Search found 8836 matches
- Fri Jan 09, 2015 2:49 am
- Forum: General Chat
- Topic: internals box
- Replies: 31
- Views: 8827
Re: internals box
Got away scot-free after that. Internals box is a 10/10 item I always keep in my pack. But if the c4 went off right next to you, wouldn't it have taken you out as well? Even right next to him and completely naked I only took like 70~ brute and passed out a bit. Really, it was mostly luck that no se...
- Thu Jan 08, 2015 11:36 pm
- Forum: Ideas
- Topic: New stuff/changes for cult
- Replies: 13
- Views: 3900
Re: New stuff/changes for cult
How about conversion runes can use 1-3 people, but with two people all chanters and the person on the rune have to stay still for maybe 30 seconds and with one person it takes like a minute or something. Still encourages teamwork without making you absolutely fucked without it if your team is incomp...
- Thu Jan 08, 2015 6:15 am
- Forum: Ideas
- Topic: Attach Silicon Laws to the Mind
- Replies: 4
- Views: 1990
Re: Attach Silicon Laws to the Mind
Well if you want an IC reason for things other than silicons to have laws you could just say the borg bodies just apply laws to the brain and the technology stays in the brain even after it's removed from the borg. Really, this is just to resolve the "wizard mindswapping into borg" issue i...
- Thu Jan 08, 2015 4:57 am
- Forum: Ideas
- Topic: Attach Silicon Laws to the Mind
- Replies: 4
- Views: 1990
Attach Silicon Laws to the Mind
I was digging through some old forum threads and found this post (https://tgstation13.org/phpBB/viewtopic.php?f=33&t=1004#p20463) in a thread about if a wizard should follow laws if it mindswaps into a borg or the AI. The post itself says to attach laws to the mind instead of the body, so if a s...
- Wed Jan 07, 2015 1:07 am
- Forum: Coding Feedback
- Topic: Cuboos's Sound Showcase thread
- Replies: 35
- Views: 7697
Re: Cuboos's Sound Showcase thread
Just for everyone that missed it on the github, cuboos updated his TinTin remix to be a lot quieter at the beginning and stuff, I'm 90% sure this is it after digging through my history so I'm just gonna post it here
https://dl.dropboxusercontent.com/u/965 ... Remix2.ogg
https://dl.dropboxusercontent.com/u/965 ... Remix2.ogg
- Wed Jan 07, 2015 1:02 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 231298
Re: Minor Feedback
Microwaves breaking should give more feedback on how to fix them and probably be easier to fix overall. I see a lot of chefs just not using broken ones, and if both break chefs will just become drunken wrecks and suicide.
- Wed Jan 07, 2015 12:50 am
- Forum: General Chat
- Topic: internals box
- Replies: 31
- Views: 8827
Re: internals box
Once rigged a C4-signaller-mousetrap thing in my box and got arrested by the detective who didn't search me until we got to interrogation. I didn't save logs, but the exact exchange was like, "Alright, so let me get some things straight. First, most of those traitor items in my pack are from ot...
- Mon Jan 05, 2015 2:35 am
- Forum: Ideas
- Topic: AI voice overhaul.
- Replies: 55
- Views: 10835
Re: AI voice overhaul.
Just for reference, the game is about 110MB and the vox_fem sounds folder alone is about 5MB. Vox files are 1/22 of the entire game. Regardless, I would love more vox voices.
- Sat Dec 27, 2014 8:53 am
- Forum: Ideas
- Topic: Wizard Spell Cost Change
- Replies: 11
- Views: 2459
Re: Wizard Spell Cost Change
sounds familiar but still sounds good
fund it
fund it
- Wed Dec 24, 2014 12:12 pm
- Forum: General Chat
- Topic: Is player quality noticeably different depending on time?
- Replies: 28
- Views: 7762
Re: Is player quality noticeably different depending on time
California here, server pop peaks in the afternoon (4-6 PM) at around 80 people for me and dips to sometimes 30 people around maybe 10 or 11 PM. High population games are usually okay at best. The quality of the server population really picks up around 1 or 2 AM though because that's when Reed Glove...
- Wed Dec 24, 2014 3:36 am
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10470
Re: Medbay Restructure
>not one but two coders trying to change medbay for literally no reason
medbay is fine as is, why are we even discussing changing it in the first place
medbay is fine as is, why are we even discussing changing it in the first place
- Tue Dec 23, 2014 6:56 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052380
Re: ITT: We make shitty suggestions and come up with poor id
in relation to this in case it gets merged: https://github.com/tgstation/-tg-station/pull/6498
make all humans have 50 blood in their reagent containers by default so that when you're put in cryo if someone loaded in clonex you suddenly poop out 10000 synthiflesh :^)
make all humans have 50 blood in their reagent containers by default so that when you're put in cryo if someone loaded in clonex you suddenly poop out 10000 synthiflesh :^)
- Tue Dec 23, 2014 12:17 am
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18472
Re: Super Matter Generator
The CE built a functioning one of these in a round a while back Quite a few people sacrificed themselves to it and it moved around a lot probably from gas pressure meaning the emitter never really hit it The plasma caught on fire once and nothing happened It seems like nothing can cause it to melt d...
- Mon Dec 22, 2014 11:46 pm
- Forum: Coding Feedback
- Topic: [Poll] Carp sprites
- Replies: 31
- Views: 7780
Re: [Poll] Carp sprites
tfw i agree with paprika
I liked the old sprites because they didn't blend in very well, high visibility meant you could at least see death coming right at you and the new sprites just seem dull and unfun
Probably just my innate "muh tg culture" talking but I miss pinkcarp
I liked the old sprites because they didn't blend in very well, high visibility meant you could at least see death coming right at you and the new sprites just seem dull and unfun
Probably just my innate "muh tg culture" talking but I miss pinkcarp
- Sun Dec 21, 2014 11:20 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 85945
Re: Character Bio Thread
Nanotrasen Genetic Modification Research Test Log: The McMauligan Case Begin Log Lauser McMauligan hails from a family of McMauligans that only goes back one generation. His father, Ulman McMauligan, was one of the first completely new humans produced by advanced genetic procedures. Ulman lived a l...
- Sat Dec 20, 2014 10:44 am
- Forum: Off Topic
- Topic: Terrriiiibbllle Jokes Thread
- Replies: 27
- Views: 6591
Re: Terrriiiibbllle Jokes Thread
apply this after every joke: https://www.youtube.com/watch?v=6YMPAH67f4o a man is in the hospital after almost choking to death on his cell phone guess he had a close call a boy is in the hospital after holding his breath too long and passing out "will i recover soon?" he asked the doctor ...
- Sat Dec 20, 2014 10:30 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80141
Re: Traitor Ideas you wanna pull off.
>atmos tech traitor >acquire building materials >make 3/3 hollow square of walls/closed-welded-bolted-emagged airlocks in maint >acquire disposal pipe system >make disposal tubes go into tiny box of a room >trap people in it bonus points if you disable tcomms so they cant call for help bonus points ...
- Thu Dec 18, 2014 11:24 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80141
Re: Traitor Ideas you wanna pull off.
>be cargo tech >acquire insulated gloves, metal, glass >use autolathe for 1000 signallers, set them all to special frequency >find door shock wire >plant signaller on door shock wire on every single door >signal it "AI MALF DOORS ARE SHOCKED" bonus points if you disable tcomms bonus points...
- Wed Dec 17, 2014 2:52 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80141
Re: Traitor Ideas you wanna pull off.
oh oh and on the topic of extracted payloads you can now actually remove the training bomb payload and replace it with a syndicate bomb payload for the great switcharoo
- Wed Dec 17, 2014 2:51 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80141
Re: Traitor Ideas you wanna pull off.
>acquire explosive, IE extracted syndicate bomb payload with C4 attached >acquire corpse >implant explosive into corpse with manual trigger system >take to genetics, tell geneticists to clone this guy >geneticist takes corpse into genetics >leave >rip genetics also works with other places you can ta...
- Tue Dec 16, 2014 1:08 am
- Forum: Ideas
- Topic: Rehabilitation Chair
- Replies: 44
- Views: 11620
Re: Rehabilitation Chair
if it can only be activated voluntarily, >suspect roboticist of being antag >brain yourself and send yourself down the chute >acquire antagonist status from roboticist if it can be activated by anyone, >occupant can still activate it so the problem of people trying to get antag status persists >rero...
- Tue Dec 16, 2014 12:12 am
- Forum: Ideas
- Topic: More Uses for Space Lube
- Replies: 26
- Views: 6935
Re: More Uses for Space Lube
l-lube update
>"RUB LUBE ALL OVER YOUR BORG MODULES"
>"RUB LUBE ALL OVER YOUR BIG STUN BATON FOR MORE CHARGE OH YEAH"
>"REALLY LUBE UP YOUR EXOSUIT FOR THAT LUBEY FEEL MM"
>LUBRICANT
>"RUB LUBE ALL OVER YOUR BORG MODULES"
>"RUB LUBE ALL OVER YOUR BIG STUN BATON FOR MORE CHARGE OH YEAH"
>"REALLY LUBE UP YOUR EXOSUIT FOR THAT LUBEY FEEL MM"
>LUBRICANT
- Tue Dec 16, 2014 12:09 am
- Forum: Ideas
- Topic: Gamemode: Abduction!
- Replies: 28
- Views: 7576
Re: Gamemode: Abduction!
One issue I see with the spending points to get powers thing is that it's a team based game mode, and if you spend the points that you need to win without team consent you're trashing their round. Like if it was nuke ops but the telecrystals were pooled and if you spent the telecrystals your team wo...
- Mon Dec 15, 2014 12:07 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17105
Re: [POLL] New Antagonist Policy
Wasn't there like a discussion on this before and it ended up being murderbone should never be bannable unless you have a hidden comms console and keep recalling just to murderbone more I dislike this change, I thought antagonist freedom was one of the highlights of this server and now I'll be terri...
- Fri Dec 12, 2014 5:11 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947341
Re: Minor Suggestions
syndicate item for the librarian, a textbook
looks like a normal book, acts like a normal book, can fit in the bookbag and be titled etc
does moderately high brute damage, especially when thrown
might belong in the shitty suggestions thread but i'd use it
looks like a normal book, acts like a normal book, can fit in the bookbag and be titled etc
does moderately high brute damage, especially when thrown
might belong in the shitty suggestions thread but i'd use it
- Thu Dec 11, 2014 4:27 am
- Forum: Closed Policy Discussion
- Topic: Repeated ghosting for failing antag rolls at roundstart
- Replies: 27
- Views: 6314
Re: Repeated ghosting for failing antag rolls at roundstart
I agree we should have a policy, but a very, very lenient policy. There are a lot of legitimate moments where a person has to disconnect shortly after the round starts and a very strict policy about this would lead to a lot of confusion and pointless bans.
- Thu Dec 11, 2014 2:41 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 649830
Re: Stories of Awesome (Or something close to it.)
>roundstart cultist >need to sacrifice the warden and escape with 15 cultists on shuttle >someone researches and finds all the words stupidly quickly >make secret room where the ian t-shirt is, bring medibot, close the wall, make teleport rune >make astral journey rune, coordinate cult activity >pla...
- Thu Dec 11, 2014 2:11 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 396460
Re: Mislabeled Filenames
average_one-sided_ss13_combat.mp3
- Tue Dec 09, 2014 1:36 am
- Forum: General Chat
- Topic: space station 13 jokes
- Replies: 11
- Views: 4943
Re: space station 13 jokes
what do you get when you cross erp with a braindead person banned what do you call the theater when there's both a clown and a mime a murder scene what do you call a wizard when he's friendly valid :^] what do you do when the hop leaves his door open put ian in the washing machine :^] an assistant a...
- Sat Dec 06, 2014 11:35 pm
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19385
Re: Space Valhalla
Are the big issues of this that it would 1. give people a reason to die other than observe, so in a sense encourage death and 2. respawning as a different mob makes getting cloned in your original body impossible, meaning people that are dead get taken out of the round more permanently? I mean I gue...
- Sat Nov 29, 2014 3:49 pm
- Forum: Ideas
- Topic: New traitor item to counteract random searches
- Replies: 23
- Views: 4849
Re: New traitor item to counteract random searches
>not powergaming with the matchbox-in-pocket glitch to hide items On the topic of an item to counter searches, creative traitors can already do this and I feel we don't really strictly need a traitor item for this specific instance. You shouldn't be getting searched anyways, you should be avoiding s...
Re: AEDs
Honestly I don't like this idea, defibrillator units are great and this would make them a lot more useless, plus it makes an item that lets you cheat death in every other locker Maybe make them sorely underpowered so they're rarely used, like you get a 45 second window, only two or three charges, an...
- Wed Oct 22, 2014 1:38 am
- Forum: Closed Policy Discussion
- Topic: [POLL]New rule 1 addendum: Extreme cases of Murderbone
- Replies: 61
- Views: 15986
Re: New rule 1 addendum: Extreme cases of Murderbone
Nope, I don't like this. Call me irrational, but once we start restricting antags like this we'll have tons of grey areas when it comes to defining mass murderbone and a general sense of fear as antag for ooc reasons. On top of this, some of my most memorable rounds were when I was watching as a gho...
- Sun Oct 19, 2014 10:25 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68093
Re: Shadowlings (Gamemode suggestion/replacement)
I think this is a really great idea. One thing that I don't think I've seen mentioned is how these things would spawn in, since they're essentially nonhuman and if they spawned in with every other engineer/the middle of medbay it'd be ggnore. I suggest giving them a short timer of something like fiv...
- Thu Oct 09, 2014 4:25 am
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46250
Re: Assistant Maint Access Poll
I don't know about this. For the sake of simply fun, assistant maint is a plus. For antagonist roles, whether they're the assistant or not, maintenance is a plus. And loot hunting in maintenance is one of the things a grey can do that isn't malicious or tiding, so taking that away from them would al...
- Thu Sep 25, 2014 3:14 am
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 45578
Re: What SS13 taught you
Plastic flaps are infinitely more effective at blocking movement than any wall or door.