Fleshmend is too OP

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

What should be removed

Nothing
19
59%
Fleshmend
0
No votes
Lings
12
38%
Abstain
1
3%
 
Total votes: 32

User avatar
Thunder11
In-Game Admin
Joined: Fri Apr 18, 2014 12:55 pm
Byond Username: Thunder12345
Github Username: Thunder12345
Location: Scotland, UK

Fleshmend is too OP

Post by Thunder11 » #119578

I just got out of a round with a ling in a sec hardsuit on the escape shuttle, trying to murderbone about half a dozen people. It spent almost five minutes constantly fleshmending out of the lynching, and by the end of the round wasn't any closer to being dead. Is ling really even worth keeping if all people do with it is murderbone?
ImageImage
Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
Resident Catmin, please direct catposting to: https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5578
User avatar
TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
Byond Username: TechnoAlchemist

Re: Fleshmend is too OP

Post by TechnoAlchemist » #119579

The things that were attacking this ling were oxygen tanks, a stunprod on harm, and a kitchen knife. Those aren't really supposed to be end all weapons.
User avatar
Thunder11
In-Game Admin
Joined: Fri Apr 18, 2014 12:55 pm
Byond Username: Thunder12345
Github Username: Thunder12345
Location: Scotland, UK

Re: Fleshmend is too OP

Post by Thunder11 » #119580

Except for the part where there were several of us doing this at once. Any other antag would die in seconds to that sort of lynch mob.
ImageImage
Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
Resident Catmin, please direct catposting to: https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5578
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Fleshmend is too OP

Post by lumipharon » #119581

It's almost like letting people have x4 the original base che regen speed could be broken.

Seriously, with the new ling buffs, you can just space walk forever butt naked by using fleshmend, while your chem amount never drops below 75.
User avatar
Thunder11
In-Game Admin
Joined: Fri Apr 18, 2014 12:55 pm
Byond Username: Thunder12345
Github Username: Thunder12345
Location: Scotland, UK

Re: Fleshmend is too OP

Post by Thunder11 » #119582

Wait, 4x chemical regen? I thought engorged glands just gave you more capacity.
ImageImage
Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
Resident Catmin, please direct catposting to: https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5578
Absalom
Joined: Tue Aug 05, 2014 2:48 pm
Byond Username: Absalom526

Re: Fleshmend is too OP

Post by Absalom » #119587

Ja the other bonuses stack with Engorged Chem Glads. I've spammed fleshmend while being shooped with lasers etc.
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Fleshmend is too OP

Post by Not-Dorsidarf » #119591

Oh boy, it's almost like changelings are super-hard to kill without the right kit, like they're meant to be, instead of being walking pinatas of valid-kills for anyone with an 8-brute weapon.
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
User avatar
Thunder11
In-Game Admin
Joined: Fri Apr 18, 2014 12:55 pm
Byond Username: Thunder12345
Github Username: Thunder12345
Location: Scotland, UK

Re: Fleshmend is too OP

Post by Thunder11 » #119594

Not-Dorsidarf wrote:Oh boy, it's almost like changelings are super-hard to kill without the right kit, like they're meant to be, instead of being walking pinatas of valid-kills for anyone with an 8-brute weapon.
This is exactly the problem though. Lings used to be an interesting, paranoia inducing antag who could stealthily kill easily, but had to run from direct conflict. Now it's just traitor 2.0, bio edition.
ImageImage
Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
Resident Catmin, please direct catposting to: https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5578
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Fleshmend is too OP

Post by Steelpoint » #119595

Changelings should be highly lethal in 1v1 combat against even the Head of Security or the Captain, but should be shit at fighting even in 1 v 2 situations.
Image
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Fleshmend is too OP

Post by lumipharon » #119601

Thunder11 wrote:Wait, 4x chemical regen? I thought engorged glands just gave you more capacity.
it increases chem amount by 25 an doubles regen.

Remie gave this bonus to the base stats.

So old base was 50.
New base is 75 with double the regen.
Add on engorged and you got 100 chem and x4 regen.

You can literally just spam powers and give zero fucks.

The one time I've gotten dunked post buff is when I was standing in the middle of a plasma inferno. Not because the plasma fire killed me, I didn't even feel that. But because I was spamming emp nonstop trying to open a door, so then a guy was able to stun me and dump me down disposals into space (was in xenobio). Of course then I was just able to fleshmend and get back to station 2 minutes later and kill everyone with crushers.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Fleshmend is too OP

Post by Incomptinence » #119602

Sounds like it has become a similar problem to good old cloakers where the traitor was just too hard to kill if they played smart so it was an incredible murderbone enabler.

I mean lings sucked but really we would prefer they be invincible when competent than have parasting back? Some of these choices just make no sense. The coders can't handle ling get rid of it.
User avatar
Xhuis
Github User
Joined: Mon May 26, 2014 1:04 pm
Byond Username: Xhuis
Github Username: Xhuis
Location: North Carolina

Re: Fleshmend is too OP

Post by Xhuis » #119604

Changelings are based off of The Thing, and that was impossible to kill with a flamethrower. Changelings shouldn't be easy to kill. Still, I agree that having a staple ability that you can spam is bad. A good nerf for this would be to deal damage and not heal if you spam it constantly.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Fleshmend is too OP

Post by Not-Dorsidarf » #119610

Make fleshmend reduce your chemical regen by half for 20 seconds. So you can spam it, but only until your chems run out, at which point your chem regen will be pathetic until you wait the timer out
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Fleshmend is too OP

Post by Gun Hog » #119615

I like the new changeling power level. Has everyone forgotten all the whining about Changelings never doing anything interesting? I remember. I happen to like loud murderbone. No, I do not like to die, few people do, but without murderbone, truly interesting and devastating battles do not occur. I am not a fan of stealthy antags that kill only a few select people or take something, but have zero impact on anyone else. I want to laugh as a swarm of assistants plink away at my armor while I slaughter and toss them away like a cat with a bird. There are few other antagonists that offers this option. To go loud is to put your round on the line as the whole station turns on you. There should be a reward for that.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Fleshmend is too OP

Post by Steelpoint » #119618

The Thing creatures did die to a flamethrower easily, it was just that if you were not through a part of it could attempt to escape.
Image
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Fleshmend is too OP

Post by Incomptinence » #119622

It's less the murderbone and more the station and inhabitants are near totally irrelevant. You can have too much of a good thing.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Fleshmend is too OP

Post by PKPenguin321 » #119715

Steelpoint wrote:Changelings should be highly lethal in 1v1 combat against even the Head of Security or the Captain, but should be shit at fighting even in 1 v 2 situations.
this doesn't mean anything
how good you are in either situation varies heavily on player skill regardless of if you're a changeling or not
before changeling buffs i once took down two changelings with a stunprod and one pair of cablecuffs as an assistant, and took down all of sec + all of science as a changeling
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Fleshmend is too OP

Post by Scott » #119730

Security hardsuit is armored.

I rest my case.
Saintish
Joined: Thu Aug 14, 2014 1:39 am
Byond Username: Saintish

Re: Fleshmend is too OP

Post by Saintish » #119735

Steelpoint wrote:Changelings should be highly lethal in 1v1 combat against even the Head of Security or the Captain, but should be shit at fighting even in 1 v 2 situations.
That really depends on the skill of the player.
Amelius
Joined: Fri May 23, 2014 3:29 am
Byond Username: Amelius

Re: Fleshmend is too OP

Post by Amelius » #119778

It's fine. Lings have no ranged abilities and no stuns, their SOLE prowess is in their survivability. They even have far fewer numbers than traitors, so they NEED to have that survivability.

Deal with them like you'd deal with any changeling. Beat it to death with your trusty baton, it just gives them time to call for backup from other lings, which is perfectly OK, honestly.
Last edited by Amelius on Sat Sep 19, 2015 2:36 pm, edited 1 time in total.
Amelius
Joined: Fri May 23, 2014 3:29 am
Byond Username: Amelius

Re: Fleshmend is too OP

Post by Amelius » #119779

Thunder11 wrote:
Not-Dorsidarf wrote:Oh boy, it's almost like changelings are super-hard to kill without the right kit, like they're meant to be, instead of being walking pinatas of valid-kills for anyone with an 8-brute weapon.
This is exactly the problem though. Lings used to be an interesting, paranoia inducing antag who could stealthily kill easily, but had to run from direct conflict. Now it's just traitor 2.0, bio edition.
> Lings used to be an interesting, paranoia inducing antag.

Are you high? Lings were widely known as shitty rounds for taking 3 hours to complete and always resulting in all the lings getting stomped in the first 20 minutes of the round, or the lings took over but didn't have the combat capability to do anything viable with it. Chems recharged so slowly, you HAD to take engorged to be even remotely viable. Only now do you have enough chems to do more than go the generic lingbuild.
Xhuis wrote:Changelings are based off of The Thing, and that was impossible to kill with a flamethrower. Changelings shouldn't be easy to kill. Still, I agree that having a staple ability that you can spam is bad. A good nerf for this would be to deal damage and not heal if you spam it constantly.
It does deal damage if you spam it constantly in the form of toxic damage.
User avatar
Deitus
Joined: Tue Feb 17, 2015 5:26 pm
Byond Username: Deitus

Re: Fleshmend is too OP

Post by Deitus » #119785

Thunder11 wrote:I just got out of a round with a ling in a sec hardsuit on the escape shuttle, trying to murderbone about half a dozen people. It spent almost five minutes constantly fleshmending out of the lynching, and by the end of the round wasn't any closer to being dead. Is ling really even worth keeping if all people do with it is murderbone?
wait, are you complaining about murderboning as ling when you literally just got done telling us you were murderboning?

on topic though, i think fleshmend is fine, though i do think lings should be more optimized for stealth; maybe make the regen for their points or whatever go slower, i dunno. i agree with others in that i'd rather have more of a "the thing" ling than one that can go around murderboning.
Image
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Fleshmend is too OP

Post by Zilenan91 » #119799

Has anyone actually used the ling chitin armor? It's incredible. Seriously. Buy that shit. It's riot armor with no slowdown, 70 total laser protection, and all the other protection numbers are 40+ iirc. Also it has 50 energy protection so taser stuns get halved by it.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Fleshmend is too OP

Post by Scones » #119805

I said this would happen when the ling changes were first PR'd

I noted this happening ever since they were merged

It is PRIME retardation, 4x rate with fleshmend existing not on a cooldown is hilariously dumb
plplplplp WOOOOooo hahahhaha
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Fleshmend is too OP

Post by iamgoofball » #119808

Zilenan91 wrote:Has anyone actually used the ling chitin armor? It's incredible. Seriously. Buy that shit. It's riot armor with no slowdown, 70 total laser protection, and all the other protection numbers are 40+ iirc. Also it has 50 energy protection so taser stuns get halved by it.
Yeah, I recently buffed it a bunch due to complaints of it being fucking worthless. How does it play?
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Fleshmend is too OP

Post by onleavedontatme » #119809

iamgoofball wrote:
Zilenan91 wrote:Has anyone actually used the ling chitin armor? It's incredible. Seriously. Buy that shit. It's riot armor with no slowdown, 70 total laser protection, and all the other protection numbers are 40+ iirc. Also it has 50 energy protection so taser stuns get halved by it.
Yeah, I recently buffed it a bunch due to complaints of it being fucking worthless. How does it play?
Invincible murderboner machine who is immune to stun outheals all damage dealt to it while armblading people to death.

People were calling it garbage without realizing the cooldown had already been removed. 70 laser/damage resist is deathsquad level.
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Fleshmend is too OP

Post by iamgoofball » #119810

Kor wrote:
iamgoofball wrote:
Zilenan91 wrote:Has anyone actually used the ling chitin armor? It's incredible. Seriously. Buy that shit. It's riot armor with no slowdown, 70 total laser protection, and all the other protection numbers are 40+ iirc. Also it has 50 energy protection so taser stuns get halved by it.
Yeah, I recently buffed it a bunch due to complaints of it being fucking worthless. How does it play?
Invincible murderboner machine who is immune to stun outheals all damage dealt to it while armblading people to death.

People were calling it garbage without realizing the cooldown had already been removed. 70 laser/damage resist is deathsquad level.
I'll run some polling then.
User avatar
metacide
Joined: Tue Apr 22, 2014 10:27 am
Byond Username: Metacide

Re: Fleshmend is too OP

Post by metacide » #119811

I was under the impression that changeling has been pretty much universally reviled for years.

A few changes made it a bit less agonisingly shitty, but it still needs lots of work.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Fleshmend is too OP

Post by Incomptinence » #119812

Pretty sure ezy full heals nonstop is the real issue not the armour.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Fleshmend is too OP

Post by PKPenguin321 » #119813

something else i would like to point out
the issue cited in the OP has people with air tanks and a single kitchen knife hitting a guy in fully body sec armor
that kind of damage is so negligible that he would only have to fleshmend once every five minutes or something, this could have happened before ling buff
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Fleshmend is too OP

Post by Not-Dorsidarf » #119816

PKPenguin321 wrote:something else i would like to point out
the issue cited in the OP has people with air tanks and a single kitchen knife hitting a guy in fully body sec armor
that kind of damage is so negligible that he would only have to fleshmend once every five minutes or something, this could have happened before ling buff
Sec armor is made of tissue paper now, 3 air tanks and a knife does more dps than a laser rifle, can KO, causes bleed, and never runs out of ammo.
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Fleshmend is too OP

Post by Incomptinence » #119818

About any weapon is amazing applied 4-5 times more than solo. Rare occasion captain orders on the spot executions without lethal weapons issued marvel at the circle of harm batons where it is done properly.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Fleshmend is too OP

Post by onleavedontatme » #119822

Incomptinence wrote:Pretty sure ezy full heals nonstop is the real issue not the armour.
Even if the heals didn't exist, taking 6 damage per laser hit is bad when the ling is more or less stun immune while still perfectly capable of "killing" you in one hit with a baton or taser.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Fleshmend is too OP

Post by Incomptinence » #119842

No amount of armour short of total immunity compares to the core flesh mend issue. People may spit out the after armour damage numbers as an excuse to fuck all armour forever but at least they are still getting hurt. Yeah that armour might be too strong no we probably don't need all armour to be shit.
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Fleshmend is too OP

Post by Scones » #119849

Both are an issue

But remember, antagonists are supposed to win any and every confrontation with the crew regardless of the situation - This is a new player friendly codebase! The armory should be made of glass you know, it's too unfair!
plplplplp WOOOOooo hahahhaha
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Fleshmend is too OP

Post by Scott » #119854

You people asked for more lethality and justice for antags.
User avatar
Xhuis
Github User
Joined: Mon May 26, 2014 1:04 pm
Byond Username: Xhuis
Github Username: Xhuis
Location: North Carolina

Re: Fleshmend is too OP

Post by Xhuis » #119857

I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quickly you'll have to wait quite a while before it's at full effectiveness. It will also display a message to nearby people.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Fleshmend is too OP

Post by Scones » #119858

Xhuis wrote:I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quickly you'll have to wait quite a while before it's at full effectiveness. It will also display a message to nearby people.
This is actually a really good way to go about fixing it

Can it just be an italicized red message that says like "Lingman Facestealer's wounds quickly fade away!"
plplplplp WOOOOooo hahahhaha
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Fleshmend is too OP

Post by Not-Dorsidarf » #119989

Scones wrote:
Xhuis wrote:I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quickly you'll have to wait quite a while before it's at full effectiveness. It will also display a message to nearby people.
This is actually a really good way to go about fixing it

Can it just be an italicized red message that says like "Lingman Facestealer's wounds quickly fade away!"
A reminder that every hard changeling tell is a guaranteed validkill if a cyborg sees it, because everyone on station will know you're valid in seconds, you're liable to be stuncuffed and welded into a locker/incinerated, doors will close and bolt and electrify around you, firelocks slam shut, and all the air vanishes in less than a minute while you wade through the jet turbine vacuum that is a scrubber set to 3x3 syphon.
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Fleshmend is too OP

Post by Incomptinence » #119996

Scott wrote:You people asked for more lethality and justice for antags.
"YOU GOT WHAT YOU WANTED BUT THEY SCREWED IT UP YOU GOTTA KEEP LIKING IT!"

Great wisdom.
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Fleshmend is too OP

Post by Scones » #119998

Not-Dorsidarf wrote:
Scones wrote:
Xhuis wrote:I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quickly you'll have to wait quite a while before it's at full effectiveness. It will also display a message to nearby people.
This is actually a really good way to go about fixing it

Can it just be an italicized red message that says like "Lingman Facestealer's wounds quickly fade away!"
A reminder that every hard changeling tell is a guaranteed validkill if a cyborg sees it, because everyone on station will know you're valid in seconds, you're liable to be stuncuffed and welded into a locker/incinerated, doors will close and bolt and electrify around you, firelocks slam shut, and all the air vanishes in less than a minute while you wade through the jet turbine vacuum that is a scrubber set to 3x3 syphon.
HOW HORRIBLE!!!!!
plplplplp WOOOOooo hahahhaha
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Fleshmend is too OP

Post by lumipharon » #120003

Having tried out the new ling armour, on top of the new chem amount/recharge changes, I can safely say lingading is pretty OP at just round start murderboning.

I attacked the brig and only ended up dying because I fleshmended like 20 times in space while throwing out all the guns/trying to protect a dead ling's body from borgs, then finally got stuck in space wind and taser + baton spammed by 3 people.
Even after they caught me, they couldn't actually kill me because the armour is so fucking strong, + fleshmend spam and res shriek spam so they couldn't even drag me to the incinerator without flailing around like retards for 15 minutes.
User avatar
Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
Byond Username: Davidchan

Re: Fleshmend is too OP

Post by Davidchan » #120037

Question, is it even fucking possible to remove Chitin armor? The other day in robotics we had a ling brought to us (cuffed) and where attempting to remove the brain because fuck infinite healing PoS. But after trying every surgery and all the tools on the ling, nothing would work to cut away the chitin and start a debraining.
Law 0: Secborg din do nuffin.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Fleshmend is too OP

Post by lumipharon » #120038

You used to be able to acid the helmet off (which led to hilarious bugs as you'd never be able to remove the suit as the ling), dunno if that still works though.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Fleshmend is too OP

Post by Incomptinence » #120095

Well if it doesn't I once got adminhelped by admins asking if I ordered the AI to seal lings in single space tile rooms enclosed totally by walls. I hadn't but maybe the time has come.
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Fleshmend is too OP

Post by lumipharon » #120096

hacked crushers will destroy their armour - I think the AIcan disable the safety if it can see it, not 100% sure.
Other then the incinerator, you can upgrade the gibber to be able to gib people fully clothed also.

Failing that, dump them in a room full of N2O till the end of time.

Edit: I just realised the most hilarious way of keeping a ling down.
after it's died, pump it full of enough blackpowder at heat to gib it.
Chems don't process while dead, but if the ling tries to revive itself, it gibs.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Fleshmend is too OP

Post by Incomptinence » #120101

Does the armour protect their arms and legs from surgery? If not you should be able to cripple them by doing incomplete limb augmentation to remove the extremities. Yeah enjoy reviving forever with no arms or legs bozo. At least I hope it works like that.
User avatar
Thunder11
In-Game Admin
Joined: Fri Apr 18, 2014 12:55 pm
Byond Username: Thunder12345
Github Username: Thunder12345
Location: Scotland, UK

Re: Fleshmend is too OP

Post by Thunder11 » #120110

Well, incomplete aug surgery DOES leave a ton of permenant brute damage. I'll need to test if it's capable of keeping a ling down forever, though.
ImageImage
Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
Resident Catmin, please direct catposting to: https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5578
User avatar
Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
Byond Username: Davidchan

Re: Fleshmend is too OP

Post by Davidchan » #120123

Well, I was trying head surgery, but I couldn't get it to work and we just sawed the damn thing to death as it kept shrieking at us to deafen us. Really really really hate surgery drapes now because my partner had them in the inventory and had to flail for 5-10 minutes trying to get her to drop the damn things.
Law 0: Secborg din do nuffin.
User avatar
CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Re: Fleshmend is too OP

Post by CPTANT » #120672

Still wondering how ling shrieks bypassing earmuffs was labelled not a bug.

*Ling makes sound to disorientate you, earmuffs block sounds*

*get deafened and disorientated anyway*
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
Post Reply

Who is online

Users browsing this forum: No registered users