Search found 2984 matches
- Wed Sep 27, 2023 2:18 pm
- Forum: Player's Club
- Topic: Immovable note supplexed by headmin review nut
- Replies: 193
- Views: 41751
Re: Immovable note supplexed by headmin review nut
What you are saying is punishment is record keeping. Having records of the past actions of a player and taking them into account can result in their future actions being treated more harshly. As you believe this is in of itself a form of punishment, you believe that record keeping is punishment. As...
- Wed Sep 27, 2023 12:57 pm
- Forum: Resolved Appeals
- Topic: [Iain0] CPTANT - Note appeal AI lawset
- Replies: 10
- Views: 1738
[Iain0] CPTANT - Note appeal AI lawset
BYOND account: CPTANT Character name: Sam Lineman Note type: Permanent Note reason: As captain, set silicons to only have the law "1: Prevent revolutionary takeover of the station by any means neccesary", with no additional laws. Spoken to about the possible dangers of this lawset offerin...
- Mon Sep 25, 2023 8:29 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
yeah it actually seems like there’s nothing on exploiting or using bugs in the rules, except for rule 4 which states antagonists cannot abuse exploits/bugs. obviously there’s an unwritten rule about cheating and abusing exploits for an advantage, but does this specific use of the bug/exploit count ...
- Mon Sep 25, 2023 5:34 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
The issue WAS reported. Literally to you, this makes all the arguments about people having no reason to report exploits moot. Placing the ban from Thunders perspective is fine, but in the appeal it becomes clear they did report it and the punishment should reflect that. And of course whether or not...
- Mon Sep 25, 2023 4:04 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
The issue WAS reported. Literally to you, this makes all the arguments about people having no reason to report exploits moot. Placing the ban from Thunders perspective is fine, but in the appeal it becomes clear they did report it and the punishment should reflect that. And of course whether or not...
- Mon Sep 25, 2023 3:53 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
Okay, this is annoying me enough that I'm going to try and explain this as best I can so hopefully you can understand this, assuming that you're arguing in good faith and this isn't just being mad at admins because they're admins. In /tg/ policy, any instance of a player getting to Centcom is consi...
- Mon Sep 25, 2023 3:52 pm
- Forum: Player's Club
- Topic: Immovable note supplexed by headmin review nut
- Replies: 193
- Views: 41751
Re: Immovable note supplexed by headmin review nut
Right, but Sinful had enough information to know what was in that syringe when he made the choice to dismember the chemist. He was incorrect in believing the chemist had tried to kill him and broke the rules in how he retaliated. Nothing the chemist did could be considered a rule break here. The qu...
- Mon Sep 25, 2023 3:42 pm
- Forum: Player's Club
- Topic: Immovable note supplexed by headmin review nut
- Replies: 193
- Views: 41751
Re: Immovable note supplexed by headmin review nut
We've already established that chloral hydrate cannot kill you at the amount that fits in a syringe. This is also removing any context about you being in the middle of beating the piss out of the clown. Your opinion on the matter is completely irrelevant to the facts. You made a mistake because you...
- Mon Sep 25, 2023 3:21 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
1) I can't be held responsible for Discord being held together with duct tape and dreams. 2) Go make a policy thread if this pisses you off so much. Literally ALL HE HAD TO DO was go "yeah okay, here's how you do it" and he wouldn't have been banned. Also every take I've ever seen you hav...
- Mon Sep 25, 2023 2:31 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
The only reason why "no one was hurt, no one was griefed" was because they were caught before something could happen. This was not some whimsical fun time, this was an attempt to interrupt a mafia round that could have gone very badly. Also he did not "publicly" state his intent...
- Mon Sep 25, 2023 2:08 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
Which they did neither heeeey. Did you miss the part where they actively refused to tell thunder how to do the exploit? We have to ban people who do that. It's not an option. Calling it an exploit isn't some semantical bullshit we do to justify banning people, it's literally an exploit . You aren't...
- Mon Sep 25, 2023 1:51 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
So don't ban people over it..... People acting here like he broke into some federal bank reserve or something with this "exploit". Centcom is basically an OOC area, if people want to have their dumb moment of glory there let them. No. It's an exploit. There are things there that players a...
- Mon Sep 25, 2023 9:00 am
- Forum: Player's Club
- Topic: Immovable note supplexed by headmin review nut
- Replies: 193
- Views: 41751
Re: Immovable note supplexed by headmin review nut
Was he deputized?
- Mon Sep 25, 2023 8:44 am
- Forum: Player's Club
- Topic: Immovable note supplexed by headmin review nut
- Replies: 193
- Views: 41751
Re: Immovable note supplexed by headmin review nut
If it requires a multi paragraph post by the guy that implemented the feature to explain the consequences, then maybe this isn't knowledge every random player should be expected to know. 1. sinfulbliss was reasonable to assume he was shot with a lethal substance with the knowledge he had. 2. Being s...
- Mon Sep 25, 2023 8:20 am
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
"it's creative" isn't an excuse for abusing exploits and relying on metainfo. Counterpoint: It absolutely is. Centcom exploits are a really stupid reason to get banned. There's nothing really too interesting there, and definitely nothing worth getting banned over. So don't ban people over...
- Sun Sep 24, 2023 9:34 am
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21126
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
This ban made me more convinced that there is a large group of admins that just categorically hate fun and hate everything outside of a predictable repeatable metagame.
- Fri Sep 15, 2023 4:03 pm
- Forum: Closed Policy Discussion
- Topic: Phonetically saying words.
- Replies: 12
- Views: 4406
Re: Phonetically saying words.
double you tee ef mate
- Tue Sep 12, 2023 9:17 pm
- Forum: Closed Policy Discussion
- Topic: Of Null Rods and Shotguns
- Replies: 25
- Views: 5562
Re: Of Null Rods and Shotguns
How is this not obviously IC conflict.
Chaplain killed the wizard for obvious reasons. Captain says wizard was friendly so killing him is a crime. Losing a weapon seems like a pretty mild punishment to me for murder.
Chaplain killed the wizard for obvious reasons. Captain says wizard was friendly so killing him is a crime. Losing a weapon seems like a pretty mild punishment to me for murder.
- Sat Sep 09, 2023 1:55 pm
- Forum: Coding Feedback
- Topic: Proposed Fire buff
- Replies: 14
- Views: 4423
Re: Proposed Fire buff
Damage while on fire needs to go up. Damage after the fire is out due to high temperature needs to go down. Burning clothes should last about twice as long.
- Fri Sep 08, 2023 6:41 pm
- Forum: Closed Policy Discussion
- Topic: Framing others using "ligger"
- Replies: 51
- Views: 18985
Re: Framing others using "ligger"
Why don't we just go back to the situation we had before where the word was merely insulting IC and there was no problem whatsoever.....
- Sun Sep 03, 2023 1:08 pm
- Forum: Closed Policy Discussion
- Topic: ban using the word 'bad' on MRP
- Replies: 33
- Views: 8249
Re: ban using the word 'bad' on MRP
Like others have said it is mostly a code issue. Writing more in a situation where someone is carving you up with an esword is simply directly hurting you. I think people should have some slack for being short when they get jumped, they are fighting for their life and their adrenaline is sky high.
- Sat Sep 02, 2023 11:28 am
- Forum: Coding Feedback
- Topic: What makes meta special?
- Replies: 40
- Views: 21548
Re: What makes meta special?
It's imo default done right. The only other non-gimmick map is arguably Delta, which has weird maint sprawl everywhere.
- Sat Sep 02, 2023 10:26 am
- Forum: Closed Policy Discussion
- Topic: ban using the word 'bad' on MRP
- Replies: 33
- Views: 8249
Re: ban using the word 'bad' on MRP
Suit sensors can take quite a while to track down, especially in maint.
- Mon Aug 28, 2023 1:15 pm
- Forum: Coding Feedback
- Topic: I like the text-to-speech, What do you think?
- Replies: 41
- Views: 16040
Re: I like the text-to-speech, What do you think?
I have no idea why people are saying it is good, in my experience it messes up every other sentence.
- Sun Aug 27, 2023 10:35 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 89652
Re: Older players - what did you enjoy about playing on /tg/?
Honestly I would say the old gameplay loop that brought me into this game is long dead. The entire appeal of the game was that as an antagonist you could abuse dual use systems on the station to increase your power and perform mischief on the station. This has been replaced by a system where antag p...
- Sun Aug 27, 2023 8:07 am
- Forum: Closed Policy Discussion
- Topic: Framing others using "ligger"
- Replies: 51
- Views: 18985
Re: Framing others using "ligger"
Even if MSO says its' not allowed I feel like the ruling on this is coming from too obscure of a place for both most players and most admins to be aware of it. Just ban the word entirely. Or just return it to how it always was without any problems? An offensive derogatory term for lizards that was ...
- Sat Aug 26, 2023 2:17 pm
- Forum: Closed Policy Discussion
- Topic: Framing others using "ligger"
- Replies: 51
- Views: 18985
Re: Framing others using "ligger"
Just because you "didn't know" about a headmin ruling that doesn't mean you should walk away scot-free. Obviously an exception should be made to new players, but in your case it shouldn't. Headmin rulings (should) carry the same weight as the rules, otherwise there would be no point in th...
- Fri Aug 25, 2023 5:51 pm
- Forum: Closed Policy Discussion
- Topic: Framing others using "ligger"
- Replies: 51
- Views: 18985
Re: Framing others using "ligger"
What is this referring to?Timberpoes wrote: ↑Fri Aug 25, 2023 4:18 pm Maybe next term will put some energy into overthrowing the host instead of trying to fork the codebase or splitting LRP off from tg.
- Wed Aug 23, 2023 7:27 pm
- Forum: Closed Policy Discussion
- Topic: Shocking grilles for husking: Allowed or not?
- Replies: 18
- Views: 2612
Re: Shocking grilles for husking: Allowed or not?
Rip Grill trapsVekter wrote: ↑Wed Aug 23, 2023 6:08 pm https://github.com/tgstation/tgstation/pull/77860
Worth noting that this was merged recently so they're no longer infinite
- Tue Aug 22, 2023 11:16 am
- Forum: Closed Policy Discussion
- Topic: Shocking grilles for husking: Allowed or not?
- Replies: 18
- Views: 2612
Re: Shocking grilles for husking: Allowed or not?
I recall someone making a pull request about this, that got closed, which mentions that they are ghetto powersinks https://github.com/tgstation/tgstation/pull/72273 I disagree with the entire premise of the the PR. Making a ghetto powersink with 2 monkeys on a conveyor sounds exactly what the game ...
- Mon Aug 21, 2023 3:39 pm
- Forum: Closed Policy Discussion
- Topic: Shocking grilles for husking: Allowed or not?
- Replies: 18
- Views: 2612
Re: Shocking grilles for husking: Allowed or not?
"supposedly damages the general power net."
What do you mean by this?
What do you mean by this?
- Thu Aug 10, 2023 9:33 am
- Forum: Closed Policy Discussion
- Topic: [MRP] What actually is the identity of manuel and what does it try to do?
- Replies: 21
- Views: 4215
Re: [MRP] What actually is the identity of manuel and what does it try to do?
Because there is a difference between dickery and being a dick. Tide is good and creates content.Longestarmlonglaw wrote: ↑Wed Aug 09, 2023 8:56 pm Why cant tiders on lrp be smacked under rule 1: dont be a dick?
- Fri Aug 04, 2023 2:06 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Make pirates an unrestricted antag
- Replies: 22
- Views: 6029
Re: [MRP] Make pirates an unrestricted antag
I think there's some issue to be had with making them unrestricted just because it doesn't make a lot of sense. Why would they care about killing everyone when they should be caring about Stacking Paper? The Interdyne guys having fungal TB feels like a massive mistake, but I didn't code them. Once ...
- Fri Jun 30, 2023 9:15 am
- Forum: Roleplaying
- Topic: The Metamorphosis: TG headcoder
- Replies: 10
- Views: 11327
Re: The Metamorphosis: TG headcoder
A glorious age of sensible game design begins.
- Thu Jun 29, 2023 5:43 pm
- Forum: Closed Policy Discussion
- Topic: Straight up ban tiding the shuttle cockpit as a nonantag.
- Replies: 12
- Views: 1689
- Thu Jun 29, 2023 5:43 pm
- Forum: Closed Policy Discussion
- Topic: Rewrite of Rule 8
- Replies: 14
- Views: 2386
Re: Rewrite of Rule 8
I feel like people forgot that the actual reason ERP was banned was that there were literally people RP'ing penetration in the dorms every other round. That this "zero tolerance" has been extended to lewd jokes and the like is honestly sad.
- Mon Jun 19, 2023 12:21 pm
- Forum: Coding Feedback
- Topic: Current state of Heretics
- Replies: 12
- Views: 3918
Re: Current state of Heretics
- I'm thinking at this point the brain trauma from sacrificing should be replaced. A replacement I thought of involved some dark portal opening in the victim's chest that yeeted all the organs out of their chest and replaced it with shadow organs, which each would have a negative effect correspondi...
- Fri Jun 16, 2023 3:44 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8495
Re: (MRP) Disallow brain removal of heretic sacrifices.
Not this shit again. "No YOU make the gun unfun" "bla bla different people find different things fun'. It's just once again showing the incompatibility of one codebase for both lrp and mrp. This didn't use to be an issue, everyone knew what they signed up for, violent and frequent de...
- Wed Jun 14, 2023 10:30 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8495
Re: (MRP) Disallow brain removal of heretic sacrifices.
Not this shit again. "No YOU make the gun unfun" "bla bla different people find different things fun'. It's just once again showing the incompatibility of one codebase for both lrp and mrp. This didn't use to be an issue, everyone knew what they signed up for, violent and frequent de...
- Wed Jun 14, 2023 9:47 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8495
Re: (MRP) Disallow brain removal of heretic sacrifices.
Not this shit again. "No YOU make the gun unfun" "bla bla different people find different things fun'. It's just once again showing the incompatibility of one codebase for both lrp and mrp. This didn't use to be an issue, everyone knew what they signed up for, violent and frequent dea...
- Tue Jun 13, 2023 1:01 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8495
Re: (MRP) Disallow brain removal of heretic sacrifices.
The gib was always the good solution.NecromancerAnne wrote: ↑Tue Jun 13, 2023 11:58 amI feel like if anyone can come up with a good alternative, someone would be willing to implement it.
- Fri Jun 09, 2023 6:46 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8495
Re: (MRP) Disallow brain removal of heretic sacrifices.
No, rule 4.
Also:
Make sacrifice gib again.
Also:
Make sacrifice gib again.
- Fri Jun 02, 2023 6:00 pm
- Forum: Roleplaying
- Topic: I shoot you in the leg.
- Replies: 9
- Views: 3584
Re: I shoot you in the leg.
Switch to left leg.
- Tue May 30, 2023 7:42 am
- Forum: Closed Policy Discussion
- Topic: What to do what shit hits the fan during a revolution.
- Replies: 40
- Views: 6994
Re: What to do what shit hits the fan during a revolution.
I've tried to N2O flood as chief engineer a few times on the clear losing end of a revolution so that I can try to get to an escape route. Admins have almost universally looked down on me/given me shit for it. Feels bad. It always feels weird when I'm playing, like, Chief Engineer and I'm expected ...
- Mon May 29, 2023 10:04 pm
- Forum: Closed Policy Discussion
- Topic: What to do what shit hits the fan during a revolution.
- Replies: 40
- Views: 6994
Re: What to do what shit hits the fan during a revolution.
Honestly trying to police this just demonstrates a lack of confidence in the playerbase.
Conflict is good and everyone knows that rev turns into mayhem really fast.
Conflict is good and everyone knows that rev turns into mayhem really fast.
- Fri Apr 28, 2023 7:05 pm
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 6840
Re: Please simplify id cards access
At least make the ID console actually apply an ID set when you select it. The current system where you can select it but it actually does almost nothing because the sets never fall within what is painted is just dumb.
Yes I've known for years how to deal with this, it's still dumb.
Yes I've known for years how to deal with this, it's still dumb.
- Fri Apr 28, 2023 4:06 pm
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 6840
Re: Please simplify id cards access
I don't like that system as much as the current one. Nerfs the whole effect of trims What effect? It's an extremely inflexible and unintuitive system. The point is to make you have to hold many cards to get wide sweeping access. With this, you need one card to get all acc- hey you just readded all ...
- Thu Apr 27, 2023 7:04 pm
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 6840
- Thu Apr 27, 2023 5:51 pm
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 6840
Please simplify id cards access
Honestly the access card system is a complete mess. It's unintuitive and restrictive. I know this was done to prevent people getting unlimited all access but it is completely overdone. Very unintuitive with requiring to paint the card and the trim etc. The system should just be: 2 types of cards: Cr...
- Thu Apr 27, 2023 5:46 pm
- Forum: Closed Policy Discussion
- Topic: Let's make hopcurity valid similar to talking mimes
- Replies: 15
- Views: 2283
Re: Let's make hopcurity valid similar to talking mimes
Not sure if they are valid, but if they barge into the armory they get lasered to death like anyone else.