Search found 1272 matches

by John_Oxford
Fri Dec 01, 2017 11:12 pm
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12459

Re: Item scarcity, Relative Value and so forth

i read the first 10 or so posts of this thread and i came to this conclusion the primary reason that people don't like the idea of "you have to talk and barter to get things" is because its inefficient. however, even if you did have to go to someone to get something, after a good month or ...
by John_Oxford
Fri Dec 01, 2017 11:06 pm
Forum: Ideas
Topic: Make unarmed attacks do stamina damage instead of brute
Replies: 76
Views: 16202

Re: Make unarmed attacks do stamina damage instead of brute

This is the best alternative to the whole infinite crit stuff kor wanted. Now there’s a nonlethal way to end an escalation sequence that doesn’t require you to wear red. there doesn't need to be a alternative kor's just flat out wrong. if someone came up to you and told you the sky was red would yo...
by John_Oxford
Fri Dec 01, 2017 11:02 pm
Forum: Ideas
Topic: Gunsmithing vs Circuits
Replies: 34
Views: 8401

Gunsmithing vs Circuits

>gunsmithing >incredibly complex >tedious >no one would use it unless they knew how >its incredibly powerful by people who know how to use it >circuts >incredibly complex >tedious >no one would use it unless they knew how >its incredibly powerful by people who know how to use it -thinking-
by John_Oxford
Fri Dec 01, 2017 1:29 am
Forum: Ideas
Topic: Make unarmed attacks do stamina damage instead of brute
Replies: 76
Views: 16202

Re: Make unarmed attacks do stamina damage instead of brute

18 different people have posted in this thread several of which have posted more than once. let's say your using the "muh realism" argument >stamina damage being done with fists is unrealistic let's say your using the "muh gameplay" argument >nothing else in the game does ONLY st...
by John_Oxford
Thu Nov 30, 2017 5:32 am
Forum: Ideas
Topic: Make unarmed attacks do stamina damage instead of brute
Replies: 76
Views: 16202

Re: Make unarmed attacks do stamina damage instead of brute

yeah but a .357 bullet to the head would kill/instantly disable and leave dying any human being, rather than being a two-shot to leave knocked out on a naked man. and a giant combat mech that can rip apart metal walls with its bare hands would do more than knock you over and make your chest badly b...
by John_Oxford
Wed Nov 29, 2017 9:32 pm
Forum: Ideas
Topic: Make unarmed attacks do stamina damage instead of brute
Replies: 76
Views: 16202

Re: Make unarmed attacks do stamina damage instead of brute

I need to be told why this is a bad idea. It feels like we approached this idea some time back as part of a larger discussion about combat overhauls and I don't remember ever being convinced one way or the other but looking at it on my own the concept is good. 1) Can knock somebody out without kill...
by John_Oxford
Wed Nov 29, 2017 3:26 am
Forum: General Chat
Topic: PSA: Reading Erotica is a Stale Meme
Replies: 44
Views: 8575

Re: PSA: Reading Erotica is a Stale Meme

its only funny to them because it makes admins make forum posts about it.
by John_Oxford
Wed Nov 29, 2017 1:01 am
Forum: General Chat
Topic: how do you repair the station fast enough
Replies: 18
Views: 4119

how do you repair the station fast enough

generic event that damages the station below 85% integrity

how do you repair it fast enough to prevent some nigger from calling the shuttle

list engineering strats here
by John_Oxford
Wed Nov 22, 2017 2:17 pm
Forum: Ideas
Topic: Gun safeties
Replies: 15
Views: 2981

Re: Gun safeties

as the leading authority on guns in ss13

no.
by John_Oxford
Tue Nov 21, 2017 10:09 pm
Forum: Video Games
Topic: cataclysm dark days ahead- You just cant win
Replies: 1220
Views: 326101

Re: cataclysm dark days ahead- You just cant win

imo the most IMPORTANT thing to have is animal empathy

wasp, bees, moose, deer, bears, anything

things that have been -known- for fucking your shit up, no longer fuck your shit up.

(citation needed for wasps and bees)
by John_Oxford
Sat Nov 18, 2017 11:15 am
Forum: Spriting and Mapping
Topic: twin stations
Replies: 20
Views: 3799

Re: twin stations

bluespace cannons can now shell the opposite station
also add smaller laser batteries to fire at the other station

and you know banana cannons and other wacky shit
by John_Oxford
Mon Nov 13, 2017 11:40 pm
Forum: Coding Feedback
Topic: LOUD NOISES
Replies: 22
Views: 4528

Re: LOUD NOISES

Sound doesn't transfer through the vacuum of space, the heavy steel walls of a space stations hull shouldn't be flexible enough to warrant vibrations traveling through them, which only warrants sound traveling long distances through maint tunnels and vents. Vent's aren't exactly feasible because the...
by John_Oxford
Mon Nov 13, 2017 11:14 pm
Forum: Closed Policy Discussion
Topic: Disallow admins to make secborgs & remove them from config.
Replies: 229
Views: 43649

Re: Disallow admins to make secborgs & remove them from conf

Takeguru wrote: I can't even count the amount of times secborgs have left arrested individuals in a room with people that were calling for his head a moment ago and woo boy guess that guy mysteriously died who'd have thought
give a specific example

literally any specific example
by John_Oxford
Fri Nov 10, 2017 8:48 pm
Forum: Coding Feedback
Topic: Serious discussion - Cats, High RP, Furries & Petting
Replies: 229
Views: 49080

Re: Serious discussion - Cats, High RP, Furries & Petting

obscolene wrote:
John_Oxford wrote:if i wouldn't openly admit to in real life it shouldn't be on the server

if you would openly admit to something i wouldn't in real life you shouldn't be on the server.

case closed.
Wouldn't the latter imply that anyone who likes blacks needs to leave. ?
yes

edit:

still yes nevermind
by John_Oxford
Fri Nov 10, 2017 8:41 pm
Forum: Coding Feedback
Topic: Serious discussion - Cats, High RP, Furries & Petting
Replies: 229
Views: 49080

Re: Serious discussion - Cats, High RP, Furries & Petting

if i wouldn't openly admit to in real life it shouldn't be on the server

if you would openly admit to something i wouldn't in real life you shouldn't be on the server.

case closed.
by John_Oxford
Fri Nov 03, 2017 9:37 pm
Forum: Ideas
Topic: Unstable Mutagen in Biogenerators
Replies: 28
Views: 6565

Re: Unstable Mutagen in Biogenerators

Deitus wrote:Don't bother asking for QOL changes, they'll be buried under "muh departmental interaction reeeeee!" slippery slopes and cherry picking while current qol's like those you mentioned are ignored or waved off
by John_Oxford
Thu Nov 02, 2017 9:42 pm
Forum: Video Games
Topic: Heat Signature: Gunpoint/Hotline Miami in space
Replies: 26
Views: 5359

Re: Heat Signature: Gunpoint/Hotline Miami in space

i played for a while and it was fun for the first few hours

eventually you hit a skill ceiling and its far to easy and repetitive

maybe a difficultly mode with no pausing and add a item that slows time down?

or make it a skill
by John_Oxford
Thu Nov 02, 2017 1:12 am
Forum: Coding Feedback
Topic: Mining and Science >>> Security at Security's Job
Replies: 54
Views: 13885

Re: Mining and Science >>> Security at Security's Job

security gets it's own science department and can create androids and load them with chips to bring ghosts into security roles
by John_Oxford
Fri Oct 27, 2017 12:30 am
Forum: Ideas
Topic: Roundstart limbs
Replies: 17
Views: 3331

Re: Roundstart limbs

cedarbridge wrote:I don't really know that the arms need a real stat buff. Its not really meant to be strictly better or worse. Just different.
you're using rp as a selling point

no

bad

it cant be a feature if it cant be apart of a prostratsetupminmax
by John_Oxford
Thu Oct 26, 2017 11:20 pm
Forum: Ideas
Topic: Roundstart limbs
Replies: 17
Views: 3331

Re: Roundstart limbs

4 types of round start synthetic limbs standard - basic metal frame for slotting in more augments, standard damage protection ect industrial - for engineers and the ce, comes with a sturdier frame and harder coating, along with more slots for augments and a more robust power package. more damage pro...
by John_Oxford
Sun Oct 22, 2017 3:29 am
Forum: General Chat
Topic: Take a break.
Replies: 54
Views: 14000

Re: Take a break.

Bawhoppennn wrote:>nice thread
>oxford has to come in and try to start shit

Why?
>starting shit

literally only said not every change is a good change.

did i hurt ur feelins
by John_Oxford
Sun Oct 22, 2017 12:58 am
Forum: General Chat
Topic: Take a break.
Replies: 54
Views: 14000

Re: Take a break.

>be gone for a year >see new interesting features >see how much degeneracy has been added >see how defensive people get about cats in a not even slightly joking manner the game isn't the only thing that's changed. the players have changed with it, and sometimes not for the best, and if you have noth...
by John_Oxford
Sat Oct 21, 2017 7:35 pm
Forum: Ideas
Topic: How to make the Syndicate MMI competitive with the emag
Replies: 8
Views: 1842

Re: How to make the Syndicate MMI competitive with the emag

You could make it a separate item from the dufflebag.

15 TC and you get a syndicate assault borg MMI
20 TC and you get a medical assault borg MMI

then make the dufflebag 2 TC
by John_Oxford
Wed Oct 18, 2017 4:20 am
Forum: Spriting and Mapping
Topic: Readme: Asset Licensing
Replies: 11
Views: 9558

Re: Readme: Asset Licensing

oddly enough op is old enough to have literally nothing other than his fourm name

who was op?

( a whopping three years ago shit man )
by John_Oxford
Sun Oct 15, 2017 4:05 am
Forum: Ideas
Topic: modular gun code
Replies: 10
Views: 2310

Re: modular gun code

Seems like it would fit a lot better in CM or the shitty WW2 server or FO13 than base ss13! Really though why do people think adding more weapons when literally all of them are just click on guy and shoot bullent or maybe a few bullents at once its byond nigga you can have 1500 different guns but t...
by John_Oxford
Sun Oct 15, 2017 4:04 am
Forum: Thinking Cap
Topic: oranges should not be a maintainer
Replies: 194
Views: 41603

Re: oranges should not be a maintainer

Oxford used to argue that we're a 4chan community so we shouldn't ban people for making really distasteful personal attacks and then comes back half a year later to say that cat ears are morally objectionable 4chan is a christian website, where catgirls and other anime degeneracy was never allowed.
by John_Oxford
Sun Oct 15, 2017 3:19 am
Forum: Ideas
Topic: modular gun code
Replies: 10
Views: 2310

Re: modular gun code

six

(eight if you include goofs)
(nine if you include failed attempts from random assorted people)
by John_Oxford
Sun Oct 15, 2017 3:17 am
Forum: Thinking Cap
Topic: oranges should not be a maintainer
Replies: 194
Views: 41603

Re: oranges should not be a maintainer

thot_slayer wrote:gun modding should still be added
https://github.com/JohnOxford/tgstation/pull/1

take this thing

and make it the thing in the main thing

and you'll be best maintainer
by John_Oxford
Sun Oct 15, 2017 2:45 am
Forum: Thinking Cap
Topic: oranges should not be a maintainer
Replies: 194
Views: 41603

Re: oranges should not be a maintainer

>talk about it for years >be right about it >someone else talks about it "hey guys maybe oxford was right" additional citation: i havent played in over three months. i made a pr six months ago, obviously made a fork. the state of tg six months ago, from what i've only read in this thread, ...
by John_Oxford
Sat Oct 14, 2017 8:44 pm
Forum: Ideas
Topic: modular gun code
Replies: 10
Views: 2310

Re: modular gun code

players dont want modular guns they dont want customization or variation on anything, they just want strict predefined values but i want customization so customization is code only, the server itself codes what guns its going to have and how those guns are going to function before they put them in ...
by John_Oxford
Sat Oct 14, 2017 8:39 pm
Forum: Ideas
Topic: modular gun code
Replies: 10
Views: 2310

modular gun code

heres a oxford wet dream done, all it tok was a little coding https://github.com/JohnOxford/tgstation/pull/1 dubbed: oxgun a firearm system, modular in every aspect, spanning over 40 different types of weapons with over 500 individual weapons with a matching pair of 400 different attachments. a mas...
by John_Oxford
Sat Oct 14, 2017 8:10 pm
Forum: Coding Feedback
Topic: Reworked Agents
Replies: 41
Views: 8939

Re: Reworked Agents

such undercover
much blend
by John_Oxford
Fri Oct 13, 2017 8:55 pm
Forum: Roleplaying
Topic: ye barrel shroud
Replies: 16
Views: 5406

Re: ye barrel shroud

calzilla1 wrote:You take out your clip and jam it into your fully automatic m16 w/ grenade launcher, acog, and bump stock
you dismiss the voices of insanity in your head and focus on your search.
by John_Oxford
Fri Oct 13, 2017 7:15 pm
Forum: Ideas
Topic: Port puppy carps from /vg/
Replies: 14
Views: 2937

Re: Port puppy carps from /vg/

have carp be able to stack on top of eachother

put 20 plushies in a room, spray, close room

wait 15 minutes

now 2000 carps
by John_Oxford
Fri Oct 13, 2017 5:56 pm
Forum: Roleplaying
Topic: ye barrel shroud
Replies: 16
Views: 5406

Re: ye barrel shroud

Reflect on if communism has ever actually been tried you ponder this notion you realize it has and failed, you consider seeing a doctor for having such unamerican thoughts Begin breaking the rifle down into its constituent parts and place the ones that are small enough into your mouth so that you m...
by John_Oxford
Thu Oct 12, 2017 9:22 pm
Forum: Spriting and Mapping
Topic: KuiperStation (it's dead jim)
Replies: 11
Views: 3793

Re: KuiperStation

the ideal map that isn't box, is box but better

which means you need to make either

A: a more interesting box

or

B: a more efficent box
by John_Oxford
Thu Oct 12, 2017 9:05 pm
Forum: Ideas
Topic: Gallows/Nooses
Replies: 58
Views: 16440

Re: Gallows/Nooses

>you can hang white players
>you can hang lizards
>you can hang fly people
>you can hang plasmamen
>you can hang black players

you're the one making it about race bopper.
by John_Oxford
Sun Oct 08, 2017 11:32 pm
Forum: Roleplaying
Topic: ye barrel shroud
Replies: 16
Views: 5406

Re: ye barrel shroud

What even is a barrel shroud you ignore the communist voices in your head, reminding yourself that it's not the shoulder bit that goes up and that you are a gunsmith of many years and know damn well what a barrel shroud is. You grab the rifle and shoot your self in the head ye grab ye rifle and sho...
by John_Oxford
Thu Oct 05, 2017 11:39 pm
Forum: Admin Feedback
Topic: Vekter
Replies: 185
Views: 90130

Re: Vekter

went inactive with me in their sig

came back and immediately removed it

heavily conflicted on goodmin or no
by John_Oxford
Wed Oct 04, 2017 3:21 am
Forum: Roleplaying
Topic: ye barrel shroud
Replies: 16
Views: 5406

ye barrel shroud

ye be a gunsmith

ye makin gun to kill dirty terrorists

ye've misplaced yer barrel shroud

ye in ye shop, there be a smithin table, a rifle, and a door leading outside
by John_Oxford
Mon Oct 02, 2017 3:27 am
Forum: Coding Feedback
Topic: Serious discussion - Cats, High RP, Furries & Petting
Replies: 229
Views: 49080

Re: Serious discussion - Cats, High RP, Furries & Petting

if server supports catgirls

server is the problem

remove server

if coderbus supports catgirls

coderbus is the problem

remove coderbus

we are not the problem, catgirls are the problem
by John_Oxford
Sun Oct 01, 2017 1:35 am
Forum: General Chat
Topic: Do you think shuttle calling is a SS13 design flaw?
Replies: 73
Views: 20565

Re: Do you think shuttle calling is a SS13 design flaw?

make it incredibly easy to repair the station, increase progression speed and speed of the game in general, then remove the escape shuttle. restart round vote is automatically entered every hour, and the round will not end unless the vote passes. the vote can pass with or without admins on, and it w...
by John_Oxford
Fri Sep 29, 2017 11:17 pm
Forum: Ideas
Topic: Pink Eggs
Replies: 7
Views: 1412

Re: Pink Eggs

basically yeah anything to make it something other than bad swarmers than come on a asteroid and make boxes to make more swarmers more or less like make it a parasite, the spiders eat monkeys or the food or metal or wires or some shit, and turn it into loot or valuable items. the spiders can kill cr...
by John_Oxford
Fri Sep 29, 2017 9:51 pm
Forum: Ideas
Topic: Pink Eggs
Replies: 7
Views: 1412

Re: Pink Eggs

you could make them valuable research items, or make them have nests that contain loot.

it would incentivize people to try to capture them, rather than kill them or call the shuttle.
by John_Oxford
Fri Sep 29, 2017 9:40 pm
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 108585

Re: ye flask

find ye caterpillar
by John_Oxford
Fri Sep 29, 2017 6:16 pm
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 108585

Re: ye flask

throw ye flask as hard as you can into the darkness

the search begins
by John_Oxford
Thu Sep 28, 2017 2:24 am
Forum: Roleplaying
Topic: ye flask
Replies: 470
Views: 108585

Re: ye flask

run full speed foward in the darkness

if you run into something fleshy scream at the topic of your lungs then pumel it with your fists
by John_Oxford
Tue Sep 26, 2017 11:56 pm
Forum: Closed Policy Discussion
Topic: "Pile on ick ock"
Replies: 73
Views: 22242

Re: "Pile on ick ock"

slippery slope into banning for not using correct pronouns or calling someone a fag.
by John_Oxford
Mon Sep 25, 2017 4:06 am
Forum: Resolved Appeals
Topic: [Atlantaned] HollaHollaFoADolla - Note appeal
Replies: 62
Views: 13615

Re: [Atlantaned] HollaHollaFoADolla - Note appeal

i'll break it down >be a person >walking down the street >you stumble across a man sewing together fuse for dynamite >you punch the man square in the nose, he is dead >you take his dynamite, with a incomplete fuse, proceed to light it, and it blows your arm off before you can throw it >you then go t...