Guardian Spirits
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Guardian Spirits
They're now in the game, adminspawn only (read: telecrystal trade).
Looking forward to any and all feedback about playing with them/as them/against them.
Powers for those curious
Shared Attributes: Manifest/recall to hide in summoner/pop out to fight, private communication verb with summoner, invincibility (but transfers damage to the summoner, and dies if they die), limited range (pulled back to the summoner if they attempt to go too far).
Standard: Generic simple animal, does high melee damage, strong damage resist, can destroy unreinforced walls. Can set a battlecry to shout repeatedly on attack (default being ATATATATATATATATAT)
Fast: Same as the standard, but OLDSPEED, less damage resist, can't break walls, no battlecry
Shield: 100% damage resist, can't attack
Scout: Can't attack, very low damage resist, can move through walls/has infinite range
Fire: Ignites mobs when it bumps into them. Won't ignite it's summoner.
Bluespace: Fires teleport bolts, teleports mobs and objects on attack
Healer: Can't deal damage, heals on attack
Explosive: Can turn any object into a bomb by shift clicking it (with a cooldown). The next person to touch that object will set it off (will revert if not touched after a while, examining objects while close enough reveals they've been rigged).
Ranged: Spams very weak projectiles at very high speed.
Looking forward to any and all feedback about playing with them/as them/against them.
Powers for those curious
Shared Attributes: Manifest/recall to hide in summoner/pop out to fight, private communication verb with summoner, invincibility (but transfers damage to the summoner, and dies if they die), limited range (pulled back to the summoner if they attempt to go too far).
Standard: Generic simple animal, does high melee damage, strong damage resist, can destroy unreinforced walls. Can set a battlecry to shout repeatedly on attack (default being ATATATATATATATATAT)
Fast: Same as the standard, but OLDSPEED, less damage resist, can't break walls, no battlecry
Shield: 100% damage resist, can't attack
Scout: Can't attack, very low damage resist, can move through walls/has infinite range
Fire: Ignites mobs when it bumps into them. Won't ignite it's summoner.
Bluespace: Fires teleport bolts, teleports mobs and objects on attack
Healer: Can't deal damage, heals on attack
Explosive: Can turn any object into a bomb by shift clicking it (with a cooldown). The next person to touch that object will set it off (will revert if not touched after a while, examining objects while close enough reveals they've been rigged).
Ranged: Spams very weak projectiles at very high speed.
Last edited by onleavedontatme on Tue Aug 18, 2015 8:17 am, edited 6 times in total.
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Guardian Spirits
These sound cool as fuck, more so if the guardian player is good at RP. I'll throw in an order if I ever actually roll traitor.
Mime: Depresso
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- Joined: Thu Feb 12, 2015 3:36 am
- Byond Username: Roadhog1
Re: Guardian Spirits
What sort of powers do they have?
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- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: Guardian Spirits
'Guardian Spirits'
Can we stop pretending and just called them stands? Anyways, I totally missed the round, but it sounds cool.
Can we stop pretending and just called them stands? Anyways, I totally missed the round, but it sounds cool.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Guardian Spirits
Add a "fury" one that has little/no attack delay...
- Montyblancs
- Joined: Fri Jul 03, 2015 5:09 pm
- Byond Username: Montyblancs
Re: Guardian Spirits
Played a round with the healer spirit, helped me in my futile attempts to destroy the AI for that sweet sweet greentext and ended up bringing me back from crit about 3 times. Died on the escape shuttle to the fire spirit because the fire damage from that thing is stupidly high.
My spirit was talking to me before, but I hucked the deck of cards I pulled it from while panicking in some singulo wreckage, and after that it didn't say a word. Is it's voice tied to that, or did it just decide to stop talking to me?
My spirit was talking to me before, but I hucked the deck of cards I pulled it from while panicking in some singulo wreckage, and after that it didn't say a word. Is it's voice tied to that, or did it just decide to stop talking to me?
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- Joined: Fri Apr 25, 2014 8:27 pm
- Byond Username: Pybro
Re: Guardian Spirits
Fire needs some fixing. Maybe lower the amount of fire it sets you on? Or make the ignite on hit?
Also, how does the teleport Guardia work? Do the bolts just teleport randomly ala blink/hand tele/RD's armor?
Also, how does the teleport Guardia work? Do the bolts just teleport randomly ala blink/hand tele/RD's armor?
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: Guardian Spirits
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
Dunno what you're talking about this is an an ORIGINAL GHOST DO NOT STEAL. If you wanna call them stands that's kind weird but cool I guess??Amelius wrote:'Guardian Spirits'
Can we stop pretending and just called them stands? Anyways, I totally missed the round, but it sounds cool.
Stopped talking for some reason.Montyblancs wrote: Is it's voice tied to that, or did it just decide to stop talking to me?
Yeah it needs to deal way less damage. I'm having trouble balancing these because of their weird "if they get hit the summoner dies" mechanic. Don't want them to do so little damage as to just be a liability, but right now the fire one is over the top.Pybro wrote:Fire needs some fixing. Maybe lower the amount of fire it sets you on? Or make the ignite on hit?
Also, how does the teleport Guardia work? Do the bolts just teleport randomly ala blink/hand tele/RD's armor?
Also hard because I want to give them somewhat unique mechanics (like the bomb one), but interesting and strange often ends up overpowered. Still not sure whether this is meant to entirely replace an antags kit or supplement it either. How many TC/genomes would someone pay for one of these (when there is an appropriately tech themed version for the traitor, that is).
Teleport does it randomly, yeah.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Call em punchghosts.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Guardian Spirits
[youtube]g-njtZmmUw4[/youtube]
Seriously though this sounds like a blast.
Seriously though this sounds like a blast.
- Mister_Doc
- Joined: Tue Jun 10, 2014 3:29 am
- Byond Username: Mister_Doc
Re: Guardian Spirits
Matthew Rockatansky: Shitsec extraordinaire
Vladek Sapowski: Trust me, I'm an engineer
Vladek Sapowski: Trust me, I'm an engineer
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Guardian Spirits
Can the Stand user/Stand itself name the Stand, or do they have generic/randomized names?
i dont even know what the context for my signature was
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Wasn't there a time stop chem reaction being worked on a while back?
So you could just plop that into one of these and have za warudo?
So you could just plop that into one of these and have za warudo?
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Guardian Spirits
>He doesn't know Time Stop is already in the gameIncomptinence wrote:Wasn't there a time stop chem reaction being worked on a while back?
So you could just plop that into one of these and have za warudo?
Although you can't hurt someone directly has to be lasers shot into the time bubbles
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Mister_Doc
- Joined: Tue Jun 10, 2014 3:29 am
- Byond Username: Mister_Doc
Re: Guardian Spirits
Cream's ability would be so OP. Just walking along when suddenly BZZZT, vaporized. Chef should totally be able to get Pearl Jam and make superfood.
Matthew Rockatansky: Shitsec extraordinaire
Vladek Sapowski: Trust me, I'm an engineer
Vladek Sapowski: Trust me, I'm an engineer
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Guardian Spirits
Fuck spacemans can we be JoJo in space already.
Anubis when?
Anubis when?
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
I know it is in so I am perplexed as to why it isn't being used.Bombadil wrote:>He doesn't know Time Stop is already in the gameIncomptinence wrote:Wasn't there a time stop chem reaction being worked on a while back?
So you could just plop that into one of these and have za warudo?
Although you can't hurt someone directly has to be lasers shot into the time bubbles
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Guardian Spirits
It doesn't properly account for posturing or monologs yet.Incomptinence wrote:I know it is in so I am perplexed as to why it isn't being used.Bombadil wrote:>He doesn't know Time Stop is already in the gameIncomptinence wrote:Wasn't there a time stop chem reaction being worked on a while back?
So you could just plop that into one of these and have za warudo?
Although you can't hurt someone directly has to be lasers shot into the time bubbles
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
No guardians have timestop because it's an uncounterable instant AoE stun.
Which I can vaguely justify by saying "science has to farm 30 minutes to get a limited supply" but it'd be too strong as an innate ability on an unstunnable mob.
Anyway has anyone actually gotten to play with these yet?
Which I can vaguely justify by saying "science has to farm 30 minutes to get a limited supply" but it'd be too strong as an innate ability on an unstunnable mob.
Anyway has anyone actually gotten to play with these yet?
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
I used the fire one yesterday. Seems pretty tame as it couldn't beat the det and the hos to death when they came after me on a tip off from another syndicate.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
I think I probably overnerfed it after the rampage Pybro was mentioning where I killed ~20 people in escape just running in circles igniting all of them.Incomptinence wrote:I used the fire one yesterday. Seems pretty tame as it couldn't beat the det and the hos to death when they came after me on a tip off from another syndicate.
Melee damage is only 10 right now, definitely should be a bit higher, or the firestack spread upped again.
- ChangelingRain
- Joined: Thu Apr 17, 2014 3:36 pm
- Byond Username: ChangelingRain
- Github Username: ChangelingRain
- Location: The biggest lake
Re: Guardian Spirits
How about making it give firestacks on bump but only ignite on melee attacks, so you have to hit and bump someone to burn them?Kor wrote:I think I probably overnerfed it after the rampage Pybro was mentioning where I killed ~20 people in escape just running in circles igniting all of them.Incomptinence wrote:I used the fire one yesterday. Seems pretty tame as it couldn't beat the det and the hos to death when they came after me on a tip off from another syndicate.
Melee damage is only 10 right now, definitely should be a bit higher, or the firestack spread upped again.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
earth-clawing illuminati trans girl
- PKPenguin321
- Site Admin
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- Location: U S A, U S A, U S A
Re: Guardian Spirits
i had the opportunity to have one of these a while back in an admin event where i had to assassinate a few other people who also had guardian spirits.
spirits are totally fucking radical, and the battles i had with other people with their own spirits were super cinematic. summon magic should have a chance of giving 4~ people guardian spirits, along with making them have objectives to kill each other.
something you could fix: when i spoke telepathically to my spirit, i had no way of telling if he could hear me or not since my own message did not show up in my chat box.
spirits are totally fucking radical, and the battles i had with other people with their own spirits were super cinematic. summon magic should have a chance of giving 4~ people guardian spirits, along with making them have objectives to kill each other.
something you could fix: when i spoke telepathically to my spirit, i had no way of telling if he could hear me or not since my own message did not show up in my chat box.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Message shows up now. Does armor interact with fire stacks didn't mention it but the hos never even caught on fire despite repeated hits.
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Guardian Spirits
this might be a bit late but these things are fucking dope as hell
i dunno if they're really strong or i just got a robust spirit but it was hilarious to play with
i dunno if they're really strong or i just got a robust spirit but it was hilarious to play with
i love public logs
Spoiler:
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Guardian Spirits
> See Guardian Spirit Murderboning at escape
> DANG THIS THING IS ROBUST
> Goes into space to protect itself
> Shuttle Arrives
> Guardian kills its master because it was on a tile where the shuttle spawned
10/10 Bananas This was hilarious
> DANG THIS THING IS ROBUST
> Goes into space to protect itself
> Shuttle Arrives
> Guardian kills its master because it was on a tile where the shuttle spawned
10/10 Bananas This was hilarious
Voted best trap in /tg/ 2014-current
- EndgamerAzari
- Joined: Sun Nov 02, 2014 3:59 am
- Byond Username: EndgamerAzari
- Location: Being violently sucked into a hole in the sky.
Re: Guardian Spirits
What if the summoner gets knocked out? Could you theoretically sit in a cryo tube and let your guardian beat the crap out of everyone nearby while you heal the damage?
Spoiler:
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Guardian Spirits
your spirit is still alive & can move while you're in cit yeahEndgamerAzari wrote:What if the summoner gets knocked out? Could you theoretically sit in a cryo tube and let your guardian beat the crap out of everyone nearby while you heal the damage?
the problem is the spirit is a simple animal so you can't activate cyro
i love public logs
Spoiler:
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Guardian Spirits
Although you totally could walk yourself into cryo and have your spirit kill everyone in medbay over and over.whodaloo wrote:your spirit is still alive & can move while you're in cit yeahEndgamerAzari wrote:What if the summoner gets knocked out? Could you theoretically sit in a cryo tube and let your guardian beat the crap out of everyone nearby while you heal the damage?
the problem is the spirit is a simple animal so you can't activate cyro
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Guardian Spirits
what's the going rate in tc for these things anyway? they are very strong.
i like them though, haven't used one but they seem neat.
i like them though, haven't used one but they seem neat.
- Mister_Doc
- Joined: Tue Jun 10, 2014 3:29 am
- Byond Username: Mister_Doc
Re: Guardian Spirits
I would love to see these be sprinkled in at round start to antags and nonantags, just for kicks
Matthew Rockatansky: Shitsec extraordinaire
Vladek Sapowski: Trust me, I'm an engineer
Vladek Sapowski: Trust me, I'm an engineer
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- Joined: Thu Feb 12, 2015 3:36 am
- Byond Username: Roadhog1
Re: Guardian Spirits
The concept is cool, but I think they should more able to do things like scramble cameras, (weakly) stun/make people temporally drunk, hack open doors, make lights go out, make invisible walls, weak protective barriers or auras around their charge, unstun/uncuff their charge, turn off internals, that sort of thing, and be unable to directly attack people. It makes them a better asset to more unusual traitor styles and less useful to murderboning, and it'd be kinda cooler to have a ghost mess with you by turning off your internals, locking in you a hazardous area if you're going after the traitor/are his target rather than punching you death.
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Guardian Spirits
i traded for mine for 17 tc
the next traitor round i got no response for my prayers for one sooooo
the next traitor round i got no response for my prayers for one sooooo
i love public logs
Spoiler:
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- Joined: Wed Jun 10, 2015 9:43 am
- Byond Username: OneSevenOne
Re: Guardian Spirits
I got to play one of these in a traitor round and again in the wizard round right after.
I have to say being a guardian is fun as hell.
I really think they need a way to tell how much health their master has so they don't accidentally kill them and maybe for the punching ghosts they need to be incapable of attacking their own master/themselves so they don't accidentally kill them in a fight.
Maybe the guardian also needs a way to bring its master out of crit? Not from a full heal but just enough that they can get their master on their feet, maybe even have it on a long charge time so they can't do it in the middle of a fight and would have to risk being found.
Possibly with downsides like locking yourself from Manifesting/recalling for a while or a self sacrifice.
I have to say being a guardian is fun as hell.
I really think they need a way to tell how much health their master has so they don't accidentally kill them and maybe for the punching ghosts they need to be incapable of attacking their own master/themselves so they don't accidentally kill them in a fight.
Maybe the guardian also needs a way to bring its master out of crit? Not from a full heal but just enough that they can get their master on their feet, maybe even have it on a long charge time so they can't do it in the middle of a fight and would have to risk being found.
Possibly with downsides like locking yourself from Manifesting/recalling for a while or a self sacrifice.
- EndgamerAzari
- Joined: Sun Nov 02, 2014 3:59 am
- Byond Username: EndgamerAzari
- Location: Being violently sucked into a hole in the sky.
Re: Guardian Spirits
A non-combat guardian that can upgrade machines, emag them, or give you temporary access by punching them would be pretty sweet.
Spoiler:
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Guardian Spirits
Just start at part 3 of JoJo's if you haven't already and start stealing shit from there if you have no ideas.
- Improve food
Upgrade/downgrade/deconstruct machines
Possess vehicles and turn them into punch ghost robots
Manifest vengeful ghosts
Absorb attributes from things
Turn people into other people/mobs
Makes another person receive all damage instead of itself, still takes damage if its user is attacked or the other guy is
Electric thing that randomly charges things around it, causes things nearby to go haywire and occasionally shocks people a little
Electric thing that can posses machines and stuff
Inter-dimensional fishing rod that can be used to grab random joke items and a sentient carp or something
An infinite can of lemon lime soda that can leave the can in the form of a lemon lime punch ghost and flood stuff
Miniature Nar-Sie
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Guardian Spirits
really hoping that these will be made available to antags, normal taters/DAs wouldnt really fit from an rp perspective (though it'd still be awesome) but maybe cultists? as for cost my 2 cents is that it should be 20, unless they get huge nerfs they're pretty fucking good weapons/companions even if the stand isnt that robust, with a good player it'd be worth more.
also an idea: a kind of "physical" stand that cannot attack but can become...er, physical i suppose for a time, in which they can open doors/retrieve items/etc for their masters (for example, hitting the switch to break them out of perma or grabbing something from the armory for them). this would need to be limited in some way obviously, whether through range, duration, cooldown, or all of the above, but if implemented properly this could be a neat addition imo.
also an idea: a kind of "physical" stand that cannot attack but can become...er, physical i suppose for a time, in which they can open doors/retrieve items/etc for their masters (for example, hitting the switch to break them out of perma or grabbing something from the armory for them). this would need to be limited in some way obviously, whether through range, duration, cooldown, or all of the above, but if implemented properly this could be a neat addition imo.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
Based on some feedback (the ones that can't attack are no fun, more utility would be nice, some are too weak, etc) I've merged the ranged and scout guardians, and given it a new ability. It can now deploy surveillance traps which give it a notice when a mob walks over it.
https://github.com/tgstation/-tg-station/pull/11262
Hopefully all of them will have a fun set of powers eventually now that the basic concept has been proven fun for most people. I realize some of the ones I churned out initially are a bit lacking/dull.
https://github.com/tgstation/-tg-station/pull/11262
Hopefully all of them will have a fun set of powers eventually now that the basic concept has been proven fun for most people. I realize some of the ones I churned out initially are a bit lacking/dull.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
Also these things might be incredibly short lived if I can't come up to a solution to "replace blood with sulfazine, let your ghost punch everything"
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Guardian Spirits
Well, if you can make burn, toxin, and maybe suffocation damage transfer to the host you'll need to replace your blood with some other chemicals, too.
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Guardian Spirits
maybe just not let your hp increase while your spirit is out of you
i dunno how hard that would be to code though
i dunno how hard that would be to code though
i love public logs
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
The human mob actually does not track the guardian at all. I was careful to avoid any checks for the punchghosts in human processing because adding snowflake checks for my weeb garbage to every human for every tick of the game would probably violate every coding standard we have.whodaloo wrote:maybe just not let your hp increase while your spirit is out of you
i dunno how hard that would be to code though
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Maybe the chem in question is too strong and should be removed I dunno not like chem is short on toys.
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Guardian Spirits
The check in question (styptic powder) is the only thing chemistry can make that reliably heals brute damage. Honestly styptic powder and silver sulfadiazine just need to process faster so you can't make yourself immune to melee damage for 5 minutes like you can currently.Incomptinence wrote:Maybe the chem in question is too strong and should be removed I dunno not like chem is short on toys.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
Based on feedback and my own experience, healer and shield are fucking boring to play as. The most interesting to play (in my opinion) is the Ranged/Scout because it has utility other than just murdering things. With that in mind, I am reworking the guardians as follows.
Standard - Unchanged
Chaos- Combines Fire and Bluespace. Teleports targets on hit as well as igniting mobs on touch/bump. Will auto-extinguish its user every tick.
Ranged/Scout - Unchanged since they got combined.
Support - Can toggle between healing and combat mode (healing attacks/slow vs normal attacks/normal speed). Can mark a turf/leave a beacon and warp mobs/objects to it on shift+click (after a standing still delay twice as long as handcuffs). Hopefully kidnapping shenanigans.
Explosive - Unchanged.
So Healer got a new power/toggle to combat, Fire/Bluespace got merged, Fast and Shield got axed (for being redundant and boring, respectively).
Any additional suggestions/feedback before the PR/while its under review would be appreciated.
Standard - Unchanged
Chaos- Combines Fire and Bluespace. Teleports targets on hit as well as igniting mobs on touch/bump. Will auto-extinguish its user every tick.
Ranged/Scout - Unchanged since they got combined.
Support - Can toggle between healing and combat mode (healing attacks/slow vs normal attacks/normal speed). Can mark a turf/leave a beacon and warp mobs/objects to it on shift+click (after a standing still delay twice as long as handcuffs). Hopefully kidnapping shenanigans.
Explosive - Unchanged.
So Healer got a new power/toggle to combat, Fire/Bluespace got merged, Fast and Shield got axed (for being redundant and boring, respectively).
Any additional suggestions/feedback before the PR/while its under review would be appreciated.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
I'd also like to give them a test run in the traitor PDA soonish, I'm thinking at around 10-12 telecrystals so the traitor themselves isn't left naked. Would prefer to have a tech themed set of sprites first though, can't imagine paranormal things in the PDA will be very well received.
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: Guardian Spirits
they're not paranormal, they're a manifestation of your soul's power that comes out if you strike a fabulous pose
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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