Backpack slots / UI
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Backpack slots / UI
Can backpack slots be made the same way as pockets or other character slots, so you don't have to pixel hunt the item to click but merely click the box slot itself to pick it up?
- ChangelingRain
- Joined: Thu Apr 17, 2014 3:36 pm
- Byond Username: ChangelingRain
- Github Username: ChangelingRain
- Location: The biggest lake
Re: Backpack slots / UI
A pull for this is already up; https://github.com/tgstation/-tg-station/pull/10990
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
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earth-clawing illuminati trans girl
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Backpack slots / UI
So now that we have it. What about interaction between item in hand and container? You still need to click on sprite to put item inside.Anonus wrote:A pull for this is already up; https://github.com/tgstation/-tg-station/pull/10990
-
- Joined: Thu Feb 05, 2015 8:51 am
- Byond Username: Actionb
Re: Backpack slots / UI
'You are unable to equip this!' x100 while trying to store your baton in that secbelt. It is annoying and unnecessary, yes.Lumbermancer wrote:So now that we have it. What about interaction between item in hand and container? You still need to click on sprite to put item inside.Anonus wrote:A pull for this is already up; https://github.com/tgstation/-tg-station/pull/10990
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