Search found 681 matches
- Tue Apr 16, 2019 2:45 pm
- Forum: Closed Policy Discussion
- Topic: What Areas Can Be Considered Dangerous By Asimov AIs?
- Replies: 43
- Views: 9322
Re: What Areas Can Be Considered Dangerous By Asimov AIs?
Toxins, Atmos, Armory, Upload, Secure Tech Storage(the room with the AI upload board). Armory exists for 2 things. To give sec replacement non lethal weapons and to give out lethal weapons. Unless there is a known threat to the station the only reason non-sec has to be there is to cause harm. If the...
- Mon Apr 15, 2019 5:00 pm
- Forum: Closed Policy Discussion
- Topic: My suggested change to silicon policy and potential to add new lawsets.
- Replies: 14
- Views: 3205
Re: My suggested change to silicon policy and potential to add new lawsets.
IMO silicon policy probably only needs to be "Follow your laws" and a list of specific exceptions to that, such as the one where asimov borgs don't have to commit suicide by a human order.
- Mon Apr 15, 2019 1:36 pm
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9322
Re: A new conversion item for Revolution is sorely needed
Plasmemes and Moths being flash immune is stupid as hell and whoever is responsible should feel bad.
- Sun Apr 14, 2019 3:55 am
- Forum: Resolved Appeals
- Topic: [Imsxz] Snake Plissken - Plasma Flooding cult
- Replies: 10
- Views: 4186
Re: [Imsxz] Snake Plissken - Plasma Flooding cult
I remember this round. I was an assistant fooling around with the maintenance botany. The only cult activity I saw was a cult base with like 10 beheaded bodies in it, from a sec raid. It seemed completely under control. Didn't see anything bad in the main halls. I don't think I ever saw halos, const...
- Tue Apr 09, 2019 3:51 pm
- Forum: Closed Policy Discussion
- Topic: Sniping
- Replies: 57
- Views: 15978
Re: Sniping
True
- Tue Apr 09, 2019 3:34 pm
- Forum: Closed Policy Discussion
- Topic: Sniping
- Replies: 57
- Views: 15978
Re: Sniping
Does this happen enough to warrant code or policy? When a well known streamer casts SS13 the admin team is already going overtime to deal with the influx of new players. They'll also be on the lookout for metagaming. I would think that amount of actual stream sniping to ruin round is pretty small an...
- Fri Apr 05, 2019 4:31 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Cancer Thread #416346: Mutations, Shapechanges, and other bullshit.
- Replies: 7
- Views: 2127
Re: Silicon Policy Cancer Thread #416346: Mutations, Shapechanges, and other bullshit.
Policy already exists that changing a human (protected class under Asimov standard) into any other form that prevents you from continuing to exert protection over them and potentially opening you to harming that individual is harmful. Exceptions to this are granted for voluntary cases (volunteered ...
- Fri Apr 05, 2019 2:41 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Cancer Thread #416346: Mutations, Shapechanges, and other bullshit.
- Replies: 7
- Views: 2127
Re: Silicon Policy Cancer Thread #416346: Mutations, Shapechanges, and other bullshit.
I would treat it differently based on what they're being turned into. If they're being turned into a being with some kind of impairment compared to a human, I would treat that as harm. Monkey, slime, any other simple mob, cyborgs. The act of turning you into that is harming the human. If they're bei...
- Thu Apr 04, 2019 2:12 pm
- Forum: Closed Policy Discussion
- Topic: is "hewwo helpies " and other similar messages as ooc in ic as leet speech?
- Replies: 14
- Views: 3563
Re: is "hewwo helpies " and other similar messages as ooc in ic as leet speech?
The best part is I've yet to have a human order me to not do it. Even if the cat in question is a member of security. They hate them as much as they hate lizards.Kraso wrote:im sowwy mistah ai uwuWarbossLincoln wrote:I doorshock cats who talk like that whenever I get the chance. Not to crit, but enough to be petty.
- Wed Apr 03, 2019 7:03 pm
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11245
Re: Heads of Staff - Required playtime
An increase of even just overall play time would be good.
3 hours of medical with 10 hours of total alive time would at least make sure the CMO knows what intents are.
3 hours of medical with 10 hours of total alive time would at least make sure the CMO knows what intents are.
- Wed Apr 03, 2019 7:01 pm
- Forum: Closed Policy Discussion
- Topic: is "hewwo helpies " and other similar messages as ooc in ic as leet speech?
- Replies: 14
- Views: 3563
Re: is "hewwo helpies " and other similar messages as ooc in ic as leet speech?
I doorshock cats who talk like that whenever I get the chance. Not to crit, but enough to be petty.
- Mon Apr 01, 2019 2:10 pm
- Forum: Closed Policy Discussion
- Topic: disconnecting to avoid conversion to revolutionaries(or broader combat disconnecting situations)
- Replies: 19
- Views: 3773
Re: disconnecting to avoid conversion to revolutionaries(or broader combat disconnecting situations)
Disconnecting because you don't want to play as a conversion antag is 100% fine. You can't force people to play a role they don't want to play. Disconnecting to avoid conversion, then logging back in so you can rat out the antag or fight them is shitty and waaaaaaay to tryhard for a space theme auti...
- Mon Apr 01, 2019 2:08 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24408
Re: People not doing their jobs consistently should be job banned
This isn't actually punishable though as far as I can tell. We all know of a couple engineers who routinely use their gear to steal the spare near round start and have done it for months on end.Cobby wrote:using the job you spawn in to consistently get free loot to abuse (engineer playing yellowtide).
- Sun Mar 31, 2019 3:30 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24408
Re: People not doing their jobs consistently should be job banned
This thread was dumb 6 weeks ago. It's still dumb when it was necro'd.
Some things are better off dead.
Some things are better off dead.
- Wed Mar 27, 2019 1:47 pm
- Forum: Closed Policy Discussion
- Topic: Increase the Traitor and Changeling Scaling coeffient config.
- Replies: 12
- Views: 2324
Re: Increase the Traitor and Changeling Scaling coeffient config.
You could break it into two coefficients if you wanted to. One for normal pop and one for high pop No! this is cancer. there are at least 15 configs we have that are such bullshit population based configs. We need to cut the cancer out at the root: ConfigMappings.txt. An idea I had for a config tha...
- Wed Mar 27, 2019 1:45 pm
- Forum: Coding Feedback
- Topic: Infection Gamemode Progress (blob reworked into gamemode)
- Replies: 40
- Views: 13029
Re: Infection Gamemode Progress (blob reworked into gamemode)
Interesting idea. How fast will it win if the crew isn't putting up much of a fight? Fairly often vs blob you only end up with 5 or 6 people fighting the blob due to not caring, people not having space suits and it's opened a window, etc. Sometimes blob can take like a half hour to slowly win and it...
- Fri Mar 22, 2019 2:09 pm
- Forum: Ideas
- Topic: opt out of the big fucking text department heads get to use
- Replies: 27
- Views: 5521
Re: opt out of the big fucking text department heads get to use
I am actually seriously tired of high volume stuff. If only we had NTSL or whatever it was that let us modify things on the common channel, so the AI could set anyone using high volume to instead have tiny text. I miss NTSL as AI when I could just turn off really annoying people. Most of the time t...
- Fri Mar 22, 2019 2:02 pm
- Forum: Closed Policy Discussion
- Topic: Increase the Traitor and Changeling Scaling coeffient config.
- Replies: 12
- Views: 2324
Re: Increase the Traitor and Changeling Scaling coeffient config.
You could break it into two coefficients if you wanted to. One for normal pop and one for high pop, that line to be arbitrarily set. Then you could have current antag coef on normal pop and a smaller one on high pop. To balance that you could have more mid round antag spawns on high pop. More late j...
- Thu Mar 21, 2019 6:50 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI Lawsets
- Replies: 40
- Views: 12848
Re: Roundstart AI Lawsets
Nothing stopping the Captain or RD from changing back to asimov except the AI Unless you have a reason to believe the law change will be harmful(like a dummy captain who says "I'm going to change the AI's laws so we can kill the cult") you're supposed to let the Captain or RD in to do it.
- Wed Mar 20, 2019 8:00 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Rewrite Draft
- Replies: 7
- Views: 1425
Re: Silicon Policy Rewrite Draft
"Declaring an AI rogue because it cannot comply with an order or refuses to comply with an invalid order." I wouldn't encourage people to immediately ahelp and ignore this. having a debate IC over why you are refusing an order is a better first path. If they actually start trying to organi...
- Wed Mar 20, 2019 7:56 pm
- Forum: General Chat
- Topic: New Players and the Event Hall
- Replies: 14
- Views: 4873
Re: New Players and the Event Hall
Pretty sneaky sisMrStonedOne wrote:So if someone tries to join sybil/bagil/terry and they haven't been seen on /tg/ they get sent to the event hall, after playing a round they can join mainland /tg/ but this isn't ever explicitly mentioned to them.
- Wed Mar 20, 2019 1:41 pm
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6194
Re: Server Crash responsibility, antag token giveaway and more
Isn't that like 75% of the game? You dying due to something you weren't even remotely involved with.subject217 wrote:there are a ton of circumstances in ss13 where you'll die and there will have been nothing that you could have done to prevent it.
- Mon Mar 18, 2019 7:30 pm
- Forum: Roleplaying
- Topic: Why is technology so backwards if it's 2557?
- Replies: 69
- Views: 30675
Re: Why is technology so backwards if it's 2557?
500 year old shotguns (Where's my Mass Effect style infinite ammo?) Actually like 700 year old shotguns. Anywho, as to why are they still using gunpowder, it's cause chemical propellants are pretty efficient when it comes to firearms. It's entirely possible that by 2550s we haven't developed an ene...
- Sat Mar 16, 2019 8:42 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI Lawsets
- Replies: 40
- Views: 12848
Re: Roundstart AI Lawsets
brush off the assistant breaking into tech storage and im forced to make an ass of myself screeching about it to get them arrested Same, I have more fun watching Sec get butthurt because I didn't report a crime spree that wasn't harmful. "WHERE IS ALL THE SHIT IN MY OFFICE?" "Gone&qu...
- Fri Mar 15, 2019 1:58 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI Lawsets
- Replies: 40
- Views: 12848
Re: Roundstart AI Lawsets
Realistically this is the kind of fundamental change that would need to be put to player vote. Both whether it should be on and which lawsets should be in rotation (IRV) with a cutoff at 3 or less. I think it could work if silicon policy and lawsets get some rework done. Which I know is being consi...
- Wed Mar 13, 2019 6:40 pm
- Forum: Ideas
- Topic: Stun Removal - Limb based damage effects
- Replies: 4
- Views: 1758
Re: Stun Removal - Limb based damage effects
That's definitely a concern. Maybe not exactly as I described it but I think having more than just slowdown from damage would be good if we're moving away from stun based combat. This occurred to me the other day when I was chasing some violent offender as the detective and didn't have a good way to...
- Wed Mar 13, 2019 2:08 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI Lawsets
- Replies: 40
- Views: 12848
Re: Roundstart AI Lawsets
It would also make some round-types a bit more bearable like revs/cult (when none of the heads/non-heretics or revs/cultists take it upon themselves to change the AI's laws) where being Asimov all round long honestly makes you want to suicide because ultimately, you're pissing off both sides of the...
- Wed Mar 13, 2019 1:59 pm
- Forum: Ideas
- Topic: Stun Removal - Limb based damage effects
- Replies: 4
- Views: 1758
Stun Removal - Limb based damage effects
With the start of the war on stun based combat I think we could do with more effects from physical damage, especially ones that weaken your character. Disregard if some of these already exist, I'm not 100% sure of how it currently works. I know a limb can become useless until healed if it takes too ...
- Fri Mar 08, 2019 2:45 pm
- Forum: Closed Policy Discussion
- Topic: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
- Replies: 22
- Views: 5885
Re: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
IMO I think it would be interesting to try to infiltrate the station secretly. I would probably ahelp it first and tell an admin I wasn't going to murderbone and was only going to bring like 1 stechkin and a mag for self defense.
- Wed Mar 06, 2019 2:52 pm
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 16260
Re: roundstart snails
I miss when cloth golems were turned on during Halloween. Wraps the security mummy was fun.
- Wed Mar 06, 2019 2:48 pm
- Forum: Closed Policy Discussion
- Topic: Power of coders and who determines what codebase to use
- Replies: 15
- Views: 4431
Re: Power of coders and who determines what codebase to use
I make a big show of my absolute power, but there are really two headcoders and I can't operate outside what the maintainers are willing to accept. Gotcha. And despite the meme that you have limitless power over the code there's always the nuclear option. MSO and that dude he mentioned that owns th...
- Wed Mar 06, 2019 5:12 am
- Forum: Closed Policy Discussion
- Topic: Power of coders and who determines what codebase to use
- Replies: 15
- Views: 4431
Re: Power of coders and who determines what codebase to use
that's one way to look at it the other is that if you try to drive the code in a direction the senior leaders dont' want they're all going to drift away anyway and that's a huge loss of experience. I was going to make a similar argument. I'm not a fan of one person having absolute authority over wh...
- Tue Mar 05, 2019 7:22 pm
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 16260
Re: roundstart snails
I’ve never seen a serious fly player stick around for more than 2 rounds puking everywhere. They can still hop in a teleporter if they want a fucking, and not only does roundstart fly make fly accidents duller, teleport accidents mean fly roundstart is duller. I suppose flies are good as “completel...
- Tue Mar 05, 2019 3:07 pm
- Forum: Closed Policy Discussion
- Topic: Law 2 Commands and Deconstruction
- Replies: 15
- Views: 3224
Re: Law 2 Commands and Deconstruction
If a borg is sent to kill you then you should be free to kill them and remove them from the round. Cause most borgs that kill a non human are going to space the body too. As far as whether a borg retains its orders if it goes from Asimov borg -> brain -> Asimov borg again, that's iffy. Both sides ha...
- Fri Mar 01, 2019 6:44 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and Manhunts
- Replies: 17
- Views: 3308
Re: Asimov and Manhunts
I've ahelped Borgs who ignored law 2 requests to fuck off when we dragged a prisoner into the "re education chamber" when I told the Borg we were going to re-educate, not murder, a tator. I was told Borgs are allowed to use their brains and assume we actually mean to harm. That's BS. The ...
- Thu Feb 28, 2019 8:17 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and Manhunts
- Replies: 17
- Views: 3308
Re: Asimov and Manhunts
I believe your examples are correct. But now I have a riddle for you: You have a confirmed traitor, who just murdered a sec officer. Sec officer was non-human. You bolt down the traitor. Traitor tells you to release him. What do you do? I would let him go, tell security what he did, make a note of ...
- Thu Feb 28, 2019 4:35 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and Manhunts
- Replies: 17
- Views: 3308
Asimov and Manhunts
So I noticed this ban appeal: https://tgstation13.org/phpBB/viewtopic.php?f=7&t=21839 This is not about whether bombing an AI as retaliation is kosher or not. This is about whether starting a manhunt against a crewman breaks Law 1. Elyina believes that it counts as "hypothetical" futur...
- Mon Feb 25, 2019 5:22 am
- Forum: Closed Complaints
- Topic: [Elyina] Angelstarri - Unjustified aspawned ERT on nukies
- Replies: 7
- Views: 2273
Re: [Elyina] Angelstarri - Unjustified aspawned ERT on nukies
I was the AI that round. Half the station was completely fucked by the griefer and the ERT still didn't really change much. Elyina was just trying to turn it into an actual round and not the ops just picking up the disk of a charred captain.
- Fri Feb 22, 2019 2:42 pm
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 9416
Re: Disembowelment on living targets is a bad mechanic.
I have bad luck because I seem to get RNG knocked out from a blow to the head like 5x as often as disemboweled.
- Fri Feb 22, 2019 2:38 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 17040
Re: Aren't riot shields a bit too strong?
Another option for the teleshield is to have it not instantly open. maybe make it take a couple seconds.
- Wed Feb 20, 2019 2:47 pm
- Forum: Closed Policy Discussion
- Topic: Punishable Needless Shuttle Calls
- Replies: 34
- Views: 8002
Re: Punishable Needless Shuttle Calls
Some admin, I think maybe imsxy used to BSA me every time I would send stupid centcomm messages. That seems like a good response to this too.
- Wed Feb 20, 2019 2:45 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24408
Re: People not doing their jobs consistently should be job banned
Imagine the rules page if every job considered "important" had a list of things you are required to attempt to do in at least most of the rounds you play. Then there's the list of precedents and headmin rulings. Then you get the ban appeals and admin complaints at inconsistent ruling becau...
- Mon Feb 18, 2019 9:50 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24408
Re: People not doing their jobs consistently should be job banned
>beat people up for not doing their jobs >get bwoinked, noted, and banned for bad escalation Very cool I don't think I've ever seen someone get banned for beating someone up. Especially when there's any sort of justifiable IC reason like "they aren't doing their job and I need them to". P...
- Mon Feb 18, 2019 3:04 pm
- Forum: Closed Policy Discussion
- Topic: "Probable cause"; definition and limitations
- Replies: 18
- Views: 3767
Re: "Probable cause"; definition and limitations
If I think someone kidnapped the warden and I get the AI to open a bolted toilet, only to find no warden and 1 dude, I'm not going to waste time searching the dude while the warden is probably getting drug to his doom.
- Mon Feb 18, 2019 2:49 pm
- Forum: Closed Policy Discussion
- Topic: Punishable Needless Shuttle Calls
- Replies: 34
- Views: 8002
Re: Punishable Needless Shuttle Calls
to state precedent to this meme shuttles are a mistake Sure, you can try and valid the captain for buying one. But then security and the Ai will go into validhunt mode and execute your ass instead. There's no winning There's a lot of truth to that. There are some captains who order the same meme sh...
- Mon Feb 18, 2019 2:45 pm
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24631
Re: Proposed change - Merge chemistry and botany
I've never run into a time where a botanist refuses a reasonable request for things as the chef.
- Sun Feb 17, 2019 1:39 pm
- Forum: Closed Policy Discussion
- Topic: Punishable Needless Shuttle Calls
- Replies: 34
- Views: 8002
Re: Punishable Needless Shuttle Calls
This definitely doesn't need a rule. Handle it IC most of the time, and admemes already have tools to handle it OOC at their discretion.
- Thu Feb 14, 2019 2:41 pm
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24631
Re: Proposed change - Merge chemistry and botany
I'm not opposed to the idea of the QM being a full head. HOP is really only head over cargo in name anyway. Hell the HOP is barely a head over the other civilian jobs. It's pretty rare for an HOP to get involved in what the kitchen is serving or what the clown has planned. QM becomes a real head in ...
- Wed Feb 13, 2019 4:10 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 17040
Re: Aren't riot shields a bit too strong?
Even if it's titanium instead of plexiglass wouldn't it need to be much thinner to be light enough to be usable, and to fit into a bad when folded? Material difference should probably be both an armor rating and HP difference. I'd say in this case it should have a bit better armor, but equal or wors...
- Tue Feb 12, 2019 9:13 pm
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24631
Re: Proposed change - Merge chemistry and botany
Not to mention as long as one of the botanists is human they can just get the AI to let them in anywhere for the chem dispenser board and parts. Don't even have to break into cargo(although even when the AI let you in to print parts the cargo techs might not take kindly)