Search found 243 matches

by actioninja
Thu Feb 21, 2019 7:54 am
Forum: Ideas
Topic: Change the Destructiveness of the Singularity and Tesla
Replies: 19
Views: 4850

Re: Change the Destructiveness of the Singularity and Tesla

Or just remove them already and replace them on every map with an SM. You can still cause Tesla and SM delams but it can't be done with zero effort almost instantly.
by actioninja
Thu Feb 21, 2019 7:52 am
Forum: Ideas
Topic: Automated ERTs and Deathsquads
Replies: 23
Views: 5760

Re: Automated ERTs and Deathsquads

>jo dinky kills half the station >deathsquad called >they kill the other half because they’re the fucking deathsquad that’s what they’re for >10th round in a row Ideally the deathsquad would only be summoned if the round has hit "irreversible levels of fucked." More of an early round ende...
by actioninja
Wed Feb 20, 2019 12:32 am
Forum: Ideas
Topic: Automated ERTs and Deathsquads
Replies: 23
Views: 5760

Re: Automated ERTs and Deathsquads

In my experience as an admin ERTs and DS are hardly used because you're generally punishing a player for doing well. That's part of the goal here actually. Punish murderboners for murderboning really hard in a mechanical way that gives them something besides a bunch of unarmed dumbasses to fight. T...
by actioninja
Tue Feb 19, 2019 1:15 pm
Forum: Ideas
Topic: Automated ERTs and Deathsquads
Replies: 23
Views: 5760

Automated ERTs and Deathsquads

Been thinking about this one a while. Something to lengthen rounds, get more people actually playing, and give murderbones a real threat to worry about. Suit sensors activation/death report being below a certain threshold, large amount of fire alarms triggered, high amounts of atmos air alarms, or h...
by actioninja
Wed Feb 13, 2019 3:01 am
Forum: Ideas
Topic: Remove the bad moodlet for the clown not wearing clown stuff.
Replies: 29
Views: 5346

Re: Remove the bad moodlet for the clown not wearing clown stuff.

never got the "clowns HAVE TO wear shooooos" circlejerk. like yeah it's easily a sign of being more robust or whatever, but it's not fucking required It because wearing the shoes is a significant gimp, and if you take them off you're probably either a mega powergamer or up to some shady s...
by actioninja
Fri Feb 08, 2019 11:25 am
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32060

Re: on the topics of medbay and death

Making antags require more skill and thought without actually nerfing them directly would only be a good thing. Antags in general are pretty ludicrously overpowered, and it's largely because the average stationgoer has no adequate way to defend themselves unless they go full powergame doomsday prepp...
by actioninja
Fri Feb 08, 2019 9:33 am
Forum: Ideas
Topic: Remove Common
Replies: 12
Views: 2697

Re: Remove Common

Remove common, but give every crew member a self-defense tazer in their starting box. Make it like a weakened tazer that can't penetrate armor (like Sec and the captain wear) or hardsuits. I actually kind of like this idea, but separate from the whole common removal side. Give everyone some kind of...
by actioninja
Thu Feb 07, 2019 2:08 pm
Forum: Ideas
Topic: Remove Common
Replies: 12
Views: 2697

Re: Remove Common

It's different this time because I suggested it.



I think it would be worth a second shot though.
by actioninja
Thu Feb 07, 2019 1:56 pm
Forum: Ideas
Topic: Remove Common
Replies: 12
Views: 2697

Re: Remove Common

How often does actually meaningful interdepartment communication happen on the common channel? It's pretty much always just a "shouting at each other for no good reason" channel. Lack of interaction between departments is entirely a mechanical problem and not a communication problem. If in...
by actioninja
Thu Feb 07, 2019 12:40 pm
Forum: Ideas
Topic: Remove Common
Replies: 12
Views: 2697

Remove Common

Headsets would be tuned to their department instead of common, using ; would send a message to the department radio instead and so on. Assistants would get their own dipshit channel. This would give an actual purpose to a lot of shit in the game like holopads and requests consoles that currently are...
by actioninja
Wed Feb 06, 2019 8:51 am
Forum: Ideas
Topic: Cargonia's Irrelevance
Replies: 38
Views: 8264

Re: Cargonia's Irrelevance

I've been saying it for a while now, each department is becoming its own minigame. That's why they scream EMAG whenever they see it, that's because ordering dozens of syndicate crates is par for the course, and if you oppose you gonna get laughed at. The chain of supply from mining through cargo to...
by actioninja
Mon Feb 04, 2019 10:04 am
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 13914

Re: New health system needs ideas for traumas and their interactions

Razharas wrote:simple stuff like a bondage,
Woah now.
Memes aside, this sounds neat. Med scanners not just showing a straight list of traumas would be definitely a good decision though.
by actioninja
Fri Feb 01, 2019 2:15 pm
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32060

Re: on the topics of medbay and death

It's almost entirely a psychological effect though. I've read a lot into this actually because it's a serious problem in game design. Functionally identical mechanics tend to be received differently if they are presented to the player differently. A really good example is health loss on death in Dem...
by actioninja
Tue Jan 29, 2019 6:11 am
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32060

Re: on the topics of medbay and death

You could also just up the lethality of common station equipment and items. People are going to be more hesitant to murderbone if every encounter has an element of risk even when you are significantly overpowering them. Or conditionally remove some of the more lethal tools from the standard traitor ...
by actioninja
Sun Jan 27, 2019 2:01 pm
Forum: General Chat
Topic: Coding & Community number 991
Replies: 19
Views: 4127

Re: Coding & Community number 991

It's also fucking hilarious to me that you actually think coders don't play the game. oranges cyberboss ninjanomnom iamgoofball if u took a list of the /tg/ maintainers, threw all the names into the hat and picked one out that didn't start with E and end in xcessiveuseofcobblestone, it's a 90% chan...
by actioninja
Sun Jan 27, 2019 1:10 pm
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13782

Re: 4DPlanner + Oranges

All the mainters definitely ARE NOT orange alts, I am in shook that any one would think this...disgusting! Moderator staff please remove this post!
by actioninja
Sun Jan 27, 2019 1:07 pm
Forum: Ideas
Topic: Cargonia's Irrelevance
Replies: 38
Views: 8264

Re: Cargonia's Irrelevance

Electronics wrote:
actioninja wrote:Radical idea: remove the ore silo and move the ORM to inside cargo.
If you do this, people are just going to break in.
Then the cargo techs can shoot their asses with all the guns they order every round.
by actioninja
Sat Jan 26, 2019 10:24 am
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32060

Re: on the topics of medbay and death

I've been writing up a plan for a BRAND NEW(tm) medical system. Here's some ideas I've had that haven't been mentioned: Remove the basic health scanner entirely, make the advanced health scanner purely an in body chem scanner. Replace with examine descriptions that are specific, but don't just outri...
by actioninja
Sat Jan 26, 2019 10:04 am
Forum: Ideas
Topic: Cargonia's Irrelevance
Replies: 38
Views: 8264

Re: Cargonia's Irrelevance

Radical idea: remove the ore silo and move the ORM to inside cargo. Add a method to build "delivery crates" that are single use things you can put on MULEs, and then add a machine that links to the ORM and dispenses a delivery crate full of mats. Cargo would then have to use MULEs or drag ...
by actioninja
Sat Jan 26, 2019 9:59 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63083

Re: Hygiene Removal

4dplanner wrote:hey guys improve don't remove am I right?
No, that only counts when it's something I like.
by actioninja
Sat Jan 26, 2019 1:52 am
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13782

Re: 4DPlanner + Oranges

As someone who is not an oranges alt, mods please delte this thread
by actioninja
Fri Jan 25, 2019 2:45 am
Forum: General Chat
Topic: Coding & Community number 991
Replies: 19
Views: 4127

Re: Coding & Community number 991

somerandomguy wrote:Things being bad makes them disliked though
If you see something disliked, you should at least take a look at it
Also not necessarily true. Plenty of bad things are loved.
Just to make it clear, not a big fan of stink though.
by actioninja
Thu Jan 24, 2019 7:51 pm
Forum: General Chat
Topic: Coding & Community number 991
Replies: 19
Views: 4127

Re: Coding & Community number 991

Things being disliked doesn't make them bad.
Making games "for the community" is stupid. Design by committee just results in everyone being unhappy.
It's also fucking hilarious to me that you actually think coders don't play the game. Unless that's some 70d Minecraft bullshit.
by actioninja
Wed Jan 23, 2019 3:44 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15705

Re: Chemistry is a disease

That's possible to do, but based on what was provided and assuming it's on top of the existing chemical recipes, the optimal way to make all chemicals is fairly trivial (protip: It's what you would do in your hand, just in a machine!). If someone wants to make the chem recipes more involved, well y...
by actioninja
Wed Jan 23, 2019 11:22 am
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15705

Re: Chemistry is a disease

Sounds like Jegub is describing a fun game, but I'm not sure that it would be fun as a repetitive, multiplayer game. Once you figure out how to make whatever chemical really fast, you basically just recreate that exact sequence over and over. Even if there's no explicit macro/copy-and-paste/whateve...
by actioninja
Wed Jan 23, 2019 4:55 am
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22614

Re: Round length

Why not just remove big bombs from the standard traitor uplink. The issue isn't and never has been syndie bombs. While super destructive, unless they're on sale you can only get one. And they're expensive enough to discourage people from doing that unless they have a specific plan with it. It's not...
by actioninja
Mon Jan 21, 2019 11:31 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15705

Re: Chemistry is a disease

Shadowflame909 wrote:If the code is going against the whims of the playerbase, who is it for?
Players don't ever know what the fuck they want.
by actioninja
Mon Jan 21, 2019 12:19 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15705

Re: Chemistry is a disease

What's wrong with chemistry is that even without macros, clicking buttons on one screen is not engaging gameplay. The reworks here that oranges are proposing WOULD be engaging gameplay. I don't know if any of you have ever gone out of your way to make some of the chems you can't make with just a che...
by actioninja
Mon Jan 21, 2019 6:40 am
Forum: Closed Policy Discussion
Topic: Headmins should rule based on rules
Replies: 71
Views: 16979

Re: Headmins should rule based on rules

Can 1.5 just be removed, it's both poorly worded and redundant. It's derailing this thread super hard it's so bad.
by actioninja
Mon Jan 21, 2019 1:43 am
Forum: Closed Policy Discussion
Topic: Headmins should rule based on rules
Replies: 71
Views: 16979

Re: Headmins should rule based on rules

The rule clearly states that people who break in at roundstart are valid to be killed by security, no overescalation about it. This was 100% allowed by the rules. Probably not ideal play, but definitely not bannable. I don't believe that you genuinely think that "breaking into cap's office at ...
by actioninja
Sat Jan 19, 2019 8:08 am
Forum: Closed Policy Discussion
Topic: Headmins should rule based on rules
Replies: 71
Views: 16979

Re: Headmins should rule based on rules

The wording of the rule states that the break in must occur at or near roundstart. It does not give a limitation as to when the punishment can occur. That is what I meant when I wrote that sentence and I apologize for not being clearer. This kind of thinking is exactly why the rules and "polic...
by actioninja
Sun Dec 30, 2018 2:58 am
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 18801

Re: [TheMidnightRose] istoprocent - Unjustified Ban

Janice turned a question into an ahelp, That is literally one of the entire purposes of ahelp existing. Asking a question without disclosing round info to all of ooc. I've used ahelp in this manner a shitload of times and never even gotten as much as a warning for it. The wiki page for definining a...
by actioninja
Fri Dec 28, 2018 11:34 pm
Forum: General Chat
Topic: I am just...done
Replies: 44
Views: 13858

Re: I am just...done

It sure sucks that this is the only server in existence with no alternatives.
It also sucks that you can't just start your own server and do things differently.
by actioninja
Thu Dec 27, 2018 3:38 am
Forum: Resolved Appeals
Topic: [MrAlphonzo] I did the right thing
Replies: 8
Views: 3349

Re: [MrAlphonzo] I did the right thing

Despite wesoda just saying he doesn't like referencing past decisions, there is policy precedent for this: https://tgstation13.org/phpBB/viewtopic.php?f=33&t=14718#p369897 It's almost a year old now and was made by a past headmin, so it would probably be good to have a more up to date decision o...
by actioninja
Thu Dec 27, 2018 3:26 am
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 16653

Re: How much do we want to redefine death on /tg/ station?

I think the current players like the fast paced game play of life and death, how the medical system is right now is perfect. Moving to a bay med to slowdown everything will end in catastrophe, while there will be a few who learn and dedicate themselves to the job I feel like it will change the game...
by actioninja
Mon Dec 10, 2018 2:43 am
Forum: Closed Policy Discussion
Topic: Is there any reason to really have a naming policy?
Replies: 247
Views: 58210

Re: Is there any reason to really have a naming policy?

While I personally would be more in favor of stricter rules for naming, the current state is fucking stupid no matter what side you're on. It's this stupid mixture of being strict and not being strict that results in harmless players with names technically against policy getting ID banned while some...
by actioninja
Fri Nov 23, 2018 1:18 pm
Forum: General Chat
Topic: Admins disappeared my thread
Replies: 222
Views: 52162

Re: Admins disappeared my thread

I can't believe I'm going up to bat for fucking goof, but this is beyond fucked and he's being treated like shit.
He just got six years of work destroyed because of some offhand rude comments. "You get what comes to you" only goes so far.
by actioninja
Tue Nov 13, 2018 1:33 pm
Forum: General Chat
Topic: Shitty antagonist round stories thread + my own
Replies: 19
Views: 5883

Re: Shitty antagonist round stories thread + my own

This one had me pretty fanny flustered when it happened because I hadn't rolled antag in nearly a week. >Be CE >YOU ARE THE TRAITOR >Get engine setup, retreat to dorms to mess around with tator setup in peace. >Chameleon, Noslips, Thermals, Emag, Agent card, the works >Had to kill an assistant or so...
by actioninja
Mon Nov 12, 2018 2:16 pm
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 59074

Re: Results of the felinid vote

Can you get off this rigging bullshit already? It was funny to start but now it's just pathetic when cats got such a favorable compromise. In terms of the actual compromise, I can't say I'm too happy with it but I also think it's probably the least inflammatory move to make. Which, while less juicy ...
by actioninja
Sun Nov 11, 2018 1:43 pm
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 62176

Re: The Catgirl Vote - Summoning Oranges

I still can't tell if this is some kind of 7D chess galaxy brain trolling or if you actually lack this much reading comprehension.
Either way this is one of the funniest forum threads I have read in a long time.
by actioninja
Wed Oct 31, 2018 2:18 am
Forum: Resolved Appeals
Topic: [Kangtut] YakumoChen Note Appeal
Replies: 20
Views: 4224

Re: [Kangtut] YakumoChen Note Appeal

My post wasn't about whether the salid was valid, it was about you acting like a dickhead. I was still alive for the clown chronicles and so never saw it directly. I got a couple details wrong but it doesn't change that you gulaged the clown for harmless law changes on extended. The beach bum, howev...
by actioninja
Wed Oct 31, 2018 1:43 am
Forum: Resolved Appeals
Topic: [Kangtut] YakumoChen Note Appeal
Replies: 20
Views: 4224

Re: [Kangtut] YakumoChen Note Appeal

I was in this round, I died early due to various bad decisions unrelated to Marisa so I got to witness a lot of fuckery firsthand. There's a pretty big detail of this round that I feel like is being glossed over, which is that it was an announced extended round. While announced extended is basically...
by actioninja
Thu Aug 30, 2018 1:55 am
Forum: Resolved Appeals
Topic: [StickyMayhem] actioninja - How Not to Respond to Bwoinks
Replies: 2
Views: 1091

[StickyMayhem] actioninja - How Not to Respond to Bwoinks

Byond account and character name: actioninja - Hudson Marcotte Banning admin: StickyMayhem Ban type (What are you banned from?): serverban Ban reason and length: "During extended, got bored and killed someone because they 'felt like being a shitter'" - 1 day. Time ban was placed (including...