Search found 1352 matches
- Wed May 06, 2015 5:35 pm
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 12979
Re: Carnivorous changelings: Electric Boogaloo
If you implement a point gain through murder system, you are going to turn this into a murder-only antagonist. It's fine if that's your intention, but I'm not sure that it is. That's precisely why it was changed to the "start at 10, sting to win, don't ever gain extra model. When you start weak...
Re: Torture!
People will ghost just if they are brigged I don't know why you think being brigged, blind, and mute will discourage rather than encourage this behaviour.
A lot of people treat getting caught as Game Over.
A lot of people treat getting caught as Game Over.
- Fri Apr 10, 2015 1:47 pm
- Forum: General Chat
- Topic: merch things
- Replies: 29
- Views: 8811
Re: merch things
I think the shirts would look a lot better if you got the true size versions of the sprites and scaled them up while maintaining aliasing, rather than making them look like blurry crap. It's about acceptable in the game, but they're even bigger on a shirt or bumper sticker. It also makes the ridges ...
- Tue Apr 07, 2015 7:51 pm
- Forum: Coding
- Topic: [Cheridan] ban on github
- Replies: 46
- Views: 14398
Re: [Cheridan] ban on github
I think people like to have 24 hours of false hope
Re: Torture!
There's still no incentive to cooperate with this, and every incentive to just ghost as once you're in this situation you know that the likelihood of escape is practically nil. This isn't real life, there isn't any way you can forcefully coerce someone in a video game, and we don't need it to become...
- Tue Apr 07, 2015 8:09 am
- Forum: Coding
- Topic: [Cheridan] ban on github
- Replies: 46
- Views: 14398
Re: [Cheridan] ban on github
Instant PR closes are shit but like, this is an obvious consequence of reposting the same PR multiple times and then making a "you suck" PR
literally the exact same thing would happen on the forum, that's not how you should conduct yourself on the internet
literally the exact same thing would happen on the forum, that's not how you should conduct yourself on the internet
- Tue Apr 07, 2015 8:06 am
- Forum: Coding Feedback
- Topic: "Removes stunprods, cablecuffs, spears"
- Replies: 81
- Views: 16267
Re: "Removes stunprods, cablecuffs, spears"
There was no forced compromise, there isn't even a followup PR. Why do people keep saying ridiculous things like this?
- Mon Apr 06, 2015 2:15 am
- Forum: Coding Feedback
- Topic: "Removes stunprods, cablecuffs, spears"
- Replies: 81
- Views: 16267
Re: "Removes stunprods, cablecuffs, spears"
It looks like literally nobody except the pr creator agrees with this change so there's no need to cry coder conspiracy
- Sun Apr 05, 2015 1:25 pm
- Forum: Coding Feedback
- Topic: Proposed Crit Changes Feedback/Discussion
- Replies: 21
- Views: 4904
Re: Proposed Crit Changes Feedback/Discussion
If it restricts people to crawling, restricts items, and restricts their ability to talk, so you're able to try and save yourself but little else, I'd actually be very happy with this. More interesting than current mechanics. Once someone is crit they should not be able to apply medicine to themselv...
- Fri Mar 27, 2015 7:26 pm
- Forum: Closed Policy Discussion
- Topic: Borgeroids
- Replies: 32
- Views: 8875
Re: Borgeroids
But non-human races can also get auged, if you want to add a downside it would need to affect them too.
And not be so awful to enforce.
And not be so awful to enforce.
- Thu Mar 26, 2015 10:37 am
- Forum: Closed Policy Discussion
- Topic: Borgeroids
- Replies: 32
- Views: 8875
Re: Borgeroids
How easy is it for a silicon to tell at a glance whether someone is fully augmented or just mostly augmented?
This seems like an edge case that's just going to get AIs banned because they miscalled how many augments someone had.
This seems like an edge case that's just going to get AIs banned because they miscalled how many augments someone had.
- Tue Mar 24, 2015 11:16 am
- Forum: Archived/Deleted
- Topic: Headmin Candidate: Sometinyprick
- Replies: 15
- Views: 6166
Re: Headmin Candidate: Sometinyprick
I always believe antags should be allowed to do whatever excluding exploits, spawn camping and rape. I'm not sure if you're being fully serious here. If you are, I don't think I could ever support someone that feels that rape is acceptable, even in a game. I always believe antags should be allowed ...
- Mon Mar 16, 2015 2:44 pm
- Forum: Ideas
- Topic: This must be the work of an enemy stand!
- Replies: 23
- Views: 7033
Re: This must be the work of an enemy stand!
Outside of being a reference this sounds kind of terrible, and as a reference it still sounds pretty terrible. Why would we want this
- Fri Mar 13, 2015 12:11 pm
- Forum: Coding Feedback
- Topic: Changeling Headcrabs
- Replies: 9
- Views: 3194
Re: Changeling Headcrabs
What's the intended use of this? Any situation where you're caught and gib yourself will just lead to the person who caught you burning the newly infected corpse too, or yelling for surgical aid over the radio.
- Wed Feb 11, 2015 12:06 am
- Forum: Ideas
- Topic: Help me design/sprite overpowered guns
- Replies: 35
- Views: 21494
Re: Help me design/sprite overpowered guns
a magic missile missile launcher
it fires a missile that casts magic missile
it fires a missile that casts magic missile
- Tue Feb 10, 2015 5:49 pm
- Forum: Ideas
- Topic: Help me design/sprite overpowered guns
- Replies: 35
- Views: 21494
Re: Help me design/sprite overpowered guns
A gun that fires you rapidly forwards in a straight line, unable to stop until you hit something (or someone)
- Fri Feb 06, 2015 12:13 am
- Forum: Ideas
- Topic: Ape-man Species.
- Replies: 30
- Views: 9137
Re: Ape-man Species.
the only way this would work if they had some different kind of social standing than lizards, like maybe Nanotrasen has a high profile ape-man CEO and are trying to get these two groups who hate each other to play nice but nobody wants canon backstory so that's not going to happen, they'd just be a ...
- Wed Feb 04, 2015 5:53 pm
- Forum: Coding Feedback
- Topic: PSA / FEEDBACK: Bleeding and stuff
- Replies: 66
- Views: 16124
Re: PSA / FEEDBACK: Bleeding and stuff
question: when are you going to add the ability for changelings (or doctors) to pump extra blood into people so that they take pressure damage and/or explode
- Wed Feb 04, 2015 3:42 pm
- Forum: Ideas
- Topic: Timeline Eradication Agent
- Replies: 46
- Views: 13582
Re: Timeline Eradication Agent
yeah I think in terms of the TEA gun itself, there's still few situations where it's going to be a particularly fun device just from its design I think the only way to fix it would make it much quicker to activate, but require some other form of setup before you can actually use it on anyone like a ...
- Wed Feb 04, 2015 2:40 pm
- Forum: Ideas
- Topic: Timeline Eradication Agent
- Replies: 46
- Views: 13582
Re: Timeline Eradication Agent
Temporal Escapee A temporal creature spawns on the station that the TEA has been sent to hunt. This monster has been given the objective to devour as many crew members as possible. The TEA must subdue and destroy the creature as only their tech can permanently remove this beast...well singulo would...
- Wed Feb 04, 2015 2:24 pm
- Forum: Ideas
- Topic: Timeline Eradication Agent
- Replies: 46
- Views: 13582
Re: Timeline Eradication Agent
I'm not going to lie, an antagonist who kills people by channeling them for 60 seconds during which they are completely helpless, who is tasked to just kill a bunch of people, sounds really boring. That gun kills people very very slowly, during which time the person being killed is completely unable...
- Mon Feb 02, 2015 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Security ERT is apparently Deathsquad now
- Replies: 48
- Views: 10700
Re: Security ERT is apparently Deathsquad now
it was for 12 traitors and an evil AI in a round with 3 security members, after an in-character request from the captain, while the station was losing powerAlex Crimson wrote:Pretty sure i said random traitorS.
(that's four traitors for every cop, then the AI between them)
- Mon Feb 02, 2015 2:03 pm
- Forum: Closed Policy Discussion
- Topic: Security ERT is apparently Deathsquad now
- Replies: 48
- Views: 10700
Re: Security ERT is apparently Deathsquad now
I thought ERT was supposed to be a super emergency only event. Admins are calling them in so they can validhunt random traitors? Thats terrible. I sent in the ERT after the captain made a bargain with Centcom to send us seven-times the plasma output in exchange for sending in an ERT to secure the s...
- Sat Jan 31, 2015 3:04 pm
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28018
Re: Tesla Engine
it wasn't finished or near finished so it was never commited to the online code repositoryDemonFiren wrote:Wait, you mean there's absolutely shit all for backup or old code?
https://github.com/tgstation/-tg-statio ... sla+engine
there wouldn't have been any point
- Sat Jan 31, 2015 3:02 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85725
Re: Lack of player input on changes
what else is there to say really? some people are upset but the people who they need to influence don't care and have no intention of changing anything about their method of operation nobody's managed to either threaten or diplomacy their way into changing anyone's mind so things just died out when ...
- Thu Jan 29, 2015 6:14 pm
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28018
Re: Tesla Engine
It would be cool but Carn is never going to finish this
- Thu Jan 29, 2015 2:03 pm
- Forum: Ideas
- Topic: Librarian's arcane research
- Replies: 42
- Views: 10737
Re: Librarian's arcane research
What if we just added paper golem assistants which can only be animated by the librarian, are far more fragile than adamantium ones (like two hits of health fragile), and can help you stock shelves.
- Wed Jan 28, 2015 3:10 pm
- Forum: Ideas
- Topic: Make drones more available
- Replies: 51
- Views: 13374
Re: Make drones more available
I think making humans invisible to drones just opens up a world of "oh I didn't know someone was using that tool I grabbed off the table, I just thought it was free for use "
- Wed Jan 28, 2015 1:08 pm
- Forum: Ideas
- Topic: Librarian's arcane research
- Replies: 42
- Views: 10737
Re: Librarian's arcane research
Telescience and Genetics make me wary of puzzle/math based research mechanics, but cult isn't really any better. I don't really have any solid useful suggestion apart from "make sure you spend a lot of time making sure research isn't a tedious pain in the ass", it should ideally be slightl...
- Tue Jan 27, 2015 1:07 pm
- Forum: Ideas
- Topic: Make drones more available
- Replies: 51
- Views: 13374
Re: Make drones more available
just think of drones as glorified roombas and you should have the right idea
- Tue Jan 27, 2015 10:33 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68346
Re: Shadowlings (Gamemode suggestion/replacement)
Flipping alignment from crew to antagonist can be annoying enough, if you were working hard to repel the enemy team and are now part of it.
Flipping back again afterwards so you don't even get antag status out of it would be real shit.
Alignment changing is a dangerous thing.
Flipping back again afterwards so you don't even get antag status out of it would be real shit.
Alignment changing is a dangerous thing.
- Mon Jan 26, 2015 9:18 am
- Forum: Ideas
- Topic: NT Leadership Reprimands
- Replies: 2
- Views: 1066
Re: NT Leadership Reprimands
so people should get autobanned from captain if the admin decides to run a xeno event?
- Mon Jan 26, 2015 9:16 am
- Forum: Ideas
- Topic: Make drones more available
- Replies: 51
- Views: 13374
Re: Make drones more available
Nobody would actually have a leg to stand on if they tried to appeal being banned for killing beepsky as a drone though, the tg rules are for the spirit of the law not the letter for that exact reason.
- Fri Jan 23, 2015 5:07 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85725
Re: Lack of player input on changes
It's still irrelevant Miauw, Bombadil was saying that Paprka's claims were bullshit, not trying to argue the most extreme opposite. At no point in this thread has Bombadil claimed that Hornygranny was killing the codebase, the server, the playerbase, the president, this fine nation of the united sta...
- Thu Jan 15, 2015 12:21 pm
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28419
Re: Sleepers.
what if sleepers only worked on people who are full of sleep toxin
- Tue Jan 13, 2015 11:36 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 952173
Re: Minor Suggestions
why wouldn't ghosts/unconscious be able to speak in LOOC? they can speak in OOC, and as it is meant to be OOC chat it shouldn't be tied to your character
the issue is just that nobody can be trusted
the issue is just that nobody can be trusted
- Fri Dec 19, 2014 2:55 pm
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12533
Re: Telescience removal: feedback edition
I know the person who made the version of telescience that then got ported here and they mostly made it "because it sounded cool" rather than because of pressure on scientist job slots. That wasn't a factor.
- Wed Dec 10, 2014 4:30 pm
- Forum: Roleplaying
- Topic: "Sentient" Monkeys
- Replies: 45
- Views: 16377
Re: "Sentient" Monkeys
I too would love monkeys with animal behaviours, but they would then be far too raucous to easily use as test animals, so that's clearly not going to happen.
(Unless genetics and virology are then equipped with a button that floods sleep toxin in the animal pen)
(Unless genetics and virology are then equipped with a button that floods sleep toxin in the animal pen)
- Fri Nov 28, 2014 3:04 pm
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4705
Re: Teleporting into walls
Maybe if you land in a wall you should just take rad damage and get randomly teleported again, perhaps to somewhere safe, perhaps to space, or perhaps into another wall (taking more rad damage and going back to the top). Even if you roll the worst possible luck and die from bouncing between walls yo...
- Fri Nov 28, 2014 11:37 am
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4705
Re: Teleporting into walls
Because being instantly killed and rendered uncloneable by a dice sucks.Akkryls wrote:The station is dangerous. Why are we safety padding it?
- Wed Nov 26, 2014 10:51 am
- Forum: Video Games
- Topic: Sonic Boom (Worst platform ever?)
- Replies: 18
- Views: 3273
Re: Sonic Boom (Worst platform ever?)
I thought colours and generations and whatever the wiiu one was were meant to be pretty ok, not ground breaking but alright.
Their real problem is that they just throw their shit out and reinvent the wheel every game, which leaves them with a bunch of shitty misshapen wheels.
Their real problem is that they just throw their shit out and reinvent the wheel every game, which leaves them with a bunch of shitty misshapen wheels.
- Tue Nov 25, 2014 3:36 pm
- Forum: Ideas
- Topic: Limit Field of View
- Replies: 29
- Views: 5004
Re: Limit Field of View
It's been suggested and even (as others have told you) trialled to a small degree before, and it was both unpleasant and unpopular. Considerations like field of view are things that need to be implemented very early in a game's development, not slapped on years later. This would change the function ...
- Thu Nov 13, 2014 11:19 am
- Forum: Coding Feedback
- Topic: Beepsky doesn't care about physics.
- Replies: 15
- Views: 3675
Re: Beepsky doesn't care about physics.
Justice is more important than gravity
- Tue Nov 04, 2014 8:54 pm
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16489
Re: Aliens or Xenos
generic wizard is totally comparable to specific pop culture alien
- Tue Nov 04, 2014 2:02 pm
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16489
Re: Aliens or Xenos
I don't care about copyright but I think having our own unique aliens would be cooler anyway, and it's not like ours really live up to the fantasy of the films in the first place.
- Thu Oct 30, 2014 10:33 am
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17183
Re: Blobbernauts: What the fuck is this shit
https://github.com/tgstation/-tg-station/pull/5512
With this pull about armour-melting acid could we just make them spray acid
With this pull about armour-melting acid could we just make them spray acid
- Wed Oct 29, 2014 12:37 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 952173
Re: Minor Suggestions
I don't think phylacteries count as a "minor" addition
- Tue Oct 28, 2014 4:06 pm
- Forum: Ideas
- Topic: Drones at Roundstart.
- Replies: 28
- Views: 5834
Re: Drones at Roundstart.
why did you put security in your list as the most prominent point in all caps when his only mention of security was "I don't think they should EVER be sec, for obvious reasons" and then mention it again as if he said "yeah we should have these" rather than literally the exact opp...
- Tue Oct 28, 2014 3:46 pm
- Forum: General Chat
- Topic: References or Original Content
- Replies: 4
- Views: 1400
Re: References or Original Content
These things aren't mutually exclusive and too vague to give a comprehensive answer on. For things like posters or AI portraits or alternate bar signs or food items, references are great. For new content, I'd often prefer something new to something copied from another game, but that's not always har...
- Tue Oct 28, 2014 3:40 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058802
Re: ITT: We make shitty suggestions and come up with poor id
Medbay Segways with flashing ambulance lights for use by aspiring paramedics