Fleshmend is too OP
- Thunder11
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Fleshmend is too OP
I just got out of a round with a ling in a sec hardsuit on the escape shuttle, trying to murderbone about half a dozen people. It spent almost five minutes constantly fleshmending out of the lynching, and by the end of the round wasn't any closer to being dead. Is ling really even worth keeping if all people do with it is murderbone?
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- TechnoAlchemist
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Re: Fleshmend is too OP
The things that were attacking this ling were oxygen tanks, a stunprod on harm, and a kitchen knife. Those aren't really supposed to be end all weapons.
- Thunder11
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Re: Fleshmend is too OP
Except for the part where there were several of us doing this at once. Any other antag would die in seconds to that sort of lynch mob.
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Re: Fleshmend is too OP
It's almost like letting people have x4 the original base che regen speed could be broken.
Seriously, with the new ling buffs, you can just space walk forever butt naked by using fleshmend, while your chem amount never drops below 75.
Seriously, with the new ling buffs, you can just space walk forever butt naked by using fleshmend, while your chem amount never drops below 75.
- Thunder11
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Re: Fleshmend is too OP
Wait, 4x chemical regen? I thought engorged glands just gave you more capacity.
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Re: Fleshmend is too OP
Ja the other bonuses stack with Engorged Chem Glads. I've spammed fleshmend while being shooped with lasers etc.
- Not-Dorsidarf
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Re: Fleshmend is too OP
Oh boy, it's almost like changelings are super-hard to kill without the right kit, like they're meant to be, instead of being walking pinatas of valid-kills for anyone with an 8-brute weapon.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Thunder11
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Re: Fleshmend is too OP
This is exactly the problem though. Lings used to be an interesting, paranoia inducing antag who could stealthily kill easily, but had to run from direct conflict. Now it's just traitor 2.0, bio edition.Not-Dorsidarf wrote:Oh boy, it's almost like changelings are super-hard to kill without the right kit, like they're meant to be, instead of being walking pinatas of valid-kills for anyone with an 8-brute weapon.
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- Steelpoint
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Re: Fleshmend is too OP
Changelings should be highly lethal in 1v1 combat against even the Head of Security or the Captain, but should be shit at fighting even in 1 v 2 situations.
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Re: Fleshmend is too OP
it increases chem amount by 25 an doubles regen.Thunder11 wrote:Wait, 4x chemical regen? I thought engorged glands just gave you more capacity.
Remie gave this bonus to the base stats.
So old base was 50.
New base is 75 with double the regen.
Add on engorged and you got 100 chem and x4 regen.
You can literally just spam powers and give zero fucks.
The one time I've gotten dunked post buff is when I was standing in the middle of a plasma inferno. Not because the plasma fire killed me, I didn't even feel that. But because I was spamming emp nonstop trying to open a door, so then a guy was able to stun me and dump me down disposals into space (was in xenobio). Of course then I was just able to fleshmend and get back to station 2 minutes later and kill everyone with crushers.
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Re: Fleshmend is too OP
Sounds like it has become a similar problem to good old cloakers where the traitor was just too hard to kill if they played smart so it was an incredible murderbone enabler.
I mean lings sucked but really we would prefer they be invincible when competent than have parasting back? Some of these choices just make no sense. The coders can't handle ling get rid of it.
I mean lings sucked but really we would prefer they be invincible when competent than have parasting back? Some of these choices just make no sense. The coders can't handle ling get rid of it.
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Re: Fleshmend is too OP
Changelings are based off of The Thing, and that was impossible to kill with a flamethrower. Changelings shouldn't be easy to kill. Still, I agree that having a staple ability that you can spam is bad. A good nerf for this would be to deal damage and not heal if you spam it constantly.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
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ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
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- Not-Dorsidarf
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Re: Fleshmend is too OP
Make fleshmend reduce your chemical regen by half for 20 seconds. So you can spam it, but only until your chems run out, at which point your chem regen will be pathetic until you wait the timer out
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Fleshmend is too OP
I like the new changeling power level. Has everyone forgotten all the whining about Changelings never doing anything interesting? I remember. I happen to like loud murderbone. No, I do not like to die, few people do, but without murderbone, truly interesting and devastating battles do not occur. I am not a fan of stealthy antags that kill only a few select people or take something, but have zero impact on anyone else. I want to laugh as a swarm of assistants plink away at my armor while I slaughter and toss them away like a cat with a bird. There are few other antagonists that offers this option. To go loud is to put your round on the line as the whole station turns on you. There should be a reward for that.
- Steelpoint
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Re: Fleshmend is too OP
The Thing creatures did die to a flamethrower easily, it was just that if you were not through a part of it could attempt to escape.
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Re: Fleshmend is too OP
It's less the murderbone and more the station and inhabitants are near totally irrelevant. You can have too much of a good thing.
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Re: Fleshmend is too OP
this doesn't mean anythingSteelpoint wrote:Changelings should be highly lethal in 1v1 combat against even the Head of Security or the Captain, but should be shit at fighting even in 1 v 2 situations.
how good you are in either situation varies heavily on player skill regardless of if you're a changeling or not
before changeling buffs i once took down two changelings with a stunprod and one pair of cablecuffs as an assistant, and took down all of sec + all of science as a changeling
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Fleshmend is too OP
Security hardsuit is armored.
I rest my case.
I rest my case.
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Re: Fleshmend is too OP
That really depends on the skill of the player.Steelpoint wrote:Changelings should be highly lethal in 1v1 combat against even the Head of Security or the Captain, but should be shit at fighting even in 1 v 2 situations.
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Re: Fleshmend is too OP
It's fine. Lings have no ranged abilities and no stuns, their SOLE prowess is in their survivability. They even have far fewer numbers than traitors, so they NEED to have that survivability.
Deal with them like you'd deal with any changeling. Beat it to death with your trusty baton, it just gives them time to call for backup from other lings, which is perfectly OK, honestly.
Deal with them like you'd deal with any changeling. Beat it to death with your trusty baton, it just gives them time to call for backup from other lings, which is perfectly OK, honestly.
Last edited by Amelius on Sat Sep 19, 2015 2:36 pm, edited 1 time in total.
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Re: Fleshmend is too OP
> Lings used to be an interesting, paranoia inducing antag.Thunder11 wrote:This is exactly the problem though. Lings used to be an interesting, paranoia inducing antag who could stealthily kill easily, but had to run from direct conflict. Now it's just traitor 2.0, bio edition.Not-Dorsidarf wrote:Oh boy, it's almost like changelings are super-hard to kill without the right kit, like they're meant to be, instead of being walking pinatas of valid-kills for anyone with an 8-brute weapon.
Are you high? Lings were widely known as shitty rounds for taking 3 hours to complete and always resulting in all the lings getting stomped in the first 20 minutes of the round, or the lings took over but didn't have the combat capability to do anything viable with it. Chems recharged so slowly, you HAD to take engorged to be even remotely viable. Only now do you have enough chems to do more than go the generic lingbuild.
It does deal damage if you spam it constantly in the form of toxic damage.Xhuis wrote:Changelings are based off of The Thing, and that was impossible to kill with a flamethrower. Changelings shouldn't be easy to kill. Still, I agree that having a staple ability that you can spam is bad. A good nerf for this would be to deal damage and not heal if you spam it constantly.
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Re: Fleshmend is too OP
wait, are you complaining about murderboning as ling when you literally just got done telling us you were murderboning?Thunder11 wrote:I just got out of a round with a ling in a sec hardsuit on the escape shuttle, trying to murderbone about half a dozen people. It spent almost five minutes constantly fleshmending out of the lynching, and by the end of the round wasn't any closer to being dead. Is ling really even worth keeping if all people do with it is murderbone?
on topic though, i think fleshmend is fine, though i do think lings should be more optimized for stealth; maybe make the regen for their points or whatever go slower, i dunno. i agree with others in that i'd rather have more of a "the thing" ling than one that can go around murderboning.
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Re: Fleshmend is too OP
Has anyone actually used the ling chitin armor? It's incredible. Seriously. Buy that shit. It's riot armor with no slowdown, 70 total laser protection, and all the other protection numbers are 40+ iirc. Also it has 50 energy protection so taser stuns get halved by it.
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- Scones
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Re: Fleshmend is too OP
I said this would happen when the ling changes were first PR'd
I noted this happening ever since they were merged
It is PRIME retardation, 4x rate with fleshmend existing not on a cooldown is hilariously dumb
I noted this happening ever since they were merged
It is PRIME retardation, 4x rate with fleshmend existing not on a cooldown is hilariously dumb
plplplplp WOOOOooo hahahhaha
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Re: Fleshmend is too OP
Yeah, I recently buffed it a bunch due to complaints of it being fucking worthless. How does it play?Zilenan91 wrote:Has anyone actually used the ling chitin armor? It's incredible. Seriously. Buy that shit. It's riot armor with no slowdown, 70 total laser protection, and all the other protection numbers are 40+ iirc. Also it has 50 energy protection so taser stuns get halved by it.
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Re: Fleshmend is too OP
Invincible murderboner machine who is immune to stun outheals all damage dealt to it while armblading people to death.iamgoofball wrote:Yeah, I recently buffed it a bunch due to complaints of it being fucking worthless. How does it play?Zilenan91 wrote:Has anyone actually used the ling chitin armor? It's incredible. Seriously. Buy that shit. It's riot armor with no slowdown, 70 total laser protection, and all the other protection numbers are 40+ iirc. Also it has 50 energy protection so taser stuns get halved by it.
People were calling it garbage without realizing the cooldown had already been removed. 70 laser/damage resist is deathsquad level.
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Re: Fleshmend is too OP
I'll run some polling then.Kor wrote:Invincible murderboner machine who is immune to stun outheals all damage dealt to it while armblading people to death.iamgoofball wrote:Yeah, I recently buffed it a bunch due to complaints of it being fucking worthless. How does it play?Zilenan91 wrote:Has anyone actually used the ling chitin armor? It's incredible. Seriously. Buy that shit. It's riot armor with no slowdown, 70 total laser protection, and all the other protection numbers are 40+ iirc. Also it has 50 energy protection so taser stuns get halved by it.
People were calling it garbage without realizing the cooldown had already been removed. 70 laser/damage resist is deathsquad level.
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Re: Fleshmend is too OP
I was under the impression that changeling has been pretty much universally reviled for years.
A few changes made it a bit less agonisingly shitty, but it still needs lots of work.
A few changes made it a bit less agonisingly shitty, but it still needs lots of work.
MetaStation is currently running by vote or by default on both Sibyl and Basil
Feedback and suggestions are welcome in the MetaStation thread
Feedback and suggestions are welcome in the MetaStation thread
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Re: Fleshmend is too OP
Pretty sure ezy full heals nonstop is the real issue not the armour.
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Re: Fleshmend is too OP
something else i would like to point out
the issue cited in the OP has people with air tanks and a single kitchen knife hitting a guy in fully body sec armor
that kind of damage is so negligible that he would only have to fleshmend once every five minutes or something, this could have happened before ling buff
the issue cited in the OP has people with air tanks and a single kitchen knife hitting a guy in fully body sec armor
that kind of damage is so negligible that he would only have to fleshmend once every five minutes or something, this could have happened before ling buff
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Not-Dorsidarf
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Re: Fleshmend is too OP
Sec armor is made of tissue paper now, 3 air tanks and a knife does more dps than a laser rifle, can KO, causes bleed, and never runs out of ammo.PKPenguin321 wrote:something else i would like to point out
the issue cited in the OP has people with air tanks and a single kitchen knife hitting a guy in fully body sec armor
that kind of damage is so negligible that he would only have to fleshmend once every five minutes or something, this could have happened before ling buff
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Fleshmend is too OP
About any weapon is amazing applied 4-5 times more than solo. Rare occasion captain orders on the spot executions without lethal weapons issued marvel at the circle of harm batons where it is done properly.
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Re: Fleshmend is too OP
Even if the heals didn't exist, taking 6 damage per laser hit is bad when the ling is more or less stun immune while still perfectly capable of "killing" you in one hit with a baton or taser.Incomptinence wrote:Pretty sure ezy full heals nonstop is the real issue not the armour.
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Re: Fleshmend is too OP
No amount of armour short of total immunity compares to the core flesh mend issue. People may spit out the after armour damage numbers as an excuse to fuck all armour forever but at least they are still getting hurt. Yeah that armour might be too strong no we probably don't need all armour to be shit.
- Scones
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Re: Fleshmend is too OP
Both are an issue
But remember, antagonists are supposed to win any and every confrontation with the crew regardless of the situation - This is a new player friendly codebase! The armory should be made of glass you know, it's too unfair!
But remember, antagonists are supposed to win any and every confrontation with the crew regardless of the situation - This is a new player friendly codebase! The armory should be made of glass you know, it's too unfair!
plplplplp WOOOOooo hahahhaha
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Re: Fleshmend is too OP
You people asked for more lethality and justice for antags.
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Re: Fleshmend is too OP
I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quickly you'll have to wait quite a while before it's at full effectiveness. It will also display a message to nearby people.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- Scones
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Re: Fleshmend is too OP
This is actually a really good way to go about fixing itXhuis wrote:I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quickly you'll have to wait quite a while before it's at full effectiveness. It will also display a message to nearby people.
Can it just be an italicized red message that says like "Lingman Facestealer's wounds quickly fade away!"
plplplplp WOOOOooo hahahhaha
- Not-Dorsidarf
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Re: Fleshmend is too OP
A reminder that every hard changeling tell is a guaranteed validkill if a cyborg sees it, because everyone on station will know you're valid in seconds, you're liable to be stuncuffed and welded into a locker/incinerated, doors will close and bolt and electrify around you, firelocks slam shut, and all the air vanishes in less than a minute while you wade through the jet turbine vacuum that is a scrubber set to 3x3 syphon.Scones wrote:This is actually a really good way to go about fixing itXhuis wrote:I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quickly you'll have to wait quite a while before it's at full effectiveness. It will also display a message to nearby people.
Can it just be an italicized red message that says like "Lingman Facestealer's wounds quickly fade away!"
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Fleshmend is too OP
"YOU GOT WHAT YOU WANTED BUT THEY SCREWED IT UP YOU GOTTA KEEP LIKING IT!"Scott wrote:You people asked for more lethality and justice for antags.
Great wisdom.
- Scones
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Re: Fleshmend is too OP
HOW HORRIBLE!!!!!Not-Dorsidarf wrote:A reminder that every hard changeling tell is a guaranteed validkill if a cyborg sees it, because everyone on station will know you're valid in seconds, you're liable to be stuncuffed and welded into a locker/incinerated, doors will close and bolt and electrify around you, firelocks slam shut, and all the air vanishes in less than a minute while you wade through the jet turbine vacuum that is a scrubber set to 3x3 syphon.Scones wrote:This is actually a really good way to go about fixing itXhuis wrote:I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quickly you'll have to wait quite a while before it's at full effectiveness. It will also display a message to nearby people.
Can it just be an italicized red message that says like "Lingman Facestealer's wounds quickly fade away!"
plplplplp WOOOOooo hahahhaha
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Re: Fleshmend is too OP
Having tried out the new ling armour, on top of the new chem amount/recharge changes, I can safely say lingading is pretty OP at just round start murderboning.
I attacked the brig and only ended up dying because I fleshmended like 20 times in space while throwing out all the guns/trying to protect a dead ling's body from borgs, then finally got stuck in space wind and taser + baton spammed by 3 people.
Even after they caught me, they couldn't actually kill me because the armour is so fucking strong, + fleshmend spam and res shriek spam so they couldn't even drag me to the incinerator without flailing around like retards for 15 minutes.
I attacked the brig and only ended up dying because I fleshmended like 20 times in space while throwing out all the guns/trying to protect a dead ling's body from borgs, then finally got stuck in space wind and taser + baton spammed by 3 people.
Even after they caught me, they couldn't actually kill me because the armour is so fucking strong, + fleshmend spam and res shriek spam so they couldn't even drag me to the incinerator without flailing around like retards for 15 minutes.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Fleshmend is too OP
Question, is it even fucking possible to remove Chitin armor? The other day in robotics we had a ling brought to us (cuffed) and where attempting to remove the brain because fuck infinite healing PoS. But after trying every surgery and all the tools on the ling, nothing would work to cut away the chitin and start a debraining.
Law 0: Secborg din do nuffin.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Fleshmend is too OP
You used to be able to acid the helmet off (which led to hilarious bugs as you'd never be able to remove the suit as the ling), dunno if that still works though.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Fleshmend is too OP
Well if it doesn't I once got adminhelped by admins asking if I ordered the AI to seal lings in single space tile rooms enclosed totally by walls. I hadn't but maybe the time has come.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Fleshmend is too OP
hacked crushers will destroy their armour - I think the AIcan disable the safety if it can see it, not 100% sure.
Other then the incinerator, you can upgrade the gibber to be able to gib people fully clothed also.
Failing that, dump them in a room full of N2O till the end of time.
Edit: I just realised the most hilarious way of keeping a ling down.
after it's died, pump it full of enough blackpowder at heat to gib it.
Chems don't process while dead, but if the ling tries to revive itself, it gibs.
Other then the incinerator, you can upgrade the gibber to be able to gib people fully clothed also.
Failing that, dump them in a room full of N2O till the end of time.
Edit: I just realised the most hilarious way of keeping a ling down.
after it's died, pump it full of enough blackpowder at heat to gib it.
Chems don't process while dead, but if the ling tries to revive itself, it gibs.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Fleshmend is too OP
Does the armour protect their arms and legs from surgery? If not you should be able to cripple them by doing incomplete limb augmentation to remove the extremities. Yeah enjoy reviving forever with no arms or legs bozo. At least I hope it works like that.
- Thunder11
- In-Game Admin
- Joined: Fri Apr 18, 2014 12:55 pm
- Byond Username: Thunder12345
- Github Username: Thunder12345
- Location: Scotland, UK
Re: Fleshmend is too OP
Well, incomplete aug surgery DOES leave a ton of permenant brute damage. I'll need to test if it's capable of keeping a ling down forever, though.
Spoiler:
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Fleshmend is too OP
Well, I was trying head surgery, but I couldn't get it to work and we just sawed the damn thing to death as it kept shrieking at us to deafen us. Really really really hate surgery drapes now because my partner had them in the inventory and had to flail for 5-10 minutes trying to get her to drop the damn things.
Law 0: Secborg din do nuffin.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Fleshmend is too OP
Still wondering how ling shrieks bypassing earmuffs was labelled not a bug.
*Ling makes sound to disorientate you, earmuffs block sounds*
*get deafened and disorientated anyway*
*Ling makes sound to disorientate you, earmuffs block sounds*
*get deafened and disorientated anyway*
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.