Search found 415 matches

by skoglol
Wed Oct 09, 2019 12:25 pm
Forum: Closed Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 11332

Re: ban fusion shitters

Fusion has no non-antag use. If you are a security officer arrest anyone who does fusion. Act like an antag, get treated like one. Kill the chemist for making grendes. Kill the roboticist for making a mech. Kill the xenobiologist for grinding gold slimes. Kill the virologist for saving deadly sympt...
by skoglol
Wed Oct 09, 2019 12:21 pm
Forum: Closed Policy Discussion
Topic: Free Terry
Replies: 19
Views: 5196

Re: Free Terry

I got permission to touch dynamic during the antag freeze, and I will be making some changes to try to make the gamemode less "everything at once all the time" and more "high threat could mean its just LOTS of traitors, or some times even traitors and cult together." The nukies a...
by skoglol
Wed Oct 09, 2019 12:14 pm
Forum: Closed Policy Discussion
Topic: Dragging Around Birdboat
Replies: 46
Views: 11775

Re: Dragging Around Birdboat

If you kill someones pet, you are instigating conflict. Escalation rules follow.

That said, even a dead birdboat will eat and vomit, so unless you butcher why bother.
by skoglol
Wed Oct 09, 2019 12:12 pm
Forum: Resolved Appeals
Topic: [NecromancerAnne] Ban Note Appeal
Replies: 14
Views: 4423

Re: [NecromancerAnne] Ban Note Appeal

Maybe skirting the line into peanut posting, but ghilker clearly doesn't know how atmos works to an extent where he is able to defend himself. Stop kicking the retard. - Gases are NOT radioactive. - Putting hot gas into SM to make it emit rads is not an exploit, nor a bug. The amount of radiation du...
by skoglol
Sun Oct 06, 2019 9:24 pm
Forum: Closed Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 11332

Re: ban fusion shitters

To be fair, you also don't play atmos which limits your exposure to non-flood fusion. It's not like everything is announced over comms, and you wouldn't notice stuff that doesn't affect you if you don't seek it out. Saying that fusion can't be done solely to have fun doing it is pretty narrow minded...
by skoglol
Sun Oct 06, 2019 5:11 pm
Forum: Closed Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 11332

Re: ban fusion shitters

Feel free to ban shitter who knowingly irradiate others as a non-antag. Don't throw them all in the fusion pile though, as it happens plenty from engineers working on SM too. Ahelping is the beginning, and while some people may do this mistakenly ahelping ensures that admins can recognize it if it b...
by skoglol
Sun Oct 06, 2019 4:51 pm
Forum: Closed Policy Discussion
Topic: Free Terry
Replies: 19
Views: 5196

Re: Free Terry

We should improve on dynamic, and throw out secret. Dynamic is the future, but it needs a bit of tweaking.
by skoglol
Wed Oct 02, 2019 10:03 am
Forum: Closed Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 27285

Re: Assistants and Maint Access

My first kill target as a job without maint access is almost always an assistant. Lets not pretend having maint access is an exclusively positive thing.
by skoglol
Sat Sep 28, 2019 5:50 pm
Forum: Resolved Appeals
Topic: [HommandoSA] maskenary - fusion leak
Replies: 22
Views: 5845

Re: [HommandoSA] maskenary - fusion leak

Fuel tank probably got hit by a fusion particle and went boom. This is a pretty common mishap, even among experienced atmos techs. The particles might not be logged in the attack log, but are projectiles so probably get logged somewhere.
by skoglol
Sat Sep 28, 2019 12:58 am
Forum: Closed Policy Discussion
Topic: Assistants and Maint Access
Replies: 101
Views: 27285

Re: Assistants and Maint Access

You got it backwards bud. Assitants only stand out with their maint access because it isn't common access. Everyone should get maint access, problem solved.
by skoglol
Sun Sep 22, 2019 12:59 pm
Forum: Closed Policy Discussion
Topic: Borg head revs converting people
Replies: 27
Views: 6440

Re: Borg head revs converting people

No code solutions please, this is a policy discussion thread. It's a bug though. Why are you posting bugs in policy discussion and not on the issue tracker? What happens is the roundstart revs rule in dynamic picks its revheads roundstart, but has a 7 minute delay. If one of them gets borged before...
by skoglol
Wed Sep 18, 2019 12:51 pm
Forum: Spriting and Mapping
Topic: Tool for screenshotting a .dmm file?
Replies: 7
Views: 4205

Re: Tool for screenshotting a .dmm file?

Not in game, but I think this is the closest thing we got. https://affectedarc07.co.uk/TGStuff/MapGen
by skoglol
Wed Sep 18, 2019 12:47 pm
Forum: Coding Feedback
Topic: Secway, should it secstay?
Replies: 14
Views: 3529

Re: Secway, should it secstay?

Make it not block shots, and below mob layer with no overlays. Also resprite it as a mobility scooter. I have spoken for removal in the past, and I still support that. But making it real dorky would probably work too. https://s3-eu-west-1.amazonaws.com/millercimages/product-images/1000-1000/Scooter...
by skoglol
Wed Sep 18, 2019 4:57 am
Forum: Coding Feedback
Topic: Secway, should it secstay?
Replies: 14
Views: 3529

Re: Secway, should it secstay?

Make it not block shots, and below mob layer with no overlays. Also resprite it as a mobility scooter.

I have spoken for removal in the past, and I still support that. But making it real dorky would probably work too.
by skoglol
Thu Sep 12, 2019 6:30 pm
Forum: Closed Policy Discussion
Topic: "What Is and Isn't Shitcurity, A discussion"
Replies: 36
Views: 6940

Re: "What Is and Isn't Shitcurity, A discussion"

If you arrest the clown for slips, you are shitcurity. If you refuse to talk to your prisoners, you are shitcurity. If you steal legal items from your prisoners, you are shitcurity. If your goto sop with a prisoner is either not setting a timer, or going straight for perma for tiny crimes, you are s...
by skoglol
Wed Aug 28, 2019 3:35 pm
Forum: Coding Feedback
Topic: Stun Baton/Boxing Gloves
Replies: 8
Views: 2235

Re: Stun Baton/Boxing Gloves

This is being adressed.
by skoglol
Tue Aug 27, 2019 12:15 pm
Forum: Resolved Appeals
Topic: [NecromancerAnne] FreshestSoup - Antag Ban
Replies: 6
Views: 1950

Re: [NecromancerAnne] FreshestSoup - Antag Ban

Oh goodie, another "killed someone near arrivals" ban. I wanna clarify that the rules page states: 4. Lone antagonists can do whatever they want. Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals . This does not equate to...
by skoglol
Tue Aug 27, 2019 8:42 am
Forum: Resolved Appeals
Topic: [NecromancerAnne] FreshestSoup - Antag Ban
Replies: 6
Views: 1950

Re: [NecromancerAnne] FreshestSoup - Antag Ban

Oh goodie, another "killed someone near arrivals" ban. I wanna clarify that the rules page states: 4. Lone antagonists can do whatever they want. Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals . This does not equate to ...
by skoglol
Mon Aug 26, 2019 11:22 am
Forum: Coding Feedback
Topic: Radiation is impossible to get rid off
Replies: 23
Views: 5319

Re: Radiation is impossible to get rid off

50u pentetic was for 40000 radiation. You'll never see this much unless you are purposefully standing next to a fusion can. Normal radiation levels from SM will range between 1000-2000, while secondary radiation is usually less than 1000. I mentioned that the last 3000 was dealt with in only 20u pen...
by skoglol
Mon Aug 26, 2019 8:04 am
Forum: Coding Feedback
Topic: Radiation is impossible to get rid off
Replies: 23
Views: 5319

Re: Radiation is impossible to get rid off

Your contaminated items generally won't contaminate your other items enough that it matters. It's just that showering isnt very effective at removing ALL the radiation. It gets rid of the high numbers quickly, but the small numbers will take forever. The way radiation works, if a very contaminated e...
by skoglol
Sun Aug 25, 2019 11:30 pm
Forum: Coding Feedback
Topic: Radiation is impossible to get rid off
Replies: 23
Views: 5319

Re: Radiation is impossible to get rid off

It really isnt all that difficult, you must either be using the chems wrong or have a source of new radiation close to you. Notably, your items can get contaminated and keep irradiating you which will make getting rid of rads harder. Pentetic is more effective on large amounts of radiation (in the t...
by skoglol
Sun Aug 25, 2019 8:31 am
Forum: General Chat
Topic: Poll to revert the medical changes.
Replies: 62
Views: 14751

Re: Poll to revert the medical changes.

How about instead of a revert we just fix what is wrong with it and move on with our lives?
by skoglol
Sun Aug 25, 2019 8:27 am
Forum: General Chat
Topic: Summer Ball 2019: A Day By The Grey Tide
Replies: 21
Views: 7177

Re: Summer Ball 2019: A Day By The Grey Tide

The ball was probably fun, but the late EU start time (between 10PM and midnight) and added two hour delay pretty much killed any EU participation. I hope the next events comittee takes note of this, and consider running the EU event at an EU friendly time. From the little I saw before turning in th...
by skoglol
Mon Aug 19, 2019 5:02 pm
Forum: Ideas
Topic: Cooldown on ghost role respawns to combat metainfo
Replies: 24
Views: 5901

Re: Cooldown on ghost role respawns to combat metainfo

It's not about what you as a player can deal with, it's how the code allows for people to abuse it. We can enforce it administratively all we want, but noones got time to look up what spider (673), spider (94), spider (123), spider (424), spider (465) all controlled by the same person did or did not...
by skoglol
Mon Aug 19, 2019 2:49 pm
Forum: Ideas
Topic: Cooldown on ghost role respawns to combat metainfo
Replies: 24
Views: 5901

Cooldown on ghost role respawns to combat metainfo

This is something I have been thinking about for a while now. With any ghost role that has respawns, there is a lot of people using metainfo from previous lives in their new lives. It is often pretty blatant, but not something most people would ahelp due to proof being hard, or just not being aware ...
by skoglol
Sun Aug 18, 2019 5:18 am
Forum: Coding Feedback
Topic: Should the Monkey gene be nerfed?
Replies: 13
Views: 3492

Re: Should the Monkey gene be nerfed?

Genetics got fuck all worth doing for antagging, except maybe annoying some people with monkey for the whole minute until they get mutadoned. Taking that away doesnt make it any worse, go ahead.
by skoglol
Sat Aug 17, 2019 2:54 am
Forum: Closed Policy Discussion
Topic: Make Shoe-less Clowns Valid
Replies: 11
Views: 4239

Re: Make Shoe-less Clowns Valid

Just take their feet. It's not like they need them anymore.
by skoglol
Fri Aug 16, 2019 4:07 pm
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 41
Views: 12844

Re: Dynamic gamemode

It depends what threat is rolled. It will only be adding antags if there is threat enough to pay for them. So if it rolls a near 0 threat, no antags spawn.

Dynamic is easily the best thing to happen to tg since I joined, being free of the metainfo and never knowing whats gonna happen is great.
by skoglol
Sun Aug 11, 2019 12:16 am
Forum: Former Admins
Topic: [No Longer Admin] Imsxz
Replies: 156
Views: 54743

Re: Imsxz

Dax, derailing a feedback thread to further your personal vendetta is shitty. You may wanna consider stopping "spreading awareness" to players in ooc and deadchat as well. The situation was dealt with, and bringing it back up just to turn players against them after the fact is just petty. ...
by skoglol
Fri Aug 09, 2019 3:21 am
Forum: Closed Policy Discussion
Topic: Remove Summon Guns/Magic
Replies: 17
Views: 3338

Re: Remove Summon Guns/Magic

Throw it out, and take events too. There are some wizard plays with improved casting that I'd probably miss, but the rest is trash and not worth keeping around. Well, the visible ghosts event, but thats also a non-event thing. Like noone notices they are summon antags anyway, so they dont serve much...
by skoglol
Fri Aug 02, 2019 2:11 pm
Forum: Resolved Appeals
Topic: [Unit2E] Striders13 - warning from borg laws
Replies: 7
Views: 2365

Re: [Unit2E] Striders13 - warning from borg laws

Spinning people off you as a borg does not do any damage to them. Short of spinning them onto something that harms stuff on top of it like a glass table, it doesnt matter what they hit. Add to that the fact that borgs are unable to unbuckle people that are riding them (voluntary or not), spinning is...
by skoglol
Fri Jul 26, 2019 2:42 pm
Forum: Closed Policy Discussion
Topic: Remove Sextended from Normal Rotation
Replies: 28
Views: 6849

Re: Remove Sextended from Normal Rotation

I feel like this shows that there are two clear and different groups here: The group that desires to have a clear objective and ending for a shift, and therefore consider extended a "nothing happens for 2 hours" shift, and those who either like to do RP, thsoe who like to have gimmicks an...
by skoglol
Fri Jul 26, 2019 2:25 pm
Forum: Ideas
Topic: I want to nerf the damage, armor, and HP of lavaland.
Replies: 28
Views: 6224

Re: I want to nerf the damage, armor, and HP of lavaland.

Cornarias wrote:That said, I would like crusher buffs because they are really, really bad. Like, no one uses them if they aren't new and aren't messing about.
You're supposed to hit them with the heavy end
by skoglol
Sun Jul 21, 2019 8:19 pm
Forum: Closed Policy Discussion
Topic: Remove Sextended from Normal Rotation
Replies: 28
Views: 6849

Re: Remove Sextended from Normal Rotation

As I said in the PR, roll secret extended % into normal extended and disable it in config.
by skoglol
Tue Jul 02, 2019 11:36 pm
Forum: Closed Policy Discussion
Topic: take away +sound from trial admins
Replies: 13
Views: 3018

Re: take away +sound from trial admins

take away +sound from admins
Fixed it for ya
by skoglol
Tue Jun 25, 2019 6:06 pm
Forum: Closed Policy Discussion
Topic: IC Netspeak/Chat Filter: Suggestions
Replies: 107
Views: 25199

Re: IC Netspeak/Chat Filter: Suggestions

(( and ))
by skoglol
Sun Jun 23, 2019 10:04 am
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 10926

Re: Nerf Lexorin

Waseemq1235 wrote:edit: also good luck when whoever is with that syringe gun is using a jetpack, really, good luck shooting him
Well don't blow the grav gen then :^)
by skoglol
Sat Jun 22, 2019 10:08 pm
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 10926

Re: Nerf Lexorin

Just use a shield, they block syringes. You had the TC for one, I checked when I stole the uplink.
by skoglol
Wed Jun 19, 2019 7:18 am
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38363

Re: Let wardens secure the armory how they want to

Part of what makes the game work is that we don't always play perfectly, and actually let things that aren't great for us personally happen. If all we do is ensure that there are no holes anyone can use to create conflict, its going to get boring real fast. Not securing armory additionally might see...
by skoglol
Mon Jun 17, 2019 12:45 pm
Forum: Town Hall
Topic: Trialmin Review: Shad0k
Replies: 11
Views: 4244

Re: Trialmin Review: Shad0k

He's good
by skoglol
Sat Jun 01, 2019 1:41 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 27082

Re: Doctor is a shit job

When we remove roundstart cloning and replace it with other means of bringing people back like early revival surgery, doctor gets more work. So long as cloning is a thing, any difficult fix job is going to be thrown in a clone bay as it is the easiest way to do it. Dead and missing all your limbs an...
by skoglol
Wed May 29, 2019 5:01 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20297

Re: Low pop murderboning

What else are you going to do when the round is 2.5 hours long, space is looted, lavaland is empty and they keep spam recalling? At some point someone is going to have to do something antagonistic, or its going to continue being a snoozefest for another few hours. Murderboning as a means toward the ...
by skoglol
Wed May 29, 2019 11:16 am
Forum: Former Admins
Topic: [No Longer Admin] Shad0k
Replies: 24
Views: 9703

Re: Shad0k

Goodmin
by skoglol
Fri May 24, 2019 3:02 pm
Forum: General Chat
Topic: Why were the servers moved to the west coast?
Replies: 23
Views: 6940

Re: Why were the servers moved to the west coast?

Wasnt there a poll on this, where people voted for no change?
by skoglol
Thu May 09, 2019 7:52 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 88395

Re: Kilo Station

confused rock wrote:>hydroponics does their job
Lets not pretend this happens.
by skoglol
Tue May 07, 2019 9:16 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 88395

Re: Kilo Station

as well as an additional plant manipulator. The disk compartmentalizer should be next to the manipulator. It stores the DNA disks, and any useful botanist will be juggling disks when using the manipulator. While I'd love to see two manipulators, I would rather one was replaced with the disk fridge....
by skoglol
Sat May 04, 2019 10:19 pm
Forum: Coding Feedback
Topic: Pirates Cargo Pad.
Replies: 36
Views: 7310

Re: Pirates Cargo Pad.

It also deletes pirates :roll:
by skoglol
Wed May 01, 2019 11:01 pm
Forum: General Chat
Topic: scrunglartiy.ogg
Replies: 21
Views: 5848

Re: scrunglartiy.ogg

The gondola one was loud, forced and cringy. In comparison, this one is just weird.
by skoglol
Tue Apr 30, 2019 1:49 am
Forum: Ideas
Topic: beepsky is too easy to kill
Replies: 25
Views: 6006

Re: beepsky is too easy to kill

Simplemob pathfinding could use some work overall, you only need a table to outwit general beepsky. I've not looked into it yet, but are we able to add weight to turfs with certain objects on them? ie tables, grilles and so on.