Search found 1170 matches
- Thu Jul 28, 2016 11:07 am
- Forum: Ideas
- Topic: make wizards not be able to use guns
- Replies: 24
- Views: 5738
Re: make wizards not be able to use guns
This is like asking wizards to have a conscience.
- Tue Jul 26, 2016 5:23 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78544
Re: So, secborgs re-enabled anytime soon?
Alright, this is a bit left field and more suitable for the ideas subforum, but here goes. What about a *short* stun for borgs if you splash them with *enough* water? Water is easily accessible, as are water containers, water is bad for electronics in real life, and cyborgs don't need to be waterpro...
- Tue Jul 26, 2016 11:38 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78544
Re: So, secborgs re-enabled anytime soon?
Well, like any close poll, there are still a bunch of people who think what they voted for was right. Pro-secborg people shouldn't suddenly expect anti-secborg people to go "I see, I was wrong, let's have secborgs now" especially when anti-secborg people weren't very keen on poll results w...
- Mon Jul 25, 2016 11:40 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49635
Re: Should people be allowed to suicide at roundstart
Lost & Found would be abused by greytiders stealing shit. People might not even bother with the shuttle in the first place. Most would rather gib themselves in a hallway. Even if they do it outside the HoP office they still never hand their IDs over to him, so i doubt they would care enough to ...
- Mon Jul 25, 2016 9:35 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: ForcefulCJS
- Replies: 54
- Views: 16491
Re: TRIALMIN REVIEW: ForcefulCJS
He's been helpful and reasonable when I've had to interact with him. As good as most admins, and quite a bit more transparent.
- Sun Jul 24, 2016 1:46 pm
- Forum: Ideas
- Topic: make lizards have green blood
- Replies: 8
- Views: 2094
Re: make lizards have green blood
I'm all for making the station more colourful, but I'd rather add something to a literal alien race than just make the mime/clown yet more snowflakey. Green, blue, black (like orcs?)? What does it matter? Different is probably better.
- Sun Jul 24, 2016 1:43 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 843527
Re: Stories of rage, tears and regret
Yeah, ahelp those dickheads and get them permabanned from the role, it's not hard to not interfere with the round.
- Sat Jul 23, 2016 11:51 am
- Forum: Ideas
- Topic: Tarajans, or the equivalent
- Replies: 51
- Views: 12755
Re: Tarajans, or the equivalent
1. Murder without proper reasons doesn't make the server as a whole more fun. "I must kill him, since he can be killed" is not entertaining for the majority. Adding a race specifically with the intent that they're murdered only furthers this toxic attitude. 2. Even if you implement a race ...
- Wed Jul 20, 2016 6:06 pm
- Forum: Ideas
- Topic: More survival-streak rewards?
- Replies: 25
- Views: 5430
Re: More survival-streak rewards?
Beards are barely implemented. I'd like to see how it plays out for a couple of weeks before making assumptions about how good more of them would be.
- Mon Jul 18, 2016 5:49 pm
- Forum: Coding Feedback
- Topic: GUNCRAFTING SUGGESTIONS THREAD
- Replies: 97
- Views: 21161
Re: GUNCRAFTING SUGGESTIONS THREAD
Syringe bayonet.
Pen bayonet (for sleeping pens and energy pens, too).
Spear bayonet (it's just a one-handed spear).
Fire-Axe bayonet (think an ungainly version of Abraham Lincoln: Vampire Hunter's Axe-Gun).
Flamethrower one-use cartridge.
Coldthrower one-use cartridge.
Pen bayonet (for sleeping pens and energy pens, too).
Spear bayonet (it's just a one-handed spear).
Fire-Axe bayonet (think an ungainly version of Abraham Lincoln: Vampire Hunter's Axe-Gun).
Flamethrower one-use cartridge.
Coldthrower one-use cartridge.
- Sun Jul 17, 2016 7:44 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49635
Re: Should people be allowed to suicide at roundstart
Hello, yes, you can't force people to do things they don't like. The sooner you'll understand this, the sooner you'll get over your pointless anger and start doing productive things. But you can force people not to do things you don't like. That's the basis of the whole rules list and most of the p...
- Sat Jun 04, 2016 12:18 pm
- Forum: Spriting and Mapping
- Topic: Socially segregated station
- Replies: 62
- Views: 15588
Re: Socially segregated station
Um i just read this thread and i want to clarify that the only reason i told steelpoint that his idea was shit is because i felt he had the potential to make a great normal station. Wasting time on a gimmick station when you could be making something actually awesome is dumb Thing is, we already ha...
- Sat May 21, 2016 9:05 pm
- Forum: Coding Feedback
- Topic: Overabundance Of Conversion Gamemodes
- Replies: 55
- Views: 12869
Re: Overabundance Of Conversion Gamemodes
Traitor and its associated types aren't that much more interesting. The way to improve conversion modes isn't to remove them (the lack of variety is worse) but to figure out a solution to the security issue (that is: security has to go full hitler or get wiped out, and has no incentive to pursue a m...
- Sat May 21, 2016 1:31 pm
- Forum: Ideas
- Topic: WE NEED TO MAKE FLIES DISGUSTING AGAIN
- Replies: 33
- Views: 7091
Re: WE NEED TO MAKE FLIES DISGUSTING AGAIN
Clone as maggots, have to grow into flypeople again if they're resurrected.
- Fri May 20, 2016 9:51 am
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54913
Re: Security uniforms have been ruined once again.
I remember back when Rev was the only conversion based antag of note, sure cult was a thing. Even then Cult and Rev were pretty rare to be selected as a game mode. Perhaps Paprika has a good point that the propogation of conversion based game modes, that draw their antagonist from the crew itself, ...
- Thu May 19, 2016 8:17 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54913
Re: Security uniforms have been ruined once again.
Option two sounds ideal, why not let the HOS have more impact? It's a tough job. Besides, there's loads of loose clothing for sec that never gets used. It'd be neat to clear some of it up. Could you make the formal security clothing an option? It'd probably have to be made statistically identical b...
- Sun May 15, 2016 9:36 pm
- Forum: Coding Feedback
- Topic: Ratvar, the Clockwork Justiciar
- Replies: 160
- Views: 39642
Re: Ratvar, the Clockwork Justiciar
1) The name. Ratvar? That sounds like some kind of rodent-king instead of some kind of mechanical god. I also have no idea how "Justiciar" plays into this, is he part of a broader Clockwork empire? I feel like the whole clockwork theme could've launched a much more coherent foe, think Vex...
- Sun May 15, 2016 9:34 pm
- Forum: Closed Policy Discussion
- Topic: Sentient mobs created by sentient mobs
- Replies: 14
- Views: 3182
Re: Sentient mobs created by sentient mobs
I think he's talking about the spider killing lots of humans, not the other spiders, as the prime concern.lumipharon wrote:This is a common sense thing.
There is no reason to be obligated to obey your momma spider unless explicitly told so, but killing them fnr is simply rule 1 faggotry.
- Sat May 14, 2016 6:04 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43681
Re: Security's representation on Github.
Removing cuffs from someone safely isn't difficult. Uncuff, stun while halfway through, pick up cuffs, leave. Zipties can be cut instantly with wirecutters, so they're noticeably worse in most situations where an arrested person has friends. They're also worse if you want to talk to the prisoner, si...
- Fri May 13, 2016 11:02 am
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3177
Re: Making Gang Great Again?!
This doesn't seem as much as making gang great again, as turning gang further into a team deathmatch than it already is. It isn't really as much as problem with the gamemode, as much as the community playstyle. Personally I believe gang would be a better gamemode if we had more people roleplaying i...
- Fri May 13, 2016 10:57 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43681
Re: Security's representation on Github.
The HOS is supposed to manage security. Security works mostly outside the brig. How's he supposed to manage his department if he's not doing anything with his team? He won't know when things are going well and when they're going badly. The warden does something completely different, which is to mana...
- Thu May 12, 2016 11:44 am
- Forum: Coding Feedback
- Topic: BZ: Hallucination gas
- Replies: 22
- Views: 4904
Re: BZ: Hallucination gas
Damn, really? I've been doing plasma floods wrong this whole time.MrStonedOne wrote:n20 doesn't even dampen fires, thats a myth that everybody loves to spread.
Still, it's...a good anaesthetic?
- Thu May 12, 2016 1:11 am
- Forum: Ideas
- Topic: Security improvements and QOL changes
- Replies: 26
- Views: 6195
Re: Security improvements and power creep changes
I'm not sure about prisoner tubes. On the one hand, convenience is great. On the other hand, brigging a person safely isn't hard, but it teaches security players a lot of really basic and quite important skills in a controlled environment. How to uncuff someone without getting disarmed and beaten up...
- Thu May 12, 2016 1:01 am
- Forum: Coding Feedback
- Topic: BZ: Hallucination gas
- Replies: 22
- Views: 4904
Re: BZ: Hallucination gas
Out of interest, does it have any legitimate uses? N2O dampens fires, for example, does this do anything neat?
- Wed May 11, 2016 7:20 pm
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16178
Re: Wizard Combat & Friendly Fire
I mean, wizards aren't meant to be taken out 1v1, but a knockout from a spear prevents spellcasting and also isn't that deadly if it's not followed up (it's less likely to hit multiple people than a grenade or a TTV, it's less likely to kill them if they're at full health) . It even has a good chanc...
- Wed May 11, 2016 7:11 pm
- Forum: Ideas
- Topic: Security improvements and QOL changes
- Replies: 26
- Views: 6195
Re: Security improvements and power creep changes
I use the records quite a lot, but I don't know why the search function broke. It just stopped working one day. I find the console works well enough, but a bit slower than it used to. The idea of red alert being much more powerful is a good one, and certainly worth trying. It might cause a problem o...
- Wed May 11, 2016 2:34 pm
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7274
Re: Gangs, Security & Loyalty implants
Is it possible to record the length of an average gang round as well? Gang rounds tend to drag on for ages while the stalemate is uncertain, in my experience.
- Wed May 11, 2016 2:33 pm
- Forum: Coding Feedback
- Topic: Perf+Neuro Funtime Mix
- Replies: 13
- Views: 2461
Re: Perf+Neuro Funtime Mix
Well, that PR's a lot better than nothing. Good stuff.
- Tue May 10, 2016 2:26 pm
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3177
Re: Making Gang Great Again?!
If you want it to play out in a non-murdery way, you need to make killing less appealing. If you say "security does that already" then all you do is make killing security more appealing (and then killing the other people). That is, you need some sort of penalty for just murdering random du...
- Tue May 10, 2016 2:22 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43681
Re: Security's representation on Github.
-Departmental security removed (this feature sucks dick) Can you elaborate on this a bit? I quite like being able to recharge my taser/baton/lasgun without having to go back to the brig, and it's also nice to be able to search someone in a department without the risk of people running up and steali...
- Mon May 09, 2016 7:35 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43681
Re: Security's representation on Github.
why dont we improve and focus on Security VS Crime? As in, Security VS greyshits greytiding or Security VS Theft. Shit that isn't "muh valids" but also part of Security's already existing job. Maybe a better brigging system, more incentives to arrest lawbreakers, shit like that. and we ca...
- Mon May 09, 2016 6:16 pm
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7274
Re: Gangs, Security & Loyalty implants
Not sure about your average gang round, but the few I've played we were only retaliating against other gangers, nosy sec and validshitters. But here's the thing, if gangs are going around shooting other gangs, killing people who stumble across them (nosy) and generally increasing the violence on th...
- Mon May 09, 2016 6:07 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54913
Re: Security uniforms have been ruined once again.
Option two sounds ideal, why not let the HOS have more impact? It's a tough job. Besides, there's loads of loose clothing for sec that never gets used. It'd be neat to clear some of it up. Could you make the formal security clothing an option? It'd probably have to be made statistically identical bu...
- Mon May 09, 2016 11:46 am
- Forum: Ideas
- Topic: Remove blob.
- Replies: 20
- Views: 4074
Re: Remove blob.
Voted no. The poll is shit, and I do enjoy the mode. This and war ops are the only time you can reasonably expect the crew even trying to work as a team, and it's cool when that happens. I don't ever want to play blob more than twice in a row, because the rounds get too similar, but it's a fun thing...
Re: Slim jim
He's right, rename it to Thin James.PKPenguin321 wrote:copyright
- Sun May 08, 2016 1:43 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 720915
Re: SS13 Related Art / Hand Drawn Art
tfw you're juking all the detective's shots
- Sun May 08, 2016 1:19 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 43681
Re: Security's representation on Github.
It's still ad hominem if it's true, it just might not be fallacious if the personal attacks are relevant.oranges wrote:not when it's true
- Sun May 08, 2016 12:37 am
- Forum: Ideas
- Topic: MedicalHUDs Reeeeeeework??
- Replies: 9
- Views: 1744
Re: MedicalHUDs Reeeeeeework??
How does the health analyser "do it better"? The medihud allows you to look at a room, and instantly sort out who's dead, who's injured, who's in high crit, who's in low crit, and who's just lightly injured at a glance. With the health scanner, you get more detailed information but you hav...
- Sun May 08, 2016 12:08 am
- Forum: Coding Feedback
- Topic: Dismemberment feedback
- Replies: 65
- Views: 13776
Re: Dismemberment feedback
I feel like there ought to be a particularly noticeable message when you get dismembered, or someone else loses a limb. I tried it yesterday and it didn't register that my arm had come off until I saw it on the ground: even if there was a message (I don't think there was) I didn't see it. Given we'r...
- Sat May 07, 2016 5:58 pm
- Forum: Town Hall
- Topic: What bothers you about your current rules?
- Replies: 100
- Views: 20365
Re: What bothers you about your current rules?
I kind of agree about the annoying valid vs not-vaild descriptions people are used to using. It's true that they're partly necessary. But I wish that people went after traitors, for example, because they'd murdered people and stolen important equipment, rather than because "they're valid"....
- Sat May 07, 2016 4:56 pm
- Forum: Ideas
- Topic: MedicalHUDs Reeeeeeework??
- Replies: 9
- Views: 1744
Re: MedicalHUDs Reeeeeeework??
The medihud is a triage tool. The records are there to talk about fingerprints, blood type, and age. What the hell is the point of a hud that tells me information I basically never need to look up, and why would you want to replace a useful tool with it?
- Sat May 07, 2016 4:54 pm
- Forum: Ideas
- Topic: Remove or Rework revenant
- Replies: 61
- Views: 11335
Re: Remove or Rework revenant
Transmit is pretty much the only good thing about revenants. Roleplaying with people, creating an element of uncertain trust, feeding them information that may or may not be correct? All that stuff has great potential. What's much less interesting is just a ghost that pops up to overpower lights and...
- Fri May 06, 2016 2:52 pm
- Forum: General Chat
- Topic: Unpopular opinions thread
- Replies: 35
- Views: 6616
Re: Unpopular opinions thread
I think additions like the deep fryer are only funny the first time, and after that are kind of lame.
- Tue May 03, 2016 7:05 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 54913
Re: Security uniforms have been ruined once again.
Over the last two days most security players seem to really like the new change. I've yet to see a negative response. I popped on to check it out and thought it was slightly worse than what was there before, but to be honest it's just a sprite and I can't bring myself to care much about it. I expec...
- Tue May 03, 2016 7:02 pm
- Forum: Ideas
- Topic: Remove or Rework revenant
- Replies: 61
- Views: 11335
Re: Remove or Rework revenant
Revenant is great fun when it's roleplayed with. Encourage roleplay by making revenant transmit visible to observing ghosts (so players can see good examples of it, probably best done on a local basis to avoid spam) or giving it interesting objectives. Discourage pure griefing by banning people that...
- Sun May 01, 2016 3:38 pm
- Forum: Ideas
- Topic: Give the eguns to the heads of staff
- Replies: 67
- Views: 12607
Re: Give the eguns to the heads of staff
Yes! This is it! Now that you mention it, the energy gun is clearly based on an MP7.Steelpoint wrote:But MP7's do.
Make it so.
That is to say, a machine pistol. It looks just like one, apart from the sights and ammunition display.
Spoiler:
- Sun May 01, 2016 2:24 pm
- Forum: Ideas
- Topic: Give the eguns to the heads of staff
- Replies: 67
- Views: 12607
Re: Give the eguns to the heads of staff
The eguns are clearly pistol sized, that's why you only need one hand to use them. Come on. It's clearly a FAMAS. Maybe Uzi, but it still has forward grip for two hand use. It's clearly not pistol sized. Ion rifle has largest sprite and you use it with one hand as well so lets not split hairs. What...
- Sun May 01, 2016 1:55 pm
- Forum: Ideas
- Topic: Remove slowdown from low health (buff melee combat)
- Replies: 23
- Views: 5146
Re: Remove slowdown from low health (buff melee combat)
Catching people going at full speed in melee is surprisingly hard to do. The slowdown is pretty much what lets you finish fights that one person doesn't want to be involved in (otherwise escape is easy and quick). I know some people have really got the hang of it, but the majority of the server hasn...
- Sat Apr 30, 2016 1:18 pm
- Forum: Ideas
- Topic: Greater Bag of Holding
- Replies: 24
- Views: 6397
Re: Greater Bag of Holding
The D&D bags of holding were airless, and probably some other properties that made them inhospitable to life. You suffocate after about 10 minutes in one, at least in 3.5/Pathfinder. Thats a portable hole. Which is the stronger than all versions of the bag of holding. No, it's not a portable ho...
- Sat Apr 30, 2016 1:14 pm
- Forum: Ideas
- Topic: Give the eguns to the heads of staff
- Replies: 67
- Views: 12607
Re: Give the eguns to the heads of staff
The eguns are clearly pistol sized, that's why you only need one hand to use them.