Hello, tg players and other forum-goers! Did you know that March into Mapness has started? Did you know further that means you can submit a mapping pr (fixes, features, changes, whatever) and the first one you submit will get you an ANTAG TOKEN? Until april, we're having a drive to recruit people who have never contributed more into the world of mapping, presenting resources guides, and even a channel just for supporting new mappers to make it as easy as possible to become a...
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AnturK has reworked an old policy feature that will allow you to see policy relevant to your current character in game!
By hitting the show policy button in the OOC tab you get a popup that will list out anything added to the config file itself regarding the keywords applied to your character. Here's the general idea of how it works:
Proposing a new policy (rule change)
You have an idea for a new rule/change to an existing rule and want to see it put into action. Users can comment on if they like it or not. Ultimately, the thread ends when some majority of headmins have made a ruling on putting the proposed rule into action or ignoring it.
Good example: Make catpeople valid. The thread is resolved with a unanimous headmin ruling to ignore the proposed...
There was some discussion in internal admin channels around this statement here.
There’s probably nothing explicit written down, it’s been a tradition for many years that once shit hits the fan you can purge non-implanted on the basis they’re probably revs
Some admins agreed and said that they thought this was the agreed upon consensus whilst others disagreed. There's a real split on this issue.
If you agree, why?
If you disagree, what do you want the heads to do when it's impossible for whatever...
A silicon policy where silicons are bound only by their laws.
To accomplish this vision, very few considerations are off-limits.
Purged silicons falling under Rule 4? Sure!
Removal of Rule 1 applying to law interpretation? Let's go!
Letting silicons exploit law conflicts and loopholes without having to worry about Rule 1? Ship it.
Any other player-crutches and barriers baked into silipol are up for removal, change or enhancement.
Real quick way you can massively improve dynamic, headmins! Disable any antagonist that has progression mechanics from midrounds and latejoins. Dynamic rounds where all the latejoins and midrounds turn out to be progression antags end up being a wet fart. They work great when the round starts with them, let's see more of those static antagonists like lings, pirates, dragons, blobs, nukies, revs, wizards, and all the other things that are not impacted by when they join the round.
currently we have an issue report up on the repo where people are IDing paradox clones by demanding they confirm their bank account ID and then killing them if they can't
this is blatant metagaming by abusing an oversight with how paradox clones copy the target, but admins aren't acting on it and players have had to ask the coders to fix it
we all agreed that changeling MMI testing is bad and an exploit, so why can't we just blanket ban antag testing via shitty exploits/oversights like this?
If you've played LRP and interacted with sec before you probably have encountered at least a few times where they've stepped outside their role as officer to attack you as a player. This includes things like robbing you, kneecapping, beating while cuffed, pepperspray spam, and other fan favorites.
When this happens, sec void their metaprotections. For those that have touched grass: sec have metaprotections that disallows crew from escalating normally against them over nonlethal arrests. This allows sec...
After way too long in drafting and with a significant amount of time staring at words until they make sense again, I finally have a draft for the proposed new naming policy that the admin and headmin teams don't hate enough to release publicly for the community to have a look at.
This draft isn't final, and is still open to changes, but is likely pretty close to what we're looking for in the final policy. If you've got any feedback, you can post it here or/and in the policybus thread I'll be putting up...
This concerns the AI, Security and the Captain. And this thread is being created in response to something brought up in policy-bus on discord earlier today.
Initiating conflict is commonplace in SS13 and is usually an IC issue unless very severe. If someone attacks you, you can attack them back and etc. You shouldn't be going out of your way to destroy someones rounds unprovoked but through proper escalation this option becomes available.
However, an issue becomes present when one of the 3 above listed...
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