Search found 110 matches
- Mon Jul 07, 2014 6:34 am
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86623
Re: Public Headmin Discussion
ARGHH!!! I WOULD ARGUE BUT WASN'T DIRECTED TO ANYONE IN SPECIFIC!! THOUGH TO ME SEEMED LIKE YOU WERE UNDER INFORMED BUT I DON'T KNOW ANYMORE!!! I DO AGREE WITH THE HEADMIN TITLE RESPONSIBILITY THING!! YES GAME ITSELF FUN BUT FRIENDSHIP NICE TOO!!! THANK YOU FOR TIME!!!
- Sun Jul 06, 2014 6:46 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86623
Re: Public Headmin Discussion
I have a feeling that fake poll was more or less what we'll end up with. A sign of the ancient /tg/ spirits.
- Sat Jul 05, 2014 7:18 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86623
Re: Public Headmin Discussion
Just have SoS pick three people then. Why even argue about it?
- Fri Jul 04, 2014 5:50 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86623
Re: Public Headmin Discussion
In short, are you gonna use sweeping generalizations like I've been seeing? Neerti/Pendarsanic would also fall under this question too. Elaborate? Sweeping generalizations like "force random it's the only way even though I never go to this server!" Artyom has: a different map, codebase, p...
- Fri Jul 04, 2014 6:48 am
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86623
Re: Public Headmin Discussion
It honestly just boils down to: "I don't know whats happen I have opinion! meta bad!" and "I hate those Artyom fucks arggh but I wont say it!"
- Fri Jul 04, 2014 12:37 am
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86623
Re: Public Headmin Discussion
Sorry you're getting called out on a dumb blanket maneuver because you won't get specific.
- Thu Jul 03, 2014 7:37 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86623
Re: Public Headmin Discussion
I wish I was in the business of making people out of straw. Anyway, there's like around three worthwhile people on that list. Actually working together this time is key. Not just among the head admins either. I'd like to hear/see more from Anton. I've seen him on Artyom a lot, so I'd like to know if...
- Sun Jun 08, 2014 8:39 am
- Forum: General Chat
- Topic: The best person for the job!
- Replies: 54
- Views: 17154
Re: The best person for the job!
Saiga as a medical doctor saved my life once and let me leave no strings attached. (I was cuffed and in crit inside maint after I evaded arrest somehow) Finster honors a good under the table deal when he's Captain. uhh Autumn is a pretty good HoS. Ty fixed a huge hole when he was atmos once. Alfred ...
- Fri Jun 06, 2014 9:37 am
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18312
Re: Department Budgets
Buddy up with the HoP if you can. It works once he/she realizes the power of it. Blasting open crates is for savages (unless it's a station wide nanotrasen approved emergency of course).
- Thu Jun 05, 2014 10:26 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18312
Re: Department Budgets
What, because you didn't fill out your paperwork correctly? When nobody checks or gives a shit about the paperwork anyway? No, because you're suddenly in possession of an unaccounted-for crate of potentially extremely dangerous stuff (depending on what you ordered). This janitor crate sure is dange...
- Wed Jun 04, 2014 9:26 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21290
Re: Encouraging roleplay
I remember when chem was next to R&D.paprika wrote:Medisci being one department would give me the largest system shock 2 boner. It practically is already, anyway, and there was aaaaaancient fights in #coderbus about whether or not chem should be a sci sub-department.
- Wed Jun 04, 2014 8:49 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21290
Re: Encouraging roleplay
It would be hard for the code to actually encourage this. Other than making custom /me commands easier to pull up, and more default emotes. Even then, only the people using these now would care about new ones I fear.
- Tue Jun 03, 2014 8:49 am
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 137932
Re: General Character Discussion
Birds...
Spoiler:
- Tue Jun 03, 2014 8:28 am
- Forum: NTStation Ideas
- Topic: pAI SHELLS! HAVE YOUR ADORABLE LITTLE FRIEND WALK AROUND!
- Replies: 13
- Views: 6674
Re: pAI SHELLS! HAVE YOUR ADORABLE LITTLE FRIEND WALK AROUND
Words are better weapons than tiny legs anyway. pAIs have a lot of sway when manned by someone logical.
- Tue Jun 03, 2014 7:49 am
- Forum: Ideas
- Topic: Not being able of wearing a spacesuithelmet alone
- Replies: 30
- Views: 6369
Re: Not being able of wearing a spacesuithelmet alone
I wear the helmets because they look cool. Ya'll nerds need some style.
- Sun Jun 01, 2014 8:59 pm
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 47349
Re: Administrative Section "Must be Involved" - How involved
Player opinion can be a good thing, nobody is fucking denying this, but steno and its eventual removal as well as the new rules were the result of rampant fucking mini-moderator shitposting in appeals and ban requests. Self important people who think their opinion is better than an admin's, and reg...
- Sat May 31, 2014 9:16 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18312
Re: Department Budgets
Exactly, it'd be too easy and reliable. There's a good middle ground between cargo workers having stealthy access to everything on the menu, and a popular department being replaced by teleporters or something. Okay. So it's like cargo cannot order things, only departments can? Let's say nobody orde...
- Sat May 31, 2014 8:44 pm
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37789
Re: Atmos Modifications
I think at this point we should just make a general Powergaming/Metagaming thread.
- Fri May 30, 2014 8:43 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18312
Re: Department Budgets
Every job has perks for it's workers though.Cheridan wrote:Unless a change like this goes through, the state of cargo will remain exactly as it is: a place that places orders first for itself, and then maybe for others if they feel like.
- Wed May 28, 2014 11:38 pm
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37789
Re: Atmos Modifications
Moving the armory is dumb anyway. Usually wardens always get away with barricading weak points, and I've even seen a force field put in the armory so it's more protected from space. Same shit happens with the engine too. The problem is there needs to be more an atmos tech can fix up and change that ...
- Mon May 26, 2014 6:33 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 616994
Re: Pet Peeves Thread - Little things that REALLY annoy you
-People on the wrong intent in maintenance. I can deal with it in the halls, but if you push me in maint I might knock you out. -Getting arrested for defending myself, my department, someone else, etc. -Officers/Wardens that take items away from you that are easy to get. -People who can't type corre...
- Mon May 26, 2014 8:18 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37789
Re: Atmos Modifications
Wouldn't cutting the cameras in atmos be a better way to stop the AI? Anyway, the reason why cinnamon toast crunch is bannable is because it's the taste admins can see. If it's done fnr (IC) then you really have no defense. Smart players can get around most (I think atmos and the armory are among th...
- Sat May 24, 2014 9:12 pm
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22126
Re: Assistant Overhaul
Removing maint access from assistants just means they'll burn through the walls/doors instead. The ID swipe thing is pretty cool though, but I dunno if it can work as well on Sybil.
- Thu May 22, 2014 4:14 pm
- Forum: Roleplaying
- Topic: Describe Your Character using Another Character
- Replies: 24
- Views: 11191
Re: Describe Your Character using Another Character
Terick is based around smuggler-like characters, so probably Han Solo?
My wizard (if I ever get it) is based on these guys:
My wizard (if I ever get it) is based on these guys:
Spoiler:
- Thu May 22, 2014 3:50 pm
- Forum: Closed Policy Discussion
- Topic: Hulk Humanity Discussion, Poll
- Replies: 59
- Views: 25040
Re: Hulk Humanity Discussion, Poll
I was gonna go neutral, but then I realized this can give me more options since I'm never a hulk.
- Thu May 22, 2014 3:39 pm
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 137932
Re: General Character Discussion
Your special snowflake character is sitting at their home, watching the news. The station, called "Liberty News Network", broadcasts three major pieces, most of which deal with aliens. "This just in! Word has it that the Super Duper Court that rules over the Sybil, Basil, and Artyom ...
- Wed May 21, 2014 11:26 pm
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 137932
Re: General Character Discussion
Here's a question, What's your sphessmens's financial standing? Are the filthy rich like Finster? Or do they struggle to make it by? Terick doesn't need much actual money. He has a ship to live in, but otherwise he's got a "why pay if I can steal it?" mentality. So most of said equipment ...
- Tue May 20, 2014 5:35 pm
- Forum: NTStation Feedback
- Topic: Speed Discussion/Poll
- Replies: 52
- Views: 21441
Re: Speed Discussion/Poll
I like fast and slow speeds because of the map sizes. I rather have fast speed on Artyom though - I haven't seen anyone have a problem with it there. Also I'm gonna have a hard time trusting this poll.
- Tue May 20, 2014 6:50 am
- Forum: General Chat
- Topic: Basil or Artyom? (Merge poll)
- Replies: 77
- Views: 20388
Re: Basil or Artyom? (Merge poll)
Miggles if the majority wants Basil then you gotta suck it up. Ain't got oregano thyme for your vulgaris vibes man.
- Tue May 20, 2014 6:43 am
- Forum: NTStation Ideas
- Topic: Quartermaster is a real head >:I
- Replies: 68
- Views: 27764
Re: Quartermaster is a real head >:I
HoP ruling over service just seems like a thing to mask that he's got shit all to do other than playing the access game. QM being a head makes sense due to aloof HoPs, but any slick player knows how to circumvent authority anyway.
- Tue May 20, 2014 6:31 am
- Forum: Ideas
- Topic: Janitor's "Light Fixture Creater tool"
- Replies: 22
- Views: 6213
Re: Janitor's "Light Fixture Creater tool"
who even makes lights in maint as a janitor??
- Sun May 18, 2014 1:28 pm
- Forum: Former Admins
- Topic: [No longer admin]Brotemis
- Replies: 181
- Views: 53126
Re: Brotemis
I don't mind Brotemis when he's being a dick, since I realized there's no double standard and players can act like dicks too. So it really doesn't matter to me.
- Sat May 17, 2014 1:48 pm
- Forum: Roleplaying
- Topic: General Character Discussion
- Replies: 537
- Views: 137932
Re: General Character Discussion
Why did your character get into the field they did? A question of my own. How did you character end up on the station? Terick sticks to low-key jobs, or ones that can be connected to the technical side of the station. Nothing important like engineer though. So he'll usually do cargo tech, janitor, ...
- Fri May 16, 2014 10:01 am
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22126
Re: Assistant Overhaul
I agree with Skyland, but I do enjoy playing security too. It allows me to respond fast (and safer usually) to big treats like wizard and nuke ops. Low crime traitor and changeling stuff bores me, since it's the same old arrest scenario. The character I use to play sec only joined because of these r...
- Fri May 16, 2014 9:48 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 21724
Re: The time has come, nerf magic missile
They don't have that delay I think.miggles wrote:but it takes time to apply ointment and bruise packs
also >if you dont agree with me you dont know what youre talking about
- Fri May 16, 2014 9:38 am
- Forum: General Chat
- Topic: ATTN: How to lower amount of SS13 Drama
- Replies: 29
- Views: 10194
Re: ATTN: How to lower amount of SS13 Drama
There's nothing to really complain about anymore, and I think it's gonna stay this way. Most of the really vocal players are gone or play on <redacted>.
- Wed May 14, 2014 10:54 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 21724
Re: The time has come, nerf magic missile
The problem is that ss13 is still a game of stuns. No one should get up first long enough to make a kill on someone still stunned. This goes for both normal stuns and MM. Make the stun length the exact same.
- Wed May 14, 2014 10:05 am
- Forum: General Chat
- Topic: Efficiency Station 3 on Artyom
- Replies: 14
- Views: 4674
Re: Efficiency Station 3 on Artyom
-no boxing ring -no hydroponics in perma -no ion rifle -some rooms/hallways look bland tile-wise -jails make sec easy to break into -sec and command less secure over all -crusher room doesn't have a thing to send stuff to cargo -AI is a meteor magnet, also less secure outside -no black market in mai...
- Mon May 12, 2014 11:49 am
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 35380
Re: [POLL] Has Mining update been successful?
As someone who plays cargo tech frequently I can confirm what Psyentific has been experiencing. No miners at all, or they die and the radio goes dead on their end. I think the new gadgets are great, but the mobs need to go or become sparse (spread them around the asteroid too). A miner should be abl...
- Mon May 12, 2014 2:20 am
- Forum: General Chat
- Topic: Where does "stenography" come from?
- Replies: 7
- Views: 3227
Re: Where does "stenography" come from?
Usually "shitposts" are no more than a sentence. So it was probably a joke based on that.
- Sat May 10, 2014 10:07 am
- Forum: Closed Policy Discussion
- Topic: Borging and Memory
- Replies: 37
- Views: 12433
Re: Borging and Memory
I usually just wait until I'm in an MMI to spout information before I'm put into a borg. After that I usually retain my memory as a gimmick, but I won't give away any key things. For example, sometimes I become a janitor borg when I'm a janitor, and state I only did this for the sake of cleaning.
- Sat May 10, 2014 2:20 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15591
Re: Why Weak Policies are Bad
Player perception can change, so don't worry about disagreement too much. It's a little delusional to think that the majority of current players will welcome enforced roleplay, and a tighter leash on 'P2W'. For example, do you really think you can stop people from arming up to hunt antags? Especial...
- Fri May 09, 2014 12:25 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15591
Re: Why Weak Policies are Bad
You're going to have a hard time getting people to accept your definition of powergaming. Our community is odd and has a multiple playstyle divide. Same goes with roleplay, and some metagaming. To me, that rewrite doesn't accurately represent that game, and it can even restrict players. It's not par...
- Thu May 08, 2014 1:08 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15591
Re: Why Weak Policies are Bad
First of all if you want weak policies to stop you need to get rid of rule 0 and 1 for good. Any policy is automatically weak if it can be bypassed like that. But, fuck you if you do that because those two rules are very much needed. If you only have policy then it's easy to toe it. CDB's play style...
- Wed May 07, 2014 12:05 am
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 47349
Re: Administrative Section "Must be Involved" - How involved
A place to discuss bans has always been good. The fuck is wrong with that? If you can't trust people to be civil with moderation present then why even have policy, code, and general game discussions? It was a cesspool of shit that spewed nothing but venom. Steno didn't even do that. Most of the veno...
- Sat May 03, 2014 11:31 pm
- Forum: General Chat
- Topic: Loss of people from basil's inactivity
- Replies: 28
- Views: 10316
Re: Loss of people from basil's inactivity
You guys know why it probably won't happen. I hope it does, but really it's stacked against us it seems.
- Sat May 03, 2014 11:20 pm
- Forum: Closed Policy Discussion
- Topic: You must be 18 or older to play on the game servers.
- Replies: 114
- Views: 36156
Re: You must be 18 or older to play on the game servers.
Age limit doesn't matter, since most people here act below 18 anyway.
- Fri May 02, 2014 11:03 am
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 47349
Re: Administrative Section "Must be Involved" - How involved
I'd support a moderated Steno also. You guys didn't really learn anyway. It was never the actual problem, and the actual problem is probably unfix-able. Could work, or they can post to wherever else - off-topic maybe, or...? Won't work if things can be deleted off the fly. It's nicer to see whats be...
- Fri May 02, 2014 10:41 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36164
Re: Make Head of Personnel Antagproof
You're not even using the term correctly. Paranoia is actually FALSE and BASELESS sense of distrust, it's IMPOSSIBLE for the game to be about paranoia on /tg/, since everybody knows EXACTLY how to identify threat and that it exists. And if you think that the game is about not letting anybody stand ...
- Thu May 01, 2014 6:39 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86586
Re: "It's silicon policy time!" "No CentCom no!"
I'm a bit biased since the only rule I've followed has been rule 1, don't be a dick. No bwoinks so far. When playing as an AI or Borg I add rule 2, follow laws. If in doubt ask an admin. Boom done. I'm here to play a game, not read drawn out law.