"he called me a kkk sympathizer after defending a kkk leader, he's so angry"Qustinnus wrote:you make it too easy to anger you.Stickymayhem wrote:I'm not over the fact that everyone defending the cops in tg is thread is also a Kkk sympathiser like they made my job here so fucking easy it's unreal
Search found 1099 matches
- Wed Jun 10, 2020 7:52 am
- Forum: Off Topic
- Topic: Politics Thread: BLM Riots edition
- Replies: 478
- Views: 126267
Re: Politics Thread: BLM Riots edition
- Tue Jun 09, 2020 2:28 pm
- Forum: Ideas
- Topic: melee combat is boring and i want more martial arts
- Replies: 18
- Views: 4689
Re: melee combat is boring and i want more martial arts
That wouldn't help until you get hit, though, and the first hit can be a pretty big advantage
- Fri Jun 05, 2020 12:48 pm
- Forum: Ideas
- Topic: melee combat is boring and i want more martial arts
- Replies: 18
- Views: 4689
Re: melee combat is boring and i want more martial arts
Pretty much what i had in mind, the tile you hit is based on the direction you click on. There's plenty of variations that can be tacked on top like multi-tile swings, charging attacks, and so on, but that's the basic idea that would make melee combat not suicide for people with bad ping or who can'...
- Fri Jun 05, 2020 6:56 am
- Forum: Ideas
- Topic: melee combat is boring and i want more martial arts
- Replies: 18
- Views: 4689
Re: melee combat is boring and i want more martial arts
We really need swing melee to replace having to click rapidly-moving sprites
- Thu Jun 04, 2020 8:03 pm
- Forum: Ideas
- Topic: Skill gain overhaul: constant speed xp gain as long as you touch job
- Replies: 20
- Views: 4350
Re: Skill gain overhaul: constant speed xp gain as long as you touch job
constantly under the status effect My idea makes this part extremely easy in a way it does not make it look like cheese. After all, there is a reason doctors used to CLF3 bunch of monkeymen - to actually enjoy said speed boost to heal people. Surprising? I don't think so. I think doctors willing to...
- Thu Jun 04, 2020 1:48 pm
- Forum: Ideas
- Topic: Skill gain overhaul: constant speed xp gain as long as you touch job
- Replies: 20
- Views: 4350
Re: Skill gain overhaul: constant speed xp gain as long as you touch job
It'd probably be best as a hybrid, where standard means of acquiring skill are gated by the status effect, and extraordinary ones that require resources or have limited opportunities can be an instant boost. Less useful skills can be made easier to level as well, like gaming or skateboarding, by eit...
- Wed Jun 03, 2020 8:23 am
- Forum: Video Games
- Topic: Monster Train
- Replies: 12
- Views: 2972
Re: Monster Train
I had a run where i managed to get the relic that converts all card costs into 0-3 energy at the start, and i drafted the 10-cost horned unit after the first fight. Boosted it with multistrike then cloned it every chance i had, fastest win i've ever got
- Wed Jun 03, 2020 7:32 am
- Forum: Ideas
- Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
- Replies: 85
- Views: 16531
Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
I'd just like a way to grow spare bodies as a more official alternative than giving mutadone to monkeys. A body growing machine that would be to monkey-humaning like a cryo chamber is to a freezing shower. (i.e. slower, but less convoluted, more intuitive, and more immersive)
- Wed May 27, 2020 7:57 am
- Forum: Ideas
- Topic: New Secret Documents Objective
- Replies: 6
- Views: 1515
Re: New Secret Documents Objective
chest implants are bad: you can esword someone in the chest for all the organs to fall out That is pretty lame, we should also make it not do that Probably not a good idea, or disk implanting is quickly going to become a stale meta in nuke ops. In this particular case, we could say the documents wi...
- Wed May 27, 2020 7:51 am
- Forum: Closed Policy Discussion
- Topic: Do ash walkers have, like, any rights?
- Replies: 39
- Views: 8678
Re: Do ash walkers have, like, any rights?
This interaction kinda makes me with this wasn't the case, it prevents this kind of situation in favor of more deathmatch gameplay.Friendly ash walker is not a gimmick and those who attempt it should be ghost role banned.
- Tue May 26, 2020 8:52 am
- Forum: Ideas
- Topic: New Secret Documents Objective
- Replies: 6
- Views: 1515
Re: New Secret Documents Objective
On a similar note, maybe implanting a spy implant on somebody and ensuring they stay alive afterwards?
- Mon May 25, 2020 7:14 am
- Forum: Events Workshop
- Topic: need help for dnd alignments on AI lawsets
- Replies: 13
- Views: 7005
Re: need help for dnd alignments on AI lawsets
If we go by the definition of evil as lack of empathy, neutral evil and chaotic evil could be any lawset that sets out to achieve a goal without caring about the life/wellbeing of others in either way (unless they are in the way of the objective, of course).
- Mon May 25, 2020 7:07 am
- Forum: Ideas
- Topic: Phantom Shuttle calls and other hallucination effects
- Replies: 10
- Views: 2016
Re: Phantom Shuttle calls and other hallucination effects
getting attacked by a hallucination, like a nuke op with a desword, a gas mask assistant with a toolbox, sec with harmbaton, etc This used to exist but due to coding complications it was nearly impossible to make it even close to believable, so in the end i just removed it, since it was just in the...
- Thu May 21, 2020 9:50 am
- Forum: General Chat
- Topic: Admin approved bootlickery
- Replies: 44
- Views: 8915
Re: Admin approved bootlickery
And the original post still manages to paint him in a bad light
- Thu May 21, 2020 9:46 am
- Forum: Player's Club
- Topic: VALIDMOV peanut.
- Replies: 63
- Views: 15240
Re: VALIDMOV peanut.
Of all rounds this lawset would work this was the one simply due to how fucked we where if they went hostile. 1/3rd of the station was converted, we had a single sec guy, barely any command outside of what I promoted, and no chap. You know damn well we'd have been anally fucked if this went otherwi...
- Wed May 20, 2020 2:26 pm
- Forum: Player's Club
- Topic: VALIDMOV peanut.
- Replies: 63
- Views: 15240
Re: VALIDMOV peanut.
Guy attempts to roleplay his way out of antegs and is banbotted. >half of the lawset is literally "enemy of the corporations (read: antags) are valid" how would this possibly belong in medRP even without that, immediately weaponizing the AI at the first whiff of an antag is pretty cringe ...
- Wed May 13, 2020 6:58 am
- Forum: Off Topic
- Topic: you can only post in this thread if you have an M in your forum username
- Replies: 11
- Views: 2491
Re: you can only post in this thread if you have an M in your forum username
i'm the only one with the proper uppercase M here
- Thu May 07, 2020 12:39 pm
- Forum: Closed Policy Discussion
- Topic: Revert "Revert Manuel's game mode chances"
- Replies: 64
- Views: 15102
Re: Revert "Revert Manuel's game mode chances"
It's the prisoner's dilemma of rp gameplay If sec takes it easy (ex: giving benefit of doubt, taking prisoners/deconversions over just killing) and the revolutionaries don't, the revolution snowballs into an unstoppable tide. If revolutionaries take it easy (ex: rp-ing out the revolution, going publ...
- Thu May 07, 2020 9:49 am
- Forum: Closed Policy Discussion
- Topic: Revert "Revert Manuel's game mode chances"
- Replies: 64
- Views: 15102
Re: Revert "Revert Manuel's game mode chances"
No amount of hard rulings is going to work anyway as long as 'winning' is the priority of the players, it's kind of an endemic culture mismatch by now. As long as there is an objective, a certain portion of the playerbase will aim for it at all costs, and in team antag situations, will try to drag t...
- Sat May 02, 2020 10:57 am
- Forum: Closed Policy Discussion
- Topic: [Manuel] Put a soft ban on friendly antags
- Replies: 115
- Views: 32387
Re: [Manuel] Put a soft ban on friendly antags
This problem could also be helped by code changes; the first thing would be to never rely on a single person to be the antag, to avoid friendly-wizard-extended scenarios (dynamic seems ideal for this). The second thing would be to give random events more teeth and make them more able to shake the ro...
- Wed Apr 29, 2020 3:32 pm
- Forum: General Chat
- Topic: misconceptions people have
- Replies: 21
- Views: 5204
Re: misconceptions people have
Nanites are pretty cheap to research now, and can easily turn in a profit if they're loaded with the research-boosting programs. Don't lynch scientists who research nanites first.
- Wed Apr 29, 2020 9:32 am
- Forum: General Chat
- Topic: misconceptions people have
- Replies: 21
- Views: 5204
Re: misconceptions people have
Hypnotic flashbang doesn't require the same setup as the hypnotic flash, it automatically does the hallucination part on its own (and if it doesn't it's a bug)
- Tue Apr 28, 2020 7:40 am
- Forum: Closed Policy Discussion
- Topic: Swap Bagil off 24/7 Dynamic.
- Replies: 56
- Views: 11953
Re: Swap Bagil off 24/7 Dynamic.
I think dynamic might benefit from a wider choice of half-antags (on the scale of abductors or revenant) to avoid having full traitors as the minimum threat. Adding some non-murder or limited-murder antag roles would help with keeping a round moving with less risk of outright ending.
- Thu Apr 23, 2020 2:43 pm
- Forum: Ideas
- Topic: Give AI/Borg the ability to state fake laws
- Replies: 17
- Views: 4241
Re: Give AI/Borg the ability to state fake laws
I don't get the idea that stating laws should be in any way more trustworthy than simply saying the laws. We're talking about an AI, i can't see why they wouldn't be able to state different laws with their processing power, nor why gameplay-wise it should be necessary for stating laws to be in any ...
- Thu Apr 23, 2020 8:09 am
- Forum: Ideas
- Topic: Give AI/Borg the ability to state fake laws
- Replies: 17
- Views: 4241
Re: Give AI/Borg the ability to state fake laws
I don't get the idea that stating laws should be in any way more trustworthy than simply saying the laws. We're talking about an AI, i can't see why they wouldn't be able to state different laws with their processing power, nor why gameplay-wise it should be necessary for stating laws to be in any w...
- Wed Apr 22, 2020 6:56 am
- Forum: Closed Policy Discussion
- Topic: Curse of Madness
- Replies: 2
- Views: 2359
Re: Curse of Madness
Speaking as the coder that made it, it's meant to be simply a fluff message for fun.
- Sat Apr 18, 2020 11:07 am
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 65386
Re: /tg/ Github Suspended Megathread
>Well gentlemen, 9/11 happened last week and the airports need to reopen. What do you say to implementing these preventative measures, which would stop terrorists from hijacking planes? >"Get the fuck out of here, we need to LET them hijack the planes so that we can hold them responsible after...
- Fri Apr 17, 2020 11:20 pm
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 65386
Re: /tg/ Github Suspended Megathread
>Well gentlemen, 9/11 happened last week and the airports need to reopen. What do you say to implementing these preventative measures, which would stop terrorists from hijacking planes? >"Get the fuck out of here, we need to LET them hijack the planes so that we can hold them responsible after...
- Thu Apr 16, 2020 6:39 am
- Forum: Coding Feedback
- Topic: New Virology
- Replies: 21
- Views: 7073
Re: New Virology
I've thought about this a lot; it's very hard to make a gameplay loop that is both engaging for the virologist and fair to the victims. Permanent viruses means that you make one virus, release it, then have nothing else to do except help spread it; temporary viruses won't last long enough to be rel...
- Wed Apr 15, 2020 8:36 pm
- Forum: Coding Feedback
- Topic: New Virology
- Replies: 21
- Views: 7073
Re: New Virology
I've thought about this a lot; it's very hard to make a gameplay loop that is both engaging for the virologist and fair to the victims. Permanent viruses means that you make one virus, release it, then have nothing else to do except help spread it; temporary viruses won't last long enough to be reli...
Re: I want to make my first PR
If you really want the Good First PR tag i'd go for something like a fix or a feature tbh
- Fri Mar 13, 2020 1:32 pm
- Forum: Ideas
- Topic: Floyd Mining Rework V2
- Replies: 13
- Views: 3080
Re: Floyd Mining Rework V2
I really like the idea of constantly randomly generating areas, it has great potential for complexity. By upgrading the magnet through techweb progression you could maybe aim for better, but harder to mine asteroids, or unlock the chance of spawning valuable ruins in place of an asteroid.
- Thu Mar 12, 2020 1:07 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
This entire thread has been censorship proponents accusing their opponents of being bad-faith edgy racists. I really don't think you want to take the ad hominem angle. I don't care what your motivations are, I care what you're doing. And what you're doing is treating minorities as lesser than you w...
- Thu Mar 12, 2020 12:44 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
Saying a slur would probably get you fired at work. Nope, not everyone lives in the American nightmare realm. I wouldn't even get a written warning. Not everyone lives in the nightmare realm where racism is tolerated at work either. If your friends are decent people, they'd probably call you out fo...
- Thu Mar 12, 2020 9:25 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
Personally it's not so much to protect specific minorities, it's more that the kind of person that uses slurs casually and dismisses any concern about their effect with 'sticks and stones' tends to lack empathy, which i think is one of the main, fundamental qualities that makes a community good and...
- Thu Mar 12, 2020 7:49 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
Personally it's not so much to protect specific minorities, it's more that the kind of person that uses slurs casually and dismisses any concern about their effect with 'sticks and stones' tends to lack empathy, which i think is one of the main, fundamental qualities that makes a community good and ...
- Wed Mar 11, 2020 3:00 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
we can draw a line and stick to it Even if I believed you could, I certainly don't believe that you will. Why not? Because the kinds of groups who push for censorship do not have a fantastic history of being easily satisfied with initial results. The other SS13 servers who banned slurs seem to be r...
- Wed Mar 11, 2020 2:24 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
Why not?CDranzer wrote:Even if I believed you could, I certainly don't believe that you will.XDTM wrote:we can draw a line and stick to it
- Wed Mar 11, 2020 2:14 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
Somone feeling oppressed because they can't bear not being able to say the n-word is not really worth caring about. Also the "ban slurs -> slippery slope" argument is getting old, we can draw a line and stick to it, like we do when banning ERP. Even if you're just arguing that it would nor...
- Wed Mar 11, 2020 7:45 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
says who? The idea we have to conflate IC racism to mean you're also OOC racist is absurd... Let's assume we're not talking about someone who's entire character is based solely around being racist (IE Tyrone McWatermelon). Yeah I actually agree with that in part. Roleplay can mean you play somethin...
- Wed Mar 11, 2020 12:09 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
I like that we can literally have someone torture someone to death in graphic detail but if you say nigger or some shit people get all riled up, thank you /tg/station very cool Someone who makes a racist character tends to hold similar views OOC. And honestly even torture roleplayed "in graphi...
- Tue Mar 10, 2020 3:54 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
Please don't use the Lord's name like that, you are offending me. Also remove the Space Jesus joke from the starting religion, is offensive The issue about racism isn't simply it being offensive; considering that this game is made of several servers with several cultures, someone offended by arbitr...
- Tue Mar 10, 2020 9:52 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
There needs to actually be social discouragement for that to work, otherwise it becomes normalized. From the vekter complaint logs there definitely was no discouragement, more like the opposite.
- Tue Mar 10, 2020 7:35 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23504
Re: We Should Ban Epic Gamer Words
In my opinion casual n-words flying around is at the very best simply unfunny, and never has any positive effect whatsoever. What it does do is make the place look nice and cozy for actual racists, even if used ironically. And that creates an atmosphere that, while not targeted at anyone specificall...
- Mon Mar 09, 2020 4:18 pm
- Forum: Ideas
- Topic: Make pills and patches stack (Up to 5 or something)
- Replies: 16
- Views: 3519
Re: Make pills and patches stack (Up to 5 or something)
Pills are separate items, unlike mineral sheets, and you can have multiple pills with the same name and different contents or same contents and different name, or same to both but different icons, or different temperature, and so on. This makes implementing a stack system complicated at best, and it...
- Mon Mar 09, 2020 4:14 pm
- Forum: Coding Feedback
- Topic: Doctor is a Less Shit Job Now: The State of Medbay
- Replies: 51
- Views: 10958
Re: Doctor is a Less Shit Job Now: The State of Medbay
I'd fill up the fridge if I didn't have to handload every patch one at a time cause chem bags aren't in the pharmacy where they'd actually be used I still do it, but I agree it's an unnecessary PITA. Honestly all pills and patches should just stack up to 5 pieces or something. Stacking is a bit iff...
- Mon Mar 09, 2020 4:01 pm
- Forum: Ideas
- Topic: Portable Contraband Scanner
- Replies: 11
- Views: 2027
Re: Portable Contraband Scanner
I think a better idea would be a way too look in someones bags/other storage stuff without taking it off them. Would require the same do after time as plain stripping them but allows you to search people without risking stuff being stolen. This seems like the best idea tbh, i'll try to code it with...
- Mon Mar 09, 2020 3:51 pm
- Forum: Closed Policy Discussion
- Topic: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
- Replies: 34
- Views: 7528
Re: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
The weekban seems a bit much to me as well, but
this unironically, although i'd phrase it as "so this doesn't get stale too fast"confused rock wrote:"Okay, I've taken the hand tele two rounds in a row, gotta wait this one out so I'm not powergaming"
- Mon Mar 09, 2020 1:20 pm
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 185
- Views: 91282
Re: Vekter
Vekter is a big proponent of language policing and believes slurs, even if used IC and not directed at anyone, causes actual harm. Has stated he would rather be deadminned than stop using using his admin power to force the multicultural player base to respect whats amounts to American cultural tabo...
- Mon Mar 09, 2020 11:27 am
- Forum: Closed Policy Discussion
- Topic: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
- Replies: 34
- Views: 7528
Re: Roleplay rules surrounding metagaming and 'staying in your lane' and the negative impacts they cause
The problem is that the hand tele is 'public', in the sense that no job has any particular claim to it, unless you consider commanding in general a job. By taking it you're not causing too much disruption, and it's a nice change of pace when you can carry a beacon knowing someone will retrieve you i...