Search found 1272 matches
- Fri Dec 01, 2017 11:12 pm
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12459
Re: Item scarcity, Relative Value and so forth
i read the first 10 or so posts of this thread and i came to this conclusion the primary reason that people don't like the idea of "you have to talk and barter to get things" is because its inefficient. however, even if you did have to go to someone to get something, after a good month or ...
- Fri Dec 01, 2017 11:06 pm
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16202
Re: Make unarmed attacks do stamina damage instead of brute
This is the best alternative to the whole infinite crit stuff kor wanted. Now there’s a nonlethal way to end an escalation sequence that doesn’t require you to wear red. there doesn't need to be a alternative kor's just flat out wrong. if someone came up to you and told you the sky was red would yo...
- Fri Dec 01, 2017 11:02 pm
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8401
Gunsmithing vs Circuits
>gunsmithing >incredibly complex >tedious >no one would use it unless they knew how >its incredibly powerful by people who know how to use it >circuts >incredibly complex >tedious >no one would use it unless they knew how >its incredibly powerful by people who know how to use it -thinking-
- Fri Dec 01, 2017 1:29 am
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16202
Re: Make unarmed attacks do stamina damage instead of brute
18 different people have posted in this thread several of which have posted more than once. let's say your using the "muh realism" argument >stamina damage being done with fists is unrealistic let's say your using the "muh gameplay" argument >nothing else in the game does ONLY st...
- Thu Nov 30, 2017 5:32 am
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16202
Re: Make unarmed attacks do stamina damage instead of brute
yeah but a .357 bullet to the head would kill/instantly disable and leave dying any human being, rather than being a two-shot to leave knocked out on a naked man. and a giant combat mech that can rip apart metal walls with its bare hands would do more than knock you over and make your chest badly b...
- Wed Nov 29, 2017 9:32 pm
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16202
Re: Make unarmed attacks do stamina damage instead of brute
I need to be told why this is a bad idea. It feels like we approached this idea some time back as part of a larger discussion about combat overhauls and I don't remember ever being convinced one way or the other but looking at it on my own the concept is good. 1) Can knock somebody out without kill...
- Wed Nov 29, 2017 3:26 am
- Forum: General Chat
- Topic: PSA: Reading Erotica is a Stale Meme
- Replies: 44
- Views: 8575
Re: PSA: Reading Erotica is a Stale Meme
its only funny to them because it makes admins make forum posts about it.
- Wed Nov 29, 2017 1:01 am
- Forum: General Chat
- Topic: how do you repair the station fast enough
- Replies: 18
- Views: 4119
how do you repair the station fast enough
generic event that damages the station below 85% integrity
how do you repair it fast enough to prevent some nigger from calling the shuttle
list engineering strats here
how do you repair it fast enough to prevent some nigger from calling the shuttle
list engineering strats here
- Wed Nov 22, 2017 2:17 pm
- Forum: Ideas
- Topic: Gun safeties
- Replies: 15
- Views: 2981
Re: Gun safeties
as the leading authority on guns in ss13
no.
no.
- Tue Nov 21, 2017 10:09 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 326101
Re: cataclysm dark days ahead- You just cant win
imo the most IMPORTANT thing to have is animal empathy
wasp, bees, moose, deer, bears, anything
things that have been -known- for fucking your shit up, no longer fuck your shit up.
(citation needed for wasps and bees)
wasp, bees, moose, deer, bears, anything
things that have been -known- for fucking your shit up, no longer fuck your shit up.
(citation needed for wasps and bees)
- Sat Nov 18, 2017 11:15 am
- Forum: Spriting and Mapping
- Topic: twin stations
- Replies: 20
- Views: 3799
Re: twin stations
bluespace cannons can now shell the opposite station
also add smaller laser batteries to fire at the other station
and you know banana cannons and other wacky shit
also add smaller laser batteries to fire at the other station
and you know banana cannons and other wacky shit
- Mon Nov 13, 2017 11:40 pm
- Forum: Coding Feedback
- Topic: LOUD NOISES
- Replies: 22
- Views: 4528
Re: LOUD NOISES
Sound doesn't transfer through the vacuum of space, the heavy steel walls of a space stations hull shouldn't be flexible enough to warrant vibrations traveling through them, which only warrants sound traveling long distances through maint tunnels and vents. Vent's aren't exactly feasible because the...
- Mon Nov 13, 2017 11:14 pm
- Forum: Closed Policy Discussion
- Topic: Disallow admins to make secborgs & remove them from config.
- Replies: 229
- Views: 43649
Re: Disallow admins to make secborgs & remove them from conf
give a specific exampleTakeguru wrote: I can't even count the amount of times secborgs have left arrested individuals in a room with people that were calling for his head a moment ago and woo boy guess that guy mysteriously died who'd have thought
literally any specific example
- Fri Nov 10, 2017 8:48 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49080
Re: Serious discussion - Cats, High RP, Furries & Petting
yesobscolene wrote:Wouldn't the latter imply that anyone who likes blacks needs to leave. ?John_Oxford wrote:if i wouldn't openly admit to in real life it shouldn't be on the server
if you would openly admit to something i wouldn't in real life you shouldn't be on the server.
case closed.
edit:
still yes nevermind
- Fri Nov 10, 2017 8:41 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49080
Re: Serious discussion - Cats, High RP, Furries & Petting
if i wouldn't openly admit to in real life it shouldn't be on the server
if you would openly admit to something i wouldn't in real life you shouldn't be on the server.
case closed.
if you would openly admit to something i wouldn't in real life you shouldn't be on the server.
case closed.
- Fri Nov 03, 2017 9:37 pm
- Forum: Ideas
- Topic: Unstable Mutagen in Biogenerators
- Replies: 28
- Views: 6565
Re: Unstable Mutagen in Biogenerators
Deitus wrote:Don't bother asking for QOL changes, they'll be buried under "muh departmental interaction reeeeee!" slippery slopes and cherry picking while current qol's like those you mentioned are ignored or waved off
- Fri Nov 03, 2017 1:14 am
- Forum: General Chat
- Topic: remember this: the thread
- Replies: 0
- Views: 779
- Thu Nov 02, 2017 9:42 pm
- Forum: Video Games
- Topic: Heat Signature: Gunpoint/Hotline Miami in space
- Replies: 26
- Views: 5359
Re: Heat Signature: Gunpoint/Hotline Miami in space
i played for a while and it was fun for the first few hours
eventually you hit a skill ceiling and its far to easy and repetitive
maybe a difficultly mode with no pausing and add a item that slows time down?
or make it a skill
eventually you hit a skill ceiling and its far to easy and repetitive
maybe a difficultly mode with no pausing and add a item that slows time down?
or make it a skill
- Thu Nov 02, 2017 1:12 am
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 13885
Re: Mining and Science >>> Security at Security's Job
security gets it's own science department and can create androids and load them with chips to bring ghosts into security roles
- Fri Oct 27, 2017 12:30 am
- Forum: Ideas
- Topic: Roundstart limbs
- Replies: 17
- Views: 3331
Re: Roundstart limbs
you're using rp as a selling pointcedarbridge wrote:I don't really know that the arms need a real stat buff. Its not really meant to be strictly better or worse. Just different.
no
bad
it cant be a feature if it cant be apart of a prostratsetupminmax
- Thu Oct 26, 2017 11:20 pm
- Forum: Ideas
- Topic: Roundstart limbs
- Replies: 17
- Views: 3331
Re: Roundstart limbs
4 types of round start synthetic limbs standard - basic metal frame for slotting in more augments, standard damage protection ect industrial - for engineers and the ce, comes with a sturdier frame and harder coating, along with more slots for augments and a more robust power package. more damage pro...
- Sun Oct 22, 2017 3:29 am
- Forum: General Chat
- Topic: Take a break.
- Replies: 54
- Views: 14000
Re: Take a break.
>starting shitBawhoppennn wrote:>nice thread
>oxford has to come in and try to start shit
Why?
literally only said not every change is a good change.
did i hurt ur feelins
- Sun Oct 22, 2017 12:58 am
- Forum: General Chat
- Topic: Take a break.
- Replies: 54
- Views: 14000
Re: Take a break.
>be gone for a year >see new interesting features >see how much degeneracy has been added >see how defensive people get about cats in a not even slightly joking manner the game isn't the only thing that's changed. the players have changed with it, and sometimes not for the best, and if you have noth...
- Sat Oct 21, 2017 7:35 pm
- Forum: Ideas
- Topic: How to make the Syndicate MMI competitive with the emag
- Replies: 8
- Views: 1842
Re: How to make the Syndicate MMI competitive with the emag
You could make it a separate item from the dufflebag.
15 TC and you get a syndicate assault borg MMI
20 TC and you get a medical assault borg MMI
then make the dufflebag 2 TC
15 TC and you get a syndicate assault borg MMI
20 TC and you get a medical assault borg MMI
then make the dufflebag 2 TC
- Wed Oct 18, 2017 4:20 am
- Forum: Spriting and Mapping
- Topic: Readme: Asset Licensing
- Replies: 11
- Views: 9558
Re: Readme: Asset Licensing
oddly enough op is old enough to have literally nothing other than his fourm name
who was op?
( a whopping three years ago shit man )
who was op?
( a whopping three years ago shit man )
- Sun Oct 15, 2017 4:05 am
- Forum: Ideas
- Topic: modular gun code
- Replies: 10
- Views: 2310
Re: modular gun code
Seems like it would fit a lot better in CM or the shitty WW2 server or FO13 than base ss13! Really though why do people think adding more weapons when literally all of them are just click on guy and shoot bullent or maybe a few bullents at once its byond nigga you can have 1500 different guns but t...
- Sun Oct 15, 2017 4:04 am
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 41603
Re: oranges should not be a maintainer
Oxford used to argue that we're a 4chan community so we shouldn't ban people for making really distasteful personal attacks and then comes back half a year later to say that cat ears are morally objectionable 4chan is a christian website, where catgirls and other anime degeneracy was never allowed.
- Sun Oct 15, 2017 3:19 am
- Forum: Ideas
- Topic: modular gun code
- Replies: 10
- Views: 2310
Re: modular gun code
six
(eight if you include goofs)
(nine if you include failed attempts from random assorted people)
(eight if you include goofs)
(nine if you include failed attempts from random assorted people)
- Sun Oct 15, 2017 3:17 am
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 41603
Re: oranges should not be a maintainer
https://github.com/JohnOxford/tgstation/pull/1thot_slayer wrote:gun modding should still be added
take this thing
and make it the thing in the main thing
and you'll be best maintainer
- Sun Oct 15, 2017 2:45 am
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 41603
Re: oranges should not be a maintainer
>talk about it for years >be right about it >someone else talks about it "hey guys maybe oxford was right" additional citation: i havent played in over three months. i made a pr six months ago, obviously made a fork. the state of tg six months ago, from what i've only read in this thread, ...
- Sat Oct 14, 2017 8:44 pm
- Forum: Ideas
- Topic: modular gun code
- Replies: 10
- Views: 2310
Re: modular gun code
players dont want modular guns they dont want customization or variation on anything, they just want strict predefined values but i want customization so customization is code only, the server itself codes what guns its going to have and how those guns are going to function before they put them in ...
- Sat Oct 14, 2017 8:39 pm
- Forum: Ideas
- Topic: modular gun code
- Replies: 10
- Views: 2310
modular gun code
heres a oxford wet dream done, all it tok was a little coding https://github.com/JohnOxford/tgstation/pull/1 dubbed: oxgun a firearm system, modular in every aspect, spanning over 40 different types of weapons with over 500 individual weapons with a matching pair of 400 different attachments. a mas...
- Sat Oct 14, 2017 8:10 pm
- Forum: Coding Feedback
- Topic: Reworked Agents
- Replies: 41
- Views: 8939
Re: Reworked Agents
such undercover
much blend
much blend
- Fri Oct 13, 2017 8:55 pm
- Forum: Roleplaying
- Topic: ye barrel shroud
- Replies: 16
- Views: 5406
Re: ye barrel shroud
you dismiss the voices of insanity in your head and focus on your search.calzilla1 wrote:You take out your clip and jam it into your fully automatic m16 w/ grenade launcher, acog, and bump stock
- Fri Oct 13, 2017 7:15 pm
- Forum: Ideas
- Topic: Port puppy carps from /vg/
- Replies: 14
- Views: 2937
Re: Port puppy carps from /vg/
have carp be able to stack on top of eachother
put 20 plushies in a room, spray, close room
wait 15 minutes
now 2000 carps
put 20 plushies in a room, spray, close room
wait 15 minutes
now 2000 carps
- Fri Oct 13, 2017 5:56 pm
- Forum: Roleplaying
- Topic: ye barrel shroud
- Replies: 16
- Views: 5406
Re: ye barrel shroud
Reflect on if communism has ever actually been tried you ponder this notion you realize it has and failed, you consider seeing a doctor for having such unamerican thoughts Begin breaking the rifle down into its constituent parts and place the ones that are small enough into your mouth so that you m...
- Thu Oct 12, 2017 9:22 pm
- Forum: Spriting and Mapping
- Topic: KuiperStation (it's dead jim)
- Replies: 11
- Views: 3793
Re: KuiperStation
the ideal map that isn't box, is box but better
which means you need to make either
A: a more interesting box
or
B: a more efficent box
which means you need to make either
A: a more interesting box
or
B: a more efficent box
- Thu Oct 12, 2017 9:05 pm
- Forum: Ideas
- Topic: Gallows/Nooses
- Replies: 58
- Views: 16440
Re: Gallows/Nooses
>you can hang white players
>you can hang lizards
>you can hang fly people
>you can hang plasmamen
>you can hang black players
you're the one making it about race bopper.
>you can hang lizards
>you can hang fly people
>you can hang plasmamen
>you can hang black players
you're the one making it about race bopper.
- Sun Oct 08, 2017 11:32 pm
- Forum: Roleplaying
- Topic: ye barrel shroud
- Replies: 16
- Views: 5406
Re: ye barrel shroud
What even is a barrel shroud you ignore the communist voices in your head, reminding yourself that it's not the shoulder bit that goes up and that you are a gunsmith of many years and know damn well what a barrel shroud is. You grab the rifle and shoot your self in the head ye grab ye rifle and sho...
- Thu Oct 05, 2017 11:39 pm
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 185
- Views: 90130
Re: Vekter
went inactive with me in their sig
came back and immediately removed it
heavily conflicted on goodmin or no
came back and immediately removed it
heavily conflicted on goodmin or no
- Wed Oct 04, 2017 3:21 am
- Forum: Roleplaying
- Topic: ye barrel shroud
- Replies: 16
- Views: 5406
ye barrel shroud
ye be a gunsmith
ye makin gun to kill dirty terrorists
ye've misplaced yer barrel shroud
ye in ye shop, there be a smithin table, a rifle, and a door leading outside
ye makin gun to kill dirty terrorists
ye've misplaced yer barrel shroud
ye in ye shop, there be a smithin table, a rifle, and a door leading outside
- Mon Oct 02, 2017 3:27 am
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49080
Re: Serious discussion - Cats, High RP, Furries & Petting
if server supports catgirls
server is the problem
remove server
if coderbus supports catgirls
coderbus is the problem
remove coderbus
we are not the problem, catgirls are the problem
server is the problem
remove server
if coderbus supports catgirls
coderbus is the problem
remove coderbus
we are not the problem, catgirls are the problem
- Sun Oct 01, 2017 1:35 am
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20565
Re: Do you think shuttle calling is a SS13 design flaw?
make it incredibly easy to repair the station, increase progression speed and speed of the game in general, then remove the escape shuttle. restart round vote is automatically entered every hour, and the round will not end unless the vote passes. the vote can pass with or without admins on, and it w...
Re: Pink Eggs
basically yeah anything to make it something other than bad swarmers than come on a asteroid and make boxes to make more swarmers more or less like make it a parasite, the spiders eat monkeys or the food or metal or wires or some shit, and turn it into loot or valuable items. the spiders can kill cr...
Re: Pink Eggs
you could make them valuable research items, or make them have nests that contain loot.
it would incentivize people to try to capture them, rather than kill them or call the shuttle.
it would incentivize people to try to capture them, rather than kill them or call the shuttle.
- Fri Sep 29, 2017 9:40 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108585
Re: ye flask
find ye caterpillar
- Fri Sep 29, 2017 6:16 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108585
Re: ye flask
throw ye flask as hard as you can into the darkness
the search begins
the search begins
- Thu Sep 28, 2017 2:24 am
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108585
Re: ye flask
run full speed foward in the darkness
if you run into something fleshy scream at the topic of your lungs then pumel it with your fists
if you run into something fleshy scream at the topic of your lungs then pumel it with your fists
- Tue Sep 26, 2017 11:56 pm
- Forum: Closed Policy Discussion
- Topic: "Pile on ick ock"
- Replies: 73
- Views: 22242
Re: "Pile on ick ock"
slippery slope into banning for not using correct pronouns or calling someone a fag.
- Mon Sep 25, 2017 4:06 am
- Forum: Resolved Appeals
- Topic: [Atlantaned] HollaHollaFoADolla - Note appeal
- Replies: 62
- Views: 13615
Re: [Atlantaned] HollaHollaFoADolla - Note appeal
i'll break it down >be a person >walking down the street >you stumble across a man sewing together fuse for dynamite >you punch the man square in the nose, he is dead >you take his dynamite, with a incomplete fuse, proceed to light it, and it blows your arm off before you can throw it >you then go t...