep spam recalling? At some point someone is going to have to do something antagonistic, or its going to continue being a snoozefest for another few hours. Murderboning as a means toward the ...
- Wed May 29, 2019 11:16 am
- Forum: Former Admins
- Topic: [No Longer Admin] Shad0k
- Replies: 24
- Views: 9703
Re: Shad0k
Goodmin
- Fri May 24, 2019 3:02 pm
- Forum: General Chat
- Topic: Why were the servers moved to the west coast?
- Replies: 23
- Views: 6940
Re: Why were the servers moved to the west coast?
Wasnt there a poll on this, where people voted for no change?
- Thu May 09, 2019 7:52 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 88395
Re: Kilo Station
Lets not pretend this happens.confused rock wrote:>hydroponics does their job
- Tue May 07, 2019 9:16 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 88395
Re: Kilo Station
as well as an additional plant manipulator. The disk compartmentalizer should be next to the manipulator. It stores the DNA disks, and any useful botanist will be juggling disks when using the manipulator. While I'd love to see two manipulators, I would rather one was replaced with the disk fridge....
- Sat May 04, 2019 10:19 pm
- Forum: Coding Feedback
- Topic: Pirates Cargo Pad.
- Replies: 36
- Views: 7310
Re: Pirates Cargo Pad.
It also deletes pirates
- Wed May 01, 2019 11:01 pm
- Forum: General Chat
- Topic: scrunglartiy.ogg
- Replies: 21
- Views: 5848
Re: scrunglartiy.ogg
The gondola one was loud, forced and cringy. In comparison, this one is just weird.
- Tue Apr 30, 2019 1:49 am
- Forum: Ideas
- Topic: beepsky is too easy to kill
- Replies: 25
- Views: 6006
Re: beepsky is too easy to kill
Simplemob pathfinding could use some work overall, you only need a table to outwit general beepsky. I've not looked into it yet, but are we able to add weight to turfs with certain objects on them? ie tables, grilles and so on.