Search found 398 matches

by Jazaen
Tue Apr 11, 2017 2:07 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Well, they are either running away from The Unbidden (the whole "hunter" thing matches), or Paradox could make each crisis evolve (much like The Unbidden do, with The Aberrant and The Vehement), with Prethoryn followed by The Hunters, and AI rebellion doing... Something. Giving void clouds...
by Jazaen
Mon Apr 10, 2017 9:05 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Undivided maybe? Back when it was a bit more distinct, rather than just "confused or delusional".

Also, if you are psionic, you can kind of communicate with the Scourge. It seems they are running away from something.
by Jazaen
Sun Apr 09, 2017 5:55 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Anonmare wrote:>Be robot empire
>No psionics
>Can't end the Galaxy by ripping it a new orifice for Demons to stick their metaphysical schlongs through.
ISHYGDDT
Silly organics fucked reality again.
Spoiler:
Image
by Jazaen
Sat Apr 08, 2017 6:16 pm
Forum: Planet Station Development
Topic: The Station
Replies: 16
Views: 6803

Re: The Station

That would be kind of OP, given that right now lava is used to slow down lavaland movement. We'd have to implement some sort of uber-lava, to fill that role.
by Jazaen
Sat Apr 08, 2017 6:14 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Ha, that's why you go the mechanical ascension route! Filthy meatbags played with forces beyond their understanding. Some things that synth ascension does: - All leaders get bonus to what they do, due to a trait. - Oh, and they are immortal now. - No need for food. - Pops can still grow, but you can...
by Jazaen
Fri Apr 07, 2017 1:05 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

That's what you get for ignoring big red letters!
by Jazaen
Thu Apr 06, 2017 10:28 am
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Wiz is actually a communications drone from Paradox Hivemind.
by Jazaen
Fri Mar 24, 2017 6:04 pm
Forum: Planet Station Development
Topic: power
Replies: 15
Views: 7018

Re: On power and its use

Make it so that LORE-wise the vault is stored in 11th dimension, to prevent degradation, and you actually have to power the retrieval device to re-compress it to normal space. I think code is even there, with holodeck, and this would allow for admins manually replacing contents with stuff.
by Jazaen
Fri Mar 24, 2017 10:47 am
Forum: Coding Feedback
Topic: Toxins Bombs
Replies: 52
Views: 11627

Re: Toxins Bombs

How badly lavaland bombs lag depends on strength, station-side factors, population and just random chance, from what I've noticed. As for Antags bombing stuff, maybe make standard TTVs useable only on other zlevels or during red alert, and give traitor sci roles an option to purchase an obviously sy...
by Jazaen
Fri Mar 24, 2017 8:35 am
Forum: Planet Station Development
Topic: power
Replies: 15
Views: 7018

Re: On power and its use

Hm, as in, "supply X power to access Y" for vaults? The power required would have to be large enough so that a single PACMAN-family generator cannot supply it, but that would require laying LOTS of cable. Maybe a specialized power-gen mech?
by Jazaen
Wed Mar 22, 2017 8:32 pm
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 44296

Re: Jungle Mobs

We could also go for a monster that's able to replicate using corpses. I know legion hosts can do it, but they are pretty much harmless, unless in large numbers, while I think of something more similar to a chrysalid.
by Jazaen
Tue Mar 21, 2017 11:22 am
Forum: Planet Station Development
Topic: So how long...
Replies: 6
Views: 4259

Re: So how long...

>Nearly four times

Nearly sixteen times, since it's an area, so k is squared.
by Jazaen
Mon Mar 20, 2017 1:13 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 124556

Re: Planetary Station """""design""""" document

We could scale it with relation to gamemode, with non-conversion multiple antags (tator, lings, DA, blob, Ayys 1 and 2) having normal corruption spread, conversion antags (cult 1 and 2, rev, possibly gangs) having slower corruption spread to account for large parts of crew not working towards escapi...
by Jazaen
Sun Mar 19, 2017 10:10 pm
Forum: Planet Station Development
Topic: Containment Thread
Replies: 159
Views: 50688

Re: Implementation (Now with 100% more democracy)

Then we keep Box and Meta, since those seem pretty well maintained.
by Jazaen
Sun Mar 19, 2017 11:47 am
Forum: Planet Station Development
Topic: On round "continuity"
Replies: 24
Views: 8759

Re: On round "continuity"

What if there is something strange an anomalous about this planet that causes sensor interference and messes with communications? Linked to the necropolis maybe? It could have been part of why the ship crashed in the first place, as well as a justification to keep the anomaly random events that we ...
by Jazaen
Sun Mar 19, 2017 11:40 am
Forum: Planet Station Development
Topic: The Map
Replies: 81
Views: 29562

Re: The Map

That, and there is still going to be a need for a fourth Z-level, for purposes of Nukeops/wizards/where-gateway-leads/abductors/adminmemes, though that one could be standard size.

Also, where would the Gateway be located? On the surface, on underneath it?
by Jazaen
Sat Mar 18, 2017 10:14 pm
Forum: Video Games
Topic: Women's studies majors make a video game (Mass Effect 4)
Replies: 560
Views: 128669

Re: Women's studies majors make a video game (Mass Effect 4)

When I say "KOTOR 3", I don't actually mean direct sequel to KOTOR - in fact, that's pretty unlikely, seeing as KOTOR is legends now, they'll probably want to make a canon story. I mean a Star Wars RPG (which would be KOTOR in all but name), that Bioware will inevitably make sooner or lat...
by Jazaen
Sat Mar 18, 2017 1:52 pm
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 69615

Re: spooky russian codebase

Yay.
Are plasma fires going to spread through Z levels?
by Jazaen
Fri Mar 17, 2017 5:44 pm
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 837018

Re: 2k17 /pol/

Still waiting for an option to play a game straight from CK2 (or, hell, from Vae Victis) to Stellaris.

EDIT: Also, Ottomans are usually your best bet in EUIV AI-controlled large nation "who lasts longest" competition, since they don't really have much to oppose them there.
by Jazaen
Thu Mar 16, 2017 2:42 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 124556

Re: Planetary Station """""design""""" document

Remember Simia Orichalcae? We wouldn't be limited to changelings.
by Jazaen
Thu Mar 16, 2017 2:32 pm
Forum: Roleplaying
Topic: Official Imperial Recruitment Thread
Replies: 476
Views: 110688

Re: Official Imperial Recruitment Thread

Where did I put my reaction fold... Oh, there it is.
Spoiler:
Image
Depends how your comissar is doing, really. Him, or Engiseers.
by Jazaen
Wed Mar 15, 2017 8:03 pm
Forum: Roleplaying
Topic: Official Imperial Recruitment Thread
Replies: 476
Views: 110688

Re: Official Imperial Recruitment Thread

Mandatory reaction picture.
Spoiler:
Image
by Jazaen
Wed Mar 15, 2017 7:29 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 124556

Re: Planetary Station """""design""""" document

Kor just gonna ask this in public instead of coderbus, what will change as to atmospherics? Right now if you have a breach you die of cold and pressure loss, what about the new planetary map? You'll die of oxyloss and maybe being poisoned but probably not pressure I mean, if the multi-level ruins g...
by Jazaen
Wed Mar 15, 2017 7:08 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 124556

Re: Planetary Station """""design""""" document

Because of the famous "Finds cache of lost technology, defeats it's masters" cliche.
by Jazaen
Tue Mar 14, 2017 11:22 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 124556

Re: Planetary Station """""design""""" document

I think Steelpoint is right here, in that we need more than one station goal to progress towards, as sooner or later someone will create the perfect "get off the planet" guide. Unless you want to close the codebase, that is. Also, I think I once heard some coder saying that increasing map ...
by Jazaen
Mon Mar 13, 2017 8:47 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 124556

Re: Planetary Station """""design""""" document

Assuming Remie's Multi-Z level station project goes through, maybe we could use it? It's either that, or larger Z-Levels, since fitting so much onto a current Z-level without dramatically reducing possible station population is somewhere between hard and impossible.
by Jazaen
Sun Mar 05, 2017 6:08 pm
Forum: Ideas
Topic: Security Armour
Replies: 71
Views: 9834

Re: Security Armour

Alright look Its between buff weapons, buff armor, and remove stuns You can't have one, you can't have two. Either all sides have to stop being overbearing cunts and saying "NO YOU CAN'T HAVE THAT PR WERE MOVING AWAY FROM STUNS" or we can just never touch the combat system and stagnate in...
by Jazaen
Fri Mar 03, 2017 2:56 pm
Forum: Coding Feedback
Topic: April Fools Day 2017
Replies: 58
Views: 13988

Re: April Fools Day 2017

But 'tis the codememe day!
Pretty much all should be fine, unless Gamemaster returns from it's deep grave to haunt us again.
by Jazaen
Thu Mar 02, 2017 9:43 am
Forum: Ideas
Topic: Security Pod Pilots
Replies: 17
Views: 4336

Re: Security Pod Pilots

Let's just merge all coders into one entity to end the confusion.

Also, exploration here is mostly lavaland-based, so pods wouldn't see that much use.
by Jazaen
Mon Feb 27, 2017 10:11 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

New trailer is upon us. Praise our Paradox Overlods! PRAISE! WHAT WAS SHALL BE WHAT SHALL BE WAS WHAT WAS SHALL BE WHAT SHALL BE WAS
Also, those FTL drive effects.

[youtube]YmvGlBFaFEU[/youtube]
by Jazaen
Sat Feb 25, 2017 11:38 am
Forum: Coding Feedback
Topic: Remove the singularity in favour of the supermatter
Replies: 235
Views: 51271

Re: Remove the singularity in favour of the supermatter

Yes, but singuloose is, right now, the easiest "fuck everyone" to institute and, at the same time, hardest to deal with. It takes one emag or just a pair of wirecutters, crowbar and screwdriver to get to engineering, where you can either set the PA to 2 or 3 or get insulated gloves and cut...
by Jazaen
Thu Feb 23, 2017 7:14 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Yeah, this one allows you to both play tall, and adds a bunch of internal stuff to worry about. Also, Hive Minds seem interesting, if somewhat aggressive by design, since you can't invite other pops over and your own pops die when stranded/migrating. Plus no influence/unity bonus if factions are hap...
by Jazaen
Wed Feb 15, 2017 5:21 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Utopia is the first real non-storyarc non-aesthetic DLC, really.
Also, not sure if they will do much improvements to sector AI, but so far they've confirmed they are adding "what sector AI will do" window to sector management.
by Jazaen
Mon Feb 13, 2017 7:06 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Doth thy have the Leviathans DLC installed? Also, scan the galaxy intensely, they are bound to come up sooner or later.

Also, best one is the orb - you don't need to fight it, and if it's in your borders, you have a good chance of getting... Well, spoilers :P
by Jazaen
Sun Feb 12, 2017 11:15 am
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Then I am behind on my streams. Oh well.
ALSO:
- EDIT: Shit, that was a mod. Sad times.
- Factions
by Jazaen
Sat Feb 11, 2017 10:54 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Also, this update + DLC add, among others: - Empire-wide food (possible, not announced but seen on one of Wiz' screens) - Standard Construction Templates (Not Standard Template Constructs), one of Ascension perks that gives some bonuses and whatnot. - Fourth planetary bombardment option (labelled: A...
by Jazaen
Thu Feb 09, 2017 11:12 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Well, supposedly something REALLY BAD happens when you do this. And I think this expansion adds two more civilizations to the group occupied by the Prethoryn Scourge, Unbidden and AI Consciousness.

Anyway, if you do this in MP, you should, for starters, expect everyone around you to pile up on you.
by Jazaen
Thu Feb 09, 2017 10:14 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 381848

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Image
I am getting a strong Legacy of the Void vibe from this.
by Jazaen
Mon Jan 02, 2017 9:27 pm
Forum: Ideas
Topic: Xenomorph Emperess(?) Megafauna.
Replies: 13
Views: 3660

Re: Xenomorph Emperess(?) Megafauna.

Remie Richards wrote:There's no real theme to megafauna.
They're bosses purely for content sake.
See: Hierophant
by Jazaen
Wed Dec 21, 2016 2:33 pm
Forum: Off Topic
Topic: 2k16 /pol/
Replies: 1531
Views: 310792

Re: 2k16 /pol/

I think this thing requires quite some exposure time. Plus, it either kills very slowly and with much uncertainty, or gives quite obvious signs of radiation poisoning.
by Jazaen
Sat Dec 03, 2016 12:44 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 218253

Re: Tabletop General

Word of note, there is second edition of Mage: The Awakening, but first one is better known. Just putting this out here.
by Jazaen
Sat Dec 03, 2016 6:57 am
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 218253

Re: Tabletop General

Rules-wise - yes, and with Matter arcana you can blend stuff together. Rulebook gives as an example shotgun majicked together with a nailgun, resulting in a shotgun that can be loaded with nails. Just don't let sleepers disassemble it! Mages are just humans with DEEPER UNDERSTANDING (and awakend sou...
by Jazaen
Fri Dec 02, 2016 10:41 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 218253

Re: Tabletop General

Also, mandatory reminder, that with forces 5 mages can create miniature suns. No, they don't do burn damage... But they count as sunlight, and standing in spell radius gives vamps 3 AGGRAVATED DAMAGE per turn. And one aggravated in double radius.
by Jazaen
Fri Dec 02, 2016 7:34 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 218253

Re: Tabletop General

by Jazaen
Fri Dec 02, 2016 6:41 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 218253

Re: Tabletop General

Well, you technically *could*. When sleeper sees magic that screams *MAGIC* (as I wrote before, there are spells that, if cast in a right way (("Oh, I punched the door in just the right way to break the lock!", or anything else than can be feasibly explained. Sleepers latch onto explainati...
by Jazaen
Fri Dec 02, 2016 6:00 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 218253

Re: Tabletop General

So if i go normal human i can fuck over wizards just by looking at them cast spells? Does this put them at greater risk than it does myself, or is it about the same? Depends. If that spell is something wizard could feasibly do without magic (most low-experience spells go into this category), then i...
by Jazaen
Fri Dec 02, 2016 2:51 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 218253

Re: Tabletop General

But if a normal bean sees it, you get fucked in 11 dimensions by Mage's Daemons EDIT: Also, I think transformong yourself too much does bad things to your wisdom. Or was it Genius the Transgression? Also, while demons have GM hunting for them, they have NO MORALITY METER. Something to do with never ...
by Jazaen
Thu Dec 01, 2016 11:21 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 218253

Re: Tabletop General

That's the thing with mages - an unprepared one is worse than a normal mortal of similar expertise.