Search found 1548 matches
- Mon Jun 13, 2016 10:03 pm
- Forum: Closed Complaints
- Topic: [Sawucalls] Political censorship over OOC, muting
- Replies: 22
- Views: 5502
Re: [Sawucalls] Political censorship over OOC, muting
There's "bantz", and then there's joking about a mass murder that happened less than 48 hours ago. Too soon.
- Sat Jun 11, 2016 12:19 pm
- Forum: Coding Feedback
- Topic: Cherry bombs could use a small nerf
- Replies: 58
- Views: 15674
Re: Cherry bombs could use a small nerf
Do it, but only if they're loyalty-pinned.Steelpoint wrote:Maybe next time I'll name my PR a "security refactor", add in a shit ton of minor sprite and map changes, but then bury in a small line that fucking makes Pulse Rifles standard issue for Officers.
- Fri Jun 10, 2016 6:27 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 838731
Re: Stories of rage, tears and regret
Wouldn't the plasma fire have broken the windows anyway?
- Fri Jun 10, 2016 12:54 pm
- Forum: Closed Policy Discussion
- Topic: Station damage FNR
- Replies: 83
- Views: 19736
Re: Station damage FNR
They shouldn't be doing it in the first place. A non-antag even having a fire axe (unless there's a good reason like 'huge juggernauts in the halls') is shady; they certainly shouldn't be trashing the station just because they feel like it. Dealing with something IC - i.e. robusting them - negates a...
- Wed Jun 08, 2016 10:41 am
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29153
Re: basil off the hub
This is good. It means roughly 30/60 players.oranges wrote:https://file.house/IVoq.png
- Thu Jun 02, 2016 4:14 pm
- Forum: Coding Feedback
- Topic: Remove Grey Tide From The Game
- Replies: 71
- Views: 17064
Re: Remove Grey Tide From The Game
Reminder: not every round has a Warden.
- Thu Jun 02, 2016 2:47 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39090
Re: Security Population & Competence
As Security, everyone is a threat with our current playerbase, antag or not. You can tell because Security still gets a hard time on extended rounds.Tornadium wrote:The sheer number of antag slots in high pop means you HAVE to assume everyone is threat unless proven not to be or you get killed.
- Thu Jun 02, 2016 1:16 pm
- Forum: Coding Feedback
- Topic: Remove Grey Tide From The Game
- Replies: 71
- Views: 17064
Re: Remove Grey Tide From The Game
Why not set it so its on a timer? That way it's a slightly exciting attempt to escape, rather than a stressful situation. I think that would make it more event-like. You know, prisoners have 1 minute or whatever to get out! This. Make it apply to all departments (randomised - or maybe all at once!)...
- Thu Jun 02, 2016 11:39 am
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 23903
Re: Armour Wars: Episode 3, Revenge of the Balance
The way I see it, armour should provide a significant advantage against... well, everything. Two hits to crit with a revolver? Make it four with armour unless you use AP bullets (those should be a thing at some point). Maybe even six .357s to crit a bulletproof-wearing target (70% bullet resist). If...
- Thu Jun 02, 2016 11:34 am
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39090
Re: Security Population & Competence
Honestly, crack down on people who start trouble as non-antags. Smash a few windows without good justification? Steal high-risk items like the spare ID or Captain's laser? Cop a ban. Don't ban a cop. If we remove sources of antagonism that don't come from antags, then that gives antags themselves gr...
- Wed Jun 01, 2016 1:29 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39090
Re: Security Population & Competence
Security used to be fun when it was "protect the crew from threats". Now it's "protect yourself from the threat of the crew". The only fun way to play Security is to lock yourself in the Brig with the remote and some barricades, and shoot anyone who comes too close before they sm...
- Tue May 31, 2016 1:03 am
- Forum: Successful Complaints
- Topic: [HornyGranny] Locking me in the shed, abusing power
- Replies: 74
- Views: 14307
Re: [HornyGranny] Locking me in the shed, abusing power
If this was a regular forum ban, it'd require explanation. Instead, it's "you can't post anywhere but this meme subforum", which - for all intents and purposes - is a forum ban. I can understand the need to stop them from posting, but there's due process to be followed here.
- Sat May 28, 2016 2:34 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937449
Re: Minor Suggestions
I turn my ringer off at roundstart, the *ping* ruins my flow sometimes, but send/receive stays on. Maybe make it reliant on send/receive instead? Or just "locate a PDA, any PDA"?
- Sat May 28, 2016 2:32 am
- Forum: Ideas
- Topic: Pinpointer implant
- Replies: 22
- Views: 4783
Re: Pinpointer implant
Good, but it means stealth-ops have to wear the mask to find the disk.
...which isn't so bad.
...which isn't so bad.
- Thu May 26, 2016 11:37 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 838731
Re: Stories of rage, tears and regret
What happens if the Chaplain picks a nodrop null rod and you have to sac them?
- Sat May 21, 2016 12:12 am
- Forum: General Chat
- Topic: Roleplay Levels Discussion
- Replies: 71
- Views: 18841
Re: Roleplay Levels Discussion
Basil should be held to a higher standard of roleplay than Sybil, but not as much as Bay/Polaris. If this happens, it'll be the only hub server to actively encourage roleplay beyond Sybil's level (which is still more than NoX, and is about equivalent to Hippie or Goon on average). If people from the...
- Fri May 20, 2016 6:44 am
- Forum: Closed Policy Discussion
- Topic: Medbay Access
- Replies: 30
- Views: 6785
Re: Medbay Access
Good, look at these two parts carefully... Can I kill the shit out of assistants who react to "i got kicked out of medbay" with "i'm going to build a fucking all access door in the side of medbay and use it to get in and steal all the supplies for personal use" and not get bwoin...
- Wed May 18, 2016 10:14 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 838731
Re: Stories of rage, tears and regret
That's as meta as it gets, how long did he get banned for?The unloved rock wrote:>sit in a dorm room shortly after roundstart
>pax welderbombs me because only antags sit in dorm rooms upon roundstart
>I die
- Mon May 16, 2016 9:13 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 612632
Re: Pet Peeves Thread - Little things that REALLY annoy you
If a lizardperson sees a borg harming a human, or spacing the ion rifle/robotics console board, they're probably rogue.
- Mon May 16, 2016 1:36 am
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16070
Re: Wizard Combat & Friendly Fire
Try talking with them first. If that fails, and they've done shifty stuff, try announcing your intent to arrest them. If they don't submit, try and stun them (use Beepsky if you have to). If they fight back, or if they've already lethally attacked people, break out the lasers and riot shotguns. If l...
- Fri May 13, 2016 2:15 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937449
Re: Minor Suggestions
You should be able to create null rods by combining sufficient amounts of holy water and lava.
- Thu May 12, 2016 10:09 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16389
Re: R&D level remake feedback
I gave my feedback on the original piratepad, but all things considered, this looks pretty good. It's not altogether a nerf, but it's not a buff either - it's a remake, and it's a remake R&D needs. Let's make it happen.
- Wed May 11, 2016 3:01 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43446
Re: Security's representation on Github.
Security is okay when it's just "Security tries to keep the peace against antagonists"; but it's never just that. There are always people who like to start trouble for the sake of it (e.g. smash a department's windows, get arrested, resist arrest and yakkity sax for a few minutes, get brig...
- Tue May 10, 2016 7:08 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16070
Re: Wizard Combat & Friendly Fire
load shotgun with lethal shells and bada boop we did it You get a shot off for ~60 damage. They use Repulse, then Magic Missile, keeping the room down whilst they pick up your shotgun, shoot you twice with it, then Jaunt into the nearest maint passageway, use a brute pack on themselves, and then lo...
- Tue May 10, 2016 7:03 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531345
- Tue May 10, 2016 1:41 pm
- Forum: Ideas
- Topic: Add Miscreant antags from goon
- Replies: 14
- Views: 2304
Re: Add Miscreant antags from goon
People already do this, antag or no. We'd have to crack down on the non-antags who do miscreant stuff if these were added (and then ban the miscreants who murderbone people instead of stealing Medical's medkits).
- Sun May 08, 2016 8:11 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 612632
Re: Pet Peeves Thread - Little things that REALLY annoy you
Pet peeve: people with stunprods . Augh. If you have a stunprod on its own, it gets confiscated. If you have it whilst committing another crime, that's another ten minutes in interrogation as I ask you "Okay, but what makes you feel the need to carry around a stunprod? What are you afraid of? D...
- Fri May 06, 2016 5:22 pm
- Forum: Coding Feedback
- Topic: Dismemberment feedback
- Replies: 65
- Views: 13704
Re: Dismemberment feedback
Keep the limbs technically attached as stumps, so they can still take damage mechanics-wise; but have the limb item fall onto the floor, and the stumps be unusable (e.g. you can't pick anything up if you don't have any arms/hands) until replaced.
- Fri May 06, 2016 5:20 pm
- Forum: Closed Policy Discussion
- Topic: Swarmers
- Replies: 13
- Views: 3034
Re: Swarmers
Pick up a drone, then get onto the shuttle with it. It can't escape if it doesn't get lucky with RNG. Suddenly, ban.Atlanta-Ned wrote:Swarmers (and drones) on the shuttle when it launches should automatically get a one week permaban from both servers.
- Mon May 02, 2016 4:25 pm
- Forum: Ideas
- Topic: Give the eguns to the heads of staff
- Replies: 67
- Views: 12596
Re: Give the eguns to the heads of staff
Competent security should curb HoP's enthusiasm asap. As a Warden I can't wait when HoP barges into equipement room, or even better - the armory, at round start. If they're not the acting Captain, tase and brig them, then confiscate their ID; they don't have authorisation to be in there. The equipm...
- Mon May 02, 2016 12:15 am
- Forum: Coding Feedback
- Topic: Lowpop Self-Defense Weapons
- Replies: 55
- Views: 11706
Re: Lowpop Self-Defense Weapons
Nosec wouldn't be a problem if people didn't go Postal and shoot everyone they see with a .357.Lumbermancer wrote:Lowpop is not an issue by itself, it's the Nosec during lowpop, or even medpop that's the problem. Something should be done to make people want to play sec more.
- Sat Apr 30, 2016 2:57 pm
- Forum: Ideas
- Topic: Give the eguns to the heads of staff
- Replies: 67
- Views: 12596
Re: Give the eguns to the heads of staff
Here's an idea - disabler pistols. They only shoot disablers (and less than a hybrid taser), but they're small items so you can fit them in your pocket.
- Fri Apr 29, 2016 6:03 pm
- Forum: Closed Policy Discussion
- Topic: Are non-crew player controlled mobs valid?
- Replies: 29
- Views: 5900
Re: Are non-crew player controlled mobs valid?
Does it bother anyone else that most people simply gauge every interaction with another player/being by whether or not they will be banned if they kill them? Would you all just murder everybody if you thought it was "Valid"? I am really starting to hate that word. This is a game you faggo...
- Wed Apr 27, 2016 9:05 pm
- Forum: Closed Policy Discussion
- Topic: Mind-Transferred Changelings: To Valid or not to Valid?
- Replies: 8
- Views: 2086
Re: Mind-Transferred Changelings: To Valid or not to Valid?
An Asimov AI isn't obligated to terminate changelings. They can if they want to, and they should if the changeling is harmful, but a nonharmful changeling (one who preys on monkeys, for example) doesn't have to be purged with fire.
- Tue Apr 26, 2016 11:47 pm
- Forum: Closed Policy Discussion
- Topic: Can we actually lynch talking mimes, or is it just a meme?
- Replies: 25
- Views: 4714
Re: Can we actually lynch talking mimes, or is it just a mem
They already do. They have to break their vow to speak, and can't make walls until it's unbroken (there's a long cooldown too).oranges wrote:mimes who speak lose their forcewall
close thread now please
- Mon Apr 25, 2016 7:46 pm
- Forum: Closed Policy Discussion
- Topic: Can we actually lynch talking mimes, or is it just a meme?
- Replies: 25
- Views: 4714
Re: Can we actually lynch talking mimes, or is it just a mem
Here's an idea. What if we punish the mimes before they speak?
- Mon Apr 25, 2016 7:33 pm
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16502
Re: Are AI laws applied retroactively?
When you get a law saying "shock every door on the station", and then you spend twenty minutes shocking every door you see - and then the law is removed, and you have to unshock them, that's 'fun'.
- Sun Apr 24, 2016 11:22 am
- Forum: Closed Policy Discussion
- Topic: Can we actually lynch talking mimes, or is it just a meme?
- Replies: 25
- Views: 4714
Re: Can we actually lynch talking mimes, or is it just a mem
While we can't unfortunately I strongly suggest this be allowed. Also clowns who request clean SE's from genetics should be open to being made monkeys and meat spiked. What if your clown gimmick exclusively relies on not being clumsy? A "ninja" who throws smoke grenades everywhere, for ex...
- Thu Apr 21, 2016 1:09 am
- Forum: Closed Complaints
- Topic: [Tedward1337] N/A - spawning admin weapons 4 non-antg
- Replies: 67
- Views: 16951
Re: [Tedward1337] N/A - spawning admin weapons 4 non-antg
Less admin intervention means more petty stuff happens, which means everyone gets a free pass to do minor grief.lumipharon wrote:We need less admin intervention in petty shit, not more. If things can be handled ICly, then they should be left to do so.
- Wed Apr 20, 2016 5:53 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 838731
Re: Stories of rage, tears and regret
You could've just let the HoS have the AI card. It's not like anything bad would've happened.
- Wed Apr 20, 2016 12:15 pm
- Forum: Closed Complaints
- Topic: [Tedward1337] N/A - spawning admin weapons 4 non-antg
- Replies: 67
- Views: 16951
Re: [Tedward1337] N/A - spawning admin weapons 4 non-antg
Give the mime an objective to "Teach that clown a lesson"; spawning matebas for the mime is, although pretty funny, probably not kosher if it happens often.
- Wed Apr 20, 2016 12:12 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645245
Re: Stories of Awesome (Or something close to it.)
Inspiration to detectives everywhere, thank you for sharing. How was your ammo looking? My plain problem during gunfights over the course of a shift is getting the ammo I need (cargo is usually to slow when you have a lot of stuff on your plate) and general equipment management, i.e. keeping the sh...
- Tue Apr 19, 2016 12:35 am
- Forum: Closed Policy Discussion
- Topic: Bring back Ban Request
- Replies: 186
- Views: 49504
Re: Bring back Ban Request: Revival 2
[youtube]gMYNfQlf1H8[/youtube]
- Mon Apr 18, 2016 10:25 pm
- Forum: Town Hall
- Topic: Slight change to head of staff suicide rules
- Replies: 15
- Views: 5104
Re: Slight change to head of staff suicide rules
At what point does it become acceptable to go braindead/commit suicide without adminhelping? If you do it at roundstart, sure, but what about a CE who goes braindead after setting up power? An RD who feeds herself to the slimes after three hours of research? An HoS who goes braindead, but in a non-s...
- Sun Apr 17, 2016 10:49 am
- Forum: Closed Policy Discussion
- Topic: Bring back Ban Request
- Replies: 186
- Views: 49504
Re: Bring back Ban Request: Revival
We all like to believe this is a democracy rather than a dictatorship. The Ban Requests forum upheld that charade.Saegrimr wrote:The real question is why you think you or I have any say in this.
- Sun Apr 17, 2016 10:37 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667159
Re: Little things you learned that are game changing
What's a good drink for a detective? I generally go with hard whiskey or a rum and coke for the sake of being hardboiled, but if any seekrit drinks heal him in particular or give security-related benefits it'd be handy to know. The Manhattan's description calls it the Detective's drink of choice. I...
- Sat Apr 16, 2016 1:47 pm
- Forum: Closed Policy Discussion
- Topic: Bring back Ban Request
- Replies: 186
- Views: 49504
Re: Bring back Ban Request
Now this is exactly the kind of attitude we need. But you don't just need to make bad things against the rurus, you need to punish people when they do them.Saegrimr wrote:Hahahaha, yes. LETS JUST MAKE CRIME ILLEGAL.TheNightingale wrote:Why aren't we discouraging wrongdoing in the first place, rather than ignoring it?
- Sat Apr 16, 2016 3:12 am
- Forum: Closed Policy Discussion
- Topic: Bring back Ban Request
- Replies: 186
- Views: 49504
Re: Bring back Ban Request
Why aren't we discouraging wrongdoing in the first place, rather than ignoring it? Brushing misdeeds under the rug doesn't make them go away, and if there's no repercussions to an act, that act will be done more often. Even just a "don't do this" would suffice - it's not the severity of pu...
- Sat Apr 16, 2016 2:55 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937449
Re: Minor Suggestions
Specifically without the 50u chloral in them.Gun Hog wrote:Lethal injection syringes should be craft-able by a hacked autolathe!
- Fri Apr 15, 2016 11:50 am
- Forum: Ideas
- Topic: Change Detective. Remove Lawyer
- Replies: 44
- Views: 8816
Re: Change Detective. Remove Lawyer
Assuming there are two PI lockers and two PIs, that means four forensic scanners. It's not like Security can't just ask for one. Expanding forensics would help, though, just so you can't do everything investigation-related with a scanner. How about this (pretty sure this is how Bay works)?: * Scanni...