it increases the temperature of existing fires.
the reaction is oxygen + volatile fuel = hotter flame.
Search found 2757 matches
- Mon Jul 24, 2017 1:54 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539099
- Sun Jul 23, 2017 10:49 am
- Forum: General Chat
- Topic: Stupid Reasons We've Seen For Calling The Shuttle
- Replies: 75
- Views: 17326
Re: Stupid Reasons We've Seen For Calling The Shuttle
We enforced it as a code standard, Dorsis.
so the amount of them skyrocketed.
There's a PR up that tells byond to render the numbers in a higher amount of significant figures, which won't fix the issue but will mean it'd take a round 24 hours long to run out of timers.
Instead of around 2 hours now.
so the amount of them skyrocketed.
There's a PR up that tells byond to render the numbers in a higher amount of significant figures, which won't fix the issue but will mean it'd take a round 24 hours long to run out of timers.
Instead of around 2 hours now.
- Fri Jul 21, 2017 12:14 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1273019
Re: Watercooler/Slowchat 2: Son of Watercooler
Been working on a spellchecker at work. Testing it on some BBC articles. There's a little bug at the moment with replacement indices, and newlines. The way the checker works though, is if a previous correction allows for more corrections, it'll ask you to keep going. Which is how: ... it. Doing ... ...
- Thu Jul 20, 2017 9:30 pm
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6380
Re: Adventures in map rendering
AI sat, dummy
- Thu Jul 20, 2017 12:26 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1273019
- Thu Jul 20, 2017 12:10 pm
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4573
Re: Library Database and Computer
Considering I don't know your situation, I take it back (if that means anything)
But if you bite don't be surprised when you're bitten back, even if you do 'mean well'.
But if you bite don't be surprised when you're bitten back, even if you do 'mean well'.
- Thu Jul 20, 2017 10:25 am
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4573
Re: Library Database and Computer
The lizard is right some of the time.
^ put it in your sig firen.
^ put it in your sig firen.
- Thu Jul 20, 2017 10:17 am
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4573
Re: Library Database and Computer
How do I have a lack of skin?
Is responding in kind having a lack of skin? If so, does that make lying down and taking nonsense from some idiot who thinks because he has 'aggro' in his name he has a license to be such 24/7, 'having skin?
Come off it Demon.
Is responding in kind having a lack of skin? If so, does that make lying down and taking nonsense from some idiot who thinks because he has 'aggro' in his name he has a license to be such 24/7, 'having skin?
Come off it Demon.
- Thu Jul 20, 2017 10:12 am
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4573
Re: Library Database and Computer
I did explain it though, in my second post.
I function just fine in the real world thanks, I'm good at my job and my bosses like me.
As for functioning in the real world, Weren't you homeless once?
I function just fine in the real world thanks, I'm good at my job and my bosses like me.
As for functioning in the real world, Weren't you homeless once?
- Thu Jul 20, 2017 10:03 am
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4573
Re: Library Database and Computer
Maybe you should leave.
You're named after a fake rock and somehow manage to have less brain cells than it.
You're named after a fake rock and somehow manage to have less brain cells than it.
- Thu Jul 20, 2017 7:55 am
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4573
Re: Library Database and Computer
That's not what they're asking for. They're asking for no duplicate books, which would require us to implement fuzzy string matching which is overkill for fake books in a 2d spaceman game. The only really actionable things are "Print multiple copies of the same book at a time" and "Re...
- Thu Jul 20, 2017 7:45 am
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10903
Re: 64x64
They're still on their way.Armhulen wrote:Oh yeah, because female sprites worked out sooooooo well
Soon TM.
- Wed Jul 19, 2017 9:55 pm
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4573
Re: Library Database and Computer
What's the point of you existing?
There's a difference between feedback, and a demand.
There's a difference between feedback, and a demand.
- Wed Jul 19, 2017 6:05 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1273019
Re: Watercooler/Slowchat 2: Son of Watercooler
>movieAlipheese wrote:>calls itself a novelRemie Richards wrote:now see that's not true cos then you're trying to say visual novels aren't games and they totally are.
>is a game?
>doesn't move
:^)
- Wed Jul 19, 2017 5:50 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1273019
Re: Watercooler/Slowchat 2: Son of Watercooler
now see that's not true cos then you're trying to say visual novels aren't games and they totally are.
- Wed Jul 19, 2017 5:49 pm
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10903
Re: 64x64
icon size is a variable on the world.
eg: world.icon_size = 32 (is what we have now) but it can just as easily be world.icon_size = 64, world.icon_size = "32x64" etc.
All this controls is the default expected size of graphics, it's not a maximum or a minimum.
eg: world.icon_size = 32 (is what we have now) but it can just as easily be world.icon_size = 64, world.icon_size = "32x64" etc.
All this controls is the default expected size of graphics, it's not a maximum or a minimum.
- Wed Jul 19, 2017 5:46 pm
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4573
Re: Library Database and Computer
itt: guy who understands nothing pretends he understands everything, and demands as such.
- Wed Jul 19, 2017 5:41 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060131
Re: ITT: We make shitty suggestions and come up with poor id
I don't know if it's fixable on a grand scale.
it's probably an issue with how phpBB parses BB code.
it's probably an issue with how phpBB parses BB code.
- Wed Jul 19, 2017 2:36 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060131
Re: ITT: We make shitty suggestions and come up with poor id
Please stop putting your lists and spoiler tags in the wrong order, you are scaring the BBcode.
- Wed Jul 19, 2017 7:58 am
- Forum: Coding Feedback
- Topic: Speed up augment surgery!
- Replies: 41
- Views: 9319
Re: Speed up augment surgery!
Each body part takes a whopping 7 steps to augment. Drapes, scalpel, hemostat, retractor, scalpel, saw, augment. Repeat this 5 times total. This is a total of 35 steps for a full augmentation, much longer than any other surgery or medical treatment int he game. It is also very click intensive, whic...
- Tue Jul 18, 2017 11:46 am
- Forum: Coding Feedback
- Topic: AI Core Defense
- Replies: 80
- Views: 20733
Re: AI Core Defense
another idea for malf modes: electronic devices tied to a hacked APC cannot be used by anything other than the AI who hacked it and are automatically hostile to everything That would have to be optional, given that historically the entire point of malf was to be stealth long enough for you to be ab...
- Tue Jul 18, 2017 11:38 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 840440
Re: 2k17 /pol/
Correct me if I'm wrong but that's for the people who HOST the content and do the actual theft of it. There's no money in going after individuals, so downloading game of thrones won't put you in jail, but stealing GoT episodes from the production team or hosting already stolen episodes will. (and mu...
- Tue Jul 18, 2017 7:59 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953151
Re: Minor Suggestions
Both of those make sense.
- Tue Jul 18, 2017 7:58 am
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10903
Re: 64x64
Don't change humans.
I beg of you.
They're cute and I will kill you if you change them. (if we even go 64x64 at all, that is, there's not much love for it amongst maintainers)
I beg of you.
They're cute and I will kill you if you change them. (if we even go 64x64 at all, that is, there's not much love for it amongst maintainers)
- Mon Jul 17, 2017 8:21 pm
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10903
Re: 64x64
the tool is publicly available, both the library backend they used AND /vg/'s actual tool.
I don't know, some I suppose but I personally enjoy the 32x32 art style, it's cute where 64x64 would get a bit too detailed and lose it's cuteness imho.
I don't know, some I suppose but I personally enjoy the 32x32 art style, it's cute where 64x64 would get a bit too detailed and lose it's cuteness imho.
- Mon Jul 17, 2017 7:27 pm
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10903
Re: 64x64
It'd make the game look great. What's the feasibility of having a mix of 64x64 and 32x32 sprites at the same time, or even having different modes for players with lower end computers. Mainly though because of the large amount of time a full resprite of the game is going to take. When /vg/ tried it,...
- Mon Jul 17, 2017 5:38 pm
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10903
Re: 64x64
Fixes to byond that mean the map editor actually works with 64x64 without crapping itself?
Fixes to byond that mean a project using 64x64 sprites doesn't take 4x as long to compile for literally no reason?
Take your pick.
Fixes to byond that mean a project using 64x64 sprites doesn't take 4x as long to compile for literally no reason?
Take your pick.
- Mon Jul 17, 2017 2:23 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 840440
Re: 2k17 /pol/
Yes, originally they only had 12 regenerations
but then the BBC were like "BuT oUr CaSh CoW1!1!"
but then the BBC were like "BuT oUr CaSh CoW1!1!"
- Mon Jul 17, 2017 2:05 pm
- Forum: General Chat
- Topic: Two steps from Hell - High stress HOS guide
- Replies: 17
- Views: 4726
Re: Two steps from Hell - High stress HOS guide
lewdJ_Madison wrote:pls spoilter
- Mon Jul 17, 2017 12:42 pm
- Forum: General Chat
- Topic: Two steps from Hell - High stress HOS guide
- Replies: 17
- Views: 4726
Re: Two steps from Hell - High stress HOS guide
I poke him and he falls over, still crying in pain.calzilla1 wrote:The hos player crys out in pain as he strikes youRemie Richards wrote:I too hate HoS players.captain sawrge wrote:HoS players are the biggest trucking faglords on the face of the planet
- Mon Jul 17, 2017 12:38 pm
- Forum: General Chat
- Topic: Two steps from Hell - High stress HOS guide
- Replies: 17
- Views: 4726
Re: Two steps from Hell - High stress HOS guide
I too hate HoS players.captain sawrge wrote:HoS players are the biggest trucking faglords on the face of the planet
- Mon Jul 17, 2017 9:05 am
- Forum: Planet Station Development
- Topic: Jungle Mobs
- Replies: 110
- Views: 44802
Re: Jungle Mobs
ponty mython.Screemonster wrote:"cute little bunny sprite" with "bubblegum code"
- Mon Jul 17, 2017 9:03 am
- Forum: Ideas
- Topic: Addressing the stun meta
- Replies: 82
- Views: 21258
Re: Addressing the stun meta
The only way to make this shitty game and server good is to fire all the coders and retarded admins and have the code be controlled by one person like CM does. But dumbass ledditors like to say "HEH HE MENTIONED CM THAT MEANS HIS ARGUMENT IS WRONG BECAUSE I SAW A POST ON digg SAYIMG THAT IT IS...
- Mon Jul 17, 2017 9:01 am
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 10903
Re: 64x64
It's more feasible than it's ever been.
But we're not sure if we should even go that route at all.
But we're not sure if we should even go that route at all.
- Sun Jul 16, 2017 9:35 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1273019
Re: Watercooler/Slowchat 2: Son of Watercooler
That is not a crumpet.
- Sat Jul 15, 2017 8:19 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539099
Re: Simple Questions Thread
Ask the train nicely to stop.
- Sat Jul 15, 2017 8:02 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 869710
Re: What are you faggots playing?
Magicka with leoz.
We did the campaign + Stars are left.
I tried hosting Vietnam+Other Side of the Coin but leoz kept crashing out, dunno if we'll do them now.
We did the campaign + Stars are left.
I tried hosting Vietnam+Other Side of the Coin but leoz kept crashing out, dunno if we'll do them now.
- Sat Jul 15, 2017 12:49 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539099
Re: Simple Questions Thread
If this is still the plane crash, don't use the laptop, use part of the wreckage.
Or a rock.
Or a rock.
- Fri Jul 14, 2017 11:57 am
- Forum: Ideas
- Topic: Split Gloves/Shoes into individual parts of a pair
- Replies: 16
- Views: 3437
Re: Split Gloves/Shoes into individual parts of a pair
What happened with humans and dismemberment, would essentially have to happen with clothing. Human Sprite -> Many Limb Sprites (Either specifically coloured or Greyscaled) Clothing Sprite -> Many Limb Specific Sprites It would obviously change how spriters have to work with clothing too. One crazy n...
- Fri Jul 14, 2017 11:49 am
- Forum: Ideas
- Topic: Split Gloves/Shoes into individual parts of a pair
- Replies: 16
- Views: 3437
Re: Split Gloves/Shoes into individual parts of a pair
enjoy floating gloves and floating shoes then.Dr_bee wrote:would it not be simpler just to have losing a limb not cause you to unequip your gloves/shoes?
- Fri Jul 14, 2017 9:05 am
- Forum: Ideas
- Topic: Split Gloves/Shoes into individual parts of a pair
- Replies: 16
- Views: 3437
Re: Split Gloves/Shoes into individual parts of a pair
you would need two extra sprites for every shoe and glove. a left only and a right only. so n shoes and n glove sprites, times 2. We have about 20 shoe sprites, as a guess, and I'd assume about the same for gloves. I don't think we should add 80 (20 x 2 + 20 x 2) more sprites, and add on another 2 s...
- Fri Jul 14, 2017 8:00 am
- Forum: Ideas
- Topic: Split Gloves/Shoes into individual parts of a pair
- Replies: 16
- Views: 3437
Re: Split Gloves/Shoes into individual parts of a pair
This is far too much work for an astronomically small amount of gain.
- Thu Jul 13, 2017 5:07 pm
- Forum: Off Topic
- Topic: New Starship trooper
- Replies: 20
- Views: 8875
Re: New Starship trooper
no, the fps that was something very uh shame. the RTS was good. It was called 'Starship Troopers: Terran Ascendancy' You know the scene in the first film where they're defending whiskey outpost on Planet P? In one of the missions you have to take and defend whiskey outpost from a swarm of Arachnids...
- Thu Jul 13, 2017 2:29 pm
- Forum: Off Topic
- Topic: New Starship trooper
- Replies: 20
- Views: 8875
Re: New Starship trooper
the RTS?DemonFiren wrote:Anybody remember the vidya?
- Thu Jul 13, 2017 11:53 am
- Forum: Ideas
- Topic: Porting goonstation's Griffening (ss13 themed card game)
- Replies: 38
- Views: 7711
Re: Porting goonstation's Griffening (ss13 themed card game)
>bloat is bad guysJohn_Oxford wrote:remember guys content bloat is the key to making good games
>but let's add 350 variants of different gun parts to stick together
NOGGIN: JOGGED.
- Wed Jul 12, 2017 9:08 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675806
Re: Little things you learned that are game changing
Yes I agree with you those are defaults.
But again, I swear the variable name was bullshit in some way.
But again, I swear the variable name was bullshit in some way.
- Wed Jul 12, 2017 9:05 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675806
Re: Little things you learned that are game changing
yes, but it's 70 ' '
70 What? Elephants?
Which is where this conversation comes from.
I'm sure it's moles though, because I recall "volume" as the var name being bullshit in some way.
70 What? Elephants?
Which is where this conversation comes from.
I'm sure it's moles though, because I recall "volume" as the var name being bullshit in some way.
- Wed Jul 12, 2017 8:47 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675806
Re: Little things you learned that are game changing
a few things are done in moles actually. Humans needing 16 moles of oxy to live, Plasma Gas showing it's overlay at > 0.5 moles in the turf. there's more but I'm tired. that's interesting about the full tank thing. Maybe I'm wrong, but it just says (full tank) without evidence (Why would it, it's an...
- Wed Jul 12, 2017 8:39 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675806
Re: Little things you learned that are game changing
I think we measure volume in moles.
tanks anyway.
tanks anyway.
- Tue Jul 11, 2017 5:50 pm
- Forum: Ideas
- Topic: Porting goonstation's Griffening (ss13 themed card game)
- Replies: 38
- Views: 7711
Re: Porting goonstation's Griffening (ss13 themed card game)
John it was a needless fight between two people.
One of the people involved flagged the other person's as trash.
they were both trash, and you can't leave half a conversation around, ergo they're both gone.
You're next boyo, keep it on topic foilhead.
One of the people involved flagged the other person's as trash.
they were both trash, and you can't leave half a conversation around, ergo they're both gone.
You're next boyo, keep it on topic foilhead.