Search found 2721 matches

by lumipharon
Tue May 30, 2017 11:27 pm
Forum: Coding
Topic: Potential new design push
Replies: 41
Views: 11041

Re: Potential new design push

What ever happened to the idea of datum antags? Did that just quietly die in the corner or what?
by lumipharon
Tue May 30, 2017 7:49 pm
Forum: Video Games
Topic: Rimworld
Replies: 209
Views: 79349

Re: Rimworld

Yes you can.
Also yeah, not being able to remove organs from corpses was always dumb -if they've only just recently expired then why the fuck not?
by lumipharon
Tue May 30, 2017 6:44 pm
Forum: Ideas
Topic: Zany gang idea
Replies: 57
Views: 11033

Re: Zany gang idea

Shadow, one person can do R&D. But all the other shitters are therefore outside of R&D, and without all the toys of R&D. Your presumption relies on the fact that A: The rest of the gangers (or atleast many of them) don't just get turbo rekt in the meantime, and B: That once R&D is do...
by lumipharon
Tue May 30, 2017 3:57 am
Forum: Ideas
Topic: Zany gang idea
Replies: 57
Views: 11033

Re: Zany gang idea

>one third of the crew Either the entire gang is huddling behind the shield, in which case it's unlikely to be a large gang, or: Some people are huddling behind the shield, while others (in particular the leaders) are out and about. With the first option, my point still stands. With the second optio...
by lumipharon
Tue May 30, 2017 2:32 am
Forum: Resolved Appeals
Topic: akesson - armhulenn 1440 min ban
Replies: 23
Views: 4464

Re: akesson - armhulenn 1440 min ban

You literally jacketed and locked up a guy for something SOMEONE ELSE DID.
Like, what? And you're saying he should be grateful you didn't murder him in the cloning pod?

Wew.
by lumipharon
Tue May 30, 2017 2:26 am
Forum: Ideas
Topic: Zany gang idea
Replies: 57
Views: 11033

Re: Zany gang idea

Ok, I see I am mistaken now.
Truly how could I have thought that a handful of over equipped nukeops gangsters would have any difficultly taking on the unwashed rabble that is the rest of the crew.
by lumipharon
Tue May 30, 2017 2:11 am
Forum: Ideas
Topic: Zany gang idea
Replies: 57
Views: 11033

Re: Zany gang idea

>wipe the database >use a borg (or by hand if it's close enough) to switch off the apc >Honk as all their research vanishes Also if they're camping in R&D, (presuming they got minerals and shit), then you're left with the rest of the station to conquer - doesn't matter how man guns and shit they...
by lumipharon
Thu May 25, 2017 9:32 pm
Forum: Coding Feedback
Topic: Putting clockwork posibrains in borg shells is overpowered
Replies: 26
Views: 5697

Re: Putting clockwork posibrains in borg shells is overpower

cuckscarabs are actually fucking 10/10 awful to deal with, but yeah in general the ability to mass produce a ghost army of any sort is shitty, but borgs are stronger then the alternatives.
by lumipharon
Thu May 25, 2017 10:35 am
Forum: Coding Feedback
Topic: Putting clockwork posibrains in borg shells is overpowered
Replies: 26
Views: 5697

Re: Putting clockwork posibrains in borg shells is overpower

homunculi are weak shit that start naked, and require constant attention from a cultist to maintain. Borgs being carriable and all the rest of it has never come up as an issue before clockmemes (theoretically a tator with an emag could do the same with normal posibrains I suppose, although that's a ...
by lumipharon
Thu May 25, 2017 5:16 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667756

Re: Little things you learned that are game changing

It's not really high effort though, once you kill any rando implanted dude, you just hack his head open, pop in a rev brain and defib.
by lumipharon
Thu May 25, 2017 4:12 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667756

Re: Little things you learned that are game changing

Thats... Hilarious as fuck, probably would consider that a bug though, tbh.
by lumipharon
Thu May 25, 2017 4:00 am
Forum: Coding Feedback
Topic: Putting clockwork posibrains in borg shells is overpowered
Replies: 26
Views: 5697

Re: Putting clockwork posibrains in borg shells is overpower

This is how cancerous it is. >Science cultist roundstart/convert anyone in science asap >Get someone semi-non retarded/whatever that construct thing is called to make a tinker thing and start the endless component construction (bonus points for off station/space autism fort) >grab a few stacks of me...
by lumipharon
Thu May 25, 2017 2:37 am
Forum: Coding Feedback
Topic: Putting clockwork posibrains in borg shells is overpowered
Replies: 26
Views: 5697

Re: Putting clockwork posibrains in borg shells is overpower

Because moving or making a new robotics machine isn't difficult? Because you can carry around a bunch of borg bodies without anyone noticing and put a brain in them at any time? It is not at all comparable to cargo, unless cargo could print off a bag of gun tokens round start that they could instant...
by lumipharon
Tue May 23, 2017 9:53 pm
Forum: Ideas
Topic: telekinesis change
Replies: 7
Views: 1304

Re: telekinesis change

Just make a traitor only version of tk with ADDED BRAINPOWER that lets you tk grab people and throw them into walls and shit.
Force choking sounds amusing but it would also be hilariously OP. Probs above would be too, but :^)
by lumipharon
Tue May 23, 2017 9:51 pm
Forum: Coding Feedback
Topic: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
Replies: 94
Views: 19555

Re: Isn't HoS Armour Meant To Be A Bit Better Than Standard?

if you're chasing someone down a corridor they can throw soap from off screen and it's effectively impossible to dodge unless you're constantly strafing.
Also yes you can get critted by mid tier weapons before you can get up (although obviously just cuffing you is the more sensible thing to do)
by lumipharon
Tue May 23, 2017 9:38 pm
Forum: Coding Feedback
Topic: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
Replies: 94
Views: 19555

Re: Isn't HoS Armour Meant To Be A Bit Better Than Standard?

Despite steelpoint memes, HoS armour COULD be better - most strong weapons (ie: weapons you can use reasonably use to murder someone without stuns) all have fuckhuge damage and often good AP anyway. Even just better melee defence so the HoS can't be slipped on soap and beaten to death before he gets...
by lumipharon
Tue May 23, 2017 9:34 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 839404

Re: Stories of rage, tears and regret

That sounds 10/10 meta shittery. Aren't people supposed to be banned for crap like that?
by lumipharon
Mon May 22, 2017 3:59 am
Forum: Ideas
Topic: RE-ENABLE SNOWDIN
Replies: 24
Views: 4874

Re: RE-ENABLE SNOWDIN

Snowdin still has lots of loot that isn't even syndie related. There are spell tomes and other shit in there, etc.
by lumipharon
Wed May 17, 2017 1:08 am
Forum: Coding Feedback
Topic: The shuttle autorecaller
Replies: 54
Views: 11531

Re: The shuttle autorecaller

>20 players want it and 20 players dont in the github feedback >""""coderbus"""" arguing on both sides >whine about coders This is why the feedback forums are cancer If you're referring to me, I didn't say "coders" I said coder. As in the singular p...
by lumipharon
Tue May 16, 2017 11:02 pm
Forum: Coding Feedback
Topic: The shuttle autorecaller
Replies: 54
Views: 11531

Re: The shuttle autorecaller

and which coder would that be lumi? certainly not the one who made the PR... In response to a policy subforum thread with multiple points of view There is a difference between thinking the shuttle gets called too early sometimes for the round to properly develop (which plenty of people can and do a...
by lumipharon
Tue May 16, 2017 9:22 pm
Forum: Coding Feedback
Topic: The shuttle autorecaller
Replies: 54
Views: 11531

Re: The shuttle autorecaller

All feedback has been howling rage. People do not like having their choices taken away from them - this is a game and people don't like doing shitty unfun things for an extra 30-60 minutes because some coder thinks that's how the game should be.
by lumipharon
Mon May 15, 2017 11:28 pm
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64069

Re: cave dwarves (lavaland ghost-role)

This whole thing sounds far too big and complex to be made a ghost role. It makes far more sense as a separate game mode or outright spin off, but I think that's a good thing.
by lumipharon
Mon May 15, 2017 11:25 pm
Forum: Coding Feedback
Topic: Can cerestation please be reserved for 80+ players?
Replies: 38
Views: 8110

Re: Can cerestation please be reserved for 80+ players?

Actually the point I was making that people complaining about meta vs box had very little ground to stand on, as they're fundamentally the same type of design - different layout etc, but still more or less the same. Maps like cere and assstation are radically different designs, so their design flaws...
by lumipharon
Mon May 15, 2017 10:54 pm
Forum: Coding Feedback
Topic: Can cerestation please be reserved for 80+ players?
Replies: 38
Views: 8110

Re: Can cerestation please be reserved for 80+ players?

I find it pretty funny how meta is popular on server 1 now, when for so long it got a lot of shit.
That said, meta is very similar to box in terms of overall map design, where as cere station is a SIGNIFICANT difference in design and playstyle.
by lumipharon
Mon May 15, 2017 9:11 pm
Forum: Planet Station Development
Topic: Is it dead?
Replies: 64
Views: 22675

Re: Is it dead?

It's not like we need a public server functioning prototype, literally something to alpha test these features and shit yo. Even a 5 story plain box of station with all the important bits copy pasted in, and a desolate wasteland of a planet would be sufficient. Why? Because that's just a design thing...
by lumipharon
Mon May 15, 2017 1:22 am
Forum: Coding Feedback
Topic: particle accelerator construction is horrible
Replies: 12
Views: 2730

Re: particle accelerator construction is horrible

Fuck ups aren't exactly hard to fix though, and how often does a PA need to be assembled.
It should come with some instructions on a piece of paper or something though.
by lumipharon
Mon May 15, 2017 1:05 am
Forum: Planet Station Development
Topic: Is it dead?
Replies: 64
Views: 22675

Re: Is it dead?

A playable prototype of this would require ~100 hours of mapping, so I'd rather do all the minor stuff that fills out the world first. That way if I give up or lose interest that stuff can at least be used elsewhere in the game. Even if I stopped at this point most of what I made could easily be us...
by lumipharon
Mon May 15, 2017 12:00 am
Forum: Ideas
Topic: Zany gang idea
Replies: 57
Views: 11033

Re: Zany gang idea

>fill the interior of the shield with very high pressure air
>turn on the dong
>no one can get close because air blow them away

Probably not practical, but it's a hilarious thought.
Also PR when?
by lumipharon
Sat May 13, 2017 2:20 am
Forum: Ideas
Topic: Zany gang idea
Replies: 57
Views: 11033

Re: Zany gang idea

+1. I'd thought being able to get items from the dom instead of the tool was a good idea for a long time. Pretty sure you are the one who gave me the idea Yeah I remember PM'ing you about it. The immediate problem I can think of though with the shield solution, is: A) camping outside it somewhere b...
by lumipharon
Fri May 12, 2017 9:53 pm
Forum: Ideas
Topic: Zany gang idea
Replies: 57
Views: 11033

Re: Zany gang idea

+1.
I'd thought being able to get items from the dom instead of the tool was a good idea for a long time.
by lumipharon
Fri May 12, 2017 3:35 am
Forum: Ideas
Topic: A Baystyle Map.
Replies: 25
Views: 5129

Re: A Baystyle Map.

Lifts as primary method of z-level transport will be great.
Bonus points for lift music.
Double bonus points for crowbarring open the lift shaft and throwing people down it.
Triple bonus points for being able to emag/sabotage lift breaks to send the entire lift crashing down the shaft.
by lumipharon
Thu May 11, 2017 10:08 pm
Forum: Ideas
Topic: A Baystyle Map.
Replies: 25
Views: 5129

Re: A Baystyle Map.

I can do 'high quality mapping', but how does a multi z-level map function in term of power/disposals/etc?
by lumipharon
Wed May 10, 2017 11:38 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 378247

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

I was thinking about making a mod inspired by the Prime from the commonwealth saga of books.
ie: Hive mind, fanatical purging ass bandits from spess. Also with a fondness for overwhelming mass attacks.
by lumipharon
Wed May 10, 2017 11:12 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 378247

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

>patch about bug fixes, quality of life and balance
>riddled with game breaking bugs

In other news, would you enjoy an AI that aside from it's main battle fleets made like 20 small corvette fleets to try and just rape all your orbital infrastructure in all your systems simultaniously?
by lumipharon
Wed May 10, 2017 9:40 pm
Forum: Closed Policy Discussion
Topic: Are dehulked hulks immediately rehumanized?
Replies: 14
Views: 2584

Re: Are dehulked hulks immediately rehumanized?

That's only from the perspective of a silicon doing the harming. What if it was security doing the harming, and they lasered the hulk to death? Do the AI and other silicons hold security accountable for the death (ultimate harm) of a human? Silicon laws are very binary (heh). Is security lasering a...
by lumipharon
Wed May 10, 2017 9:10 pm
Forum: Coding Feedback
Topic: Camera bug is trash
Replies: 18
Views: 4652

Re: Camera bug is trash

It's one telecrystal guys it doesn't need to be a scrying orb You have to tag the cameras first :^) It got updated quite a whole ago, which rolled all the upgrades into the default bug. You don't have to bug cameras, and back when you had to, you could just upgrade it at tool storage to get around ...
by lumipharon
Wed May 10, 2017 1:44 am
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64069

Re: cave dwarves (lavaland ghost-role)

Lavaland is pretty much just a dorffort cavern anyway.
by lumipharon
Wed May 10, 2017 1:02 am
Forum: Coding Feedback
Topic: Camera bug is trash
Replies: 18
Views: 4652

Re: Camera bug is trash

That would be godly.
by lumipharon
Sun May 07, 2017 11:57 pm
Forum: Ideas
Topic: Lets talk about drag speed
Replies: 103
Views: 19848

Re: Lets talk about drag speed

I've generally been opposed to this in the past, but the more I thin about it, the more curious I am just to see it tested, to see how it pans out. As I play sec a lot the whole 'arresting is harder' thin is pretty significant, but for just regular arrests, assuming you can pull at normal speed if t...
by lumipharon
Sun May 07, 2017 11:28 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 839404

Re: Stories of rage, tears and regret

I was the warden. What was the point in blowing up a ripley when he was getting you cloned anyway? You fucked off A LOT of people that round, I wasn't about to cop the shit for validing that dude and his mech when you'd been det revolvering so many people. The time for valids is like that shitty mim...
by lumipharon
Fri May 05, 2017 1:48 am
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 378247

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

I've never actually understood what a stellaris ring world is supposed to be. It's this impossibly large ring around the entire sun, yet it only has these tiny 4 patches of livable dirt. Literally what is the point of the ring itself? What is the purpose compared to building 4 XL habitats with spess...
by lumipharon
Fri May 05, 2017 1:28 am
Forum: Coding Feedback
Topic: Rage Serum
Replies: 23
Views: 4410

Re: Rage Serum

As suggested on Git, having it as a self buff means its literally just another murderboner tool. If it was instead designed around using it on some unwitting (and preferrably robust) player it could lead to a bit more FUN. 1) Drop the price but make it gib the user after a certain period of time (10...
by lumipharon
Thu May 04, 2017 11:10 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 378247

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Oh yeah, habitats are neat, but the big ones are all just gay babies in the vanilla game - even if you're full on pacifist, the 200k+ minerals and SIXTY PLUS YEARS it takes to build any of them would be better used for more dakka, unless you're going out of your way to drag out the game.
by lumipharon
Thu May 04, 2017 11:02 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 839404

Re: Stories of rage, tears and regret

>Be Nanotrasen agent dude >also HoP >Haven't played for ages so I have no idea what this antag is but looks cool >specifically told by text murderbone isn't ok. >neat >Do normal HoP things for 15 minutes so there isn't an army of dudes bitching about the absent HoP >Be polite and helpful, give every...
by lumipharon
Thu May 04, 2017 10:19 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 378247

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

That terraforming and world shaper change is nice. Getting gaia world terraforming and shit is utterly useless since you can't terraform your own planets, and some games terra forming just won't appear until late game if you're unlucky. Also has anyone successfully (and productively) constructed meg...
by lumipharon
Tue May 02, 2017 9:28 pm
Forum: Ideas
Topic: Traitors aren't "activated" until 15-20 minutes in
Replies: 64
Views: 12200

Re: Traitors aren't "activated" until 15-20 minutes in

80% of tators ignore their objectives anyway. :^) Also speaking of steal objectives, I've always thought that a more interesting way of going about it would be to have multiple tators after the one item. Fluff wise it can be agents belonging to different syndie factions wanting the same shit for pol...
by lumipharon
Mon May 01, 2017 9:27 pm
Forum: Ideas
Topic: [POLL] reach weapons
Replies: 58
Views: 14264

Re: [POLL] reach weapons

Super Aggro Crag wrote:Wot about chainsaw staves
Chainglaives.
https://www.forgeworld.co.uk/en-NZ/Nigh ... ainglaives
by lumipharon
Mon May 01, 2017 9:26 pm
Forum: General Chat
Topic: Playing a better Warden
Replies: 77
Views: 18550

Re: Playing a better Warden

I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table.