Bottom post of the previous page:
they're not paranormal, they're a manifestation of your soul's power that comes out if you strike a fabulous poseGuardian Spirits
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: Guardian Spirits
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Traitors are getting stale anyway I don't see black market paranormal shit being too far fetched in a setting with wizards. We already sacrifice a lot of traitor flavour with our total prohibition on job specific traitor items.
-
- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: Guardian Spirits
Is this actually a thing? I mean, I agree that traitor items shouldn't be LOCKED to a job, but why can't we have, say, Goon's stealth gibber cart intended for the janitor, but can be used by anyone?Incomptinence wrote:Traitors are getting stale anyway I don't see black market paranormal shit being too far fetched in a setting with wizards. We already sacrifice a lot of traitor flavour with our total prohibition on job specific traitor items.
- Kel
- Joined: Sun Aug 10, 2014 1:04 am
- Byond Username: Jaraxxus
Re: Guardian Spirits
I need one that stops time.
I don't care how or it's downsides. I need timestop.
I don't care how or it's downsides. I need timestop.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Guardian Spirits
Amelius wrote:Is this actually a thing? I mean, I agree that traitor items shouldn't be LOCKED to a job, but why can't we have, say, Goon's stealth gibber cart intended for the janitor, but can be used by anyone?Incomptinence wrote:Traitors are getting stale anyway I don't see black market paranormal shit being too far fetched in a setting with wizards. We already sacrifice a lot of traitor flavour with our total prohibition on job specific traitor items.
Or clown cars. By god clown cars were the best. Though goon is closed source afaik so none of this will ever happen.
Spoiler:
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Guardian Spirits
1. It's stupid.
2. It doesn't fit the traitor.
3. I hate it.
Remove it.
2. It doesn't fit the traitor.
3. I hate it.
Remove it.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Doesn't fit the traitor?
It's a literal black market of terrorist paraphernalia maybe they pay off a space gypsy woman to unlock their soul beasties I dunno.
The traitor isn't a DND cuck class mundane fighter barred from being a real boy in a magical setting forever more.
It's a literal black market of terrorist paraphernalia maybe they pay off a space gypsy woman to unlock their soul beasties I dunno.
The traitor isn't a DND cuck class mundane fighter barred from being a real boy in a magical setting forever more.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Guardian Spirits
Arrowheads should be a rare traitor item in surplus crates that has a 100% chance of creating a random Guardian Spirit for antagonists and a 50% chance of creating a hostile spirit in nonantags that they must face alone.
Because willpower or something.
Because willpower or something.
i dont even know what the context for my signature was
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
They've been resprited as robot things now anyway.
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Guardian Spirits
I got to play one the other day and it was actually pretty fun. Holoparasites fits the traitor PDA well (experimental syndie tech), it's nice to be part of a team, and overall they seem like a great way to put a couple of ghosts into the round.
I will say that chaos holo's "setting things on fire" seemed a little buggy. It only worked for me when the human I bumped was in just the right intent, not if I ran them up against a wall or whatever. Why didn't the attack just set things on fire instead? Anyway, cool update.
I will say that chaos holo's "setting things on fire" seemed a little buggy. It only worked for me when the human I bumped was in just the right intent, not if I ran them up against a wall or whatever. Why didn't the attack just set things on fire instead? Anyway, cool update.
-
- Joined: Tue Jul 15, 2014 11:46 pm
- Byond Username: Shad0vvs
Re: Guardian Spirits
You need to blacklist it from ops as well or else they get a team of 10.
[03:37:46]SAY: Uriel Sutton/Shad0vvs : Alright
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
They were already blacklisted in the original PRShad0vvs wrote:You need to blacklist it from ops as well or else they get a team of 10.
-
- Joined: Tue Jul 15, 2014 11:46 pm
- Byond Username: Shad0vvs
Re: Guardian Spirits
Oh, I see what happened,Kor wrote:They were already blacklisted in the original PRShad0vvs wrote:You need to blacklist it from ops as well or else they get a team of 10.
The ops were spawned in, and spawned in ops get the traitor uplink instead of the syndicate uplink.
[03:37:46]SAY: Uriel Sutton/Shad0vvs : Alright
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
I feel like the biggest flaw with these is getting someone who isn't very good as your spirit and I dunno how to fix that.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Also being a 100% bigger target is a huge trade off when it is acting.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Guardian Spirits
This is a problem with every team, conversion, and slave antag role in the game. You cannot fix it. You will not fix it. You just fail and move on.Kor wrote:I feel like the biggest flaw with these is getting someone who isn't very good as your spirit and I dunno how to fix that.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
I could let people choose from ghosts instead of pulling randomly but I imagine that'd be just a bit controversial.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Guardian Spirits
The spirits are also ridiculously powerful. I think you need to nerf the support one, because it's kind of insane how it can heal, teleport people, and do 15 brute on punch.
Spoiler:
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Stats on the ranged one look garbo. 10 damage punch 5 damage ranged wonder it its mobility and detection traps are worth it.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Guardian Spirits
you could give people with a guardian spirit the ability to scramble their spirit which kicks out the ghost inside of it and pulls another random ghostKor wrote:I could let people choose from ghosts instead of pulling randomly but I imagine that'd be just a bit controversial.
"guardian spirit stop punching me and do as i say or i swear to god i will scramble you"
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- TheWulfe
- Joined: Tue Jul 08, 2014 4:05 pm
- Byond Username: TheWulfe
Re: Guardian Spirits
These things are really overpowered. I dunno how many times an antag has to tear through all of security with his spirit to show that.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
>low pop with 1 sec guardTheWulfe wrote:These things are really overpowered. I dunno how many times an antag has to tear through all of security with his spirit to show that.
>traitor steals the armory, walks through the hallways using taser+autorifle executions
>traitor AI and 2-3 cyborgs support him every step of the way
>after he's killed 20 people by using a taser+finisher his spirit takes out a couple of unarmed assistants near the end
>spirits op nerf plus
I really don't understand. The guy tases someone and starts dumping a rifle into them and the spirit punching them a couple times while they're already fucked is the sign of a severe balance issue.
I get the complaints about healer being strong, and I've needed the punching one already, but when 20 bodies pile up through conventionall means and a few people die to the new thing, it's the new thing that gets all the blame.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Guardian Spirits
That's honestly an extreme case. The average thing that happens is that traitors get a support stand, an ebow, and a robust melee weapon. From there they just punch everyone to death and any damage they take gets insta healed by the stand. Hell, I think support stands heal their master fast enough to space walk and can even drag them around if needed along with the obviously memey thing of hiding bodies/tossing people into death rooms full of N20 and Co2.
Another thing I saw that was pretty ridiculous was the fact that stands are unstunnable and if I remember correctly, can pull. Now, I'm not saying we should make stands stunnable or some shit, but rather that the stand can still fight and even drag away its master after he gets stunned, making it literally the best thing in the entire uplink because it can save your ass like nothing else once you go down on top of having great utility and robustness.
Another thing I saw that was pretty ridiculous was the fact that stands are unstunnable and if I remember correctly, can pull. Now, I'm not saying we should make stands stunnable or some shit, but rather that the stand can still fight and even drag away its master after he gets stunned, making it literally the best thing in the entire uplink because it can save your ass like nothing else once you go down on top of having great utility and robustness.
Spoiler:
- TheWulfe
- Joined: Tue Jul 08, 2014 4:05 pm
- Byond Username: TheWulfe
Re: Guardian Spirits
I guess its kind of audacious of me to sort of just spout overpowered without explaining why. It's the mere case of instantly popping another player. Not only that, but an unstunnable, practically invulnerable player with several utility options at their disposal that it makes almost any even encounter with it almost a sure loss even for experienced players.Kor wrote:I really don't understand. The guy tases someone and starts dumping a rifle into them and the spirit punching them a couple times while they're already fucked is the sign of a severe balance issue.TheWulfe wrote:These things are really overpowered. I dunno how many times an antag has to tear through all of security with his spirit to show that.
I get the complaints about healer being strong, and I've needed the punching one already, but when 20 bodies pile up through conventionall means and a few people die to the new thing, it's the new thing that gets all the blame.
Last edited by TheWulfe on Thu Oct 01, 2015 7:15 am, edited 1 time in total.
- K Peculier
- Joined: Fri Jul 11, 2014 8:11 pm
- Byond Username: K Peculier
Re: Guardian Spirits
I freaking love the stands. Why? Because you can't stun them. The fact that the people complaining about how unfair it is that stands can't be stunned just goes to show how many people rely on stunning, and how core stunning is to the game.
Throw in a wildcard like stands in the tatortot mix? People panic when they face something they can't win with one stun. Bomb guardian is pretty bad compared to the other stands though. Lets give it a time stop ability instead.
Throw in a wildcard like stands in the tatortot mix? People panic when they face something they can't win with one stun. Bomb guardian is pretty bad compared to the other stands though. Lets give it a time stop ability instead.
Also known as K Pecucklier
Yell at me here --> https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5075
Yell at me here --> https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5075
- TheWulfe
- Joined: Tue Jul 08, 2014 4:05 pm
- Byond Username: TheWulfe
Re: Guardian Spirits
EDIT: Scratch that. A portable unstunnable player is an I-WIN button in almost any combat that isn't a outnumbered lynching and you know it.K Peculier wrote:I freaking love the stands. Why? Because you can't stun them. The fact that the people complaining about how unfair it is that stands can't be stunned just goes to show how many people rely on stunning, and how core stunning is to the game.
Throw in a wildcard like stands in the tatortot mix? People panic when they face something they can't win with one stun. Bomb guardian is pretty bad compared to the other stands though. Lets give it a time stop ability instead.
Ironically you gush about how the unstunnability makes it unique. But the traitor is the one whose most abusing the stuns, as he's probably packing his own, he wants his encounters to be 'Guy with stun vs guy with stun with unstunnable buddy'.
Lets walk through basic combat against someone with this thing.
Killing, non-armoury (Arresting is not even an option when someone has this item, that's the threat this puts out if that tells you anything):
Urist McOfficer fights the summoner. What was once combat on the same level, now not only does he has to dodge both the summoner's stuns he has to dodge the guardian type. Even if he disables/stuns the guy, he moves to kill... Except he can't finish him off in melee because he'll get faceraped by the spirit, or the spirit drags him away, and you have to re-engage him again.
Well, just break out the armory every round there's a guardian spirit
Now you have a traitor item that single-handedly warrants the unleashing of armory. And even then you're still fighting a traitor on the same level as you, while still dealing with the other player that is still constantly attacking you at the same time, but can't really engage it.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
It costs 12 TC any stuns beyond a prod will have to be stolen as per normal. If you encounter a guy trying to leverage one of these as his primary weapon don't engage him run scream if you can (might be emped) a mob totally crushes using these every tator I have seen bring one on fighting to a populated shuttle ended up dead as a doorknob. If they ambush you with the prod an esword is more direct if we are talking ranged an ebow still serves and revolver is still the 1v1 king of tator purchases. This duelist crap is ridiculous, not duh it isn't fair 1v1 he has tator items for a reason. If it is shielding the traitor from stuns then it is also blocking stuns from him to you. Hypothetically they could combo it with adrenals for all his TC but that is a fair bit of front loading when the crux of your plan is stealing a weapon anyway.
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Guardian Spirits
Holparasites are fun, but extremely powerful. They either need a TC increase or a nerf in their abilities.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Guardian Spirits
Only thing in the current price range I think can maybe make them unfair is EMP kit at 5 tc. Do you think they are worth 16 TC? That's 2 points more than a singularity beacon or a hacked module and basically what nukes would pay for an energy shield (wonder if I will see that one again after the ballistics change to armoury).
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Guardian Spirits
As you can't afford both these and a good weapon, I'm not sure I'd say much of a price increase is necessary. They're already more than half of your budget.
Maybe bump it up a single point so that Guardian/ESword is no longer possible, but I can't imagine that's really much of an issue.
Maybe bump it up a single point so that Guardian/ESword is no longer possible, but I can't imagine that's really much of an issue.
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Guardian Spirits
I think they're good at the moment. The obvious thing to do if one starts dragging a stunned master away is to smash it. So long as you've got some kind of ranged weapon you're dealing instant cloneloss damage to the traitor, which is very good indeed.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Guardian Spirits
The only way about stands is to either make them and thus their masters take a lot of damage from being EMP'd while manifested, or make them cost 16-18 TC. Currently they're very underpriced with almost no weaknesses to getting one.
Spoiler:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
It's one I've witnessed repeatedly. The above story was from a round I'd just watched before posting.Zilenan91 wrote:That's honestly an extreme case.
A stand+ebow would cost 24tc before any "robust melee weapon", so I'm a bit skeptical that particular combo is your "average" round.Zilenan91 wrote:The average thing that happens is that traitors get a support stand, an ebow, and a robust melee weapon. From there they just punch everyone to death and any damage they take gets insta healed by the stand. Hell, I think support stands heal their master fast enough to space walk and can even drag them around if needed along with the obviously memey thing of hiding bodies/tossing people into death rooms full of N20 and Co2.
The teleport won't work if the atmos at the beacon location is fucked either.
I don't think it's a bad thing that "taser+handcuffs" is not the end all, be all, response to any threat you might ever face. I've seen solo officers kill stands by stunning their users and running like hell while harm batoning them though.TheWulfe wrote: Now you have a traitor item that single-handedly warrants the unleashing of armory. And even then you're still fighting a traitor on the same level as you, while still dealing with the other player that is still constantly attacking you at the same time, but can't really engage it.
Traitors can already laugh off stuns with an adrenal anyway.
The problem is that if I increase their cost the traitor gets no gear for themselves, and now they're gambling all their TC on getting to be a babysitter another player antagonist.Xhuis wrote:Holparasites are fun, but extremely powerful. They either need a TC increase or a nerf in their abilities.
If I nerf their abilities I'm either making them trash at combat (15 damage a hit really isn't that strong considering they can't do knockdown or even target properly), or boring to play (no utility).
EMP is a trash way to balance things. Massive AOE that you auto win with or auto lose without is no fun for either party. Wouldn't really help officers anyway.Zilenan91 wrote:The only way about stands is to either make them and thus their masters take a lot of damage from being EMP'd while manifested
The dragging while stunned is pretty powerful though, I might have to rethink their ability to pull or whatever.
Anyway that was a lot, I probably missed some stuff/will revisit these posts later.
I have not seen them dominating rounds though, or being a no brainer option. They seem to die most of the time. Having a second player is as much a drawback as it is a bonus when you're tethered together, share a healthpool, and are very vulnerable to friendly fire.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Guardian Spirits
Holoparasite is a fucking dumb name though I need a new one.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Guardian Spirits
Bluespace EntityKor wrote:Holoparasite is a fucking dumb name though I need a new one.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
-
- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: Guardian Spirits
why use a refrence not everybody knows instead of a simple phrase that gives everybody some idea what they are.Amelius wrote:'Guardian Spirits'
Can we stop pretending and just called them stands? Anyways, I totally missed the round, but it sounds cool.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: Guardian Spirits
Bluespace Hologram.Kor wrote:Holoparasite is a fucking dumb name though I need a new one.
Bluespace needs more offensive uses anyway.
-
- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: Guardian Spirits
just go back to gaurdian spirit.
Also i think utility spirits are the wrong way to go they should be primarilary combat tools.
Also i think utility spirits are the wrong way to go they should be primarilary combat tools.
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Guardian Spirits
There's so many good ways to say "hologram bodyguard" and "holoparasite" is none of them
I know it's powered by your own health, but pretty much anything involving the word "parasite" sounds like something you'd want to inject into other people, not yourself
I know it's powered by your own health, but pretty much anything involving the word "parasite" sounds like something you'd want to inject into other people, not yourself
-
- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Guardian Spirits
I'm feeling something like "symbiote".
Nanosymbiote? Fuck I dunno I think it's better (and more accurate) than parasite.
Nanosymbiote? Fuck I dunno I think it's better (and more accurate) than parasite.
-
- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: Guardian Spirits
i dont see why they cant be mystical.
I should expand on my aversion to utility spirits i think if a traitor wants utility they should take a utility item.
I should expand on my aversion to utility spirits i think if a traitor wants utility they should take a utility item.
-
- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: Guardian Spirits
people cant git gud if you get rid of them if they suck practice makes perfect.PKPenguin321 wrote:you could give people with a guardian spirit the ability to scramble their spirit which kicks out the ghost inside of it and pulls another random ghost
"guardian spirit stop punching me and do as i say or i swear to god i will scramble you"
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Guardian Spirits
tell me that again when you buy a guardian spirit and it does literally nothing all round because it's braindeadtuypo1 wrote:people cant git gud if you get rid of them if they suck practice makes perfect.PKPenguin321 wrote:you could give people with a guardian spirit the ability to scramble their spirit which kicks out the ghost inside of it and pulls another random ghost
"guardian spirit stop punching me and do as i say or i swear to god i will scramble you"
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Guardian Spirits
but if there was a button you wouldn't even have to worry about it not working
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Guardian Spirits
Plasmaspirit.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Who is online
Users browsing this forum: No registered users