Search found 299 matches
- Wed Jan 24, 2018 2:04 am
- Forum: Ideas
- Topic: Revert Protolathe Changes
- Replies: 12
- Views: 2467
Re: Revert Protolathe Changes
Things could be much more healthier, if changes would be more gradual.To test every bit ofnew system alone. Why old RND was better? 1.It was rewarding. Said enought.do some actions--get some toys. 2.It provided interdepartmental interaction. Because other depts was able to speed up RnD progress. And...
- Mon Jan 22, 2018 9:42 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7815
Re: Toxins Rework
I think , that plasma and plasma-related gasses should be useq to power some !!!SCIENCE!!! equipment.Like interdimensional portals.
- Mon Jan 22, 2018 9:36 pm
- Forum: General Chat
- Topic: Bugs which turned into features
- Replies: 10
- Views: 3110
Re: Bugs which turned into features
Chair rotating.I think, that it should be returned into game.
- Mon Jan 22, 2018 8:39 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16377
Re: Detoxify dispensers, manifest mutagen
1. That's their job, and even then we have macros now. They don't have an excuse. 2. Conflict is good for the game and I don't think we should be removing that especially when the interactions (sometimes conflicts) are between departments 1.They have limited dispencer charge. 2.Okay.Let's remove al...
- Sun Jan 21, 2018 8:23 pm
- Forum: Ideas
- Topic: Greytide pods in the laundry room
- Replies: 20
- Views: 4229
Re: Greytide pods in the laundry room
I think, that greytide pods should have special reagent--liquid soap.
If it was splashed, it produces cleaning foam.Less than foaming agent does, but still.also this foam cleaning all the dirt, but causes itchig and barely noticeable burn dmg.
If it was splashed, it produces cleaning foam.Less than foaming agent does, but still.also this foam cleaning all the dirt, but causes itchig and barely noticeable burn dmg.
- Sat Jan 20, 2018 1:44 pm
- Forum: Ideas
- Topic: NTNet brainstorming, and possible PDA conversion/merger?
- Replies: 19
- Views: 4008
Re: NTNet brainstorming, and possible PDA conversion/merger?
By the way, I think, that maybe mulebots not the best idea after all.
Nobody uses dest taggers. Maybe we should make special machine-postal port.And link it to disposal system and request consoles.So this machine will manage transfer things via disposal net.
Nobody uses dest taggers. Maybe we should make special machine-postal port.And link it to disposal system and request consoles.So this machine will manage transfer things via disposal net.
- Fri Jan 19, 2018 10:08 pm
- Forum: Ideas
- Topic: NTNet brainstorming, and possible PDA conversion/merger?
- Replies: 19
- Views: 4008
Re: NTNet brainstorming, and possible PDA conversion/merger?
1.about modular consoles. 1.1.Delete all the fucking snowflake consoles.Put all their functions to modular consoles.Just with different programs. 1.2.In best case to reimplement NTSL ,but with ability to make interface.To allow to write ingame all needed programs. From cloner to shuttle caller. 2.Ab...
- Fri Jan 19, 2018 9:58 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1050707
Re: ITT: We make shitty suggestions and come up with poor id
I'll make floor cleaning circuit to allow you to make your deadly roomba.
- Fri Jan 19, 2018 10:23 am
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16377
Re: Detoxify dispensers, manifest mutagen
You can tell whatever you want. But chenist still fon't want to fuck with botanist. Botanist don't want to fuck with chemist. The one thing which could be done--make much of reactions which requires botany access. Also to make for chemist second dispencer. Which isn't producing chems,but storing the...
Re: New chems
How about mescaline? It is gonna copy your mob into dreamworld(special map) with all your things. So you can do there whatever you want. If you'll metabolize all the mescaline, your projection will vanish and you will return to your body.But if you die there, all mescaline in your body will purge in...
New chems
I see much new reagents and recipes on github now.
I suggest ro put there ideas of new chems here.
I suggest ro put there ideas of new chems here.
- Thu Jan 18, 2018 11:46 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16377
Re: Detoxify dispensers, manifest mutagen
I've thought more about it.
and I think, that saltpetreand mutagen need's to be in botany.Because:
1.It isn't fun for chemists to make all the botany shit.
2.It isn't fun for botanist to fuck with chemist, who don't want to fuck with him.
and I think, that saltpetreand mutagen need's to be in botany.Because:
1.It isn't fun for chemists to make all the botany shit.
2.It isn't fun for botanist to fuck with chemist, who don't want to fuck with him.
- Thu Jan 18, 2018 2:30 am
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13834
Re: Enlarge your round
I didn't managed to play on terry. Strange,but connect is ridiciously awful.
- Thu Jan 18, 2018 2:23 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48692
Re: Rnd techwebs
I think,that core idea of techpoints can't be healed. So just "updrade it" button can't help.
- Tue Jan 16, 2018 6:42 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13834
Re: Enlarge your round
So, I think, that security should have more ways to discover antags shenanigans before it's too late.
But antags should have bacup--syndie bases.
So It can move strullge out of Hit-n-Run to more complex game with disabling security networks ,bribes and silent operations.
But antags should have bacup--syndie bases.
So It can move strullge out of Hit-n-Run to more complex game with disabling security networks ,bribes and silent operations.
- Tue Jan 16, 2018 5:36 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14534
Re: Persistent (cosmetic) unlocks
I think, that Lifeweb style system with chromosomes is better idea.
- Tue Jan 16, 2018 5:30 pm
- Forum: Coding
- Topic: [100 usd] paid work, RnD role/job
- Replies: 18
- Views: 4734
Re: [100 usd] paid work, RnD role/job
Basically I've done new science role--circuit developer.With mechanics and lab.
If it isn't enought, I could try with anomalous materials. But I need some help with discussion of this feature.
If it isn't enought, I could try with anomalous materials. But I need some help with discussion of this feature.
- Tue Jan 16, 2018 5:25 pm
- Forum: Coding
- Topic: Merge Circuit Printers and Protolathes
- Replies: 10
- Views: 2978
Re: Merge Circuit Printers and Protolathes
and merge autolathe.
Machine cores is very good idea. You can print core, stick all needed parts inside and put it in frame.
Also I think, that all the consoles should be merged into modular console.Just with different programs.
Machine cores is very good idea. You can print core, stick all needed parts inside and put it in frame.
Also I think, that all the consoles should be merged into modular console.Just with different programs.
- Tue Jan 16, 2018 5:17 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11640
Re: Cultist Deconversion?
maybe we should forbid teleporting from holy tiles?
- Tue Jan 16, 2018 5:14 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48692
Re: Rnd techwebs
mineral request button in protolathe.QM will accept or deny this request. If he will accept, mulebot will automatically take requested resources and deliver to requested machine. Also this way we should remove autolathe and put all it's designs to default protolathe menu.Let's call protolathe replic...
- Tue Jan 16, 2018 5:06 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13834
Re: Enlarge your round
1.Safety: a.Yeah, bombs should be harder to make. But still they could be not harder to make, but harder to use. Now IRL there are interesting device. Laser, which igniting plasma flash at distance up to 30 m.IR spectometer investigates colour of this flash. And can remotely analyze air. So it can e...
- Tue Jan 16, 2018 11:47 am
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14534
Re: Persistent (cosmetic) unlocks
To not get critical mass of people,who got pissed off, you should rrvert trchwebs. Then you'll be able to put achirvements persistance model.
- Sun Jan 14, 2018 3:59 pm
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13834
Enlarge your round
Many features can't be properly used because of short rounds.How can we adjust game to make rounds longer?
- Sun Jan 14, 2018 1:11 am
- Forum: Ideas
- Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
- Replies: 23
- Views: 6646
Re: ANOMALOUS MATERIALS [SCIENCE ROLE]
I think, that every dimension have it's key.Let's it to be midi sequense. Reality from music/word-metaphysics,other shit.So when we power special crystal with gas and playing this music, depends on matching, we can summon mob/thing from there.Or even insert all the pocket dimension into place. Or se...
- Sat Jan 13, 2018 12:52 pm
- Forum: Ideas
- Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
- Replies: 23
- Views: 6646
Re: ANOMALOUS MATERIALS [SCIENCE ROLE]
It might happen if there will be maps.
I have idea of model of interdimensional jumps.
I have idea of model of interdimensional jumps.
- Fri Jan 12, 2018 10:08 pm
- Forum: Ideas
- Topic: Honkmother
- Replies: 4
- Views: 1547
Re: Honkmother
Please, help to develop this idea.
- Thu Jan 11, 2018 2:30 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7815
Re: Toxins Rework
Oh man. You should just google "hugbox".
I was pretty surprised.
I was pretty surprised.
- Thu Jan 11, 2018 5:16 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 945644
Re: Minor Suggestions
Well you can attach anomalycore to signaller. But I still can't find out,what can you get from it.
I think, that signaller+core should be remote-controlled core.
I think, that signaller+core should be remote-controlled core.
- Thu Jan 11, 2018 4:53 am
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20895
Re: Chemistry macros
If it got merged, we need drug rework. To encourage more complex compounds of several reagents.
- Thu Jan 11, 2018 4:46 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48692
Re: Rnd techwebs
Sorry. I didn't intent to offend personally. I've just forgotten ,how deletion is works on this forums.
- Thu Jan 11, 2018 3:42 am
- Forum: Ideas
- Topic: Honkmother
- Replies: 4
- Views: 1547
Honkmother
We can summon 2 eldritch deity:Nar-sie and Ratvar. But there is 3 known deities with their own cults! We forgot about Honkmother! And would you dare to say,that her descend on mortal plane is less threat. So I suggest gamemod, when shuttle from clown planet coming to station. They must perform some ...
- Wed Jan 10, 2018 10:18 pm
- Forum: Ideas
- Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
- Replies: 23
- Views: 6646
Re: ANOMALOUS MATERIALS [SCIENCE ROLE]
I like idea very much. But I think, that you should be able to find some weird shit in another dimensions to run experiments on it. Also good idea to make it possible to build teleports in another dimensions. So players will be able to construct outpost in another world. like ratvarian. Maybe it's g...
- Mon Jan 08, 2018 12:53 am
- Forum: Ideas
- Topic: Carnivorous Plants and Shambling Mounds
- Replies: 5
- Views: 1373
Re: Carnivorous Plants and Shambling Mounds
Yes,plants vs zombies.
Hmmmm....Looks like we are near some brilliant idea.But can't catch it.
Hmmmm....Looks like we are near some brilliant idea.But can't catch it.
- Sun Jan 07, 2018 3:36 pm
- Forum: Ideas
- Topic: Carnivorous Plants and Shambling Mounds
- Replies: 5
- Views: 1373
Re: Carnivorous Plants and Shambling Mounds
Not sure,how better,because this idea needs more development. But what is good ideas:
1.plant,which can be feedes with mob.
2.more botany mobs.
3.Helpful mob.
4.I had idea of turret-plant,which can be planted on floor.
1.plant,which can be feedes with mob.
2.more botany mobs.
3.Helpful mob.
4.I had idea of turret-plant,which can be planted on floor.
- Sat Jan 06, 2018 1:14 pm
- Forum: Ideas
- Topic: Necropolis Mode: Ashwalker rework + Game mode
- Replies: 14
- Views: 4126
Re: Necropolis Mode: Ashwalker rework + Game mode
1.No,instead of gamemode,I suggest to constantly make Will of Necropolis to be player's role. So miners should be prepared to rage of sentient being,when they loots tendrils. 2.I think,that necropolis and ash walkers magical abilities should correlate with sacrifices. Not binary awake/not awake. To ...
- Sat Jan 06, 2018 1:01 am
- Forum: Ideas
- Topic: Necropolis Mode: Ashwalker rework + Game mode
- Replies: 14
- Views: 4126
Re: Necropolis Mode: Ashwalker rework + Game mode
1.more craft recipies. Possibly allow for ashwalkers farming and construction of simple smelter. To produce metal. 2. Tendril should enchant things in exchange of feedi g points. So yeah, let's give ashwalkers magic. 3.necropolis rework. Possibly, necropolis should be one giant creature. So,when one...
- Thu Jan 04, 2018 2:40 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1050707
Re: ITT: We make shitty suggestions and come up with poor id
If we have mechas and catgirls,we should probably have magical girls. Like Sailor Moon or more likely Madoka.
- Thu Jan 04, 2018 2:38 am
- Forum: Ideas
- Topic: Let botany make a shambling mound mech
- Replies: 18
- Views: 4669
Re: Let botany make a shambling mound mech
Possibly it's good idea to make more plants,which can bring you materials. Like some errr...bioplates,steelplates, reinforced wood. This materials can be used to patch up hull breaches in station and craft. Also they can be used for botany mech. Which is pretty much regular mech,but which requiring ...
- Thu Jan 04, 2018 2:29 am
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 16501
Re: Medical Doctor and Medbay Ideas
Don't forget,that good chemist likes to make decent healing mixes of several medecines.
It's smart way to do his job and it should be encouraged.
It's smart way to do his job and it should be encouraged.
- Sun Dec 31, 2017 6:15 pm
- Forum: Coding Feedback
- Topic: Virology Healing Nerfs
- Replies: 42
- Views: 8252
Re: Virology Healing Nerfs
I think,that there must be more symptoms with transformations. Possibly with horrible drawbacks.
- Sat Dec 30, 2017 6:27 pm
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 16501
Re: Medical Doctor and Medbay Ideas
I'll say it again, but I think, that there should be more ways to frankenstein around. Do we need more complex healing system, or not-interesting question, but I think, that there should be much things, which can do bored medic. For example: 1.Being able to fully compensate negative effects from mut...
- Fri Dec 29, 2017 4:39 pm
- Forum: Ideas
- Topic: Remove girls
- Replies: 29
- Views: 6380
Re: Remove girls
So you think, pure energy can't be lewded?
- Fri Dec 29, 2017 3:30 pm
- Forum: Ideas
- Topic: Remove girls
- Replies: 29
- Views: 6380
Re: Remove girls
Looks like I've succesfully pwned everyone from this thread with power of fetish.
- Thu Dec 28, 2017 5:24 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23188
Re: Circuits
/obj/item/clothing/glasses/???
- Thu Dec 28, 2017 1:38 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23188
Re: Circuits
well...not sure about it. Maybe I'll make later special items, which will fuck up assembly sensors. To make defence from killer bots. Since, IRL is showing up glasses, which fuck ups popular image recognition systems, it's pretty logical. So, probably some objects will have such defence.But probably...
- Thu Dec 28, 2017 1:32 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23188
Re: Circuits
I've already told you, that I want to do it, but it's hard as hell. And Kevinz is trying to do it. Good luck to us both.
So it is pending, but I don't know, how long will it take.
So it is pending, but I don't know, how long will it take.
- Wed Dec 27, 2017 9:51 pm
- Forum: Ideas
- Topic: Revamping Cyborg RP mechanics
- Replies: 37
- Views: 8372
Re: Revamping Cyborg RP mechanics
Instead forcing borgs to stay at the satellite, force them physically to stay in their designated departments (make science borg and mule). Then the head of staff would have a remote, which would allow to enable borg to move outside the department if needed, and be called to their boss. But why wou...
- Wed Dec 27, 2017 6:34 pm
- Forum: Ideas
- Topic: Revamping Cyborg RP mechanics
- Replies: 37
- Views: 8372
Re: Revamping Cyborg RP mechanics
Instead forcing borgs to stay at the satellite, force them physically to stay in their designated departments (make science borg and mule). Then the head of staff would have a remote, which would allow to enable borg to move outside the department if needed, and be called to their boss. But why wou...
- Wed Dec 27, 2017 6:21 pm
- Forum: Ideas
- Topic: Remove girls
- Replies: 29
- Views: 6380
Re: Remove girls
Also with removal of womans you encourage yaoi.
- Wed Dec 27, 2017 6:15 pm
- Forum: Ideas
- Topic: Remove girls
- Replies: 29
- Views: 6380
Re: Remove girls
for example, to remove fetish content yu should: 1.Remove possibility to take off shoes.To not encourage foot fetishists. 2.Remove possibility to swallow somebody from alien queen. To avoid voraphilies. Who are surprisingly numerous. 3.Remove vehicles. Some people jerk off to womans, who push gas pe...