Traitor toxins feedback
- J_Madison
- Rarely plays
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Traitor toxins feedback
I highly suggest getting to know chemicals before discussion.
Venom and histamine are probably one of the worst traitor toxins. Incredibly lacklustre compared to others.
Here's a simple buff to Venom.
Venom has a chance to break down into both Formaldehyde and Histamine. This makes it extra lethal as Formaldehyde breaks down into Histamine too.
Histamine by itself is so damn useless, I'm saddened by it's existence alone.
My solution is to replace it with Darexaban. A unique anticoagulant hemotoxin which hexes (6 times faster) your bleeding rate, and any damage above force 5 brute causes of bleeding when you have it inside of you. Patches, kits, bandages do not stop bleeding when Darexaban is inside of you, and Darexaban digests slowly.
Venom and histamine are probably one of the worst traitor toxins. Incredibly lacklustre compared to others.
Here's a simple buff to Venom.
Venom has a chance to break down into both Formaldehyde and Histamine. This makes it extra lethal as Formaldehyde breaks down into Histamine too.
Histamine by itself is so damn useless, I'm saddened by it's existence alone.
My solution is to replace it with Darexaban. A unique anticoagulant hemotoxin which hexes (6 times faster) your bleeding rate, and any damage above force 5 brute causes of bleeding when you have it inside of you. Patches, kits, bandages do not stop bleeding when Darexaban is inside of you, and Darexaban digests slowly.
- iamgoofball
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Re: Traitor toxins feedback
histamine isn't supposed to be dosed on its own you know
it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
- J_Madison
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Re: Traitor toxins feedback
Histamine is a pathetic poison regardless if it's going to be stacked. It's so weak Penetic acid deals more damage.iamgoofball wrote:histamine isn't supposed to be dosed on its own you know
it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
- PKPenguin321
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Re: Traitor toxins feedback
histamine in large enough doses kills in seconds last time i testedJ_Madison wrote:Histamine is a pathetic poison regardless if it's going to be stacked. It's so weak Penetic acid deals more damage.iamgoofball wrote:histamine isn't supposed to be dosed on its own you know
it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
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Re: Traitor toxins feedback
Intiroprodil is an amazing poison and in conjunction with cooin makes people incapable of being revived without Calomel dosage
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
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Re: Traitor toxins feedback
I want Amantin to be in deathberries. The effect is perfect for traitor botanists/chefs/bartenders to spike food but it's only avaible in in the poison kit which is a shame. But when you are actually a traitor and buy the kit, then you also get Initro and Coiine which are far better so no reason to bother with Amantin.
- Not-Dorsidarf
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Re: Traitor toxins feedback
Amantin should be in amonitas instead of amatoxin, seeing as they're the same thingTokiko2 wrote:I want Amantin to be in deathberries. The effect is perfect for traitor botanists/chefs/bartenders to spike food but it's only avaible in in the poison kit which is a shame. But when you are actually a traitor and buy the kit, then you also get Initro and Coiine which are far better so no reason to bother with Amantin.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- J_Madison
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Re: Traitor toxins feedback
30u of Histamine is worse than 5u Coiine. Hell it's worse than other toxins too that's how weak it is.PKPenguin321 wrote:histamine in large enough doses kills in seconds last time i testedJ_Madison wrote:Histamine is a pathetic poison regardless if it's going to be stacked. It's so weak Penetic acid deals more damage.iamgoofball wrote:histamine isn't supposed to be dosed on its own you know
it's mainly for other poisons to decomp into it and then stack histamine damage alongside the normal damage
Histamine relies on OD. And OD only occurs due to breakdown into Histamine.
I'd go so far as to say 10u Lexorin beats 30u Histamine.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Traitor toxins feedback
Coiine and Initropidril are the real killers.
Amantin crits in doses of 10-15 after the delay IIRC, its actually pretty good.
Curare, cyanide and polonium are ok.
The stun poisons work pretty good for what they are meant to do.
rest is basically crap. You CAN go for a cocktail that causes histamine OD, but its way slower than the other poisons.
Amantin crits in doses of 10-15 after the delay IIRC, its actually pretty good.
Curare, cyanide and polonium are ok.
The stun poisons work pretty good for what they are meant to do.
rest is basically crap. You CAN go for a cocktail that causes histamine OD, but its way slower than the other poisons.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Traitor toxins feedback
Ohw and something really important:
Can PLEASE remove seeing at a glance what is inside a glass or beaker?
It makes poisoning someone through drinks SO obvious. Examining a glass should just tell you how much total liquid is in it, Bar drinks already give a name to the glass itself and that's ok.
Cryo chambers also shouldn't instantly tell what is inside the beakers, it makes poisoning them completely pointless.
There is already a scanner thingy in the game that is supposed to tell you beaker contents iirc.
Can PLEASE remove seeing at a glance what is inside a glass or beaker?
It makes poisoning someone through drinks SO obvious. Examining a glass should just tell you how much total liquid is in it, Bar drinks already give a name to the glass itself and that's ok.
Cryo chambers also shouldn't instantly tell what is inside the beakers, it makes poisoning them completely pointless.
There is already a scanner thingy in the game that is supposed to tell you beaker contents iirc.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Steelpoint
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Re: Traitor toxins feedback
I've seen the poison in action, from spectating, and its instantly lethal.
A single hit and odds are, assuming the traitor is using the correct combo, you'll be dead or in crit within seconds. At most people might get to scream out a second before they die.
The only limiting factor to Traitor Toxins is access to effective delivery methods, a Syringe Gun works best but there's only one in Medbay. RnD can work for more of the guns.
Otherwise this will kill anyone on station, from Assistant to Captain. Odds are unless everyone know's there's someone running around with a Syringe Gun that no one in Sec or Command will be wearing any protective suits to defend against the syringes.
I think the Toxins are fine, lethality is great and it encourages stealth as if you miss your in trouble, and if people are aware of what your doing there are several suits that block syringes.
A single hit and odds are, assuming the traitor is using the correct combo, you'll be dead or in crit within seconds. At most people might get to scream out a second before they die.
The only limiting factor to Traitor Toxins is access to effective delivery methods, a Syringe Gun works best but there's only one in Medbay. RnD can work for more of the guns.
Otherwise this will kill anyone on station, from Assistant to Captain. Odds are unless everyone know's there's someone running around with a Syringe Gun that no one in Sec or Command will be wearing any protective suits to defend against the syringes.
I think the Toxins are fine, lethality is great and it encourages stealth as if you miss your in trouble, and if people are aware of what your doing there are several suits that block syringes.
- J_Madison
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Re: Traitor toxins feedback
I'm not talking about Coiine. I'm not talking about Curare or Polonium.Steelpoint wrote:I've seen the poison in action, from spectating, and its instantly lethal.
A single hit and odds are, assuming the traitor is using the correct combo, you'll be dead or in crit within seconds. At most people might get to scream out a second before they die.
The only limiting factor to Traitor Toxins is access to effective delivery methods, a Syringe Gun works best but there's only one in Medbay. RnD can work for more of the guns.
Otherwise this will kill anyone on station, from Assistant to Captain. Odds are unless everyone know's there's someone running around with a Syringe Gun that no one in Sec or Command will be wearing any protective suits to defend against the syringes.
I think the Toxins are fine, lethality is great and it encourages stealth as if you miss your in trouble, and if people are aware of what your doing there are several suits that block syringes.
I'm talking about Histamine alone and it's existence in the Traitor toxins being absolutely useless.
I feel histamine should be removed and replaced with something different. Something new and unique.
Venom is only marginally stronger than Formaldehyde. My suggested buff would make Venom potentially break down twice and speed up the Histamine Overdosing process.
Whilst we're at it, Charcoal and Calomel should not purge Histamine, Polonium, Mindbreaker, and Venom.
We already have Chems hard coded to hard counter those toxins. It's ridiculous to have it so easy to purge a traitor toxin.
- Steelpoint
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- Joined: Thu Apr 17, 2014 6:37 pm
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Re: Traitor toxins feedback
I don't know nor care enough to understand each individual traitor toxins in their kits, all I'm giving my feedback is the end result of a combination of whatever chemicals that leads to a deadly effect on people.
I'm saying that its very deadly but very powerful in the right hands, and that I think that's fine.
I'm saying that its very deadly but very powerful in the right hands, and that I think that's fine.
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