Search found 9655 matches
- Wed Aug 27, 2014 10:53 pm
- Forum: Closed Policy Discussion
- Topic: The Reality of Roleplay and Schizo-Policies
- Replies: 125
- Views: 31847
Re: The Reality of Roleplay and Schizo-Policies
Then go play on a more RP-focused server. I do not see why the rules, which have worked just fine for us, need to be changed Because according to the OP scaredofshadows himself is frustrated with the current state of affairs. We don't get to direct the policy of these servers, that decisions rests ...
- Tue Aug 26, 2014 10:30 pm
- Forum: Coding
- Topic: The Future of SQL in SS13
- Replies: 6
- Views: 3874
Re: The Future of SQL in SS13
edit: Never mind it looks like it is already using one connection only, it's a shame it is so laggy then edit2:IT would be interesting to log the establish db connection proc to see if it's working correctly, the lag from the DB connections is pretty astounding to me. edit3: I would check also that ...
- Tue Aug 26, 2014 7:25 am
- Forum: Coding Feedback
- Topic: rig suits
- Replies: 58
- Views: 18675
Re: rig suits
What if we base the number of rig and space suits on player numbers
We could call it the "costume tensioner"
We could call it the "costume tensioner"
- Tue Aug 26, 2014 12:21 am
- Forum: Coding Feedback
- Topic: Shuttle refueling time.
- Replies: 7
- Views: 2657
Re: Shuttle refueling time.
If only there was some way to have antags introduced over time according to the rate of successful antags and the time on station.
Then we could make the shuttle refueling time much much longer and have more fun.
We could call it something like 'The tensioner'
Oh wait...
Then we could make the shuttle refueling time much much longer and have more fun.
We could call it something like 'The tensioner'
Oh wait...
- Sun Aug 24, 2014 2:08 am
- Forum: Coding
- Topic: Unable to log in
- Replies: 6
- Views: 1895
Re: Unable to log in
If you have multiple monitors, byond will only work correctly on the monitor that is set as primary, otherwise no popup windows (like the join game one) will appear.
- Thu Aug 21, 2014 10:18 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 31872
Re: Sleepy Pens
Everyone should just get a free bundle and be forced to make do.
- Thu Aug 21, 2014 10:16 pm
- Forum: Coding Feedback
- Topic: Tom the mouse
- Replies: 6
- Views: 3756
Re: Tom the mouse
Tom is a reference to the byond developer as well. I remember some irc convo about that being the reason for the pet mouse.
- Thu Aug 21, 2014 4:28 am
- Forum: Closed Policy Discussion
- Topic: IC in OOC too sensitive
- Replies: 36
- Views: 9569
Re: IC in OOC too sensitive
looc was ported once and denied by the maintainers. I don't recall the reason though
Just a heads up
Just a heads up
- Thu Aug 21, 2014 12:03 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 59192
Re: Why is Artyom dying?
I don't think we should deny that maintainers personal opinions don't have an affect on what is accepted, because they do. The question is more of it that is a problem - and from what I can see so far, the answer is no. The current crop of maintainers have been pretty good at clarifying why a pull i...
- Mon Aug 18, 2014 9:50 pm
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17209
Re: Efficient Bombs
The bomb code is semi legible and explains how the bomb force calculations work
- Thu Aug 14, 2014 11:15 pm
- Forum: Off Topic
- Topic: Are you an asspie/autist?
- Replies: 58
- Views: 52103
Re: Are you an asspie/autist?
Too many questions to be honest, who has time to fill it out
- Thu Aug 14, 2014 1:57 am
- Forum: Coding
- Topic: Intricacies of byond
- Replies: 24
- Views: 8741
Re: Intricacies of byond
. in BYOND is a special var that will be returned automatically at the end of the proc if there is no return statement.
You can assign things to this i.e
. = list()
Courtesy of #coderbus
You can assign things to this i.e
. = list()
Courtesy of #coderbus
- Thu Jul 31, 2014 10:03 pm
- Forum: General Chat
- Topic: Blessed's Guide to how to not fucking suck at mining
- Replies: 25
- Views: 11974
Re: Blessed's Guide to how to not fucking suck at mining
This guide worked pretty well
You can also avoid monsters if you just cut a path around through the rock and never enter the premade passages, it's almost as relaxed as old mining!
You can also avoid monsters if you just cut a path around through the rock and never enter the premade passages, it's almost as relaxed as old mining!
- Mon Jul 28, 2014 12:26 am
- Forum: Closed Policy Discussion
- Topic: PET KILLING GENERAL
- Replies: 28
- Views: 8113
Re: PET KILLING GENERAL
We should also limit the definition of pets to be ones that won't attack you out of hand
Having a spider as a *pet* and then validhunting people who kill it when it attacks them is pretty shit behaviour
Having a spider as a *pet* and then validhunting people who kill it when it attacks them is pretty shit behaviour
- Mon Jul 28, 2014 12:13 am
- Forum: Former Admins
- Topic: [No longer admin]Antonkr
- Replies: 26
- Views: 8374
Re: Antonkr
This was not me murderbonering Ian for the lulz. This was a goddamn spider in my department which I shot because it was a GIANT FUCKING SPIDER. I didn't find out about it being a pet until after the fact. For my ignorance, I got put on the penal colony, a sentence that is supposed to be reserved fo...
- Mon Jul 28, 2014 12:06 am
- Forum: Off Topic
- Topic: hi im back
- Replies: 41
- Views: 9230
Re: hi im back
terbsmiggles wrote:who
- Sun Jul 27, 2014 11:37 pm
- Forum: Coding
- Topic: Intricacies of byond
- Replies: 24
- Views: 8741
Re: Intricacies of byond
input() won't crash if you include a default value or allow null using syntax like input(usr, "Choose one of the following", "Choose!") as null|anything in list("one", "two", "red", "blue"). In fact in general all input() procs should allo...
- Sun Jul 27, 2014 12:40 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 59192
Re: Why is Artyom dying?
EU3 eventCipher3 wrote:What is that from?Neerti wrote:-snip-
http://www.paradoxian.org/eu3wiki/Comet_Sighted
- Thu Jul 24, 2014 10:07 pm
- Forum: Closed Policy Discussion
- Topic: Meta communication for the purpose of teaching new players
- Replies: 20
- Views: 5077
Re: Meta communication for the purpose of teaching new playe
There is no easy way to determine if it's true or not.
- Mon Jul 21, 2014 8:11 am
- Forum: Former Admins
- Topic: [No longer admin]Brotemis
- Replies: 181
- Views: 52930
Re: Brotemis
Forgive me if I am wrong here, but is it not standard practice to issue a permaban that indicates the user should come and appeal on the forum for egregious activity that needs to be hashed out in a form that is more suitable than admin pm's? If you are certain of your criticisms I believe an admin ...
- Mon Jul 21, 2014 1:36 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 59192
Re: Why is Artyom dying?
I rather imagine that the excessive population bursts that cause us to open up a second server every now and again are perhaps cyclic in nature. Some feature is released or some new report is made, an influx of players arrive. We reach a point where two servers can be sustained, then as time goes on...
- Sat Jul 12, 2014 4:53 am
- Forum: Resolved Requests
- Topic: Doctor - Medical Ban
- Replies: 4
- Views: 1481
Re: Doctor - Medical Ban
I recall this guy in one of my logs from yesterday, he seems to be under the impression that random killing is okay under rule 2. DEAD: Doctor says, "who" DEAD: Doctor says, "was" OOC: Amelius: Time to murderbone DEAD: Snoop Dogg Of Mars says, "Albert Hofmann" DEAD: Pla...
- Wed Jul 09, 2014 12:19 am
- Forum: Off Topic
- Topic: St8 of the b8
- Replies: 103
- Views: 25967
Re: St8 of the b8
Pssh, nothing personnell kidAn0n3 wrote: Someone showed me the singulo board and it's funny to see a new outlet of aggression show up.
Same as it ever was.
- Tue Jul 08, 2014 11:12 pm
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86296
Re: Public Headmin Discussion
Speaking as someone who knows what they're talking, miggles has no idea what they are talking about. It was a lot more than that Speaking as someone who wants to shut down dissenting ideas, brotemis has no idea what they are talking about. It was a lot more than that. I don't to provide proof becau...
- Tue Jul 08, 2014 12:36 am
- Forum: General Chat
- Topic: Basil or Artyom? (Merge poll)
- Replies: 77
- Views: 20359
Re: Basil or Artyom? (Merge poll)
What is the purpose of merging? Do you feel basil still steals players from artyom? Do you just want the basil name?
I'm a bit confused about the point. Basil probably just needs to be shutdown /turned into an ultra lowpop map.
I'm a bit confused about the point. Basil probably just needs to be shutdown /turned into an ultra lowpop map.
- Sat Jul 05, 2014 3:55 am
- Forum: General Chat
- Topic: Public Headmin Discussion
- Replies: 235
- Views: 86296
Re: Public Headmin Discussion
If I recall correctly Scaredy never said the poll would decide the headmins, merely that he is running one.
- Thu Jun 26, 2014 1:17 am
- Forum: General Chat
- Topic: RG4's simple and efficient guide to being an RD master!
- Replies: 16
- Views: 5934
Re: RG4's simple and efficient guide to being an RD master!
>not using href exploits on the roboticist console to spawn all the items you need.
Fuck you guys are bad at this game.
Fuck you guys are bad at this game.
- Wed Jun 25, 2014 12:50 am
- Forum: General Chat
- Topic: Community Meetings
- Replies: 46
- Views: 16375
Re: Community Meetings
singulo.io
e: On a more serious note, there are some excellent open source irc meeting bots, that can greatly help manage a channel while running structured meetings.
e: On a more serious note, there are some excellent open source irc meeting bots, that can greatly help manage a channel while running structured meetings.
- Fri Jun 20, 2014 1:40 am
- Forum: General Chat
- Topic: Most Hated Gamemode and Why
- Replies: 44
- Views: 10700
Re: Most Hated Gamemode and Why
Why isn't REV up there?
- Thu Jun 19, 2014 4:56 am
- Forum: Ideas
- Topic: Fixing Rev
- Replies: 31
- Views: 6807
Re: Fixing Rev
I like rev
- Thu Jun 19, 2014 4:54 am
- Forum: Coding Feedback
- Topic: Cult tweaks
- Replies: 33
- Views: 10303
Re: Cult tweaks
stun talismans are the sleepypen of cult, they should be nerfed because they're a boring win button.
As an aside
do away with talismans forever and make it so cultist can store two runes with 3 shots in their arm, as a tattoo or something.
Does away with paper meta.
As an aside
do away with talismans forever and make it so cultist can store two runes with 3 shots in their arm, as a tattoo or something.
Does away with paper meta.
- Mon Jun 16, 2014 9:42 pm
- Forum: Ideas
- Topic: Doorjack for HoS
- Replies: 49
- Views: 11796
Re: Doorjack for HoS
I just realised that the HoS can just borg one of his redshirts and get them to go secborg and he has an all access 420 stunscoping handcuffing door jacking antag killing machine.
- Sun Jun 15, 2014 9:55 pm
- Forum: Coding Feedback
- Topic: Can we make Space Ninja less stupidly broken? Please?
- Replies: 75
- Views: 19585
Re: Can we make Space Ninja less stupidly broken? Please?
If you pushed the button more often we'd have more chances to be good at it.paprika wrote:>admins in charge of spawning ninjas when they're needed
>players in charge of playing ninjas properly when admins rely on them
This is the same reason we removed death squad, player competency.
- Sun Jun 15, 2014 9:53 pm
- Forum: Ideas
- Topic: Doorjack for HoS
- Replies: 49
- Views: 11796
Re: Doorjack for HoS
Just give them some C4, for when they really need to make an entrance.
Then they can tactically breach rooms.
Then they can tactically breach rooms.
- Thu Jun 12, 2014 9:45 am
- Forum: Coding Feedback
- Topic: Can we make Space Ninja less stupidly broken? Please?
- Replies: 75
- Views: 19585
Re: Can we make Space Ninja less stupidly broken? Please?
The general consensus in coderbus is the ninjacode is fucked and it needs a rewrite or removal. So it's unlikely anyone will be willing to tweak it heavily.
Just a word of warning.
Just a word of warning.
- Wed Jun 04, 2014 9:27 pm
- Forum: Coding Feedback
- Topic: IEDs nerfed beyond reasonablity
- Replies: 25
- Views: 6455
Re: IEDs nerfed beyond reasonablity
I will probably open a pull after the freeze ends to make the IED a fire explosion.
lumipharon, can you expand on what you mean with your comment? Are you saying there should be no explosive force, just the fireball?
lumipharon, can you expand on what you mean with your comment? Are you saying there should be no explosive force, just the fireball?
- Wed Jun 04, 2014 9:25 pm
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 35291
Re: [POLL] Has Mining update been successful?
Freeze ends on the 7th of June which is a mere 3-4 days away.
- Tue Jun 03, 2014 11:12 pm
- Forum: Ideas
- Topic: Inverse Double Agents
- Replies: 29
- Views: 7548
Re: Inverse Double Agents
Less valid salid is always cool beans.
- Thu May 29, 2014 9:56 pm
- Forum: General Chat
- Topic: Cult desperately needs a guide
- Replies: 63
- Views: 27339
Re: Cult desperately needs a guide
Can we calm down a bit please? There's no need to be throwing our toys out of the cot just yet.
- Wed May 28, 2014 10:41 pm
- Forum: Coding Feedback
- Topic: IEDs nerfed beyond reasonablity
- Replies: 25
- Views: 6455
Re: IEDs nerfed beyond reasonablity
That's actually an excellent idea.
- Wed May 28, 2014 10:21 pm
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 21675
Re: The time has come, nerf magic missile
There is something deeply ironic about telling Oldman Robustin to get good at wizard.
This is a guy who would dunk wizards over and over until he got told to stop.
This is a guy who would dunk wizards over and over until he got told to stop.
- Tue May 27, 2014 12:15 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 37559
Re: Atmos Modifications
There is some thought amongst the coders that we should try to involve atmospherics more in the power generation, so that they have something to do other than improving the atmosperics area to be AI proof. Because right now thats basically their entire job, along with cleaning up after toxin spills.
- Mon May 26, 2014 8:17 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 393551
- Fri May 23, 2014 2:59 am
- Forum: General Chat
- Topic: Engineering competency at an all time low?
- Replies: 89
- Views: 26056
Re: Engineering competency at an all time low?
People aren't going to learn unless they try
- Thu May 15, 2014 10:01 pm
- Forum: General Chat
- Topic: ATTN: How to lower amount of SS13 Drama
- Replies: 29
- Views: 10166
Re: ATTN: How to lower amount of SS13 Drama
An actual proper solution is: Step 1: Let your rage build for a few moments Step 2: Open your web browser of choice Step 3: navigate to singulo.io Step 4: Write a huge long angry rant against the admin conspiracy, the coder conspiracy, any players you feel have wronged you, call out the shitlords an...
- Tue May 13, 2014 10:52 pm
- Forum: General Chat
- Topic: Loss of people from basil's inactivity
- Replies: 28
- Views: 10258
Re: Loss of people from basil's inactivity
I'd like to see basil run Gia's ministation map and codebase for really low pop servers
That'd help keep things ticking over when there are only few players.
That'd help keep things ticking over when there are only few players.
- Sun May 11, 2014 12:11 am
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 69604
Re: Hornygranny
He shitposts a lot on my board.
But I like to see him around when I'm playing, since it means we'll likely get an alien event. He's been around long enough that he knows how to push the event buttons well.
But I like to see him around when I'm playing, since it means we'll likely get an alien event. He's been around long enough that he knows how to push the event buttons well.
- Tue May 06, 2014 1:48 am
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 47284
Re: Administrative Section "Must be Involved" - How involved
Without a Steno this forum will be dead within a few months.
- Sun May 04, 2014 9:51 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438673
Re: Quotes General
you don't win ss13 by getting greentext you don't win ss13 by stopping people from getting greentext oh but you don't win by not metagaming or powergaming either. Roleplaying isn't how you win at ss13. At this point you ask yourself if you are meant to win at anything in ss13 and the answer is kind...
- Thu Apr 24, 2014 12:34 am
- Forum: General Chat
- Topic: [POLL] Hotkey/No Hotkey
- Replies: 44
- Views: 15437
Re: Hotkey/No Hotkey
Yeah, tab lets you switch modes so you can use ur special verbs and then back into wasd for that proscoping 3260 dunking