Wild west away mission requests

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply
User avatar
J_Madison
Rarely plays
Joined: Thu Aug 06, 2015 5:39 pm
Byond Username: Akesson

Wild west away mission requests

Post by J_Madison » #136835

Window mis-map, which can confuse people when they find no way out of the away mission.
Read here what it is:
https://tgstation13.org/phpBB/viewtopic ... 87#p136773

Parts of the map are missing tiles/look like empty space but are walls.

The endgame is kind dumb; having to fight all of that and sacrifice someone you bring along? I don't like it.

The walls are breakable, which completely ruins the gameplay when you're meant to fight the mission not weld the walls down like the scrub you are. There exists a copy of the map with the fixes to the windows and changes to the map using mass FORCEWALLs to prevent people from cheating.

The plasma room has invisible plasma. Welding through that wall = RIP.

It's very hard to beat the mission, alone or even with a team if you're un-prepared. Perhaps a portal back to station for the especially unrobust?

I don't think the miners have mesons. Mesons would be extremely useful to beat the maze.

Syndicate mobs are too generic. Can we have the esword-eshield syndimobs, too please?
Post Reply

Who is online

Users browsing this forum: No registered users