Search found 430 matches
- Sun Sep 06, 2015 1:28 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 536584
Re: Simple Questions Thread
Kudzu seedpacks seem to have some special chemical interactions, however I can't actually seem to apply chemicals to them in any way. How do I do this?
- Fri Sep 04, 2015 8:54 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28943
Re: Birdboatstation (Alpha)
I'm not sure if this would be the map to implement it in, but what if instead of miners you had salvagers that stripped apart a derelict station or ship and dumped the parts into a recycler for materials? Sounds like an interesting idea but it would probably require a bit of complex coding, sadly n...
- Tue Aug 25, 2015 1:18 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 672863
Re: Little things you learned that are game changing
When you steal someone else's ID, you can just slide the card into your PDA and use it. It won't display that the ID is actually from someone else and if you update your PDA it even shows that persons job as your own in the PDA list.
- Fri Aug 21, 2015 11:15 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053087
Re: ITT: We make shitty suggestions and come up with poor id
New botany fun: Tall grass, a mutation of grass. On use, spawns 3x3 tiles of tall grass. Tall grass works a bit like kudzu, in that it blocks vision and can be cut but doesn't spread or mutate. After a while a few hostile animals start appearing inside the grass and will attack anyone who enters and...
- Tue Aug 18, 2015 5:37 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46459
Re: Do we really need Basil?
I'm like 90% sure Basil is there for overflow and always was designed to be overflow, not "offer a different experience". A server gains literally nothing by hosting a separate group for a minority that behaves in a way that chases off the majority. It's stupid, take a look at Sybil OOC w...
- Sun Aug 16, 2015 3:40 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28943
Re: Birdboatstation (Alpha)
Here is the picture of the new upload: http://i.imgur.com/B0yIRKr.png Yes, the stair thing bugs me aswell but there are sadly no sideways stair icons ingame. The other floors are supposed to be very slightly sloped. I'd like to show what custom code this station adds too. The first one is the new jo...
- Sat Aug 15, 2015 3:32 am
- Forum: Coding Feedback
- Topic: Morphine needs a throw nerf
- Replies: 46
- Views: 9613
Re: Morphine needs a throw nerf
Why does splashing, throwing or even spraying someone with something instantly transfer all reagents into their system? I know that this wasn't always the case. Splashing only used to be useful for touch reaction based ones, like pepper spray or acid. If you wanted to poison someone, you had to inje...
- Tue Aug 11, 2015 11:58 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28943
Re: Birdboatstation (Alpha)
Oh god is there no detective? Can you at least have the detective suit and noir suit in the brig somewhere? The detective has an office in the south part of the brig. It may just be me but, I think the Upload is too vulnerable, especially when you consider how much power an antag gets when they get...
- Fri Aug 07, 2015 7:38 am
- Forum: Ideas
- Topic: Changing some Gamemode weights
- Replies: 20
- Views: 5012
Re: Changing some Gamemode weights
Basil needs some gamemode weight changing too, now that there's finally enough average players to play 20+ modes.
- Fri Aug 07, 2015 4:36 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28943
Re: Birdboatstation (Alpha)
Slightly outdated picture of current version: http://i.imgur.com/gXUF9RN.jpg Just imagine it fully wired and lit up. http://i.imgur.com/ucD4ElT.png Progress! The map is playable! The only remaining things are atmos pipes, the centcom Z-level and a few custom map override things. http://i.imgur.com/f...
- Sun Aug 02, 2015 5:54 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88561
Re: MetaStation (v41F 24/07) and Mapping Guide
I found 2 problems recently: Space vines don't seem to spawn at all. Even if you hit the button as an admin. On that note, when the vines did spawn, their locations weren't that good, atleast in my opinion. The vines would often grow out into space, becoming impossible to contain if there was a brea...
- Fri Jul 31, 2015 8:54 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28943
Re: Birdboatstation (Unfinished)
More progress: http://i.imgur.com/OwCaxOc.jpg (Excuse the poor image quality, the image hosting service seems to hate larger pictures) I guess it's nearing completition. Only a few rooms are still in progress. Maint rooms are done. Plenty of items and machines added to maint to help traitors do more...
- Thu Jul 30, 2015 10:40 pm
- Forum: Town Hall
- Topic: To ERP or not to ERP
- Replies: 124
- Views: 38849
Re: To ERP or not to ERP
This is incredibly stupid.Ahammer18 wrote: ii. Unwanted sexual harassment, including, but not limited to: rape, molestation, continued requesting of sexual favours shall be under the jurisdiction of the in character (IC) security
force.
- Thu Jul 30, 2015 8:51 pm
- Forum: Town Hall
- Topic: To ERP or not to ERP
- Replies: 124
- Views: 38849
Re: To ERP or not to ERP
Legalise it fully on Basil because in lowpop there's nothing else for ghosts to popcorn over (especially with how unrobust s1 tators are), I don't see any point in restricting consentual ERP on any server, because it's hilarious to watch and even funnier when security busts down their door and thro...
- Sun Jul 26, 2015 10:50 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053087
Re: ITT: We make shitty suggestions and come up with poor id
Slipping should move you 1 tile forward. If there is something slippery on that tile too, you should continue to slip forward. Imagine all the banana peel slides or traitors setting up sliding traps that lead into electrified doors.
- Sat Jul 25, 2015 7:10 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28943
Re: Birdboatstation (Unfinished)
Here's an update: http://i.imgur.com/uiTEOgL.png Amount of windows slighty reduced. Hydro, chem, R&D, genetics and security are going to get shutters for their windows soon. I do want to keep windows on the module bridges, in xenobio and in viro though. A bit of progress this time. Security, med...
- Wed Jul 22, 2015 6:09 pm
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28943
Re: Birdboatstation (Unfinished)
Here's my reasoning for why I did and why I didn't add each engine: TEG: A nice and safe engine that gives engineers plenty of ways to optimize it and further increase the power output. I think that engineering projects that actually pay off like this are a good thing for lower pop maps since the ro...
- Tue Jul 21, 2015 5:42 am
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 28943
Birdboatstation (No longer maintained)
A tiny station map I've been working on. It's meant to be an alternative to ministation so the ideal playercount is 5-30 but could go slightly higher. The map is included with /tg/ code as of now! Picture of the map Mining: http://i.imgur.com/kXXguMf.png The map is around the same size as ministatio...
- Sun Jul 19, 2015 2:04 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 672863
Re: Little things you learned that are game changing
Spraying mutagen at someone from a bottle has a 33% chance to mutate them and feeding them something containing mutagen has a guaranteed mutation chance. Mutating that way has a 98% chance to cause a bad mutation and a 2% chance to cause a good mutation. You can abuse this to get the most unfair lin...
- Sat Jul 18, 2015 9:50 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911123
- Wed Jul 15, 2015 5:27 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 536584
Re: Simple Questions Thread
Does it matter which side of a TEG hot and cold gas is pumped it? Could I pump in a hot gas from the left and a cold one from the right and have it still work?
- Mon Jul 13, 2015 12:00 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80191
Re: Traitor Ideas you wanna pull off.
When goof's conveyorbelt RCD additions are merged, I'll try my hand at building some super deadly conveyor belt trap room with crushers/electrified grilles/uranium walls/supermatter shards/disposal inlets that trap you/emitters. Maybe even construct a turret in the middle of the room, then lure secu...
- Sat Jul 11, 2015 12:16 am
- Forum: General Chat
- Topic: /Tg/ Most Popular player 2015
- Replies: 98
- Views: 26822
Re: /Tg/ Most Popular player 2015
Reese Marcotte is missing from the list.
- Fri Jul 10, 2015 5:18 pm
- Forum: Coding Feedback
- Topic: Pizza bombs shouldn't gib
- Replies: 15
- Views: 3966
Re: Pizza bombs shouldn't gib
You can also just set them to a 1 second fuse which pretty much just instantly gibs anyone opening them.
Unsurprisingly, this means that a lot of players just don't open any pizza boxes anymore. Poor pizza.
Unsurprisingly, this means that a lot of players just don't open any pizza boxes anymore. Poor pizza.
- Fri Jul 10, 2015 11:25 am
- Forum: Coding Feedback
- Topic: Increase antag scaling
- Replies: 16
- Views: 3839
Re: Increase antag scaling
Wasn't the traitor rate lowered recently? I do remember hearing that /tg/ isn't running the standard settings anymore. Why not go back to the old settings? I do agree that there are far too few traitors compared to before, atleast in lowpop. Also, Basil's latejoin problem is very likely going to be ...
- Fri Jul 10, 2015 7:31 am
- Forum: Ideas
- Topic: Map Rotation
- Replies: 88
- Views: 17114
Re: Map Rotation
One of the reasons that there is a lack of (maintened) maps is the fact that it's a lot of work to create one and you only get to see it played for a few days. I am sure that a lot more people would consider contributing maps if there was a system in place to switch between maps.
- Wed Jul 08, 2015 11:12 am
- Forum: Coding Feedback
- Topic: Please disable mulligan mode for now
- Replies: 42
- Views: 10937
Re: Please disable mulligan mode for now
Mulligan is really good on lowpop though. Atleast leave it enabled on Basil. Having the only roundstart antagonist die and then have an eventless round for 3 hours was terrible. The upcoming threat system is probably going to be even better for these populations.
- Tue Jul 07, 2015 7:43 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Ghosting
- Replies: 74
- Views: 16534
Re: Ghosting
I can't quite understand the reasoning behind this. Being executed by security or suiciding in perma is fine, but ghosting if you get trapped somehow is not?
- Sun Jul 05, 2015 11:56 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 672863
Re: Little things you learned that are game changing
You can unwrench the recycler to pull it anywhere you want. This works with emagged recyclers too, making it very easy to get them into the middle of the hallway for someone else to walk into it by accident. No need to secure it again, the recycler will always stay active. Also very fun to pull thes...
- Sat Jul 04, 2015 10:00 am
- Forum: Coding Feedback
- Topic: Cat Ears/Tails
- Replies: 74
- Views: 19170
Re: Cat Ears/Tails
It's masturbation material for furfags masqueraded as a feature lol no. Furries dont even twitch for something like this. This is anime weaboo tier shit. As expert, I am inclined to agree with Invisty. PURGE THE SERVER OF WEEBS. I can't help but be very confused when I see Lizard players posting th...
- Sat Jul 04, 2015 6:42 am
- Forum: Coding Feedback
- Topic: Regarding Acid+Smoke Nerf/Revamp that happened today
- Replies: 20
- Views: 4873
Re: Regarding Acid+Smoke Nerf/Revamp that happened today
I find foam very weak now. The dillution is really severe and removed a lot of potential creative applications. I do like the acid nerf however.
- Fri Jul 03, 2015 6:01 am
- Forum: Ideas
- Topic: Disloyalty implants for traitors
- Replies: 9
- Views: 2231
Re: Disloyalty implants for traitors
What if the implant instead ghosted you and put an other, random player in the body to play as an antag? That would greatly discourage anyone from being implanted on purpose.
- Thu Jul 02, 2015 5:47 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053087
Re: ITT: We make shitty suggestions and come up with poor id
Hardmode: If you die, you cannot join any round for 1 week, only observe. Now deaths are actually meaningful and the game is about paranoia again.
- Thu Jul 02, 2015 5:41 am
- Forum: Coding Feedback
- Topic: Cut defib times in half
- Replies: 29
- Views: 6583
Re: Cut defib times in half
What exactly is this change supposed to improve? I think that the issue with defibs is the previously mentioned patch bug that allows doctors to heal badly damaged bodies and even husks into a state that allows them to be defibbed again. Someone finding a slighty damaged corpse and reviving it after...
- Wed Jul 01, 2015 9:31 am
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 23145
Re: Datum Based Antags Design Document (WIP/Preview)
The lowpop antag versions and the threat system make it seem like lowpop is going to get a lot more enjoyable when this is done.
- Wed Jul 01, 2015 6:52 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948036
Re: Minor Suggestions
Please add the ability to extinguish burning items.
- Wed Jul 01, 2015 6:36 am
- Forum: Ideas
- Topic: Spawning with RP items
- Replies: 24
- Views: 7122
Re: Spawning with RP items
Better remove roundstart backpacks and satchels then.DemonFiren wrote:It works with meaningless shit that has no mechanical benefit whatsoever (not even a deck of cards, as those can be used for spess-navigation), and that's not exactly a lot of items.
So, no.
- Tue Jun 30, 2015 6:30 am
- Forum: Coding Feedback
- Topic: Security bot detain mode removed
- Replies: 35
- Views: 8499
Re: Security bot detain mode removed
Remove it from beepsky too.
- Tue Jun 30, 2015 6:16 am
- Forum: Ideas
- Topic: A few different ideas to improve disguises
- Replies: 19
- Views: 4856
Re: A few different ideas to improve disguises
There should be a way to easily change your characters hair color to disguise yourself. I am aware of the semi-secret, difficult to get chem ingame but it only changes the hair color to a random one from a few preset colors. Right now, it's impossible to disguise yourself as a generally known static...
- Sun Jun 28, 2015 12:55 pm
- Forum: Coding Feedback
- Topic: Your ideas for better chem names
- Replies: 24
- Views: 5680
Re: Your ideas for better chem names
Synthflesh and synthmeat need a rename, they cause a lot of confusion. Almost everytime I play chef and ask for some synthmeat I'll get a synthflesh patch instead.
That, or make synthmeat a reaction from synthflesh + blood since they seem like they're supposed to be the same thing anyway.
That, or make synthmeat a reaction from synthflesh + blood since they seem like they're supposed to be the same thing anyway.
- Sat Jun 27, 2015 3:04 pm
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 8714
Re: Sleepypens suck massive cock
What about bringing back Sleeptoxin for the pen? The old Sleeptoxin used to have a nice sideeffect of causing drowsiness which blurred the victims screen, slowed them down and even made them pass out occasionally before the full sleep effect occured. Morphine on the other hand just gives the victim ...
- Sat Jun 27, 2015 8:42 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80191
Re: Traitor Ideas you wanna pull off.
I did this, it's really amusing. Always remember that you can just deconstruct and move the roundstart crusher.Killbasa wrote:Go into maintenance with everything i need to make a crusher, then lube the hall so people go slipping into an emagged crusher.
- Fri Jun 26, 2015 7:37 am
- Forum: Coding Feedback
- Topic: Reactive Teleport Armor Nerf War
- Replies: 23
- Views: 4956
Re: Reactive Teleport Armor Nerf War
The spacing chance should only apply to attacks. Having to explain yourself to admins for accidently spacing the RD while trying to heal them out of crit is really bad.
- Wed Jun 24, 2015 9:29 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28518
Re: Microbombs and Macrobombs
I think you should cap the max amount of implants in the body at 5 or something like that. You can always keep a syndibombcore in your backpack and trigger your implant if you want a larger explosion and I have a feeling that anything larger than a syndibomb explosion might be a bad idea. Edit: Actu...
- Wed Jun 24, 2015 6:30 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28518
Re: Microbombs and Macrobombs
Can you implant others?
- Tue Jun 23, 2015 5:56 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053087
Re: ITT: We make shitty suggestions and come up with poor id
Syndicate/security magnet gun. Pulls metal objects towards you. Will also pull metal objects out of someone's hands and cause people wearing metal clothing (like armor) to fall down for a second.
- Sat Jun 20, 2015 10:52 am
- Forum: Coding
- Topic: Dismemberment & Organs
- Replies: 162
- Views: 42391
Re: Dismemberment & Organs
If you lose a limb in a fight, will there be any way to reduce/heal the 40 damage caused by the loss of it without actually replacing the limb? I do think that this should be possible, even if it would require extra surgery. Losing a limb in a fight, then visiting medbay to get your wounds fixed sho...
- Thu Jun 18, 2015 5:04 am
- Forum: Ideas
- Topic: Abductors as a job
- Replies: 19
- Views: 4544
Re: Abductors as a job
2 of their 12 glands will gib you though. That's pretty damn murderous. The rest of them will turn you into antags. I like abductors a lot, but don't underestimate their impact on a round, especially only based on rounds with unexperienced abduction players. If you get an experieced abductor team th...
- Wed Jun 17, 2015 8:21 am
- Forum: Ideas
- Topic: Bluespace Grenade Casings
- Replies: 18
- Views: 3110
Re: Bluespace Grenade Casings
A lot of reactions don't actually scale, so using up a lot of reagents expecting to see an amazing reaction will leave you rather disappointed.
Not foam though. Foam scaling is amazing.
Not foam though. Foam scaling is amazing.
- Sat Jun 13, 2015 12:57 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948036
Re: Minor Suggestions
Thermal vision should show people inside lockers and other machines. Not being able to see inside a locker or disposal bin even though you can see people through multiple walls is completely illogical. Good luck finding your target with thermals when they decide to afk/disconnect and hide in a locke...