Search found 264 matches
- Sat Jan 24, 2015 10:51 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85048
Re: Lack of player input on changes
Gee I'd love it if one faggot ruled all the code that sounds like a great idea Alternatively just nut up and join the codebase? That's exactly how professional coding works. You have a boss to report to, who coordinates people and makes sure everything runs smooth, making sure rat poison doesn't en...
- Sat Jan 24, 2015 3:37 pm
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103382
Re: SS13 Remake Source
How about tablet instead I hear the only reason to have one at the moment is to put your cup on or using it as a paperweight.
(Or playing FTL)
The UI design for it would almost certainly fail for a mobile compared to a tablet.
(Or playing FTL)
The UI design for it would almost certainly fail for a mobile compared to a tablet.
- Sat Jan 24, 2015 2:50 pm
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103382
Re: SS13 Remake Source
Yeah it is going suprisingly fast actually we allready have new 3D models for placeholders and the graphics engine is being changed for a multi platform release. Also we have new sprites for all the tools and they look awesome. My favorite though is definatly the new multitool. when everyone wants ...
- Sat Jan 24, 2015 12:53 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103382
Re: SS13 Remake Source
> $40,000 well that explains that This is the next best thing we have, especially now that it's open source. What about the one we already have. There is a lot of issues code end which would not exist if we can control the engine the game runs on. (I havent checked in a few days but I was helping t...
- Sat Jan 24, 2015 12:46 am
- Forum: Ideas
- Topic: Power Management
- Replies: 15
- Views: 3570
Re: Power Management
People do want to make actual power management a thing but currently due to how it was designed and coded for years now it will be difficult
- Sat Jan 24, 2015 12:16 am
- Forum: Spriting and Mapping
- Topic: New Escape Wing?
- Replies: 26
- Views: 6217
Re: New Escape Wing?
It looks nice but the shuttle connection would have to be more inclusive looking but I would rather ya wait until carn finishes their change to shuttles if its still being done
- Sat Jan 24, 2015 12:09 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85048
Re: Lack of player input on changes
I am literally only going to say these things then be out. The amount of people coding and PRing for tg has gone higher than ever. Some just pure bugfix. We as a whole tg group (there is no such thing as seperate coders just them primarily workingon the edge) are accelerating more and more we have d...
- Fri Jan 23, 2015 2:29 pm
- Forum: Off Topic
- Topic: The doomsday clock
- Replies: 16
- Views: 4634
The doomsday clock
So now is as bad as the USSR and USA was in 1984 discuss. (Doomsday clock at 11:57 PM)
- Sat Jan 17, 2015 5:34 pm
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103382
Re: SS13 Remake Source
As we know supernorns sprites wont be there though. Measures are already being put in place but for now the remake is going to be opensourced with codersprites. Not to mention a lot of the content we uave will need to be recreated for the remake. Medical is bareoy existant. There is atmos and some o...
- Thu Jan 15, 2015 12:53 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50582
Re: Goon Chem Feedback
If something is not able to be made or anything like that please make sure to create a issue report about it on github or go onto IRC and yell to someone on #coderbus until they do.
- Wed Jan 14, 2015 5:25 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
A pr is already up and should be merged soon to solve this paprika made a fix before a issue report was made for it.
- Sun Jan 11, 2015 6:16 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
Would that not be a bonus for traitor janitors in the long run? I know how you are thinking but sometimes you have to take a bigger picture not a indepth one. Yes some of it can be shit but to be honest it makes people feel like the janitor should do more than be a jokey griefy jobs at times it has ...
- Sun Jan 11, 2015 9:11 am
- Forum: Town Hall
- Topic: Tedward1337 Community Discussion
- Replies: 104
- Views: 38028
Re: Tedward1337 Community Trial
I do feel like siding with paprika a bit it is suspicious that action is now being taken against admins when they act badly. The main question is what are you going to do when another issue like this happens? I honestly dont want to go about deciding the fate of how people acted. If nots nothing to ...
- Mon Jan 05, 2015 12:12 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
Info about it here and in coding section:https://github.com/tgstation/-tg-station/pull/4974
- Mon Jan 05, 2015 11:59 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
I should mention that the janitor has the ability to order about cleaning bots now via their pda making some automation possible already in game.
- Mon Jan 05, 2015 11:42 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
Fixed it. I apologise but British schools arent well known for teaching english well. And I am trying to focus on something else at the moment as well making this worse.
- Mon Jan 05, 2015 11:29 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
Anyhow I did make that issue report to move this more general discussion there as to not to derail this thread with a more general conversation about the janitor the dirt change is bad I see how it is bad but the janitor job was already bad.
- Mon Jan 05, 2015 11:25 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
Sure fine if you truly believe that a job which goes about trying to keep the station clean when pretty much everything is actually designed to stop that. Before the dirt change it normally ended up either the station not being chaotic enough to have the janitor to be busy and mostly stand about try...
- Mon Jan 05, 2015 11:10 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
The dirt change just increased the issue that was already there. Just go look at what I said in the issue report. Literally the dirt change proved that. Depending on how a round goes you can either be working all the time as a janitor cleaning everything or standing about as there is nothing you can...
- Mon Jan 05, 2015 10:50 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
Even before this change the janitor job was broken because as soon as a few people died we had mess everywhere and it took ages for the janitor to solve this. The dirt just increased this issue it did nothing else the core aspect of the janitor job and thus the janitor job was already broken. Link t...
- Mon Jan 05, 2015 10:39 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
Now we are getting somewhere. Does everyone think the way the janitor goes around cleaning as in literally going to clean every single tile? Would people prefer to automate it more by changing the process to be more of a janitor state which areas need cleaning for bots to go to clean if they run out...
- Mon Jan 05, 2015 10:16 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166254
Re: DIRTSTATION 2015
Are people seriously complaining at a silly game mechanic that tries to force someone who is constantly running either: A. Running about cant keep up with cleaning or B. has cleanbots doing it all or there is nothing to clean This is a game that is about athestics yes but seriously just making the s...
- Wed Dec 17, 2014 9:49 am
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18435
Re: Super Matter Generator
Its probably best to more focus on space cooled gas than freezers there is a pr waiting that balances them but needs testing.
- Wed Dec 10, 2014 11:07 pm
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 11700
Re: Vote for stun overhauls
Blend of both please.
Just go get that coder blender
Just go get that coder blender
- Wed Dec 03, 2014 10:05 am
- Forum: Video Games
- Topic: This War Of Mine
- Replies: 24
- Views: 6208
Re: This War Of Mine
Both times I quit after one of my starting people have died. First time was with the soldier and woman at the supermarket. Second was at the sniper junction after helping someone get to their baby. If I survived I would of got 5 jewels......
- Wed Dec 03, 2014 10:03 am
- Forum: Coding
- Topic: Should we switch from a feature freeze to Rework Features?
- Replies: 14
- Views: 4488
Should we switch from a feature freeze to Rework Features?
The feature freeze has been going well but a few things that are between what are technically features and fixes have occured. Should we change the name to rework features (Meaning anything but new big changes)? That is pretty much what I am asking because as it seems some people would be fine makin...
- Mon Dec 01, 2014 8:43 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26556
Re: Feedback forums hostility
The feedback forums is partially caused by the divide between IRC and the forums. Just get a IRC client and have #coderbus up when ya are online and listen to the dicussions. Gameplay discussions are nice to listen to and join in as long as you are civil. There is a lot planned. MrStonedOne does hav...
- Mon Dec 01, 2014 8:35 pm
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 6913
Re: When is the game "Hard Enough"?
In a sense the game is pretty much a huge amount of mini games within one game of which some do interact partially with each other. Some dependencies are created to be a fact and apart from that its pretty much all. We need to kinda go away from minigame type stuff to create larger things that every...
- Mon Dec 01, 2014 7:23 pm
- Forum: Video Games
- Topic: This War Of Mine
- Replies: 24
- Views: 6208
Re: This War Of Mine
Back to the game its great and oh god I am gonna play like mad with it soon. Anyone make it past two weeks?
- Sun Nov 09, 2014 8:30 am
- Forum: Ideas
- Topic: Make food more important.
- Replies: 54
- Views: 12989
Re: Make food more important.
It will most likely be done by someone else with a chemistry system rework. And yes coders are against adding new chems at the moment because the system is well bad.
Edit: anyhow this change to food seems like the best thing to occur at the moment. https://github.com/tgstation/-tg-station/pull/5584
Edit: anyhow this change to food seems like the best thing to occur at the moment. https://github.com/tgstation/-tg-station/pull/5584
- Sun Nov 09, 2014 1:04 am
- Forum: Coding Feedback
- Topic: Oh god I love turbines
- Replies: 20
- Views: 4691
Re: Oh god I love turbines
I did not notice this PR at the time tye change is great just one niggling issue you should of merged that room with the on on the left to give the ability for mad scientists to help you create more turbines to create competition with engineering. Apart from that it is wonderful another addition to ...
- Sun Nov 09, 2014 12:55 am
- Forum: Spriting and Mapping
- Topic: The Metastation-Ministation Situation
- Replies: 21
- Views: 6634
Re: The Metastation-Ministation Situation
Cheridan I suggest ya ask MrStonedOne to email metacide about this only because metacide can respond about this but the truth as I know of is real life has pulled metacide away. With mini-station I think the solution may be to contact them about it and see if they could bring their dev teams closer ...
- Sun Nov 09, 2014 12:43 am
- Forum: Ideas
- Topic: Make food more important.
- Replies: 54
- Views: 12989
Re: Make food more important.
Just dropping this here so everyone is aware there I made this issue report recently for chemistry and food is a part of chemistry mechanics wise. Apart from some edge case scenarios. https://github.com/tgstation/-tg-station/issues/5547 Most foods that heal have chemicals in them. So to make food be...
- Thu Nov 06, 2014 10:57 pm
- Forum: General Chat
- Topic: A humble request to /tg/station admins
- Replies: 41
- Views: 10748
Re: A humble request to /tg/station admins
I agree with what Cheridan says i easily can fall into powergaming in a round. To promote RP you kinda need to create a understanding within admins when things go too far or toe the line constantly.
It cant be done overnight.
It cant be done overnight.
- Thu Nov 06, 2014 10:50 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18159
Re: Vending machine food change
By what this thread is saying its either chef make food then nobody eat it or chef maoes a huge amount of food put it in restocking units and either get the rainbows to refill the vendrs or do it themselves. (Also greater chance of someone poisioning their target and placing the blame onto someone e...
- Wed Nov 05, 2014 12:33 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18159
Re: Vending machine food change
Hasnt anyone in this thread really thought about the kitchen properly a better way would be for letting the chef to refill vending machines with all of the food that the chef can make. Seriously the problem isnt that vending machines are detracting from the chef they are just making a mechanic more ...
- Mon Oct 20, 2014 5:24 pm
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 51544
Re: Headmin Election General
OK so this is getting a lot weirder than I thought it would. In a few days I'll have all the candidates type up a short paragraph summarizing their platform for ease of use by players who perhaps don't want to sift through each thread. Once this election is all finished and everything can you write...
- Mon Oct 20, 2014 5:21 pm
- Forum: Ideas
- Topic: [POLL] Should paramedics be added to /tg/station?
- Replies: 47
- Views: 13636
Re: [POLL] Should paramedics be added to /tg/station?
If there was a third vote saying we need to expand medical as a system first then add this I would of voted that. I wont say anymore.
- Mon Oct 20, 2014 5:19 pm
- Forum: Coding Feedback
- Topic: AI defense is getting ridiculous
- Replies: 73
- Views: 16457
Re: AI defense is getting ridiculous
>Making this easier. Making stuff easier to take down the AI will only make it so people get less robust we need to make it so people do fail sometimes people need to stop thinking making gameplay easier for the masses are always the best. In this case the AI does need to be more protected its the o...
- Fri Oct 10, 2014 11:21 pm
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 210912
Re: Site ideas
Could we get a actual archive of the original forum please the last one vanished quite a while ago now and it really is a part of tg SS13 history and a lot of concepts good and bad are on there that can be referenced. I know TLE has a version of it still but there are legal reasons as to why it isnt...
- Fri Oct 10, 2014 11:13 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK
- Replies: 110
- Views: 37262
Re: GET DAT FUKKEN DISK
I go to the cargo request console and request the most helariousand expensive possible piece of equipment that every mime needs then move the closet to cargo bay entrance for the cargo tech to take
- Wed Oct 08, 2014 3:47 pm
- Forum: Off Topic
- Topic: If you really love games read my message
- Replies: 13
- Views: 1785
If you really love games read my message
Complain about all of the stupid marketing shit that the companies are forcing more and more with youtube before you know it there will no longer be any true gamer youtube channels just people paid to play something but never give true critique about games. I dont say unite or anything only this. Th...
- Sat Oct 04, 2014 2:05 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK
- Replies: 110
- Views: 37262
Re: GET DAT FUKKEN DISK
Try to communicate non-verbally with cargo to trade my lavish closet for something interesting that they have.
- Fri Sep 26, 2014 12:33 am
- Forum: General Chat
- Topic: Swap maps for a celebration on October 1st
- Replies: 33
- Views: 7602
Re: Swap maps for a celebration on October 1st
I know what happens oh original forum how i miss tho ridiculously long links to link back to old helarious events.Psyentific wrote:Well now that you mention it, let's do it just to see what happens
Although I have learned a few new things about mechanics avaliable on that map today.
- Tue Sep 23, 2014 11:06 pm
- Forum: NTStation Feedback
- Topic: ;_;7
- Replies: 33
- Views: 24445
Re: ;_;7
Indeed, a great testing ground and brought a lot of really interesting ideas to the code. Hopefully the coders will apply some NT stuff to the TG code. (I guess a lot of things have started already, e.g. Drones) The final solution to the glazing over of not enough additions almost break a community...
- Tue Sep 23, 2014 10:45 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK
- Replies: 110
- Views: 37262
Re: GET DAT FUKKEN DISK
two rolls since I missed the last. Continue heading to cargo hpoing that I make it Second roll if I didnt make it same again. If I did roll for what job I am actually meant to be (I realise I never defined my job although technically I could be assistant since literally jump in locker was the first ...
- Fri Sep 19, 2014 7:17 pm
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 26723
Re: Drones: Feedback edition
I think that currently there are a few things which could easily be abuseable and cause drone/crew issues. One: R&D literally with the law saying you need to improve it will encourage drones to take over or make their own R&D and thus taking resources away from R&D either a management sy...
- Fri Sep 12, 2014 2:05 pm
- Forum: Ideas
- Topic: [POLL]Securitron in the Armoury
- Replies: 15
- Views: 3228
Re: [POLL]Securitron in the Armoury
Pretty much what Gun says at this point anything that helps to make sec easier and more approachable even with having just a extra bot encase reports of beepsky got destroyed to easily replace without running to robotics. (I dont want it either but I dont want sec staying as it is)
- Fri Sep 12, 2014 2:02 pm
- Forum: Ideas
- Topic: [POLL]Assistants Spawn outside of Tool Storage
- Replies: 6
- Views: 1167
Re: [POLL]Assistants Spawn outside of Tool Storage
I remember it being mentioned that removing the number of each spawn and just having spawn points for assistants themselves mean it picks a random place if I remember correctly.
- Fri Sep 12, 2014 11:08 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 669916
Re: Little things you learned that are game changing
You can make a autolathe using parts from machines which you can access via maint and the hallways (pretty much anyone can access it) The only thing you require is the autolathe board from tech storage). The same thing can be used to create a ghetto R&D system Edit: only issue is scanning module...