Search found 709 matches
- Sat Jan 23, 2016 6:43 pm
- Forum: Ideas
- Topic: Gang improvement idea #735096
- Replies: 18
- Views: 3375
Re: Gang improvement idea #735096
I need to stop posting at 5 AM because I apparently can't read
- Sat Jan 23, 2016 6:37 pm
- Forum: Ideas
- Topic: traitor laws should be purgeable
- Replies: 29
- Views: 5834
Re: traitor laws should be purgeable
Yeah the whole point of that traitor round was that I was carrying around the defeated AI (who willingly surrendered after being caught not long into the round) and trying to find an acceptable way to handle it having an immutable traitor law but still functioning for the good of the station. The so...
- Sat Jan 23, 2016 12:55 pm
- Forum: Ideas
- Topic: Blob Away mission
- Replies: 23
- Views: 4073
Re: Blob Away mission
Why not just have several rooms of loot far behind the blob, which spawns at a chokepoint between the loot rooms and the gateway entrance, so that the blob can slowly make their way towards to eat the loot as it grows? This serves a dual purpose. The crew has to fight the blob and kill it to be able...
- Sat Jan 23, 2016 12:24 pm
- Forum: Ideas
- Topic: Gang improvement idea #735096
- Replies: 18
- Views: 3375
Re: Gang improvement idea #735096
It would be like the hall of mirrors, but dominators. WHICH DOMINATOR IS THE REAL ONE??? Probably the one that's glowing and blinking as opposed to the 'off' state that has little/no animation. The problem that you create with that strategy is that dominators act as walls that you can't easily deco...
- Sat Jan 23, 2016 12:16 pm
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3666
Re: Emergency Access Override wire
The problem with EAO hackable on every door is that one person activating it makes it easy for everyone else to enter, and it doesn't reset itself like messing with the power wires does.It would make stemming a tide immensely more difficult as they hack doors to make them Free Access that has to be ...
- Sat Jan 23, 2016 11:12 am
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3666
Re: Emergency Access Override wire
Just what we need, another way to make it easy for assistants to hack into science and tamper with everything until either I borg them or they beat me to death for trying to borg them.
- Thu Dec 31, 2015 5:19 pm
- Forum: Resolved Appeals
- Topic: [Shaps] Yakumo_Chen Headban
- Replies: 1
- Views: 579
[Shaps] Yakumo_Chen Headban
Post Content: Yakumo_Chen, either Parsee Mizuhashi or Yoshika Miyako Banning admin: Shaps Ban type (What are you banned from?): Headroles Jobban, Sybil Ban reason and length: As Captain, Exiled 4 lizards into the gateway after multiple reports of lizard theft. ~Week or less long game ban (long since...
- Tue Dec 22, 2015 9:17 am
- Forum: Coding Feedback
- Topic: Traitor AI is incredibly balanced
- Replies: 43
- Views: 8327
Re: Traitor AI is incredibly balanced
Gee I'm sure that logic was totally sound when the 30% winrate malf was a mode on it's own. NOW you have TRAITORS in your malf round who could easily work against you and kill you singlehandedly! Just because traitors exist doesn't mean they have to cooperate, and just because the AI can bolt the Ar...
- Tue Dec 22, 2015 5:17 am
- Forum: Coding Feedback
- Topic: Traitor AI is incredibly balanced
- Replies: 43
- Views: 8327
Re: Traitor AI is incredibly balanced
Traitor AI by itself isn't really that good to be honest. Most of your options involve plasma flood and boltshock every door on the station, and you are incredibly reliant on cyborgs or other traitors if those options don't kill your target. Sure, it'll kill some people, but the entire crew will be ...