PR#10818 PIXEL PROJECTILES (Goofball)

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

PR#10818 PIXEL PROJECTILES (Goofball)

Post by Steelpoint » #107027

A PR by goofball that majorly changes how projectile's works in game, I feel it would be a good idea to present this to the forums and see what people's reactions/thoughts are on this proposed system.
AtlasStation/AtlasStation#50
this is a port

the code works

it's prolly shit tho

no webm from us because my recording software crapped out

here's a webm from them
http://puu.sh/hFXpX/294fe4345d.webm
IGNORE THE SHITTY WALLS, THAT'S THEIR SHIT

18:44 Joan explain
18:44 sawu its pixel projectiles joan
18:45 sawu they use pixel tracing instead of bump/cross for hitting and they move per-pixel not per-tile
18:45 sawu so yes you can shoot past someone, yes you can shoot through a door etc

no i don't know the license on the sounds i don't know where they're from i don't want to know

ported Atlas's projectile icons because ours looked like absolute horseshit when coupled with pixel projectiles, they look better now, if you give me any "iconic" crap i'll shove that iconic crap back where it came from
Image

ignore any dupes you see in there i accidentally forgot to remove a few, they're removed in this copy tho

if you dislike these new icons, feel free to resprite them yourself
Link to PR: https://github.com/tgstation/-tg-station/pull/10818
Image
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Steelpoint » #107028

I took the liberty of making a webm showing how this works in game.

http://webm.host/1392a/vid.webm
Image
Amelius
Joined: Fri May 23, 2014 3:29 am
Byond Username: Amelius

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Amelius » #107030

The sound is TERRIBLE (edit: on the first video).

On a serious note, the more important things are to check are things like: can you still shoot around corners, or do you have to fully expose yourself like a twat, so using cover in maintenance no longer means jack shit? I feel like this also makes guns much easier to dodge. Figure out the major differences, gameplay-wise.

It also looks off to have non-cardinal munitions when people can only move in cardinal direction.
Last edited by Amelius on Fri Jul 24, 2015 5:00 pm, edited 2 times in total.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Steelpoint » #107033

Amelius wrote:The sound is TERRIBLE.
What sound is terrible?
Image
WJohnston
Joined: Wed Apr 30, 2014 3:16 am
Byond Username: WJohnston

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by WJohnston » #107035

Keep in mind that the sound in the video is like that because they have some sort of echo with EVERY sound on their codebase. I don't think we'll have that but I could be wrong.
Apparently I was an director or something.
User avatar
darkpaladin109
Joined: Wed Apr 15, 2015 6:48 pm
Byond Username: Darkpaladin109
Location: MM8BDM, MM5NAP

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by darkpaladin109 » #107036

I like the look of the projectiles, but can't really say anything else, since I'm not as well versed in combat as other people. The sounds also seem fine to me, at least.
User avatar
Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Falamazeer » #107038

Me and you goofball, best friends, just happened, congratulations.

I'd have to try it myself in game, but from the look of steels video, this makes my sec boner ROCK HARD!!!
I didn't see the Ecrossbow or any fluke ops weapons, am I right in assuming those are getting a change too?
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by MisterPerson » #107084

Please keep in mind that this is a visual effect only. Bullets are still going to work exactly as they always have (roughly).
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Saegrimr » #107088

MisterPerson wrote:Please keep in mind that this is a visual effect only. Bullets are still going to work exactly as they always have (roughly).
That's even worse. Now we don't even have a visual representation of what is actually being hit.
For example this is what we'll be seeing?
Image
(Thanks some random singulo dude for the image)
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Takeguru
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Takeguru » #107089

Well, it'll make it more annoying to dodge shots, which I'm not sure if I'm a fan of.
Image
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Steelpoint » #107101

Here's a example of how corner shooting works for both the current system and the new proposed system.

Old System
http://webm.host/55158/vid.webm

New System
http://webm.host/20851/vid.webm

TL;DW: Corner shooting is not really practical to do under the new system, however you can now fire out of a 1x1 corridor with a good range of motion whereas prior if you stood in a 1x1 corridor you could only shoot straight.
Image
Amnestik
Joined: Thu Mar 26, 2015 12:06 am
Byond Username: Amnestik

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Amnestik » #107116

Saegrimr wrote: For example this is what we'll be seeing?
Image
Nope. Clicking the girl on the end hit the one two in. But clicking above the girl on the end's head a bit got her instead.

Image
Amelius
Joined: Fri May 23, 2014 3:29 am
Byond Username: Amelius

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Amelius » #107130

Steelpoint wrote:Here's a example of how corner shooting works for both the current system and the new proposed system.

Old System
http://webm.host/55158/vid.webm

New System
http://webm.host/20851/vid.webm

TL;DW: Corner shooting is not really practical to do under the new system, however you can now fire out of a 1x1 corridor with a good range of motion whereas prior if you stood in a 1x1 corridor you could only shoot straight.
Not fond of the new system for this reason alone. Yes, you can shoot angularly through doors, but that's really really useless, when no one is going to be next to a door frame for long, since you can't corner-shoot.

Corner shooting does add quite a bit of depth, generally speaking, in maintenance fights especially. It grants the defense (typically an antag defending v.s. a security guard) an advantage.
Septavius

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Septavius » #107132

either than looking cool, does it really radically change anything else?
User avatar
Takeguru
Joined: Wed May 07, 2014 5:20 pm
Byond Username: TakeGuru

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Takeguru » #107135

It enables corner shooting, makes it more finnicky to dodge.
Image
User avatar
MisterPerson
Board Moderator
Joined: Tue Apr 15, 2014 4:26 pm
Byond Username: MisterPerson

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by MisterPerson » #107153

Takeguru wrote:It enables corner shooting, makes it more finnicky to dodge.
Dodging is gonna be the same. The only 'real' change is the path the bullet takes will be more in tune with logic. Which is where changes to corners and obstacles in general come in. And of course a visual transitions but those are visual only. There's no actual changes as a result of them.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by Steelpoint » #107162

There is a big change as a result of this.

Corner shooting is now impossible to do, as I demonstrated in the above webm's I posted.
Image
callanrockslol
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Post by callanrockslol » #107485

I'm really conflicted on it, it looks cool but I don't like the idea of shooting people I don't want to shoot, also the taser electrodes not moving smoothly isn't too good remove taser delay.


Plus its a port, so its going to break everything for a while.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Post Reply

Who is online

Users browsing this forum: No registered users