Search found 3496 matches
- Tue Jan 09, 2018 6:42 am
- Forum: Video Games
- Topic: Slay the Spire: Dark Souls of Hearthstone
- Replies: 54
- Views: 16015
Re: Slay the Spire: Dark Souls of Hearthstone
Had a successful strength and reaper build run eventually dumped all my defence because might as well gain it from powers and relics. Screenies I took are an abomination cause my resolution was default and it won't let you change any of that shit without a restart. https://i.imgur.com/Efru9SN.jpg He...
- Sat Jan 06, 2018 1:10 pm
- Forum: Off Topic
- Topic: I moved to orlando - nice apartment with EA and 2k neary by
- Replies: 11
- Views: 6239
Re: I moved to orlando - nice apartment with EA and 2k neary
Consolidate the swamps into one super swamp.
Force Srifen to live there in penance for his piss poor content.
Force Srifen to live there in penance for his piss poor content.
- Sat Jan 06, 2018 12:49 pm
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 70989
Re: Statbus II: Statnarok
Win/loss page doesn't load.
- Fri Jan 05, 2018 8:25 pm
- Forum: General Chat
- Topic: was "the room"'s theme ever a lobby theme or am i trippin
- Replies: 9
- Views: 2861
Re: was "the room"'s theme ever a lobby theme or am i trippi
it's relevant to ss13 because Tommy is an alien.
- Fri Jan 05, 2018 1:43 pm
- Forum: Video Games
- Topic: EDGE
- Replies: 53
- Views: 16079
Re: EDGE
bort mcradicles killed me by grinding on my head with their skateboard ban they
- Thu Jan 04, 2018 11:39 pm
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19577
Re: Turn on the exp job restrictions
Why not have a system where meeting a req like the 15 hour threshold just makes you first pick ahead of less experienced players.
If no highly experienced player wants to play the head role the department just shrunk by one as it currently stands.
If no highly experienced player wants to play the head role the department just shrunk by one as it currently stands.
- Thu Jan 04, 2018 9:36 pm
- Forum: Closed Policy Discussion
- Topic: Turn on the exp job restrictions
- Replies: 90
- Views: 19577
Re: Turn on the exp job restrictions
76 - 90 hours (if you dare play non main 5 dept roles your you are making less unlock exp this includes service) of living participation based grinding for any new player coming in today to unlock all the head roles. Not even sure time spent playing hop previously counts toward unlocking hop because...
- Thu Jan 04, 2018 8:50 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 515827
Re: 2k18 /pol/
THEN HE DRANK WATER
- Tue Jan 02, 2018 10:39 pm
- Forum: Off Topic
- Topic: only post in this thread if you don't like star wars
- Replies: 33
- Views: 14441
Re: only post in this thread if you don't like star wars
wuv will suck your soul/personality out
the lessons of last jedi
the lessons of last jedi
- Tue Jan 02, 2018 10:35 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 515827
Re: 2k18 /pol/
taxation is murder
- Tue Jan 02, 2018 9:30 pm
- Forum: Video Games
- Topic: Codebase stellaris team deathmatch
- Replies: 32
- Views: 10484
Re: Codebase stellaris team deathmatch
Oh got you and startoad mixed up sorry mate.
- Tue Jan 02, 2018 2:41 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 515827
Re: 2k18 /pol/
My stance on politics is humans are so categorically bad at managing large groups of humans that expecting anything other than buffoonery and maybe not getting fucked right in the ass this very year is as good as it gets. Pretty much all meaningful improvements in the human condition is due to resea...
- Tue Jan 02, 2018 9:32 am
- Forum: Video Games
- Topic: Codebase stellaris team deathmatch
- Replies: 32
- Views: 10484
Re: Codebase stellaris team deathmatch
You missed the first session but should be happening again same time same game next saturday.
While the game is still ongoing I guess you could replace someone who might not show the second time? I dunno.
While the game is still ongoing I guess you could replace someone who might not show the second time? I dunno.
- Tue Jan 02, 2018 6:22 am
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59201
- Mon Jan 01, 2018 9:00 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 515827
Re: 2k18 /pol/
Still leaves you wrong negatimer
- Mon Jan 01, 2018 8:29 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 515827
Re: 2k18 /pol/
you heard about timezones intig?
- Mon Jan 01, 2018 7:07 am
- Forum: Off Topic
- Topic: only post in this thread if you don't like star wars
- Replies: 33
- Views: 14441
- Mon Jan 01, 2018 6:10 am
- Forum: Coding Feedback
- Topic: Virology Healing Nerfs
- Replies: 42
- Views: 8253
Re: Virology Healing Nerfs
As long as viruses can still kill people viro is doing it's actual job.
You lynch viro for a reason you know.
Would have preferred coded downsides to regen effects that require more complex intervention like tumours or something but making healing viruses impotent is alright for now.
You lynch viro for a reason you know.
Would have preferred coded downsides to regen effects that require more complex intervention like tumours or something but making healing viruses impotent is alright for now.
- Mon Jan 01, 2018 6:06 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 515827
Re: 2k18 Thread /pol/ edition
I will ignore the intentional errors and say the lack of any call to abandon all hope and despair makes your politics op bad.
- Sun Dec 31, 2017 6:19 am
- Forum: Video Games
- Topic: Codebase stellaris team deathmatch
- Replies: 32
- Views: 10484
Re: Codebase stellaris team deathmatch
I am a bit of a slacker but I will aim to improve.
- Sat Dec 30, 2017 11:37 pm
- Forum: Off Topic
- Topic: only post in this thread if you don't like star wars
- Replies: 33
- Views: 14441
- Thu Dec 28, 2017 2:08 pm
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14364
Re: Stun Combat Overhaul
The principles of the combat are fine if you don't flip out on stuns for preventing you being able to act or whatever. Actual problem is the 2 top down 360 view pretty much every round type is built on surprise of some sort but people have eyes in the back of their head. Good luck perfectly sidestep...
- Thu Dec 28, 2017 1:58 pm
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1506
- Views: 661834
Re: Chinese Cartoons
Houseki no Kuni is a pretty good adaptation of a manga I liked about being a sentient rock and getting totally smashed.
Pretty competent for anime cgi too.
Pretty competent for anime cgi too.
- Wed Dec 27, 2017 11:40 pm
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14364
Re: Stun Combat Overhaul
Hmm bit of an idea. Stamina needs to build up to 100 to stun as planned. Instead of health and stamina being directly linked damage to health applies a multiplier to stamina damage inflicted. You have one fifth of your health before soft crit it multiplies by 5 that sort of thing. There now no tears...
- Wed Dec 27, 2017 11:32 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23200
Re: Circuits
Oh also probably should make it not work with boh because they can already be smart grenade launchers better not make it a man seeking singularity bomb too.
Overall boh reference should be removed tho.
Overall boh reference should be removed tho.
- Wed Dec 27, 2017 10:02 pm
- Forum: Ideas
- Topic: Revamping Cyborg RP mechanics
- Replies: 37
- Views: 8376
Re: Revamping Cyborg RP mechanics
We already have a role for that. It's called a PAI.
- Wed Dec 27, 2017 9:19 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23200
Re: Circuits
Less OP than current ranged options really.
The circuits can trigger grenades and ttvs in a number of ways so they can already work the most potent of items.
The circuits can trigger grenades and ttvs in a number of ways so they can already work the most potent of items.
- Tue Dec 26, 2017 9:18 am
- Forum: Video Games
- Topic: Codebase stellaris team deathmatch
- Replies: 32
- Views: 10484
Re: Codebase stellaris team deathmatch
Yeah I'm not sure what numbers we are expecting sounds like it could end up rigged by initial numbers.
I'm down strayan timezone allowing but dunno who else is showing.
I'm down strayan timezone allowing but dunno who else is showing.
- Tue Dec 26, 2017 12:30 am
- Forum: Video Games
- Topic: Codebase stellaris team deathmatch
- Replies: 32
- Views: 10484
Re: Codebase stellaris team deathmatch
Stellaris allows play after victory so a little after match backstab n' purge is always on the table if a team wants to do that.
- Mon Dec 25, 2017 8:09 pm
- Forum: Ideas
- Topic: Remove girls
- Replies: 29
- Views: 6383
Re: Remove girls
Replace girls with snails.
You can't lewd a snail they're too slow.
You can't lewd a snail they're too slow.
- Mon Dec 25, 2017 2:13 pm
- Forum: Closed Policy Discussion
- Topic: the syndicate shuttle rule
- Replies: 25
- Views: 5380
Re: the syndicate shuttle rule
If people could legally search for the ship I doubt a singular individual could successfully defend it. With a dedicated shuttle locked ghost role in it it would also be mobile. The shuttle would need to be beefed into a home alone style hell hole apart from that anyway. Not looking for the vehicle...
- Sun Dec 24, 2017 9:40 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16381
Re: Detoxify dispensers, manifest mutagen
The portable chem dispenser is restricted to the medical circuit printer.
I'm not even sure all maps have said circuit printer on them.
Code change to make people go wacko for the chem dispensers proper even more?
I'm sure the chemists are thrilled.
I'm not even sure all maps have said circuit printer on them.
Code change to make people go wacko for the chem dispensers proper even more?
I'm sure the chemists are thrilled.
- Sun Dec 24, 2017 1:40 am
- Forum: Closed Policy Discussion
- Topic: the syndicate shuttle rule
- Replies: 25
- Views: 5380
Re: the syndicate shuttle rule
Or have a ghost role people can re-enter even if someone ghosts themselves from it bound to the shuttle with the sole purpose of killing non syndi intruders.
All sorts of more interesting options than HRP style forbidden city shit.
All sorts of more interesting options than HRP style forbidden city shit.
- Sat Dec 23, 2017 11:55 pm
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14364
Re: Stun Combat Overhaul
I don't support the overhaul that doesn't forbid thinking about it and commenting on it.
- Sat Dec 23, 2017 11:28 pm
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14364
Re: Stun Combat Overhaul
The typical user of disablers is security the gear of which includes a stunning baton to beat you to death with anyway.
Also if we are afraid of the big bad chain stun (WEAKLING) just make stamina stuns have a fixed cool down.
Also if we are afraid of the big bad chain stun (WEAKLING) just make stamina stuns have a fixed cool down.
- Sat Dec 23, 2017 11:16 pm
- Forum: Closed Policy Discussion
- Topic: the syndicate shuttle rule
- Replies: 25
- Views: 5380
Re: the syndicate shuttle rule
As I said make it alert the ops then the breacher can be sandwiched between nuke ops and whatever static defence they are trying to cheese.
- Sat Dec 23, 2017 9:43 pm
- Forum: Closed Policy Discussion
- Topic: the syndicate shuttle rule
- Replies: 25
- Views: 5380
Re: the syndicate shuttle rule
Double external turrets with increased coverage and add some internal turrets. Have a beepsky alternate that stun batons non syndis then eswords them instead of cuffing but make it so the bot can't leave or work outside the shuttle. Have viscerator dispensers mounted on some walls that trigger if no...
- Sat Dec 23, 2017 10:31 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14364
Re: Stun Combat Overhaul
Make stamina not do slowdown and keep it otherwise the same then?
I mean I know you piss weak fools want a stun system gone with no intervening statuses to make events (oh their clickrate gonna be slowed a lil!) matter short of all shots hit perfect score but that should sort it out.
I mean I know you piss weak fools want a stun system gone with no intervening statuses to make events (oh their clickrate gonna be slowed a lil!) matter short of all shots hit perfect score but that should sort it out.
- Sat Dec 23, 2017 10:15 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14364
Re: Stun Combat Overhaul
If you want stuns to matter less make straight up damage better. Add more health complications for having taken damage, make bones break, make bleeding faster, make near crit people almost incapacitated. Pseudo bay med it and require surgery to fix said complications, or make surgery the fastest way...
- Fri Dec 22, 2017 7:29 pm
- Forum: Video Games
- Topic: Factorio
- Replies: 32
- Views: 7346
Re: Factorio
Specialised TNT bundle.
- Fri Dec 22, 2017 1:21 pm
- Forum: Video Games
- Topic: Factorio
- Replies: 32
- Views: 7346
Re: Factorio
It's all illusory other than cliffs blocking movement of things that aren't underground at the moment.
Useful as natural walls to shoot buggers over tho.
You can explode them to clear them out.
Useful as natural walls to shoot buggers over tho.
You can explode them to clear them out.
- Fri Dec 22, 2017 12:41 pm
- Forum: Video Games
- Topic: Factorio
- Replies: 32
- Views: 7346
Re: Factorio
Anyone playing the experimental newer versions? You know with cliffs.
Spoiler:
- Fri Dec 22, 2017 11:48 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39529
Re: Killing borgs for following laws
To be frank, if they are being shitty and seeing it as green light to try to kill you (this is assuming you haven't forced their hand by repeatedly harming), feel free to kill them and put them on DNR. If they want to choose the worst option then they can reap what they sow. With effective silicon ...
- Mon Dec 18, 2017 10:16 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39529
Re: Killing borgs for following laws
Cyborg restoration is much easier than living crew.
It's like of if defibs didn't time out for the living.
Treating them the same rules wise is pure absurdity.
It's like of if defibs didn't time out for the living.
Treating them the same rules wise is pure absurdity.
- Mon Dec 18, 2017 10:06 am
- Forum: Ideas
- Topic: Revamping Cyborg RP mechanics
- Replies: 37
- Views: 8376
Re: Revamping Cyborg RP mechanics
Punishment roles were always a stupid concept. See way back when goon spawned clowns in a maint room with only access to a space airlock that killed the clown. Clown still got picked then talked people into releasing them still had fun. I think they straight up removed clown for a while after that. ...
- Fri Dec 15, 2017 9:59 pm
- Forum: Off Topic
- Topic: only post in this thread if you don't like star wars
- Replies: 33
- Views: 14441
Re: only post in this thread if you don't like star wars
porgs?
pogs should sue
pogs should sue
- Fri Dec 15, 2017 9:58 pm
- Forum: Video Games
- Topic: Codebase stellaris team deathmatch
- Replies: 32
- Views: 10484
Re: Codebase stellaris team deathmatch
Oh around new years, sure.ninjanomnom wrote:A few people are complaining about the date being on new year so we may move it to the following weekend instead
- Fri Dec 15, 2017 9:54 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 836718
Re: 2k17 /pol/
They barely do any maintenance they are slovenly wastes of space and anywhere with initial infrastructure is in the extraction phase priced like it's on top of the line fibre service.
- Fri Dec 15, 2017 1:39 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 836718
Re: 2k17 /pol/
Nah mercury doesn't suit, mercury poisoning touches hearts and minds.
I place her all the way out of metals and pure elements to nitrous oxide for her ability to make you laugh or put you to sleep.
I place her all the way out of metals and pure elements to nitrous oxide for her ability to make you laugh or put you to sleep.
- Fri Dec 15, 2017 11:02 am
- Forum: Video Games
- Topic: Codebase stellaris team deathmatch
- Replies: 32
- Views: 10484
Re: Codebase stellaris team deathmatch
5x crisis anyone?
Oh good that's on.
Sadly I am going to be on a slightly more tropical slightly more island next week.
Oh good that's on.
Sadly I am going to be on a slightly more tropical slightly more island next week.