Search found 3238 matches

by Lumbermancer
Wed Jan 21, 2015 2:32 pm
Forum: Coding Feedback
Topic: Security Sprites: 2015 Edition
Replies: 116
Views: 26924

Re: Security Sprites: 2015 Edition

dezzmont wrote:box
Box is hammerspace anti-rp, my immersion.
by Lumbermancer
Wed Jan 21, 2015 2:16 pm
Forum: Coding Feedback
Topic: Security Sprites: 2015 Edition
Replies: 116
Views: 26924

Re: Security Sprites: 2015 Edition

Really? Taser in armor slot. Flash and handcuffs in pockets. Stun baton, flashbang, pepperspray, pair of zipties in in belt. Box, another pair of zip ties, helmet, gas mask in backpack. Out of storage space m8. And that is after the new attachable seclite, before I would carry seclite in pocket, fla...
by Lumbermancer
Wed Jan 21, 2015 2:02 pm
Forum: Coding Feedback
Topic: Security Sprites: 2015 Edition
Replies: 116
Views: 26924

Re: Security Sprites: 2015 Edition

Here's what all changes will be if I put up the PR. http://i.imgur.com/0lqCOZQ.png Security Officer(Image 1&2): Spawns with a Helmet, Beret in Locker. Tactical Officer: Three sets of Bulletproof Armour are in the Armoury, these use the old Ausops armour. Warden: Returns to the old red coat, kee...
by Lumbermancer
Wed Jan 21, 2015 1:36 pm
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29118

Re: Goon chem poll

I think the idea was TGchem was too simple. 20u of Bicaradine, Kelotine, or Anti tox would heal 100 of that type of damage. 20u of Tricord could heal about 40 of all damage types. None of these chems were more than 6 clicks. No side effects or restrictions to any of them. Just have your paitent swa...
by Lumbermancer
Wed Jan 21, 2015 1:20 am
Forum: Coding Feedback
Topic: More hardsuits need to be fireproof
Replies: 12
Views: 2792

Re: More hardsuits need to be fireproof

No.

Specialize, not homogenize.
by Lumbermancer
Sun Jan 18, 2015 2:28 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50365

Re: Goon Chem Feedback

You liked the neat Star Trek references? Well fuck you, have sailicnoglucosephosphatecharcoal. You were content with Medicine being means to an end, rather than end in itself? Well screw you buddy, have healing at RANDOM INTERVALS and HEALING doing DAMAGE at RANDOM. Instead adding new fun features, ...
by Lumbermancer
Sat Jan 17, 2015 8:10 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50365

Re: Goon Chem Feedback

New chemistry is one thing, but new medicine that heals for shit in reasonable amount of time, and includes stupid autistic effects like blacking out every 20 seconds for 10 minutes without any cure, making security job unplayable for extended period of time, is totally different thing.
by Lumbermancer
Sat Jan 17, 2015 3:58 pm
Forum: Coding Feedback
Topic: Nerf Disposals
Replies: 25
Views: 5849

Re: Nerf Disposals

Make "resist" stop you inside the pipe, clawing and pushing against it?

I remember one time, when four people got stuck in disposal pipe below atmos, somehow, and I had to dismantle it to get them out.
by Lumbermancer
Thu Jan 15, 2015 11:02 am
Forum: Coding Feedback
Topic: Attachable Seclite
Replies: 10
Views: 2680

Re: Attachable Seclite

I was correct after all. The light is bugged when attached. It sometimes illuminated when carried in armor slot, sometimes not. I cannot reproduce the bug, so I won't report it to github.
by Lumbermancer
Sun Jan 11, 2015 6:55 pm
Forum: Closed Complaints
Topic: [ScaredOfShadows]Griffing and abuse of power
Replies: 94
Views: 28647

Re: [ScaredOfShadows]Griffing and abuse of power

If my opinion matters at this point, I'm fine with SoS keeping his privileges. I just wanted to talk it out, and maybe have discussion on admin player interactions.
by Lumbermancer
Sun Jan 11, 2015 6:05 pm
Forum: Closed Complaints
Topic: [ScaredOfShadows]Griffing and abuse of power
Replies: 94
Views: 28647

Re: [ScaredOfShadows]Griffing and abuse of power

Permabrig might have been too severe a punishment As I mentioned in previous post, I simply walked away after stunning him the first time. But he followed us and persisted on disarming me. Then made me chase him for five minutes around bridge. And then I finally caught him walling off entrance to B...
by Lumbermancer
Sun Jan 11, 2015 5:45 pm
Forum: Closed Complaints
Topic: [ScaredOfShadows]Griffing and abuse of power
Replies: 94
Views: 28647

Re: [ScaredOfShadows]Griffing and abuse of power

valid hunting, 'gotta win' security players. Can you say which of my actions could be labelled as such? I play security 90% of the time, and I would consider myself fair but stern. While you're at it, could you pull logs showing you repeatedly pushing me (even after I stunned you, and walked away. ...
by Lumbermancer
Sun Jan 11, 2015 3:46 pm
Forum: Closed Complaints
Topic: [ScaredOfShadows]Griffing and abuse of power
Replies: 94
Views: 28647

[ScaredOfShadows]Griffing and abuse of power

Byond account and character name: Lumbermancer, Schlomo Gaskin Admin: Scaredofshadows as Pushes-And-Shoves Time incident occured: 6:30 pst Detailed summary: Playing Security Officer, I got almost murdered by Zoey Webb - Syndicate Agent. She got arrested by me, and when en route to Brig, Pushes And S...
by Lumbermancer
Sat Jan 10, 2015 9:21 am
Forum: Coding Feedback
Topic: Attachable Seclite
Replies: 10
Views: 2680

Re: Attachable Seclite

I'm pretty sure it works even if its not drawn.


It doesn't I checked.

---

Nevermind. I checked again to be sure, and it does. I guess this renders half my complaint moot.

I still don't like it.
by Lumbermancer
Sat Jan 10, 2015 9:03 am
Forum: Coding Feedback
Topic: Attachable Seclite
Replies: 10
Views: 2680

Attachable Seclite

What was the first lesson given to newbie security? First tip? Do not run around with taser or stunbaton out. You gonna get disarmed, you gonna slip, you gonna get robusted with your own gear. So what's the point of attachable seclite, if to use it to illuminate, you literally need to handicap yours...
by Lumbermancer
Sat Jan 10, 2015 8:42 am
Forum: Coding Feedback
Topic: The detective's revolver
Replies: 11
Views: 3367

Re: The detective's revolver

I would actually like if Detective had real harmful revolver chambered for .357, to emphasize his investigative, and deemphasize his enforcement role. But I know it would end badly.
by Lumbermancer
Fri Jan 09, 2015 5:20 pm
Forum: Coding Feedback
Topic: Security Sprites: 2015 Edition
Replies: 116
Views: 26924

Re: Security Sprites: 2015 Edition

Seclite that looked robust as fuck, as if you could break someones skull with it (rightfully so, I used it instead of harmbaton), now looks like plastic Chinese toy. Muh tacticool attachments. "Realistic" gimmicks, a blight upon ss13.
by Lumbermancer
Thu Dec 18, 2014 1:24 pm
Forum: Archived/Deleted
Topic: The great security sprite debate, v3
Replies: 45
Views: 10211

Re: The great security sprite debate, v3

Even if the default is changed I'll still manually be suiting up to the old gear anyway. This. Officer looks like powergaming assistant vigilante. Warden looks like a nazi, which is what HoS should look like. HoS gear I'd like as an option. If you have to add this, please put it into lockers for pe...
by Lumbermancer
Thu Dec 18, 2014 12:48 am
Forum: Archived/Deleted
Topic: The great security sprite debate, v3
Replies: 45
Views: 10211

Re: The great security sprite debate, v3

No. No no no.

I'm open for sprite detail changes, but no recolour.

Red is the colour of security. Red uniforms mean communism. Red goes faster. If you change this, you might as well take away assistants grey ju...oh...oh.
by Lumbermancer
Wed Dec 17, 2014 6:09 pm
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37381

Re: [POLL] Security Sprite Changes

I like the new-old uniforms. They're utilitarian and sleek. There's clear distinction between uniform and jackboots, no unnecessary grey shit kneepads cluttering the sprite. Plain armor vest also looks nice.

I do not like the security belt though, it needs some more distinguishing.
by Lumbermancer
Sun Dec 14, 2014 12:56 pm
Forum: Closed Policy Discussion
Topic: [POLL] New Antagonist Policy
Replies: 62
Views: 17028

Re: [POLL] New Antagonist Policy

No. Rules are adequate as they are. We don't need to limit anything. Instead of making rules, show and tell murderboner monkeys that such behaviour is frowned upon - this is a community driven game after all. If they just keep doing it round after round, admins could tag them appropriately, and fuck...
by Lumbermancer
Sat Dec 13, 2014 10:56 pm
Forum: Coding Feedback
Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
Replies: 41
Views: 11301

Re: Flashlights, stunbatons, lanterns (and PDAs) power chang

The desire for realism and simulation of every little thing will going to kill this game server eventually.
by Lumbermancer
Sat Dec 13, 2014 10:54 pm
Forum: Coding Feedback
Topic: Cuboos's Sound Showcase thread
Replies: 35
Views: 7673

Re: Cuboos's Sound Showcase thread

Awful. The taser sounds quiet and weaksauce in game, announcer is a flute now for god one knows what reason, and explosions are either from Steel Panthers or Combat Mission.

Sounds were fine, they didn't needed changing.
by Lumbermancer
Sun Nov 02, 2014 5:09 pm
Forum: Coding Feedback
Topic: Asimov Law 1 needs to allow inaction
Replies: 24
Views: 4244

Re: Asimov Law 1 needs to allow inaction

But the wording of Law 1 itself gives the AI an excuse to crack down on anyone acting shady
And yet it's not an issue, because player is not omnipotent thus will be most of time reactive not proactive.
by Lumbermancer
Sat Nov 01, 2014 11:17 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55921

Re: Dont make space slow please

Welp.

Space sucks even harder now.
by Lumbermancer
Thu Sep 11, 2014 7:55 pm
Forum: Coding Feedback
Topic: Lizard species is the worst new feature to be added to this
Replies: 69
Views: 18901

Re: Lizard species is the worst new feature to be added to t

It affects the simplicity of /tg/ setting, increasing the autism levels.
by Lumbermancer
Sun Sep 07, 2014 7:45 pm
Forum: Coding Feedback
Topic: Lizard species is the worst new feature to be added to this
Replies: 69
Views: 18901

Re: Lizard species is the worst new feature to be added to t

Remove Lizard, you say it's cosmetic now, but it's one step closer to some bullshit like Vox. Lizards should be as they were, available to people at the discretion of badmins. Janitor preferred.
by Lumbermancer
Mon Aug 11, 2014 7:04 am
Forum: Ideas
Topic: Quality of life changes to Security
Replies: 23
Views: 5198

Quality of life changes to Security

Everyone seems to try to force people into Sec, to counter NoSec, so how about instead we talk how can we make Sec job easier, safer, and more fun? Here are my ideas: Portable Flashers - I think currently they are weaksauce, bulbs burn out too fast, faster than they used to pre first nerf (I think)....
by Lumbermancer
Thu Aug 07, 2014 4:48 am
Forum: Ideas
Topic: What Should Happen With Mechs?
Replies: 49
Views: 13083

Re: What Should Happen With Mechs?

I wouldn't know. Only mech I ever piloted was Ripley - and it's a slow unwieldy shit.
by Lumbermancer
Wed Aug 06, 2014 11:04 pm
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8115

Re: Money Talk

Lo6a4evskiy wrote:
Lumbermancer wrote:Quartermaster must have X number of supply points left etc.
Don't make them discourage people from doing their jobs, eh?
More like encourage collecting crates and doing paperwork.
by Lumbermancer
Wed Aug 06, 2014 6:51 am
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8115

Re: Money Talk

Glory to cargonia.
by Lumbermancer
Wed Aug 06, 2014 6:35 am
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8115

Re: Money Talk

That sounds extremely boring. Why not add job specific objectives like some other servers have? Chef must have 6 copypastas in his backpack at the end of the round, Botanist must make 5 people smoke weed throughout the round, Janitor must keep the Bar clean, Roboticist must make 5 medibots, Quarterm...
by Lumbermancer
Wed Aug 06, 2014 6:11 am
Forum: Ideas
Topic: New Objectives for Nuke Ops
Replies: 15
Views: 2756

Re: New Objectives for Nuke Ops

Kidnapping HA. Remember DEA raid for weed event? Everyone was meant to use non lethal, but no one gave a fuck. HBL got mad. Not killing a person is hard. I really really like to play Stealth Nuke Ops. So how about "Infiltration/Assassination" - Ops are limited to non-murderboner and subte...
by Lumbermancer
Sat Aug 02, 2014 12:06 am
Forum: Ideas
Topic: Revolution changes
Replies: 61
Views: 13943

Re: Revolution changes

Anyone played Spy on Goon? Isn't it like Rev, but better?
by Lumbermancer
Thu Jul 31, 2014 4:47 am
Forum: Ideas
Topic: How do we make Librarian interesting?
Replies: 34
Views: 8067

How do we make Librarian interesting?

Someone on ooc said yesterday "delete library, it's useless" and "no one read books". This of course shouldn't ever be allowed, the legacy and server heritage contained within these books must be preserved. Then I started to think of ways to make people pick Librarian again. It's...
by Lumbermancer
Thu Jul 31, 2014 3:14 am
Forum: Ideas
Topic: How to fix nosec problem [Insanity]
Replies: 26
Views: 6958

Re: How to fix nosec problem [Insanity]

Give sec Disablers so they can deal with petty shittlers easier, without the hassle of brigging?
by Lumbermancer
Tue Jul 29, 2014 2:41 am
Forum: Ideas
Topic: What does the Monkey gamemode need?
Replies: 39
Views: 9718

Re: What does the Monkey gamemode need?

Change the sprites and call it zombie mode Might as well change the name of the game to Blandstation Blandteen (or Centration) when we're at it. I think Monkey should go back to its roots. Instant infection, short quick rounds, the crew gets overrun or monkeys get wrecked. I would much rather see X...
by Lumbermancer
Fri Jul 25, 2014 3:46 am
Forum: Coding Feedback
Topic: [POLL] Do you enjoy being the crew in blob?
Replies: 58
Views: 15388

Re: Do you enjoy being the crew in blob?

No, it's a boring round. Slowly peeling off blob layer after layer with welders or lasers. A mindless and repetitive endeavour. And every blob round proceeds the same way, there's less variety and dynamic to it compared to wizard or nuke round. Blob could work well as a random event, when round drag...