Economy [XHUIS EDITION]
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Economy [XHUIS EDITION]
So me and Miauw both opened up pull requests for economy around the same time, so I figured I would make my own feedback thread since he has one as well. His thread may be viewed at https://tgstation13.org/phpBB/viewtopic.php?f=10&t=3993.
Like Miauw, I am working on creating a modular economy system. For now, this is only framework. At the start of the round, any given person's ID card is given a random PIN between 0001 and 9999 as well as assigned a credit value depending on their job. Normal crew receive 100 credits, most heads, security, and cargo techs receive 125, the HoS, HoP, and QM receive 150, and the captain receives 200. The PIN number is told to the holder of the ID card at the start of the round and may be changed at any ATM.
ATMs are scattered around the station in public areas like the bar, in hallways, at the HoP line, et cetera. ATMs accept ID cards and, after receiving the correct PIN for said ID, will allow access to the monetary funds within. When complete, ATMs will accept physical space cash and turn it into credits (and vice versa - credits into space cash). Eventually, there will be many uses for this money - it will replace supply and mining points, allow purchases from vending machines, as well as allowing transfer of credits to digitized cash registers in areas like the bar and kitchen.
The HoP will also serve as the main handler of money and currency. The HoP will be able to change the pay rate each job gets (to the extent of the station's preset budget) as well as freeze the funds on any given ID card.
NPC traders may also be a thing.
Coins will be able to be inserted into an ATM to immediately convert them to a set amount of credits depending on the value of the coin. Think of them as booster packs.
Pull request and all code may be viewed here: https://github.com/tgstation/-tg-station/pull/10220
Like Miauw, I am working on creating a modular economy system. For now, this is only framework. At the start of the round, any given person's ID card is given a random PIN between 0001 and 9999 as well as assigned a credit value depending on their job. Normal crew receive 100 credits, most heads, security, and cargo techs receive 125, the HoS, HoP, and QM receive 150, and the captain receives 200. The PIN number is told to the holder of the ID card at the start of the round and may be changed at any ATM.
ATMs are scattered around the station in public areas like the bar, in hallways, at the HoP line, et cetera. ATMs accept ID cards and, after receiving the correct PIN for said ID, will allow access to the monetary funds within. When complete, ATMs will accept physical space cash and turn it into credits (and vice versa - credits into space cash). Eventually, there will be many uses for this money - it will replace supply and mining points, allow purchases from vending machines, as well as allowing transfer of credits to digitized cash registers in areas like the bar and kitchen.
The HoP will also serve as the main handler of money and currency. The HoP will be able to change the pay rate each job gets (to the extent of the station's preset budget) as well as freeze the funds on any given ID card.
NPC traders may also be a thing.
Coins will be able to be inserted into an ATM to immediately convert them to a set amount of credits depending on the value of the coin. Think of them as booster packs.
Pull request and all code may be viewed here: https://github.com/tgstation/-tg-station/pull/10220
Last edited by Xhuis on Sun Jun 28, 2015 6:39 pm, edited 2 times in total.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: Economy [XHUIS EDITION]
Do you support security fines?
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Economy [XHUIS EDITION]
i would suggest moving the money managing from the QM to the HoP, since the hop doesnt really have much to do right now while the QM has plenty, really.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Xhuis
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- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Economy [XHUIS EDITION]
Sec fining people for doing certain things sounds like an interesting alternative to brig sentences. I may add digitized tickets that transfer a set amount of dosh from a swiped ID card to a machine in security.Falamazeer wrote:Do you support security fines?
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Economy [XHUIS EDITION]
Medbay should stay free because fuck having to charge every assistant who walks through medbay with a little booboo
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Economy [XHUIS EDITION]
Why is the Quartermaster in charge of Wages rather than the HoP?
Surely that would be an issue for the HR department, not the guy who orders all the stock?
Surely that would be an issue for the HR department, not the guy who orders all the stock?
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Economy [XHUIS EDITION]
The QM should not be in charge of wages, as he is not tied to Command. The HoP, conversely, desperately needs something more to do in his spare time, and this is the perfect filler.
Will we have departmental budgets? Ex: HoS can put money into department budget, redeem it (somewhere in sec) for boxes of flashbangs, armor vests, boxes of handcuffs, etc.
Will we have departmental budgets? Ex: HoS can put money into department budget, redeem it (somewhere in sec) for boxes of flashbangs, armor vests, boxes of handcuffs, etc.
plplplplp WOOOOooo hahahhaha
- Xhuis
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- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Economy [XHUIS EDITION]
All right, I'll make the HoP in charge of cash. I'll address some of these other questions shortly.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Economy [XHUIS EDITION]
>tfw people are asking "will this be like miauws economy" on your thread
:^^^^^]
:^^^^^]
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- PKPenguin321
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Re: Economy [XHUIS EDITION]
Make the HoP in charge then merge all this with Miauw's vault money servers thing so we can have a DOUBLE ECONOMY FOR TWICE THE CAPITALISM
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Economy [XHUIS EDITION]
What happens when botany makes a 100 potency 10 yield money tree 3 minutes into every round?
-
- Joined: Sun Apr 20, 2014 3:41 am
- Byond Username: Corruptroulette
Re: Economy [XHUIS EDITION]
Xhuis wrote:So me and Miauw both opened up pull requests for economy around the same time, so I figured I would make my own feedback thread since he has one as well. His thread may be viewed at https://tgstation13.org/phpBB/viewtopic.php?f=10&t=3993.
Like Miauw, I am working on creating a modular economy system. For now, this is only framework. At the start of the round, any given person's ID card is given a random PIN between 0001 and 9999 as well as assigned a credit value depending on their job. Normal crew receive 100 credits, most heads, security, and cargo techs receive 125, the HoS, HoP, and QM receive 150, and the captain receives 200. The PIN number is told to the holder of the ID card at the start of the round and may be changed at any ATM.
ATMs are scattered around the station in public areas like the bar, in hallways, at the HoP line, et cetera. ATMs accept ID cards and, after receiving the correct PIN for said ID, will allow access to the monetary funds within. When complete, ATMs will accept physical space cash and turn it into credits (and vice versa - credits into space cash). Eventually, there will be many uses for this money - it will replace supply and mining points, allow purchases from vending machines, as well as allowing transfer of credits to digitized cash registers in areas like the bar and kitchen.
The HoP will also serve as the main handler of money and currency. The HoP will be able to change the pay rate each job gets (to the extent of the station's preset budget) as well as freeze the funds on any given ID card.
NPC traders may also be a thing.
Coins will be able to be inserted into an ATM to immediately convert them to a set amount of credits depending on the value of the coin. Think of them as booster packs.
Pull request and all code may be viewed here: https://github.com/tgstation/-tg-station/pull/10220
I like the idea but I don't want it to be manditory. If you impliment a economy it affects ALL players. Introduce it gradually and if we like it then you can expand it to different areas.
- Xhuis
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- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Economy [XHUIS EDITION]
That's exactly what I'm doing. I'm starting by adding the objects and framework, then by putting them in the maps with a few functions, then increasing functions slowly and if people don't like it'll get removed.cultist-chan wrote:Introduce it gradually and if we like it then you can expand it to different areas.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Economy [XHUIS EDITION]
You could theme it in that modern, hyper-capitalist style where it's all about "losing less". Nanotrasen employees, with the exception of command staff, could be treated similar to modern slaves: Unlikely to ever break free of their current working situation due to extortionate costs of living and poor pay.
Mime: Depresso
-
- Joined: Tue May 27, 2014 6:14 pm
- Byond Username: Solarn
Re: Economy [XHUIS EDITION]
I don't want an economy because I see exactly two ways of it playing out:
- Either it's useless because you can't actually buy anything with it or can find anything you would want to buy, in which case it will only matter for traitor objectives, which I don't consider a good enough reason to include it,
- Or people will be forced to use it to buy stuff, which would slow down the game and tie people to their departments, since that's where they get their pay from, turning every round into Nations, which would be horrible. Also, I don't think you considered the amount of litter this would generate in the hallways, or the massive traffic congestions as people fiddle with their cash/credit cards/whatever in front of the vendors.
- Either it's useless because you can't actually buy anything with it or can find anything you would want to buy, in which case it will only matter for traitor objectives, which I don't consider a good enough reason to include it,
- Or people will be forced to use it to buy stuff, which would slow down the game and tie people to their departments, since that's where they get their pay from, turning every round into Nations, which would be horrible. Also, I don't think you considered the amount of litter this would generate in the hallways, or the massive traffic congestions as people fiddle with their cash/credit cards/whatever in front of the vendors.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Economy [XHUIS EDITION]
In the interest of minimizing clunky interaction and player annoyance, such a system should work mostly or completely on the ID. Physical cash would exist only for those without an ID, or those who do not want to be vulnerable to hacking/HoP/ID theft.
Every r-table + window-door combination that serves as an item transfer medium needs to include a vending machine that works like a smartfridge as well. Example: A Scientist could put a welding gas mask up for sale at 25 units of currency, or the chef could sell food.
I would hope that Xhuis gives the department head some control over their individual budgets and pay rates. This establishes a corporate hierarchy with the Captain as the CEO, HoP as the CFO, and department heads as manager/supervisors.
The system must be easy and convenient to use for the players, or it will break back down into communism. Transactions must similarly be handled electronically (lol) and easily.
One last thought, I feel that the AI should be able to assist the HoP and heads in managing funds and what not. Something fun for the AI player which also takes the load off the HoP when he is too busy giving all-access to the ten clowns he hired.
Every r-table + window-door combination that serves as an item transfer medium needs to include a vending machine that works like a smartfridge as well. Example: A Scientist could put a welding gas mask up for sale at 25 units of currency, or the chef could sell food.
I would hope that Xhuis gives the department head some control over their individual budgets and pay rates. This establishes a corporate hierarchy with the Captain as the CEO, HoP as the CFO, and department heads as manager/supervisors.
The system must be easy and convenient to use for the players, or it will break back down into communism. Transactions must similarly be handled electronically (lol) and easily.
One last thought, I feel that the AI should be able to assist the HoP and heads in managing funds and what not. Something fun for the AI player which also takes the load off the HoP when he is too busy giving all-access to the ten clowns he hired.
-
- Joined: Thu Aug 14, 2014 5:50 pm
- Byond Username: Antimattercarp
Re: Economy [XHUIS EDITION]
>HoP
>too busy
I also see that there is only one argument against, based purely on poor implementation no less, and yet the votes are equal.
Economy *if implemented correctly* provides a new tool for game balance, structure, and motivation. Certainly it will not be the clunky, half-implemented, abandoned inventory management simulator that it is on bay.
>too busy
I also see that there is only one argument against, based purely on poor implementation no less, and yet the votes are equal.
Economy *if implemented correctly* provides a new tool for game balance, structure, and motivation. Certainly it will not be the clunky, half-implemented, abandoned inventory management simulator that it is on bay.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Economy [XHUIS EDITION]
Pretty much what Gun Hog said, quick n' easy transactions means this system will be a fun one to use instead of an annoyance. Because of this I think we shouldn't use PIN numbers. Mugging someone to nab their ID should be enough to jack their account as well.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Economy [XHUIS EDITION]
A lack of Personal Identification Number numbers means easier access to Automated Teller Machine machines.
- Loonikus
- Joined: Mon Dec 15, 2014 2:20 am
- Byond Username: Loonicus
Re: Economy [XHUIS EDITION]
We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
-
- Joined: Tue May 27, 2014 6:14 pm
- Byond Username: Solarn
Re: Economy [XHUIS EDITION]
Then maybe people need to stop using those 5 seconds I'm completely immobile and looking at another window to pickpocket/cryosting/table me.Loonikus wrote:We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
Also, in reality, it's more like
-Take PDA out
-Remove ID from PDA
-swipe ID
-open vending machine/ATM interface
-put ID back in PDA
-put PDA back in ID slot.
Which can be considerably longer than 5 seconds. Not to mention all the pushing and shoving as everyone else who wants to use the machine also tries to get close to it, interrupting me.
And even if this turns out to be a non-issue, if somehow everyone on the server suddenly magically becomes polite and interfaces magically stop lagging, that does nothing to address the fact that having a money-based economy with budgets allocated by department will turn the game into department vs department for more funds and tie people's ability to do fun things and have non-essential stuff to the goodwill of their department head.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Economy [XHUIS EDITION]
Maybe you need to stop playing SS13 like a fucking twitch shooter.Solarn wrote:Then maybe people need to stop using those 5 seconds I'm completely immobile and looking at another window to pickpocket/cryosting/table me.Loonikus wrote:We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
lmao, more likeSolarn wrote:Also, in reality, it's more like
-Take PDA out
-Remove ID from PDA
-swipe ID
-open vending machine/ATM interface
-put ID back in PDA
-put PDA back in ID slot.
Which can be considerably longer than 5 seconds. Not to mention all the pushing and shoving as everyone else who wants to use the machine also tries to get close to it, interrupting me.
And even if this turns out to be a non-issue, if somehow everyone on the server suddenly magically becomes polite and interfaces magically stop lagging, that does nothing to address the fact that having a money-based economy with budgets allocated by department will turn the game into department vs department for more funds and tie people's ability to do fun things and have non-essential stuff to the goodwill of their department head.
1. type ID and hit enter
2. click the vending machine
3. click your PDA (process takes maaaybe two seconds if you're slow)
>having a money-based economy with budgets allocated by department will turn the game into department vs department
i genuinely don't see how you figure
"Engineering can't give you guys power right now, the economy system is in our eyes." ?????
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Tue May 27, 2014 6:14 pm
- Byond Username: Solarn
Re: Economy [XHUIS EDITION]
Maybe other people need to stop playing SS13 like a fucking twitch shooter.PKPenguin321 wrote:Maybe you need to stop playing SS13 like a fucking twitch shooter.Solarn wrote:Then maybe people need to stop using those 5 seconds I'm completely immobile and looking at another window to pickpocket/cryosting/table me.Loonikus wrote:We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
Okay, so maybe other people aren't as bad at typing as I am. The interface lag and shoving issues still exist.PKPenguin321 wrote:lmao, more likeSolarn wrote:Also, in reality, it's more like
-Take PDA out
-Remove ID from PDA
-swipe ID
-open vending machine/ATM interface
-put ID back in PDA
-put PDA back in ID slot.
Which can be considerably longer than 5 seconds. Not to mention all the pushing and shoving as everyone else who wants to use the machine also tries to get close to it, interrupting me.
And even if this turns out to be a non-issue, if somehow everyone on the server suddenly magically becomes polite and interfaces magically stop lagging, that does nothing to address the fact that having a money-based economy with budgets allocated by department will turn the game into department vs department for more funds and tie people's ability to do fun things and have non-essential stuff to the goodwill of their department head.
1. type ID and hit enter
2. click the vending machine
3. click your PDA (process takes maaaybe two seconds if you're slow)
>having a money-based economy with budgets allocated by department will turn the game into department vs department
i genuinely don't see how you figure
"Engineering can't give you guys power right now, the economy system is in our eyes." ?????
As for the other part, do you seriously not see how having a limited budget divvied up between departments will lead to the departments fighting over who gets most of it and heads controlling their subordinates' finances?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Economy [XHUIS EDITION]
Lmao, more likePKPenguin321 wrote:Maybe you need to stop playing SS13 like a fucking twitch shooter.Solarn wrote:Then maybe people need to stop using those 5 seconds I'm completely immobile and looking at another window to pickpocket/cryosting/table me.Loonikus wrote:We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.lmao, more likeSolarn wrote:Also, in reality, it's more like
-Take PDA out
-Remove ID from PDA
-swipe ID
-open vending machine/ATM interface
-put ID back in PDA
-put PDA back in ID slot.
Which can be considerably longer than 5 seconds. Not to mention all the pushing and shoving as everyone else who wants to use the machine also tries to get close to it, interrupting me.
And even if this turns out to be a non-issue, if somehow everyone on the server suddenly magically becomes polite and interfaces magically stop lagging, that does nothing to address the fact that having a money-based economy with budgets allocated by department will turn the game into department vs department for more funds and tie people's ability to do fun things and have non-essential stuff to the goodwill of their department head.
1. type ID and hit enter
2. click the vending machine
3. click your PDA (process takes maaaybe two seconds if you're slow)
>having a money-based economy with budgets allocated by department will turn the game into department vs department
i genuinely don't see how you figure
"Engineering can't give you guys power right now, the economy system is in our eyes." ?????
1) Alt-click PDA
2) exactly the same as yours
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Economy [XHUIS EDITION]
It already sucks losing all your equipment when you're killed and cloned, it will suck much more losing all your money as well, which means your ability to interact with the station.Reimoo wrote:Pretty much what Gun Hog said, quick n' easy transactions means this system will be a fun one to use instead of an annoyance. Because of this I think we shouldn't use PIN numbers. Mugging someone to nab their ID should be enough to jack their account as well.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Economy [XHUIS EDITION]
I recommend that vending machines be coded to check a person's ID/account when they click to vend an item, so there is no need to remove the ID. I do not know how account security should work, though. Losing all your stuff from cloning or being stripped would have a strong negative impact on that player, but I feel that theft and hacking should be a real thing.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Economy [XHUIS EDITION]
Of course, that means there should be a way to make vending equipment free. Yellow/purple light? Shock wire, for deviositiness value?
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Economy [XHUIS EDITION]
You should NOT have to pay for items that are currently free, that's just needlessly forcing people into using the economic system for no good reason.
If your going to add such as payment vending system create new vending machines that vend trinkets for money.
If your going to add such as payment vending system create new vending machines that vend trinkets for money.
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- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
Re: Economy [XHUIS EDITION]
If you do actually make trader NPCs, make em like the goon ones.
The goon ones are basically computers, with conversation menus you can navigate and with lots and lots of response lines. They have custom items you can purchase with prices set and you can also try to haggle (and piss em off).
If you make these, for the love of god give the mappers flexibility. I'd absolutely love to be able to set every line of dialogue, every item they sell, every price for those items, how many are in stock, what the NPC looks like and so on. Give us an uncanny amount of flexibility.
The goon ones are basically computers, with conversation menus you can navigate and with lots and lots of response lines. They have custom items you can purchase with prices set and you can also try to haggle (and piss em off).
If you make these, for the love of god give the mappers flexibility. I'd absolutely love to be able to set every line of dialogue, every item they sell, every price for those items, how many are in stock, what the NPC looks like and so on. Give us an uncanny amount of flexibility.
Apparently I was an director or something.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Economy [XHUIS EDITION]
npc dialog trees are not happening in the map editor, WJ.
also "you should not integrate the money system into the game, instead you should make it all new stuff."
also gl thinking up good new items.
also "you should not integrate the money system into the game, instead you should make it all new stuff."
also gl thinking up good new items.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
Re: Economy [XHUIS EDITION]
I was hoping these dialogue trees could happen in the same manner of customization that paper sheets and books work. They're huge lines all written with HTML but it's extremely easy to do, and can give you a lot of control over what you want on it. I was hoping something like that would be possible.
Apparently I was an director or something.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: Economy [XHUIS EDITION]
I would happily sell strange objects to RnD to get credits to buy insulated gloves and tacticool turtlenecks with.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Economy [XHUIS EDITION]
There's no point having economy if it isnt even used for snax, mate.Steelpoint wrote:You should NOT have to pay for items that are currently free, that's just needlessly forcing people into using the economic system for no good reason.
If your going to add such as payment vending system create new vending machines that vend trinkets for money.
Stuff like Engivend should be free, though.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Economy [XHUIS EDITION]
how about you don't have to pay for your specific department vendor. Unless you want doctors having to pay out of their pocket for meds. In that case you should remove free healthcare. New job, insurance salesman maybe?
- Celdur
- Joined: Mon May 11, 2015 1:43 pm
- Byond Username: Celdurr
Re: Economy [XHUIS EDITION]
Most vending machines should be free, like tool storage and the like.
Food would probably be fine though.
Also, department based budget could be neat.
Heads could be in charge of their stations budgets, and some of the more crazy things like virus crates or PAs etc. could cost a lot of money.
And then maybe the captain/HoP can keep track of budget spendings.
Food would probably be fine though.
Also, department based budget could be neat.
Heads could be in charge of their stations budgets, and some of the more crazy things like virus crates or PAs etc. could cost a lot of money.
And then maybe the captain/HoP can keep track of budget spendings.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Economy [XHUIS EDITION]
I wonder if we could go full-on Rapture for this: Let there be a setting on airlock electronics allowing their airlocks/windoors to be opened with money.
Another idea is to give security the option to fine someone via records console/HUD examination, then having Beepsky or an ED shake them down - either you swipe your ID on the robot, transferring the funds, or you're getting stuncuffed and Security is told to harmbaton the dosh out of you.
Another idea is to give security the option to fine someone via records console/HUD examination, then having Beepsky or an ED shake them down - either you swipe your ID on the robot, transferring the funds, or you're getting stuncuffed and Security is told to harmbaton the dosh out of you.
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