Golems get converted normally (I have been flashed and rev'd by a headrev as a golem)
Also if you are a rev or cultie and make a golem, said golem starts as rev or cultie.
Search found 205 matches
- Fri Sep 06, 2019 5:26 am
- Forum: Closed Policy Discussion
- Topic: golems, revs, and cults
- Replies: 11
- Views: 3437
- Thu Sep 05, 2019 5:09 pm
- Forum: Resolved Appeals
- Topic: [Thunder12345] PolishUser - Innocent perma removal server ban/jobban
- Replies: 11
- Views: 3309
Re: [Thunder12345] PolishUser - Innocent perma removal server ban/jobban
Since I was specifically mentioned, I can indeed note that I never had problem with Denton randomly bombing stuff. I always play RD and often try to micromanage the explosives and Denton is usually packed with them yet he never griefs with them. I won't further note on this ban because it would be p...
- Wed Sep 04, 2019 8:39 pm
- Forum: Closed Policy Discussion
- Topic: Escalation against security falsely arresting you
- Replies: 59
- Views: 13976
Re: Escalation against security falsely arresting you
I actually made a headmin debate thread about this because it really does irk me. I gave the following scenario: shitsec goes around being shitsec. Ie arresting people for literally no reason, stunbatoning randoms "for the lulz" or hacking the door in your department and breaking stuff (or...
- Mon Sep 02, 2019 8:19 pm
- Forum: Ideas
- Topic: Remove Assistants
- Replies: 19
- Views: 4845
Re: Remove Assistants
I don't like being a bum so I find a job without a fail even when all my jobs are full. I just beg hop or RD. If somebody came to me, said "hi, im new, can you teach me how to x" - unless I was very busy - I would let him in and try to get him the role. Some people though just wanna bum ar...
- Sun Sep 01, 2019 11:59 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80884
Re: Cobbychem: A Separate Thread
I think my solution is to focus the "healing" part of the doctors away from the "make the doll blue" and instead on fixing long term damage such as organ failure. Chems could have effects such as cloning damage. Multiple organ damage or even rads. Persistant effects while active ...
- Sun Sep 01, 2019 11:50 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14834
Re: Poll to revert the medical changes.
Okey. Yes. But the chems still need a niche over the other options. If you remove all options I mentioned above, surgery itself is still faster (and safer) than the new meds. As I currently see them, these chems are literally the last option. After surgery. After literally being toolboxed to death a...
- Sun Sep 01, 2019 10:45 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80884
Re: Cobbychem: A Separate Thread
Okey, I feel I have been yelling too much how I don't like stuff and how the new chems are useless (and why) and feel bad to use (and why) and haven't been offering solutions at all. I think I got one. The goals of the new chem system are: 1) Offer healing with downsides that have to be addressed 2)...
- Sun Sep 01, 2019 10:24 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14834
Re: Poll to revert the medical changes.
Players will always, always ALWAYS take the optimal path. People might wanna roleplay docs, but if the optimum path is munching on gaia, then that is what people will do. There are plenty of paths with less resistance than the cobbychems so of course people will not use them. They are inferior to cu...
- Sun Sep 01, 2019 7:16 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80884
Re: Cobbychem: A Separate Thread
Interesting. I had this conversation on discord. I took a stance that all organs should have repair surgeries for them with (I think actionninja? I might be remembering wrong and it was cobby) saying he saw no need and that the natural healing rate is enough. Imo if you will focus on organ damage, a...
- Sun Sep 01, 2019 12:33 am
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 23116
Re: Departmental Gameplay Improvements
Xenobiology is one of the most ok departments in the game right now, to give an opposite opinion. It has a TON of possibilities, and you can't achieve them all in any given round realistically. It has a linear power curve and no massive, sudden power spikes. It gives cool tools. What xenobio "n...
- Sat Aug 31, 2019 11:46 pm
- Forum: Ideas
- Topic: Mining rework: epic floyd style
- Replies: 50
- Views: 13390
Re: Mining rework: epic floyd style
Floyd left?
So this is cancelled?
So this is cancelled?
- Thu Aug 29, 2019 9:53 pm
- Forum: Ideas
- Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
- Replies: 14
- Views: 2673
Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
Captain and RD have access to upload. That's how it works. That's how it should work. AI is slaved to the station's hierarchy and its laws. It's not supposed to be a decision maker. You are roleplaying a machine, not a human mind. If someone uploads a shit law when he isn't supposed to, ahelp it. If...
- Wed Aug 28, 2019 6:48 pm
- Forum: Site, Forums, And Wiki
- Topic: Will you fix the name of the Salt Reserves?
- Replies: 8
- Views: 3572
Re: Will you fix the name of the Salt Reserves?
Posting in a headmin candidate thread and there is nothing yall can do.
- Wed Aug 28, 2019 3:51 pm
- Forum: General Chat
- Topic: /tg/station is a parliamentary democracy
- Replies: 26
- Views: 5525
Re: /tg/station is a parliamentary democracy
MSO's headmin pick should be abolished and, instead, coders should vote between them for a coder headmin. The coder headmin's job should be less focused on directly making rules changes and more about both communicating the coder intentions to the other 2 headmins as well as helping establish the ru...
- Tue Aug 27, 2019 2:51 pm
- Forum: Ideas
- Topic: Map Rotation
- Replies: 11
- Views: 2279
Re: Map Rotation
Why not let people play on the map they want and just voted for? At most, maybe change it to a 2 round vote. First with all maps, then the top 2 map picks if the top voted map is the one the server is already on. Terry likes its meta, I know event halls EU loves its delta and there is nothing wrong ...
- Tue Aug 27, 2019 2:38 pm
- Forum: General Chat
- Topic: #FreeDrones
- Replies: 17
- Views: 4816
Re: #FreeDrones
#FreeDrones
Change their silicon laws to be more reasonable. Allow them to repair antag damage. Their orders should be about bringing back the station to working order, not "not interfering". Have strict meta-info requirements on drones and make sure drone players know that with a blurb.
Change their silicon laws to be more reasonable. Allow them to repair antag damage. Their orders should be about bringing back the station to working order, not "not interfering". Have strict meta-info requirements on drones and make sure drone players know that with a blurb.
- Sun Aug 25, 2019 9:31 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80884
Re: Cobbychem: A Separate Thread
Nothing. There is no reason why multiliver shouldn't be called charcoal.confused rock wrote:what's wrong with keeping the new chems called bicardine and kelo etc
- Sun Aug 25, 2019 8:28 pm
- Forum: Resolved Appeals
- Topic: [Hulkamania] b& for verbal self defense
- Replies: 10
- Views: 3421
Re: [unknown admin] b& for verbal self defense
It's a discord appeal. He posted his discord.
- Sun Aug 25, 2019 7:56 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80884
Re: Cobbychem: A Separate Thread
I would like to make a special mention on something that really bugs me. The names are utter fucking shit. Maybe it's personal preference, but I can't take those names seriously. What the fuck's a multiliver or a friuli or whatever. Previous names were either real chemical mimicking real(ish) effect...
- Sun Aug 25, 2019 3:22 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55010
Re: Imsxz
I like imszx personally but they are also a great admin. Occasionally presses the fun buttons when appropriate, is extremely active and extremely helpful when asked questions. They will also reasonably answer any IC related questions. Also gave me abductors when I had traitor because I asked! That w...
- Sun Aug 25, 2019 2:42 am
- Forum: General Chat
- Topic: That fucking Summer Ball
- Replies: 14
- Views: 3700
Re: That fucking Summer Ball
play stupid games win stupid prizes, if you're told not to grief and you do, then it's natural selection doing its best. Let people have fun. If people want serious RP, there are other places other than the central hall where everyone was fighting. It wasn't like I was trying to toolbox people to d...
- Sun Aug 25, 2019 12:44 am
- Forum: General Chat
- Topic: That fucking Summer Ball
- Replies: 14
- Views: 3700
Re: That fucking Summer Ball
I greytided as hard as I could. I destroyed 1 statue and got deleted. Admeme said he would ban me because "why am I destroying things" (in the main hallway where everyone was destroying things). I respawn, everyone is punching each other of course, greytide a bit. I find a severed foot and...
- Sat Aug 24, 2019 12:58 pm
- Forum: Closed Policy Discussion
- Topic: Do xenos born from a human with xeno queen organs have to listen to that human
- Replies: 19
- Views: 4185
Re: Do xenos born from a human with xeno queen organs have to listen to that human
Actually, a better question is, is a human with xeno organs still human? A guy yesterday was screaming at the AI that I was not human because I had xeno organs (incl. egg sack) and the AI responded that it didn't see me perform nonhuman actions so it considered me human still. I wouldn't have been m...
- Sat Aug 24, 2019 9:50 am
- Forum: Closed Policy Discussion
- Topic: Do xenos born from a human with xeno queen organs have to listen to that human
- Replies: 19
- Views: 4185
Re: Do xenos born from a human with xeno queen organs have to listen to that human
I think it's one of those situations that shouldn't have a hard policy rule and instead allow for RP. I implanted xeno organs yesterday and made a bunch of xenos. I told them I was their queen and to not make another queen and just protect me. They listened and we had a fun shift. If some xenomorph ...
- Sat Aug 24, 2019 9:04 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14834
Re: Poll to revert the medical changes.
Shut up. You will give the secret away and they will remove those too.Whoneedspacee wrote:just buy medipens
- Sat Aug 24, 2019 8:31 am
- Forum: Resolved Appeals
- Topic: [Nervere] Arathian Kebabopoulos - 2 days server ban
- Replies: 11
- Views: 3564
Re: [Nervere] Arathian Kebabopoulos - 2 days server ban
This ban is almost a month old. Nervere also has about a dozen other unresolved bans.
Of course no one is entitled to a swift judgement, but I think a month is enough for a resolution to this.
If nervere can't judge this due to IRL, I would ask another headmin to rule on it if possible.
Of course no one is entitled to a swift judgement, but I think a month is enough for a resolution to this.
If nervere can't judge this due to IRL, I would ask another headmin to rule on it if possible.
- Wed Aug 21, 2019 5:41 pm
- Forum: Former Admins
- Topic: [No Longer Admin] MrAlphonzo
- Replies: 99
- Views: 38853
Re: MrAlphonzo
No hate in this, just honest feedback. I am just a random dumbfuck so leave it or take it. This is regarding Jarek's ban. The ban was made for a veryyyy niche circumstance. Many old players and admins could not even agree whether or not Jarek even broke the rules and at what stage or to what extend....
- Tue Aug 20, 2019 6:56 am
- Forum: Closed Policy Discussion
- Topic: Are we beginning to police language?
- Replies: 45
- Views: 9863
Re: Are we beginning to police language?
I don't think anyone can legitimately harass someone by just posting shit in OOC over 1 round when we have tools like mute. If someone is legitimately being harassed and an admin is online, that admin is failing at his job to mute the offending player. Harassment, for realizies, starts when said off...
- Mon Aug 19, 2019 4:04 pm
- Forum: Ideas
- Topic: Cooldown on ghost role respawns to combat metainfo
- Replies: 24
- Views: 5938
Re: Cooldown on ghost role respawns to combat metainfo
5 minutes is a ton of time and severe overkill. That's above 10% of the total of an average round time. If the goal is to prevent metagaming and people that keep flinging themselves at the same person, a more appropriate cooldown would be 30 seconds or so. But really, if you can't deal with 2-3 sing...
- Mon Aug 19, 2019 3:33 pm
- Forum: Ideas
- Topic: Cooldown on ghost role respawns to combat metainfo
- Replies: 24
- Views: 5938
Re: Cooldown on ghost role respawns to combat metainfo
Once there are enough spiders where the same player can fling himself at you specifically over and over again over multiple lives, you are dead regardless of any metagaming. Things like eggs or "empty" spiders or golem shells etc etc are there to represent potential. Their balance is what ...
- Mon Aug 19, 2019 6:20 am
- Forum: General Chat
- Topic: Summer Ball 2019: A Day By The Grey Tide
- Replies: 21
- Views: 7203
Re: Summer Ball 2019: A Day By The Grey Tide
Oh god will this mean I will fail to find a prom date like highschool again.
- Sun Aug 18, 2019 7:53 am
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 23116
Re: Departmental Gameplay Improvements
Been saying this a while, probably need to move the techweb machine to heads offices to finally get the point across I would definitely like some way for the RD to at least be able to restrict random research. To give an obvious example, any greytide can break into sci at minute 40, quickly researc...
- Sat Aug 17, 2019 7:53 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80884
Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.
First of all, because >it went there: Restricting the "main" antags in ANY way is a massive mistake, should not happen and last time it happened it was massively unpopular with fucking everyone for a very good reason. There are plenty of servers that restrict antags and people who would li...
- Sat Aug 17, 2019 3:47 am
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 23116
Re: Departmental Gameplay Improvements
Some thoughts on my main departments (science and robotics): 1) "Science" should probably not be a job. Instead, each job should get a title. There is no "science" job besides clicking a button every 5 minutes unlike, say, doctors or engineers who do a variety of things. Instead,...
- Thu Aug 15, 2019 11:54 pm
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12893
Re: Dynamic gamemode
All modes are "removed" while on dynamic. Wizard is just one of the possible antags that spawn in dynamic and just happens to "cost" more than your standard traitor. I mean just remove wizard gamemode and have it exist in dynamic only Remove secret and replace it with dynamic in...
- Thu Aug 15, 2019 11:48 pm
- Forum: Resolved Appeals
- Topic: [Nervere] Arathian Kebabopoulos - 2 days server ban
- Replies: 11
- Views: 3564
Re: [Nervere] Arathian Kebabopoulos - 2 days server ban
This ban has expired, thus turning it into a note appeal. Is the note factually incorrect? The note is about a ban. If the ban is misapplied in the first place, the note should be amended to reflect that regardless of the ban being expired or not. So this is a note "appeal" in that I want...
- Thu Aug 15, 2019 10:00 pm
- Forum: Coding Feedback
- Topic: Dynamic gamemode
- Replies: 41
- Views: 12893
Re: Dynamic gamemode
All modes are "removed" while on dynamic. Wizard is just one of the possible antags that spawn in dynamic and just happens to "cost" more than your standard traitor.
- Thu Aug 15, 2019 5:26 pm
- Forum: Resolved Appeals
- Topic: [Nervere] Arathian Kebabopoulos - 2 days server ban
- Replies: 11
- Views: 3564
- Thu Aug 15, 2019 6:06 am
- Forum: Closed Policy Discussion
- Topic: Are Ghost Possession Mobs Antags?
- Replies: 7
- Views: 1958
Re: Are Ghost Possession Mobs Antags?
People know my opinion of Jarek's ban, so I won't repeat it again. What I will say though is that I would like an actual policy on this. If half the admins can't agree between them on a thing, it's a policy black hole. "Some" mobs are antags, "some" aren't and "some" ar...
- Sat Aug 10, 2019 9:49 pm
- Forum: Closed Policy Discussion
- Topic: Ban Appeal Format Update: Electric Boogaloo
- Replies: 8
- Views: 2410
Re: Ban Appeal Format Update: Electric Boogaloo
Terry is finally recognized.
Americans rekt
Americans rekt
- Sat Aug 10, 2019 3:34 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55010
Re: Imsxz
Just for some context as a ssethtider, when was this "antag rolling" happening? Last year? 2 years ago? 5?
it kinda matters, because bringing up something recent vs ancient history are different matters.
it kinda matters, because bringing up something recent vs ancient history are different matters.
- Sat Aug 10, 2019 2:19 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55010
Re: Imsxz
Do you have any proof of this allegation?Dax Dupont wrote:Exploited a bug to get themselves antag at a way higher rate and/or hide their antag rolling while they were an admin last time and in between.
It's public knowledge to some but it should be highlighted further.
- Thu Aug 08, 2019 9:23 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55010
Re: Imsxz
Hi I'm new to this game and i have a question to ask. Who is Lexia Black and why did she cakehat me? i thought murderbone wasnt allowed but i see that this is clrealy false. i mean im not into murderboning but like it was kinda fun lol. so whoever is Lexia maybe hit me up on discord yeah you're a re...
- Wed Aug 07, 2019 9:53 am
- Forum: Resolved Appeals
- Topic: [Nervere] Arathian Kebabopoulos - 2 days server ban
- Replies: 11
- Views: 3564
Re: [Nervere] Arathian Kebabopoulos - 2 days server ban
Quick reply as a reminder this ban appeal is still unresolved!
- Tue Aug 06, 2019 10:07 pm
- Forum: Closed Policy Discussion
- Topic: Escalation caused by Forgery
- Replies: 17
- Views: 3774
Re: Escalation caused by Forgery
No, it absolutely is and should be up to the players to unvalid themselves. Someone just killed half the station using your name, including that assistant. If you wanna just run around with that ID, it's not everyone else's job to figure out that it was two different people. That's on you. It's your...
- Tue Aug 06, 2019 9:57 pm
- Forum: Closed Policy Discussion
- Topic: Escalation caused by Forgery
- Replies: 17
- Views: 3774
Re: Escalation caused by Forgery
My problem with it is when there is barely any evidence and people immediately seek the nuclear option. I had one round where I was killed and my ID was taken. The guy who killed me used the ID and went around killing, but got caught eventually I believe. I am eventually saved and walking around wh...
- Tue Aug 06, 2019 6:32 pm
- Forum: Closed Policy Discussion
- Topic: Escalation caused by Forgery
- Replies: 17
- Views: 3774
Re: Escalation caused by Forgery
A ban appeal I have up currently is related to this but the banning admin (Nervere) hasn't responded to it yet. What happened (in neutral terms) was that I had, what I believed to be, reasonable amount of evidence pointing to 2 players being traitors who just plasmaflooded everything. I killed them ...
- Mon Aug 05, 2019 4:07 am
- Forum: Resolved Appeals
- Topic: [MrhAlphonzo] Jarek, Server ban
- Replies: 31
- Views: 7790
Re: [MrhAlphonzo] Jarek, Server ban
I'd appreciate not using my quote of Jarek's phrase "small form antagonist" as an opportunity to berate me for someone else's wording. I am not berating you over it. It's a legitimate question. If you agree Jarek is a "small form antagonist", then that means there is such a thin...
- Mon Aug 05, 2019 12:03 am
- Forum: Ideas
- Topic: botany rebalance
- Replies: 5
- Views: 913
Re: botany rebalance
ided
- Fri Aug 02, 2019 3:04 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056568
Re: ITT: We make shitty suggestions and come up with poor ideas.
I will post and update in this comment dumb ideas I wanna do eventually in some form: Add all current playable races as toxins in xenobiology. Including plasmemes (but that one will need some SEVERE restrictions, and probably from a green crossbreed). Gotta ask oranges about that when the catgirl si...