Search found 398 matches
- Tue Apr 11, 2017 2:07 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Well, they are either running away from The Unbidden (the whole "hunter" thing matches), or Paradox could make each crisis evolve (much like The Unbidden do, with The Aberrant and The Vehement), with Prethoryn followed by The Hunters, and AI rebellion doing... Something. Giving void clouds...
- Mon Apr 10, 2017 9:05 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Undivided maybe? Back when it was a bit more distinct, rather than just "confused or delusional".
Also, if you are psionic, you can kind of communicate with the Scourge. It seems they are running away from something.
Also, if you are psionic, you can kind of communicate with the Scourge. It seems they are running away from something.
- Sun Apr 09, 2017 5:55 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Silly organics fucked reality again.Anonmare wrote:>Be robot empire
>No psionics
>Can't end the Galaxy by ripping it a new orifice for Demons to stick their metaphysical schlongs through.
ISHYGDDT
Spoiler:
- Sat Apr 08, 2017 6:16 pm
- Forum: Planet Station Development
- Topic: The Station
- Replies: 16
- Views: 6803
Re: The Station
That would be kind of OP, given that right now lava is used to slow down lavaland movement. We'd have to implement some sort of uber-lava, to fill that role.
- Sat Apr 08, 2017 6:14 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Ha, that's why you go the mechanical ascension route! Filthy meatbags played with forces beyond their understanding. Some things that synth ascension does: - All leaders get bonus to what they do, due to a trait. - Oh, and they are immortal now. - No need for food. - Pops can still grow, but you can...
- Fri Apr 07, 2017 1:05 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
That's what you get for ignoring big red letters!
- Thu Apr 06, 2017 11:36 am
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
- Thu Apr 06, 2017 10:28 am
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Wiz is actually a communications drone from Paradox Hivemind.
- Tue Apr 04, 2017 3:58 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
- Fri Mar 24, 2017 6:04 pm
- Forum: Planet Station Development
- Topic: power
- Replies: 15
- Views: 7018
Re: On power and its use
Make it so that LORE-wise the vault is stored in 11th dimension, to prevent degradation, and you actually have to power the retrieval device to re-compress it to normal space. I think code is even there, with holodeck, and this would allow for admins manually replacing contents with stuff.
- Fri Mar 24, 2017 10:47 am
- Forum: Coding Feedback
- Topic: Toxins Bombs
- Replies: 52
- Views: 11627
Re: Toxins Bombs
How badly lavaland bombs lag depends on strength, station-side factors, population and just random chance, from what I've noticed. As for Antags bombing stuff, maybe make standard TTVs useable only on other zlevels or during red alert, and give traitor sci roles an option to purchase an obviously sy...
- Fri Mar 24, 2017 8:35 am
- Forum: Planet Station Development
- Topic: power
- Replies: 15
- Views: 7018
Re: On power and its use
Hm, as in, "supply X power to access Y" for vaults? The power required would have to be large enough so that a single PACMAN-family generator cannot supply it, but that would require laying LOTS of cable. Maybe a specialized power-gen mech?
- Wed Mar 22, 2017 8:32 pm
- Forum: Planet Station Development
- Topic: Jungle Mobs
- Replies: 110
- Views: 44296
Re: Jungle Mobs
We could also go for a monster that's able to replicate using corpses. I know legion hosts can do it, but they are pretty much harmless, unless in large numbers, while I think of something more similar to a chrysalid.
- Tue Mar 21, 2017 11:22 am
- Forum: Planet Station Development
- Topic: So how long...
- Replies: 6
- Views: 4259
Re: So how long...
>Nearly four times
Nearly sixteen times, since it's an area, so k is squared.
Nearly sixteen times, since it's an area, so k is squared.
- Mon Mar 20, 2017 1:13 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 124556
Re: Planetary Station """""design""""" document
We could scale it with relation to gamemode, with non-conversion multiple antags (tator, lings, DA, blob, Ayys 1 and 2) having normal corruption spread, conversion antags (cult 1 and 2, rev, possibly gangs) having slower corruption spread to account for large parts of crew not working towards escapi...
- Sun Mar 19, 2017 10:10 pm
- Forum: Planet Station Development
- Topic: Containment Thread
- Replies: 159
- Views: 50688
Re: Implementation (Now with 100% more democracy)
Then we keep Box and Meta, since those seem pretty well maintained.
- Sun Mar 19, 2017 11:47 am
- Forum: Planet Station Development
- Topic: On round "continuity"
- Replies: 24
- Views: 8759
Re: On round "continuity"
What if there is something strange an anomalous about this planet that causes sensor interference and messes with communications? Linked to the necropolis maybe? It could have been part of why the ship crashed in the first place, as well as a justification to keep the anomaly random events that we ...
- Sun Mar 19, 2017 11:40 am
- Forum: Planet Station Development
- Topic: The Map
- Replies: 81
- Views: 29562
Re: The Map
That, and there is still going to be a need for a fourth Z-level, for purposes of Nukeops/wizards/where-gateway-leads/abductors/adminmemes, though that one could be standard size.
Also, where would the Gateway be located? On the surface, on underneath it?
Also, where would the Gateway be located? On the surface, on underneath it?
- Sat Mar 18, 2017 10:14 pm
- Forum: Video Games
- Topic: Women's studies majors make a video game (Mass Effect 4)
- Replies: 560
- Views: 128669
Re: Women's studies majors make a video game (Mass Effect 4)
When I say "KOTOR 3", I don't actually mean direct sequel to KOTOR - in fact, that's pretty unlikely, seeing as KOTOR is legends now, they'll probably want to make a canon story. I mean a Star Wars RPG (which would be KOTOR in all but name), that Bioware will inevitably make sooner or lat...
- Sat Mar 18, 2017 1:52 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69615
Re: spooky russian codebase
Yay.
Are plasma fires going to spread through Z levels?
Are plasma fires going to spread through Z levels?
- Fri Mar 17, 2017 5:44 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 837018
Re: 2k17 /pol/
Still waiting for an option to play a game straight from CK2 (or, hell, from Vae Victis) to Stellaris.
EDIT: Also, Ottomans are usually your best bet in EUIV AI-controlled large nation "who lasts longest" competition, since they don't really have much to oppose them there.
EDIT: Also, Ottomans are usually your best bet in EUIV AI-controlled large nation "who lasts longest" competition, since they don't really have much to oppose them there.
- Thu Mar 16, 2017 2:42 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 124556
Re: Planetary Station """""design""""" document
Remember Simia Orichalcae? We wouldn't be limited to changelings.
- Thu Mar 16, 2017 2:32 pm
- Forum: Roleplaying
- Topic: Official Imperial Recruitment Thread
- Replies: 476
- Views: 110688
Re: Official Imperial Recruitment Thread
Where did I put my reaction fold... Oh, there it is.
Depends how your comissar is doing, really. Him, or Engiseers.
Spoiler:
- Wed Mar 15, 2017 8:03 pm
- Forum: Roleplaying
- Topic: Official Imperial Recruitment Thread
- Replies: 476
- Views: 110688
Re: Official Imperial Recruitment Thread
Mandatory reaction picture.
Spoiler:
- Wed Mar 15, 2017 7:29 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 124556
Re: Planetary Station """""design""""" document
Kor just gonna ask this in public instead of coderbus, what will change as to atmospherics? Right now if you have a breach you die of cold and pressure loss, what about the new planetary map? You'll die of oxyloss and maybe being poisoned but probably not pressure I mean, if the multi-level ruins g...
- Wed Mar 15, 2017 7:08 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 124556
Re: Planetary Station """""design""""" document
Because of the famous "Finds cache of lost technology, defeats it's masters" cliche.
- Tue Mar 14, 2017 11:22 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 124556
Re: Planetary Station """""design""""" document
I think Steelpoint is right here, in that we need more than one station goal to progress towards, as sooner or later someone will create the perfect "get off the planet" guide. Unless you want to close the codebase, that is. Also, I think I once heard some coder saying that increasing map ...
- Mon Mar 13, 2017 8:47 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 124556
Re: Planetary Station """""design""""" document
Assuming Remie's Multi-Z level station project goes through, maybe we could use it? It's either that, or larger Z-Levels, since fitting so much onto a current Z-level without dramatically reducing possible station population is somewhere between hard and impossible.
- Sun Mar 05, 2017 6:08 pm
- Forum: Ideas
- Topic: Security Armour
- Replies: 71
- Views: 9834
Re: Security Armour
Alright look Its between buff weapons, buff armor, and remove stuns You can't have one, you can't have two. Either all sides have to stop being overbearing cunts and saying "NO YOU CAN'T HAVE THAT PR WERE MOVING AWAY FROM STUNS" or we can just never touch the combat system and stagnate in...
- Fri Mar 03, 2017 2:56 pm
- Forum: Coding Feedback
- Topic: April Fools Day 2017
- Replies: 58
- Views: 13988
Re: April Fools Day 2017
But 'tis the codememe day!
Pretty much all should be fine, unless Gamemaster returns from it's deep grave to haunt us again.
Pretty much all should be fine, unless Gamemaster returns from it's deep grave to haunt us again.
- Thu Mar 02, 2017 9:43 am
- Forum: Ideas
- Topic: Security Pod Pilots
- Replies: 17
- Views: 4336
Re: Security Pod Pilots
Let's just merge all coders into one entity to end the confusion.
Also, exploration here is mostly lavaland-based, so pods wouldn't see that much use.
Also, exploration here is mostly lavaland-based, so pods wouldn't see that much use.
- Mon Feb 27, 2017 10:11 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
New trailer is upon us. Praise our Paradox Overlods! PRAISE! WHAT WAS SHALL BE WHAT SHALL BE WAS WHAT WAS SHALL BE WHAT SHALL BE WAS
Also, those FTL drive effects.
[youtube]YmvGlBFaFEU[/youtube]
Also, those FTL drive effects.
[youtube]YmvGlBFaFEU[/youtube]
- Sat Feb 25, 2017 11:38 am
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 51271
Re: Remove the singularity in favour of the supermatter
Yes, but singuloose is, right now, the easiest "fuck everyone" to institute and, at the same time, hardest to deal with. It takes one emag or just a pair of wirecutters, crowbar and screwdriver to get to engineering, where you can either set the PA to 2 or 3 or get insulated gloves and cut...
- Thu Feb 23, 2017 7:14 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Yeah, this one allows you to both play tall, and adds a bunch of internal stuff to worry about. Also, Hive Minds seem interesting, if somewhat aggressive by design, since you can't invite other pops over and your own pops die when stranded/migrating. Plus no influence/unity bonus if factions are hap...
- Wed Feb 15, 2017 5:21 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Utopia is the first real non-storyarc non-aesthetic DLC, really.
Also, not sure if they will do much improvements to sector AI, but so far they've confirmed they are adding "what sector AI will do" window to sector management.
Also, not sure if they will do much improvements to sector AI, but so far they've confirmed they are adding "what sector AI will do" window to sector management.
- Mon Feb 13, 2017 7:06 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Doth thy have the Leviathans DLC installed? Also, scan the galaxy intensely, they are bound to come up sooner or later.
Also, best one is the orb - you don't need to fight it, and if it's in your borders, you have a good chance of getting... Well, spoilers
Also, best one is the orb - you don't need to fight it, and if it's in your borders, you have a good chance of getting... Well, spoilers
- Sun Feb 12, 2017 11:15 am
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Then I am behind on my streams. Oh well.
ALSO:
- EDIT: Shit, that was a mod. Sad times.
- Factions
ALSO:
- EDIT: Shit, that was a mod. Sad times.
- Factions
- Sat Feb 11, 2017 10:54 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Also, this update + DLC add, among others: - Empire-wide food (possible, not announced but seen on one of Wiz' screens) - Standard Construction Templates (Not Standard Template Constructs), one of Ascension perks that gives some bonuses and whatnot. - Fourth planetary bombardment option (labelled: A...
- Thu Feb 09, 2017 11:12 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Well, supposedly something REALLY BAD happens when you do this. And I think this expansion adds two more civilizations to the group occupied by the Prethoryn Scourge, Unbidden and AI Consciousness.
Anyway, if you do this in MP, you should, for starters, expect everyone around you to pile up on you.
Anyway, if you do this in MP, you should, for starters, expect everyone around you to pile up on you.
- Thu Feb 09, 2017 10:14 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381848
- Mon Jan 02, 2017 9:27 pm
- Forum: Ideas
- Topic: Xenomorph Emperess(?) Megafauna.
- Replies: 13
- Views: 3660
Re: Xenomorph Emperess(?) Megafauna.
See: HierophantRemie Richards wrote:There's no real theme to megafauna.
They're bosses purely for content sake.
- Wed Dec 21, 2016 2:33 pm
- Forum: Off Topic
- Topic: 2k16 /pol/
- Replies: 1531
- Views: 310792
Re: 2k16 /pol/
I think this thing requires quite some exposure time. Plus, it either kills very slowly and with much uncertainty, or gives quite obvious signs of radiation poisoning.
- Sat Dec 03, 2016 12:44 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 218253
Re: Tabletop General
Word of note, there is second edition of Mage: The Awakening, but first one is better known. Just putting this out here.
- Sat Dec 03, 2016 6:57 am
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 218253
Re: Tabletop General
Rules-wise - yes, and with Matter arcana you can blend stuff together. Rulebook gives as an example shotgun majicked together with a nailgun, resulting in a shotgun that can be loaded with nails. Just don't let sleepers disassemble it! Mages are just humans with DEEPER UNDERSTANDING (and awakend sou...
- Fri Dec 02, 2016 10:41 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 218253
Re: Tabletop General
Also, mandatory reminder, that with forces 5 mages can create miniature suns. No, they don't do burn damage... But they count as sunlight, and standing in spell radius gives vamps 3 AGGRAVATED DAMAGE per turn. And one aggravated in double radius.
- Fri Dec 02, 2016 7:34 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 218253
- Fri Dec 02, 2016 6:41 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 218253
Re: Tabletop General
Well, you technically *could*. When sleeper sees magic that screams *MAGIC* (as I wrote before, there are spells that, if cast in a right way (("Oh, I punched the door in just the right way to break the lock!", or anything else than can be feasibly explained. Sleepers latch onto explainati...
- Fri Dec 02, 2016 6:00 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 218253
Re: Tabletop General
So if i go normal human i can fuck over wizards just by looking at them cast spells? Does this put them at greater risk than it does myself, or is it about the same? Depends. If that spell is something wizard could feasibly do without magic (most low-experience spells go into this category), then i...
- Fri Dec 02, 2016 2:51 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 218253
Re: Tabletop General
But if a normal bean sees it, you get fucked in 11 dimensions by Mage's Daemons EDIT: Also, I think transformong yourself too much does bad things to your wisdom. Or was it Genius the Transgression? Also, while demons have GM hunting for them, they have NO MORALITY METER. Something to do with never ...
- Thu Dec 01, 2016 11:21 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 218253
Re: Tabletop General
That's the thing with mages - an unprepared one is worse than a normal mortal of similar expertise.